We’re back with another installment of our monthly crea-ture Dev Blog. July was a big month for Session as we continue to build up to V1 launch on September 22, 2022!
Since the last update:
We’ve gone through further team changes as we adapt to our current, and future, challenges on Session. The focus has remained on delivering the most rounded gameplay experience to date. Public Update 2 was a big improvement from the original Early Access build, and we’re excited to deliver the next iteration of this growth.
To this point, consistency has remained at the forefront of every discussion we have. Ending early access and releasing V1 on all platforms allows us to place another stake in the road as we progress, or another trick in the book…
Bringing Session to all platforms is a milestone we know a lot of our fans are excited for, and we are too.
We’re stoked to finally announce the official launch of the Playstation pre-order on the 25th of August!!
Development Updates:
Over the last month, our social channels have continued to deliver game footage on the weekly, providing a glimpse at some of the work going on behind our screens. Thanks to Donovan for continually pumping out content like it’s a firing line…all of these edits really show off what the team’s been delivering.
Skateshop apparel update for V1 - Pants!
With the addition of our latest team member - Renaud - we now have an in house modeller. Renaud is working on some new shoes for our TBA Pros before we start revisiting the DIY object library and other fun content!
Brand updates picked back up with our first update since we showed our latest drop of ThankYou skateboards as we introduced D.G.K. Keep your eyes peeled for more to come as we continue our licensing collaboration with Black Sun Productions!
In-game & Replay Editor filters - Not only are we keen skaters - but we’re also fans of the classic aesthetics and the importance of catching the mood of your session…
Audio is currently going through a major overhaul. From the apartment - to grinds - to menus - to bails, it’s all getting a facelift.
Here’s one of the more fun ones to show off - Bail audio!!
Desync is WIP - We’re working on how to improve the separation of the flip and scoop speeds, in order to allow you to cater the ultimate trick set, by dictating both aspects of your tricks.
True Stance Input WIP - Any of our Discord followers will know there has been a lot of talk around the queries posted by our Lead Gameplay programmer regarding True Stance Input and relativity. Skating is not a regulated sport and as such we have varied opinions and beliefs in areas where we require steadfast rules in-game. Translating an activity as free as skating into code is incredibly complex. Thanks to a concerted effort and many hours of playtesting and feedback, we’ve made some major progress in cleaning up the input orientation and our rules for tricks, grinds, and manuals.
August:
As we’ve already mentioned above (but it's well worth noting again), August kicks off with the official launch of the Playstation pre-order on the 25th.
We thought it was only right that the pre-order DLC also be available to all of our early access players for no cost!
The Pre-order Brandalised DLC provides unique skateshop content:
Buy or Order the game on ANY platform before September 22nd to receive the pre-order DLC!
It’s also time for us to finally share what we’ve been able to pull together for our Deluxe Edition. We wanted to make an homage to the early days that started this journey…
Our Deluxe Edition is a content bundle fit for….well an additional 10 dollars!
We’ve come a long way since the early days, but we found it only fitting that we revisit them as we close out our V1 production.
The Kick Starter campaign started off with the prison demo, and since we already have the Prison dude playable in game, we decided to go full chain gang for the player. You’ll receive:
A full prisoner outfit
Hat / Shirt / Pants / Shoes
Two new crea-ture produced Prison themed Grip Tape designs
Two new crea-ture produced deck graphics
The decks align with the grip designs & including a never before seen strobing cop lights deck graphics!
Outside of the skateshop content are TWO NEW locations.
Both of these locations have been massive hits amongst the dev team, and we’re excited to offer these amazing experiences in the Deluxe Edition DLC:
The Hangar - A classic Kickstarter map revisited - updated to V1 standards and converted to be partially editable using the Object Dropper!
Peitruss Skatepark - Our first map fully & officially outside of the US! This 1-to-1 replica of the famous skatepark in Luxembourg provides an awesome array of terrain and obstacles for you to experience.
Both the Hangar & Peitruss provide a unique skate park experience in session.
September and Beyond:
After over 5 years in development, and 3 years in Early Access, hitting our V1 is a huge deal for the project, team, and studio. Along with this major milestone is the inevitable adjustment of our sales price to account for our V1 status.
As of our V1 launch on September 22nd 2022, the game price will be increasing to meet the standard price of a full PC game at launch:
Standard Edition: 39,99$ USD
Deluxe Edition: 49,99$ USD
Our full launch also finally brings the Session experience to all platforms (PC/Xbox/Playstation), and we’re excitedly planning and preparing everything to follow. Post-launch production will kick off immediately upon the full closing and debug of the Day 1 Session experience.
Don’t fret though - we aren’t just looking forward and forgetting about Day one!
Session Day 1 still has quite a few updates to deliver:
Skater Roster: 4 skaters still To Be Announced!!!
Including sponsors & unique missions
Expansion: Keep an eye on gamescom this August for the big reveal!!!!
The final destination in the US…?
More than one map!
Gameplay
True Stance clean up - Input
Grind System overhaul - Input
The above Input overhauls have resulted in a reset of the core gameplay system, greatly improving the input logic for grinds and manuals when performed with a rotation
Power Slides clean up
Lip Tricks shipping at Alpha & completed through patches
De-bug: We continue to work hard on the balance of the core gameplay and experience.
Consistency in the overall experience is key, from cruising to kickflips and the overall session experience. Debug will continue to improve the game incrementally through patches post-launch.
Post Launch plans?
The future for Session post V1 is bright, and it is important to set the tone right from the get go, we want to keep Session alive!
Our philosophy at crea-ture Studios is that gameplay features will always be free, it's that simple. Players on all platforms post launch players will receive updates via two methods…
Patches:
No gameplay feature will be behind a paywall. All future gameplay features will be free, along with all improvements and debugging to the gameplay systems!
