SpaceEngine - HarbingerDawn
Today’s blog post is the second in a series about our next big update, which we are calling “General Relativity”. In this post we’re talking about Alcubierre warp bubbles and wormholes.

View this post on our website for full resolution images and an interactive image comparison.

Alcubierre warp bubble

SpaceEngine already has a “warp bubble” effect for ships, but it was a fake “artistic” effect. Now, with the addition of Moroz’s GR ray tracer, it’s possible to render it faithfully, with a realistic, physically-based effect.

The bubble shader works exactly like the Kerr black hole shader described in the previous blog post, with two stages used to help improve performance: low-resolution geodesic tracing, and full-resolution background distortion. The warp metric is also much simpler than the Kerr-Newman one, resulting in improved performance. Since it doesn’t have a horizon and is very smooth, it retains good visual fidelity even when the low-res pass resolution is set to 0.1.


The video above shows how the warp bubble looks from different points of view. Note that we have one serious physical limitation: this is a slower-than-light (STL) warp bubble. Rendering a faster-than-light (FTL) warp bubble is possible, but impractical in SpaceEngine. While you are piloting a ship, the camera is “attached” to it, i.e. it moves with the same speed as the ship at some fixed distance from it, and from the point of the camera it appears that we are looking at the warp bubble from the outside. This is okay if the bubble is slower than light, but loses physical sense in the case of FTL, since while the ship inside the bubble can move at FTL-apparent speed (this is why a warp bubble is needed in the first place), nothing outside the bubble can do so–including the virtual camera. The equations simply “blow up”, and can’t render anything meaningful; as a compromise, the program always renders the bubble as though it is STL.



However, there are two other solutions which are possible: proper FTL bubble rendering when the camera is located inside the bubble (cockpit view), and when a stationary observer is looking at a bubble flying past it. These features are something we will look at implementing in a future update.



The warp shader also distorts the image of the ship loaded inside the bubble. This is due to the implementation of the bubble, which is done through screen-space approximation: the engine first renders the ship to the screen as if there is no warp bubble, then passes this image and its depth buffer to the warp shader. This comes with some known limitations (e.g. if part of the ship is beyond the border of the screen, the shader has no pixels to sample and outputs a transparent color), but the effect still looks very cool!

Wormholes

Wormholes are another way to travel faster than light through space. The Morris-Thorne wormhole has a metric which is similar to a Schwarzschild (non-rotating) black hole, but instead of having an event horizon, it connects space to another wormhole with a “throat” or “tunnel” (which may have zero length). This means that an observer outside of the wormhole can see another part of the Universe through the spherical surface, which replaces the event horizon. The video below shows an example of passing through a wormhole with zero throat length.


Although wormholes are not procedurally generated in the SpaceEngine Universe, they can be created as a mod. A famous example is “Saturn wormhole” in Doc’s Interstellar mod on the Steam Workshop. Wormholes are traversable both by free camera and by space ships, although in the latter case it may be a bit wonky because, as mentioned above, the 3rd person camera is attached to the ship at a distance. As a result, it has to be “teleported” to the exit wormhole’s throat at the same time as ship’s center intersects the wormhole sphere.


In the middle of an Earth-Pluto wormhole with zero throat length

A small, human-size wormhole in VR literally looks like a hole in the Universe: while approaching it, the sky background appears like it is drawn on a wall, the wormhole throat looks like a hole in that wall, and the exit of the throat looks like a hollow hemisphere with a (second) sky background drawn on its inner surface. In the center of the zero-length tunnel, both sides of the Universe look like two inside-out spheres attached to each other.

I highly recommend visiting a wormhole in VR and playing with its parameters in the editor (parameters Radius, TunnelLength and LensingWidth)!

The picture below shows a wormhole with a tunnel length of five radii. Light rays can make multiple loops around the four-dimensional tunnel, which is why we see a ringed structure.



In our next blog post about the General Relativity update we will talk about volumetric accretion disks around black holes and neutron stars. Stay tuned!
Tabletopia - markh110


You are heroes, mercenaries and vagabonds, drawn from far-flung corners of the continent Doria, seeking adventure, glory and gold. The vastness of Doria teems with dungeons, towers and cellars crammed with monsters, treasures and ancient artifacts. Work together to survive terrible perils and escape the dungeons of Doria!



