English ##########Content############ New item: Human Soul (Nowhere to acquire at this moment except cheating. It's added first to ensure the further development of the Deal with the Devil.) [Deal with the Devil]Added dialog option to trade your soul back by giving Mephisto the souls of others. [Deal with the Devil]This action improves your relationship with Mephisto. [Deal with the Devil]You can give Mephisto more souls than needed. That will improve the relationship more. [Deal with the Devil]After making any contract that is outside a battle, you will now get back to the selection window instead of ending the conversation. ##########System############# Item number selection window can now have customized width. The game menu shall now display the current location name and map environment tags. 简体中文 ##########Content############ 新物品:人类灵魂(目前还无法获取,除非作弊。提前加入到了游戏中是为了确保【魔鬼交易】的后续内容开发。) 【魔鬼交易】增加了向梅菲斯特提供他人的灵魂换回你的灵魂的对话选项。 【魔鬼交易】这个行为会增加你和梅菲斯特之间的关系。 【魔鬼交易】你可以提供超过需要数量的灵魂,在这种情况下,增加的关系数值会更高。 【魔鬼交易】在非战斗状态下完成任何的交易后,你现在会回到选择窗口,而非结束对话。 ##########System############# 物品数量选择窗口现在可以自定义宽度。 游戏菜单现在会显示当前地点名称和所有的环境标记。
Mainly a week dedicated to reworking the skill system, however one fun change I started was adding healing to Caroline, planning to add certain traits to Citizens, ways to make them follow and fight with you, for Caroline it'll be Cuteness
Instead of the earlier skill cooldown logic when you transported, integrated the old character.s.penalty_cd.ms to all the cooldowns, now each time you transport 3 seconds is added to the timer and it's there to delay each skill you use, seems a bit extreme for blink etc. - so going to halve the cooldown on use in the coming days, basically each time you invoke a skill, the duration of character.s.penalty_cd.ms will halve
Finally reaped the benefits of simplifying the skills system, absorbed "attack" and "heal" inside too and covered all responses to make "use_skill" return a Promise!
There's a new simpler Promise response system too, they mostly all tag along with "game_response" - downside is the need to refactor the existing hardcoded responses, mainly "upgrade" - as a growing pain, the format, mainly the ".reason" of rejections will change in the meantime and will need to be re-documented (or documented)
Slightly changed night lights as well, there are now night entities and night lights, starting to illuminate windows at night as well
Friend token shop is here, going to introduce cosmetics jars in the shop to start with, they'll have an irregular format in `G.tokens` though, something similar to `G.tokens.friendtoken["cx-cosmeticsname"]=1` - as the token format was originally just a mapping of item keys to token amounts
There's now a lower glitch to put as a placeholder places where content is just not ready
Thanks for all the feedback and bug reports on Discord, most made it into the game, going to visit the equip/unequip system next for Promise's
If you attack the drum, it explodes and causes extensive damage around it. Use this feature to make fighting easier!
2. Adding various NPCs
We've been working on adding more NPCs to the game over the past month. Listen to the world's stories through them!
* Features introduced in the dev ops are still being tested and specification may change in the actual product version. This is the end of the record of this dev ops. Thank you for reading it.
Hello everyone! Sorry for the delayed update, we've been a little overwhelmed, but for good reason.
As of Friday 12th of August 4pm JST, Bat Boy succeeded in it's funding on Kickstarter! We were struggling for a time, having only reached 64% funding with 72 hours to go. But we got that miracle in the end and everyone rallied behind us to fund the project to 109% in just under 3 days!
Admittedly we were NOT expecting this outcome. Over the course of most of the month, we were only ever increasing by 1 or 2% at a time and by day 26 or 27, we were at 64%. We were THIS close to calling it a loss, but then in the very last few moments, we got a massive surge of interest and funding for the campaign. We were also very VERY lucky to catch the attention of not only Jirard The Completionist but also Yacht Club Games, the creators of Shovel Knight themselves! With this, as well as some very generous high-tier backers, we skyrocketed up to the 100% funded goal and nudged past it to end the campaign at 109%! So, if you are a Kickstarter backer, thank you from the bottom of our hearts. You helped us make this happen!
If you need any help during your escape, we have made a COMPLETION GUIDE which has answers to all puzzles. If you are stuck or just bored you could use that to help you :)
Hi,everyone. I’m Sean. It has been several week since we publish the first news of FSFR. And we are very grateful to know that so many people are exciting about this game, so many people are curious about what’s going on on FSFR. So today we are going to talk about that. First, I have to say there is a bad news, several members of the team were isolated at home(very strict policy on Covid-19 epidemic prevention). The beta version of the game will delayed for one or two weeks. But still, beta version will be release before September. The good news is we have completed our first player survey and have gathered quite a lot of valuable information: player suggestions for the game. The development process will not stop because of these difficulties and we will continue to optimize the game during the delay. So let’s talk about what we are going to have and change on this game. 1. South American Servers : South American will come with the game. 2.More reasonable figures: The figure of the game has been optimized to make sure it's suitable for both new players and longtime players 3.Special characters replace default characters: As part of the data adjustment, the default roles have been replaced by Rachel (FW), Jin (MF), Drik (DF). Now, everyone has Specialties! 4.Permanent clothes: In some previous versions, you need to use coins to extend the service life of clothes purchased in stores. Now, all clothes are permanent! You just need to use points to maintain its durability. 5.More changes in the games: We have also added, removed and modified many things in the game and it is still too early to reveal them. Stay tuned! 6.Bring in more new player: We are placing advertisements through various channels to attract more new players