Gameplay feature examples include: manuals, slappies, late tricks, grabs, the replay editor, the object dropper.
Downloadable Content:
DLC will be behind a paywall, and will consist solely of content!
The DLC content allows us to add more items and locations to the world for those who want it. DLC drops will often be produced in tandem with gameplay patches and will allow for the player to expand on the new gameplay experience through tailored DLC Object Dropper Assets and a unique gameplay spot, location, or city.
DLC Drops will consist of:
A new skater added to the roster
New skateshop content from soft goods to hardware
Unique DIY objects
Unique missions scripts focused on the DLC Skater
New and unique location(s), curated and developed by our world team
From unique gameplay possibilities to more classic skate spots, we’ve got a wealth of cities and pinned spots to choose from.
The DLC content will allow us to continue to produce unique world experiences and to curate the best digital skate experience available. We’re excited to share our post launch plans in the months to come!
Studio:
We continue to grow and adapt as a team and a studio, and so we have been posting open roles on our social channels and LinkedIn. Since posting our latest openings we have successfully recruited a Sound Designer and 3D modeller. Taking the total project and studio headcount to nine!
While it may seem late to make additions to the team at this time, these roles are key not just to the Day 1 experience, but for the weeks and months that follow our V1 launch.
We continue to actively recruit for the following roles:
Animation
Quality Assurance / Control
Any applicants interested in the remaining roles should send their CV to info@crea-turestudios.com with an appropriate subject line: Session x “your name” - “role”
As always, Donovan will continue dropping Session wisdom & updates on our social channels, along with the brands and skaters that are as of yet unannounced. The August Dev Blog will be the final for V1 before launch, and the team is still growing and excited for what lies beyond, so please share with your friends and family if you know anyone who would be ideal to join our team!
-fixed some occurrences with a certain grabbing enemy -changed house, doujin stores, nightclub -Added Sword! On a certain part of the game -F.Maureen rifle now with a radar system -Changed Railgun ammo to Energy. Railgun added to special weapon pool. -Flaregun is now more lethal -Alien Pistols now uses burst and have cooldown -PC Waifus now have a working dvd drive -lots of other things I forgot to write down (again and again, sorry folks!)
If you have anything to say, please tell us here on Steam, or on our Discord server at: https://discord.gg/xKDbh66ZW9
You can be one of those whose idea we will bring to life in Offroad Mania. Write your reviews just now!
p.s. We are indie game developers and working on Offroad Mania for 2 years. Indie doesn't have big budgets, but he loves his game and can experiment.
Every player's feedback inspiring us. Every $4.99 purchase allows us to improve the game regularly. Thanks for the 93% positive feedback!
On February 10, 2020, we started started with 5 base cars and 120 levels.
And during that time we added: + 6 new cars, + 120 Classic levels, + Endless mode, + Racing mode, + Free roam mode, + Suspension setup, + Mud and snow, + Soft tires, and many others updates.
That’s cool, I think.
These are not the last. Be free and suggest your ideas for a next updates.
BIG SUMMER DISCOUNT
You can support us and buy Offroad Mania with our special discount 22% (AUG 15—29, 2022).
NEXT UPDATE
Now we work on some small fixes and on new Challenge mode. Also we have idea to make a simple editor where you can place different obstacles.
Follow our news and be ready!
WHAT CHALLENGES DO YOU WANT? WRITE YOUR IDEAS IN COMMENTS!
p.s. We've read all your comments and we need your feedback all the time. Feel free to write!
Today we're excited to announce that we're working alongside RexLabo to bring you Nova Antarctica in 2023.
In Nova Antarctica you must survive Earth’s harshest conditions on a devastatingly beautiful journey shaped by the choices you make, the paths you take, and the stories you weave with mysterious animals.
As you explore a mysterious signal that calls to you from the depths of the Antarctic, you will brave the treacherous beauty of this calm white expanse and encounter myriad dangers. On your way, rescue animals in need and they will accompany you along the way and share their skills with you.
You will have your cutting-edge snowsuit, your survival skills and the resources to master them. And you have your mission: reach the South Pole alive, and locate the source of the Signal that promises hope for humanity.
We can't wait to show you more soon, but for now, we'd love it if you could wishlist Nova Antarctica or follow us on Twitter to be kept up to date with news!
On the page, you will find a lot of fine details on the game's design, the mechanics, the features, as well as a progress report on the current state of the game build, go check it out!
A quick small patch here, fixing some small things. This patch contains:
Leaderboard now properly shows finishers again.
Pressing 1 to 9 will now (again) switch to cars that haven't finished yet.
Fixed respawning problem where cars got stuck on obstacles.
Added 0 key to go to the 10th place car
Added support for numpad 1-9 keys
Added a small new billboard.
This is a non-forced patch, meaning you don't have to update in order to start a race (server works with both 1.7.0 and 1.7.1. But updating is recommended to give a better racing experience! :)
Today we get to show you a new title coming in 2023 as we reveal Ninja or Die alongside Nao Games!
Ninja or Die is a killer fusion of brutal challenge and elegant simplicity, combining extreme speed with a unique control scheme. You can see it in action in the trailer below:
You must master violent precision platforming in medieval Japan as a lethal Secret Agent with lightning mobility. Make strategic use of minimalist controls to blaze through frenetic 2D stages that lead you deeper and deeper into a Ninja-eat-Ninja world of bloodshed and deception.
In Ninja or Die you will get to immerse yourself in hardcore action portrayed in beautiful retro pixel art that will leave you dead and wanting more.
We're excited to reveal more soon ahead of the release in 2023, but for now, please wishlist Ninja or Die to be kept up to date with news!