Aug 16, 2022
Unity Testing Grounds - Franco514
New game bugfixes has been made to allow work properly.
Aug 16, 2022
New Horizon - coliseumstudios0
Patch #2

Big gameplay improvements

Game Over
Game over system completely redone, now after dying, the player loses all inventory items (hotbar items, equipment slots remain saved), also the player loses some XP.

To recover the items just go back to the point where you died. CAUTION!!! if you die again the previous items will be lost forever!!!

small improvements

Screenshot
Now it is possible to take screenshots of the game, just press the steam screenshots button

BUGS

Fixed issue with animals no longer spawning
Fixed duplicate chests issue in Sacred Grove
Fixed Sacred Grove map not working
Aug 16, 2022
The Doll Beneath - Sgt. Tan


It's finally here! In less than 24 hours, The Doll Beneath will finally be released to the public for everyone to enjoy. Upon launching, the game will feature the first two episodes:

Episode 1 - You wake up inside an abandoned research facility with half of your memories completely wiped. Follow the story of Akio Takashima as he traverses through a forgotten crypt of lost memories.

Episode 2 - Escape the Losinglight, and fight through endless swarms of Darkening within the confines of Kemden City.

Episodes 3, 4, and 5 will all be released at a later date. Don't worry, it won't be TOO long. In between each release, I plan on adding even more content and side activities accessible via the extras room.

The game will also be completely free. No purchase required. I don't really feel like a game like this merits a price tag, especially since it isn't too long to begin with. I've done my best to test for any bugs and typos, but I'm sure I managed to let some slip. Make sure to let me know if anything needs to be changed or fixed.

As of now, the game only supports English, but I may try to incorporate additional languages down the line --- MAYBE.

I hope everyone enjoys the game. This is pretty much my first official launch (not counting The Broston Saga), so I will do my best to fix anything that needs to be fixed.
Blade and Sorcery - The Baron
Hello folks, patch 11.2 is here! Full changelog is at the bottom if you wanna see what got fixed.

But it's not just bugfixes - On top of this, we are delighted to say the U11 SDK is finally ready. ːpraisesunː Modders who were stuck and unable to address issues in their U11 mods should finally be able to fix those issues, and as well as modders being able to access all the new components of U11, there are a slew of modder goodies in the SDK. Some examples being:

- A new ProtoLevel for modders to mess around in, introducing all the new changes
- More examples of how to use stuff, like Doors, Levers and Portcullises
- Event Linkers, which allow you to do stuff like perform an animation when you press trigger with the weapon held (easy example: lightsabers turning on)
- Item Spawners, which allows you to pair it with Event Linkers and create more complex mods without any external code - example could be guns.

We are very, very close to wrapping U11 and then finally being able to fully move on to what's next. This patch is just about bugfixes, but there is one last missing piece of the puzzle for U11; new player faces / skin tones / hair options. This will be the last U11 feature and is coming soon, then anything after that would be just a U11 hotfix. I'll drop some little previews of this on social media in the coming days.

That's it for now, guys!

Modders resources:
SDK: https://github.com/KospY/BasSDK
Wiki: https://kospy.github.io/BasSDK

Changelog 0.11.2.103

- Fixed culling issue in library room
- Fixed invisible colliders in Ruins
- Fixed External View Lock not working on Nomad and PC
- Fixed low ocean quality splashes appearing way above the ocean surface
- Fixed some holder functions being inaccessible for modders
- Fixed dungeon debug data (seed and room name) not showing if the level is loaded from the console
- Fixed not being possible to reload the same dungeon level, using its seed, if the level was loaded from the console
- Fixed some locomotion issue in dungeon room LostCove
- Fixed wrong rotation handling of the Falchion
- Fixed handle length on greatswords
- Fixed some lighting issues with the new blood
- Fixed new messages spawning from the last message object anchor position
- Leather Nerf ; Made Stabbing/Slashing/Axing easier on Leather
- Fixed gravity bubble shader issue
- Fixed some canyon navmesh issues
- Fixed Arcwire (lightning staff use) decapitating when gore is not allowed
- Fixed potion decals flashing too large
- Added cosmetic slash and blunt collision effects to leather
- Added cosmetic slash effects to plate armor
- Fixed map board options text not resizing
- Reduced force needed to show blunt impact on armors
- Added loading progression
- SetPhysicModifier methods can now take a negative gravity value, to allow antigravity
- Fixed weird item lighting in Hallway_01
- Fixed holes in Transi_Courtyard
- Fixed walking in to the Dungeon area of Citadel sometimes being invisible
Aug 16, 2022
AsteroIdle - avodhel
  • Corrupted Upgrades bug fixed

Note: With this update your current save will be fix too but upgrades' effects which you gained while corrupted, won't reset until you make a fresh start (Surpass or wipe save).
Shades of Rayna - w0hoho



You can join Discord server here.


Shades of Rayna Update 0.5.0.3 (08/16/2022)

-Map Mod Filter is now in the game. You can select up to 5 mod stats and only the map mods that have those stats will show up.
-Difficulty requirement for grand items to appear on Anniversary Event Shop is increased by 3. For example, Obsidian items had a chance to appear on difficulty 5 before, now it is minimum difficulty 8.
-Map drop chance multiplier is decreased by half.
-Fixed the problem where Npc spawn chance didn't get the spawn chance boost from Adventure Passes.
-Fixed the problem where Heartless Cliff wouldn't open.
-Fixed the problem where Trader portal activity didn't register for Conquer Objectives.

Ranger
-Fixed the problem where Lightning Ball doesn't work.
-Fixed the problem where Spoils Of Rain relic damage was calculated wrong.
-Fixed the problem where Cutter did not apply damage types correctly.
Live Maze - Base
Patch notes:
  • Added options for moderators to start/end a game
    If the streamer is AFK, moderators can write !start or !end
  • Made everyones name size smaller
  • AI now has a 5% chance to drop a bomb if they have one
  • Players can't use items and will stop rotating when they are dead
  • Fixed a controller bug when navigating the options menu
  • Added some easter eggs in the world
The Eye of Borrack - jimjamsgames
Hi again,

Another small update, this time we've moved some fixes for Borrack over to Tangled Tales, and fixed a bug that could make it impossible to remove objects from containers. Thankfully it was rare!

Enjoy.
Aug 16, 2022
Neko Journey - Feas
Changelist:

  1. Fixed somersault bug of the main character
  2. Bosses attack damage was reduced by 50%
  3. Advices on how to beat the bosses are now free!
  4. A "restart" button has been added to the menu when you fight the boss (in case he bugs)
  5. Enemies of level 4_1 fixed, now they can walk
  6. The restart button of the pause menu is now highlighted in red
  7. Enemies can't attack you, while you in a dialogue with a character
  8. Red arrow on the top of the characters with interaction
  9. Minor edits
Aug 16, 2022
9Dragons - 9Dragons


Dragons!

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Event Duration:
August 17, 2022 00:00 - August 17, 2022 23:59 Pacific

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