Aug 15, 2022
Combo Card Clashers - Camtronius


Additions

World #2 added

Added 7 Starting Artifacts to be unlocked
Added 5 new Artifacts to be unlocked
Added 6 Cards to be unlocked (and reworked some others)

4 new enemies added
-World 1 Boar
-World 2: Sword magician
-World 2: Cultist
-World 2: Brave Soldier

  • Summons get +1 dmg from each point of wisdom. Removed status resistance from wisdom and double the amt of status resist from armor.
  • 2 New events added
  • Armor damage resistance, HP gain has been revised
  • Gold and Exp gain from enemies revised
  • Items and Cards cost more in later worlds
  • End of game unlocks through exp gained has been revised
  • Story revisions and stories for warrior and mage for world 2 have been added
  • Typewriter effect added for the stories
  • Tutorials added for being able to change who u attack in the first combat and about being able
    to use atk modifiers
  • Can skip card choice at end of combat for gold
  • Lifesteal works with crit now
  • Hireable allies deal more damage (about 20 per attack initially)

Bug Fixes:

  • Clicking on same map tiles you can fight enemies more than once, also heal tiles?.
  • Chaotic prayer doesn't work all the time if replay a tile before it
  • Adding debuff to healing doesnt give you the debuff anymore, but still gives the % dmg increase as additional healing
  • Debuffs are added before an attack hit. So any additional dmg will be included
  • 2nd→3rd shop has same gear as 1st bug
  • Fix softlock by tree or rock (also removed rocks)
  • Fix mage death showing warrior breifly
  • Mana cost reduction card stacks multiplicatively now
  • Weapons show if they have physical or magical resist.

QOL Fixes:

  • Gamespeed slightly increased
  • Queue should stop and fight should end when last enemy dies
  • Combat ends if enemy dies to debuff
  • Map camera smoothed
  • Map arrow improved
  • Some sfx way too loud
  • Fix world map moving at place hero and while in store
  • Tiles dont dim after play
  • Added option to disable screenshake in settings
  • Better victory music
  • Tooltips follow the mouse instead of the object (I think they're fine for cards though)
  • When wpn casts spell have text above player "+wpn cast"
  • All cards have the same shape in the grid
  • No more placeholder artifacts
  • Out of mana sound added
Aug 15, 2022
Gran Premio - Gavin
Replaced copyrighted music with copyright free equivalents.

Small bug fixes.
The World of Kungfu: Dragon and Eagle - biligame

Dear players,
The classic pixel-art RPG for Chinese Martial Arts <The World Of KungFu:Dragon > is out now on Steam Early Access!

High level of freedom for exploration, multiple story plots, routes and teammates to meet and experience, Many sects for martial arts cultivation, enjoy the world of classic Chinese martial arts !

Thank you so much for all the friends who have been encouraging us by pessages and accompanying us through this difficult time.

We are very sorry that we do not support English text for now, but English localization is under construction and we expect to complete it in the near future. Thank you for your love!

We hope all of you will have a great trip!




Saleblazers Playtest - e Zinc


We're here with another patch to fix several save issues and to rebalance shopkeeping progression in preparation for future content patches. Sorry for any inconvenience caused, but we're hard at work to fix any and all issues that arise.

Changes

- Changed how frequently customers spawn based on your shop's performance
- Adjusted customer spawn rate Shop Policy upgrades
- Adjusted random pitch shift for sfx
- Tweaked hit sound sfx
- Added new bamboo hit sounds
- Added clockwise rotate button prompt for Rotate Item when in placing/building mode

Shop policies to upgrade customer capacity and customer flow can be accessed via your shop sign. Let us know how you like these shopkeeping gameplay balance changes over at our Discord!
Discord Link

Fixes

- Fixed rare issue where users would freeze at random
- Fixed container inventory not loading properly
- Fixed recipe unlocks not syncing for late join clients
- Fixed memory leak + long playthrough FPS drops due to water jump splash FX not going away when VFX finishes playing
- Fixed memory leak + long playthrough FPS drops due to tree delegate not being unbound

- Fixed crafted items by client not saving when placed down
- Fixed client being unable to use or shift click items from deathbox sometimes
- Fixed not being able to plant bamboo trees in specific scenarios
- Fixed rock material from being pink
- Fixed issue where saving a game file wouldn't save the player's data
- Fixed NRE check in the weapon manager code
- Fixed Steam chat message encoding issue
- Fixed plants starting out fully grown sometimes
- Fixed boar sometimes flying in water
- Removed situation where friction is not applied in water
- More memory optimization
- Fixed fishing animation not being synced across networks
- Fixed shop UI killfeed text from not being displayed
- Fixed water splash FX playing every time you step into/out of water
- Fixed water trail FX disappearing after 5 seconds in the water
- Fixed items being invisible for clients when host drags item out of their inventory slot
- Fixed avatars sometimes not updating properly due to order of operations
- Fixed issue where zooming out of a skilltree then returning to the main menu causing the skilltree to not work again
- Fixed client not being able to see NPC shopkeepers for the first time unless the host travels to that chunk
- Fixed being able to throw the fishing rod while it is being used
- Fixed crafting table not canceling its queues when piocked up
- Experimental shader adjustments to help reduce memory usage
- Fixed null reference exception on lobby popup message
- Fixed instantiation not setting transform properly on spawn sometimes, causing visibility desyncs on clients
- Fixed item and size not applied to loaded weapon before initializing
- Possibly fixed character data persisting with similarly named characters despite deleting characters
- Temporarily disabled Medium Storage Box and subsequent research nodes until we can fix the crafting unlocks
- Hiding the skill tree UI will no longer have the player keep spending on the skill
- Temporarily disabled randomized attributes for consumables since we haven't balanced them yet
The Divine Speaker - Gabmag
Hello, everyone!

It's finally time to release the Leos Voice Acting Patch! Fawn's will be coming shortly after this month (yay!).

Changes:
  • All previous VA tested and edited
  • Leos route VA tested, edited and inserted
  • Three extra CGs added
  • Misc QoL changes

I hope you enjoy the Leos route!

Two and a Half Studios
Aug 15, 2022
Build Lands - YAW Studios
We're so glad you're enjoying the game!
In this small update we improved:
- Performance
- Bug fix
Dungeon Munchies - TRNTH
1.4.2.13
=====
- Adding 4k resolution in setting 新增 3840×2160 解析度
- Adding Turkish language 新增土耳其文
Aug 15, 2022
Blackout Rugby - World Cup Edition - IcEMaN320
Updated Wiki and How to Play Video Series URL Links
Keng's Little Universe - Keng7
1. Added additional functions of skill points of game 2.
World of Haiku - cybersteffie
Join our very first livestream here on Tuesday, August 16, 6:00 PM PST.

About

World of Haiku is a beginner-friendly cyberpunk-themed cybersecurity learning game we've been developing since Summer 2021. We launched our Volume 1 on Steam <1 month ago on July 23, and have received a ton of feedback.

We're listening.

Meet our team, ask questions, and hang with us as we announce new upcoming patch updates with essential bug fixes, and new features like tab-complete, resizable windows, and new missions!

Agenda

- 10 minutes - Intros
- 10 minutes - Developer Updates
- 1-1.5 hours - Gameplay & Commentary from the team
- 10 minutes - Q&A

Members

Eric, CEO & Executive Producer
Vincent, Lead Developer
Coleman, Cyber Security Engineer
Steffie, UX & Design Lead

...