Aug 15, 2022
SokoChess - Firmar
Hello everyone,

we just released version 1.0.1 with a very small hotfix! In Level 60 it was possible to go out of bounds and leave the board with your pieces. This has been fixed.

Enjoy the game!

https://store.steampowered.com/app/1960400/SokoChess/
My Cat Girl Lover - 琉璃
"My Cat Lady Lover" is now released, please enjoy.
Any bugs can be notified 953202123 the community message or add QQ group.
Initially available in Chinese and Japanese
The English language is being revised and is expected to be updated today or tomorrow.
Thanks for the support.
~
Elite Dangerous - Frontier Developments
Greetings Commanders.

Last week was quite a one! We're already getting enthusiastically stuck into this one with today's Discovery Scanner for starters.

Here's to a great week ahead for all. ‘Galactical Housekeeping’ time!

Game News
Update 13 Post Release Recap:
As many of you are very much aware, Update 13 arrived last week on August 9th. Full review of the update notes which accompanied this release can be found here.

  • On Friday we released a small supplement update to address a small number of issues, particularly around some unexpected behaviour with fines and bounties applying from erroneously active fire zones. More on this can be recapped here.

  • As with any aftermath (no pun intended but I’ll use the term anyway) of updates and the wonderful stir of conversation they bring, we are still farming feedback and relaying discussions around remaining, highly talked about issues with the development team to ensure we can provide accurate responses regarding their acknowledgement and progress. We will be with you as soon as we can o7

  • In the coming week's we plan to offer the option for PC players to launch the game on the 4.0 codebase to try it out. Odyssey will still be an optional upgrade and necessary for on-foot content.
  • Players will still need to have the same version (Horizons or Odyssey) to instance together in game.

We appreciate there are still a number of questions around this subject matter for us to elaborate on and will answer as many as we can in due course.

To continue reading, head over to the full post on the Official Elite Dangerous News Page, HERE.

o7
[Neolithic]To the End - orochi2k
English
##########Content############
New item: Human Soul (Nowhere to acquire at this moment except cheating. It's added first to ensure the further development of the Deal with the Devil.)
[Deal with the Devil]Added dialog option to trade your soul back by giving Mephisto the souls of others.
[Deal with the Devil]This action improves your relationship with Mephisto.
[Deal with the Devil]You can give Mephisto more souls than needed. That will improve the relationship more.
[Deal with the Devil]After making any contract that is outside a battle, you will now get back to the selection window instead of ending the conversation.
##########System#############
Item number selection window can now have customized width.
The game menu shall now display the current location name and map environment tags.
简体中文
##########Content############
新物品:人类灵魂(目前还无法获取,除非作弊。提前加入到了游戏中是为了确保【魔鬼交易】的后续内容开发。)
【魔鬼交易】增加了向梅菲斯特提供他人的灵魂换回你的灵魂的对话选项。
【魔鬼交易】这个行为会增加你和梅菲斯特之间的关系。
【魔鬼交易】你可以提供超过需要数量的灵魂,在这种情况下,增加的关系数值会更高。
【魔鬼交易】在非战斗状态下完成任何的交易后,你现在会回到选择窗口,而非结束对话。
##########System#############
物品数量选择窗口现在可以自定义宽度。
游戏菜单现在会显示当前地点名称和所有的环境标记。
Aug 15, 2022
Warbox Sandbox - QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
  • Major new update with Mod Support (infinite levels and scenarios)
  • Tutorial
恒水中学连环虐杀 / The untold story of hengshui school - 橙光游戏
Adventure Land - The Code MMORPG - Wizard


Mainly a week dedicated to reworking the skill system, however one fun change I started was adding healing to Caroline, planning to add certain traits to Citizens, ways to make them follow and fight with you, for Caroline it'll be Cuteness

Instead of the earlier skill cooldown logic when you transported, integrated the old character.s.penalty_cd.ms to all the cooldowns, now each time you transport 3 seconds is added to the timer and it's there to delay each skill you use, seems a bit extreme for blink etc. - so going to halve the cooldown on use in the coming days, basically each time you invoke a skill, the duration of character.s.penalty_cd.ms will halve

Finally reaped the benefits of simplifying the skills system, absorbed "attack" and "heal" inside too and covered all responses to make "use_skill" return a Promise!

There's a new simpler Promise response system too, they mostly all tag along with "game_response" - downside is the need to refactor the existing hardcoded responses, mainly "upgrade" - as a growing pain, the format, mainly the ".reason" of rejections will change in the meantime and will need to be re-documented (or documented)

Slightly changed night lights as well, there are now night entities and night lights, starting to illuminate windows at night as well

Friend token shop is here, going to introduce cosmetics jars in the shop to start with, they'll have an irregular format in `G.tokens` though, something similar to `G.tokens.friendtoken["cx-cosmeticsname"]=1` - as the token format was originally just a mapping of item keys to token amounts

There's now a lower glitch to put as a placeholder places where content is just not ready

Thanks for all the feedback and bug reports on Discord, most made it into the game, going to visit the equip/unequip system next for Promise's
甜点恋人 / Pastry Lovers - 橙光游戏
Aug 15, 2022
Kusan: City of Wolves - circlefromdot


Hello! Veteran agents of Kusan!

We'll give you a report of this operation!



1. New Object - Drum can

If you attack the drum, it explodes and causes extensive damage around it.
Use this feature to make fighting easier!






2. Adding various NPCs

We've been working on adding more NPCs to the game over the past month.
Listen to the world's stories through them!



* Features introduced in the dev ops are still being tested and specification may change in the actual product version. This is the end of the record of this dev ops. Thank you for reading it.
Bat Boy - Beardo
Hello everyone!
Sorry for the delayed update, we've been a little overwhelmed, but for good reason.

As of Friday 12th of August 4pm JST, Bat Boy succeeded in it's funding on Kickstarter!
We were struggling for a time, having only reached 64% funding with 72 hours to go. But we got that miracle in the end and everyone rallied behind us to fund the project to 109% in just under 3 days!

Admittedly we were NOT expecting this outcome. Over the course of most of the month, we were only ever increasing by 1 or 2% at a time and by day 26 or 27, we were at 64%. We were THIS close to calling it a loss, but then in the very last few moments, we got a massive surge of interest and funding for the campaign.
We were also very VERY lucky to catch the attention of not only Jirard The Completionist but also Yacht Club Games, the creators of Shovel Knight themselves! With this, as well as some very generous high-tier backers, we skyrocketed up to the 100% funded goal and nudged past it to end the campaign at 109%!
So, if you are a Kickstarter backer, thank you from the bottom of our hearts. You helped us make this happen!
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