Hello, this is from SoulWorker Operation Team. We highly appreciate all your great support concerning the Pre-Questionnaire from July 29th to August 10th. Here are the winners of the event. 🎉
※ SoulCash will be gifted on August 19th. ※ For distrubution, your account may be logged out after H.E.M.S notification. ※ If Soul Cash cannot be checked, please Refresh or Reconnect to the game. ※ If any violations of Our Operational Policy are found during the event participation process and even after winning, winnings will be excluded, and given items will be reclaimed.
As our fans wanted to have trapdoor devices, we finally present to you the TRAPDOOR.
Trapdoors must be connected to a Connectible Device to get activated. (The process is same as other devices such as Hammer, Pusher etc)
We have also added 3 Quality Of Life (QOL) updates :
Added a options to directly Quit To Desktop from game pause menu. Now you can directly quit the game while playing the game instead of going to the main menu and then pressing quit. ( However keep in mind the unsaved progress will be lost. So please save before quitting. )
Added Quit Confirmation dialog boxes for both Quit To Menu and Quit To Desktop to avoid quiting during accidental clicks.
Quit To Main Menu Confirmation Dialog
Quit To Desktop Confirmation Dialog
In the next updates will add new buildings and other props. Kindly check Roadmap for our future plans.
Ultrawide monitor users can launch operations from the War Table once again.
Fixed an issue which prevented stats in the 'Skills' tab of the Character Sheet from updating when changing equipment.
Fixed an issue where some dynamic stats in the Character Sheet would not display at all.
Fixed an issue where the "Willpower Generation" entry in the Character Sheet was displaying an incorrect value.
Fixed a Softlock where exiting the Hunt Choices menu without choosing an option would prevent interaction with other UI elements.
Enlarged the exit button of the Hunt Choices menu.
Fixed an issue on controllers where pressing A to interact with an NPC to start an event would rapidly start said event rather than allow the player to press A again to accept.
Fixed an issue where the hunt progress bar would overlap the quest progress tracker.
Fixed an issue that would cause an enemy's health bar to disappear in some instances whilst using a controller.
Resolved an issue that would cause item graphics in tooltips to flicker when pressing shift on keyboard.
Fixed an issue which could cause the quest progress tracker to expand infinitely in story mode.
Fixed an issue that would prevent an equipped weapon's tooltip from appearing after pressing shift on mouse & keyboard.
Fixed an issue where unfriending a grouped player would also remove them from the grouped category in the friends list.
Controller buttons with no function in the main menu no longer trigger SFX.
Resolved an instance of broken subtitling in a specific cutscene in Chapter 2.
Newly introduced characters from the Kido Tournament!
The draw rate for featured ★5 characters in this Summons is 4.5% and 1.5% for all other ★5 characters. The x10 Summons guarantees one featured ★5 character every five Steps until Step 25.
See below for details.
Character Details: Toshiro
・Attack type: Ranged strong attack ・All attacks except strong attack 1: Burn ・Strong attack 1: Paralysis ・Special Move: Burn and Freeze ・New Soul Trait: Increased Mind Droplet Drop ・New Skill: (Team/Party) Heart Attribute Captain Strong Attack Damage +20% ・New Skill: (Team/Party) Heart Attribute Captain Damage to Status Ailment-Affected Enemies +20%
Hi,everyone. I’m Sean. It has been several week since we publish the first news of FSFR. And we are very grateful to know that so many people are exciting about this game, so many people are curious about what’s going on on FSFR. So today we are going to talk about that. First, I have to say there is a bad news, several members of the team were isolated at home(very strict policy on Covid-19 epidemic prevention). The beta version of the game will delayed for one or two weeks. But still, beta version will be release before September. The good news is we have completed our first player survey and have gathered quite a lot of valuable information: player suggestions for the game. The development process will not stop because of these difficulties and we will continue to optimize the game during the delay. So let’s talk about what we are going to have and change on this game. 1. South American Servers : South American will come with the game. 2.More reasonable figures: The figure of the game has been optimized to make sure it's suitable for both new players and longtime players 3.Special characters replace default characters: As part of the data adjustment, the default roles have been replaced by Rachel (FW), Jin (MF), Drik (DF). Now, everyone has Specialties! 4.Permanent clothes: In some previous versions, you need to use coins to extend the service life of clothes purchased in stores. Now, all clothes are permanent! You just need to use points to maintain its durability. 5.More changes in the games: We have also added, removed and modified many things in the game and it is still too early to reveal them. Stay tuned! 6.Bring in more new player: We are placing advertisements through various channels to attract more new players
In this hotfix we've addressed multiple bugs that have been reported by the community over the past several weeks. Please continue to submit any bugs that you find using the bug report form found at https://forms.gle/zNQ8VhjH7LvvaMt17 or email us at support@xeragame.com.
As a reminder, using and abusing bugs and not reporting them to the development team and is a banable offense and violates the code of conduct and is considered cheating. Those who continue to abuse bugs without reporting them will be subject to bans going forward. Players who are banned will have their accounts and bases wiped if found to be abusing bugs. This includes bases that are exploited.
With this patch, we have also completed a cleanup process to remove approximately 100,000 inactive base parts.
Patch Notes 1.1.2
Vehicles
Fixed an issue allowing players to spawn a drone while entering vehicles Vehicles will no longer deal explosion damage to players other than the driver/passenger on PVE servers Vehicles will no longer deal explosion damage to bases on PVE servers
Base Building
Fixed an issue with placement of certain objects over water Fixed an issue allowing placement of more than 8 turrets in a land claim Fixed an issue with turrets sometimes doing less damage than intended to group members
1. Yuwen Villa Office Xu Chaoyuan added the function of rebuilding Yuwen Villa.
2. After the complete reconstruction of Yuwen Villa, the room understanding function of Yuwen Villa can be opened: Near the palace, you can get a lot of martial arts experience and character experience in the secret room of Yuwen Villa. Second, near the palace of Lang Huan, Yuwen Shanzhuang secret room records a large number of lost learning, with different characters to understand, may get different opportunities. Open roles: Feng Chong, Grain silver, Chunhua, Summer clouds, Autumn moon, Winter snow, Li Xiaomei, Jiang Linglu, protagonist.
3. Adjust the secret book remnant page store: One new Yuwen Shanzhuang secret book shop, in Xu Chaoyuan. Two new SAN Wu Shu Shu shop, in the free fairy palace South Palace away from the body. ③ new secret pages can be exchanged for orange martial arts secret. Fixed an issue where the store's currency consumption display was abnormal.
4. Manual archiving mechanism optimization: Add a shortcut back to the main menu when saving scripts. Second, optimize the archive structure, the update will take effect immediately after running the game. ③ Added the display of the actual time when saving. 5. The Skip Opening video type is added to the Settings.
Fixed BUG: 1. Fixed the problem that the mastery attribute was incorrectly configured for the Cold Moon Arashi power. 2. Optimized UI display in Knapsack - Martial arts interface 3. Fixed an issue where equipment properties on NPCS were abnormal in some cases. 4. Fixed the discrepancy between the description of achievement completion conditions and the actual completion conditions related to conclusion. 5. Fixed the problem in "[Casting Sword Mountain] Intelligence Gathering" that the conditions could not be advanced normally after being reached in some cases.