Dungeons of Doria is played without a gamemaster. Select a quest and start exploring a dungeon. Either choose from standalone adventures you complete in one session or pick one of the four included campaigns continuing over multiple scenarios.



The Dungeons of Doria Initiative System allows each character to spend their initiative points on multiple actions such as moving, attacking, looting or repairing damaged equipment. The character or monster with the highest initiative value defines the following action. Each player must decide what to do: Use several quick actions, one slower action or a combination - depending on the items equipped. Plan tactical fights, disarm traps and manage your inventory of loot.




Rasetsu Fumaden - GAMER Plan


GAMER Plan is a new brand that will focus on releasing interesting and fun all-ages games!

GAMER Plan's the first project:
"Rasetsu Fumaden" is now on sale!

https://store.steampowered.com/app/1844400/_/

This is an action RPG set in the Edo period, in a world where demons, humans, and gods exist together.
The player controls Rasetsu Raki, a princess of the demon tribe who possesses great sealing powers and defeats the enemies by skillfully using various 'sword techniques' and 'barrier techniques' that destroy enemies





Kemono Mahjong - Wuff
Fixes a problem with claiming a concealed Kong/Kan after declaring riichi.
Aug 12, 2022
Dream Cycle - mechabadger
Hey Everyone.
Thanks for all the bug reports in the Steam discussions. We have tried to address most of the issues that people have found this past week in this new patch.


2.0.11
Dodging now removes twice as many stacks of fire
Fixed an issue where enemies would be invisible if you returned to the exterior after solving an adventure’s story
Fixed an issue that could stop all Ghosts spawning
Improved ghost’s navigation and ensured they will interact with you if you approach them
Added Adventure Log tutorial
Notes now go into your inventory and can be re-read in your codex
Notes from puzzles that have already been solved don’t hang around looking like bugs
Fixed a bug with very small Experience rewards sometimes not being given to the player
Fixed an issue where too much furniture had become see through
Lowered the resolution of some textures to make room for some others
Tutorial to break the sticks repeats in case it is missed.
Undead lieutenants and bosses have a little more resistance to kick.
Morgan's levitation slows her descent more predictably even when you are low on levitation.
Added some fall speed deceleration to shadow dodge
Fixed an issue with shadow step spell that allowed you to shadow step through walls in first person.
Fixed an issue where shadow step would allow you to teleport into spaces that were much too small for Morgan even if she was crouching.
Fixed an issue with shadow step that could leave Morgan in the wrong spot if you were trying to move during the spell
Fixed a major pathing issue that had enemies using the incorrect nav mesh.
Fixed a collision bug that meant critical objects could spawn inside walls
Fixed an issue where Padlock chains were not LODing
Added an option to skip tutorial videos in the Options setting this to true will suppress the video pop up but they will still be added to your Codex
Fixed an issue where enemies that died while still interacting with an environment object (like a bed) would not play a correct death animation
Decrease the speed the enemies move from noticing morgan to Engaging, giving you a little more time to try and avoid combat after being noticed.
Reduced the fall damage at lower velocities, but increased it at higher velocities, meaning the payoff for kicking is now even higher if it leads to a long fall but much less if they don’t fall very far.
Reduced the amount of immunity frames the enemies get when dodging
Made Giant enemies have proper collision for combat
Made giants much less likely to get caught up on small objects
Visual range of all Enemies has been increased, but the perception gain has decreased, meaning you are more likely to be spotted, but have longer to get away / break line of sight.
Fixed an issue with destructibles not appearing broken sometimes after returning from an interior
Leveling up refills health and mana
Tutorials no longer interrupt input for mouse and keyboard players.
UI button hold timers have been reduced
Objectives are now tracked even after completing the Story, allowing you to go back outside and explore more if you so choose.
Fixed bug with lightning Talisman that meant it was very difficult to hit with
Fixed another bug that could result in ambushes failing to spawn properly
Added a new Pagan boss
Worked to make the Unreal pak files more deterministic with the hope that future updates will patch faster (this is work in progress)

HERO'S PARTY R - OTAKU Plan


GAMER Plan is a new brand that will focus on releasing interesting and fun all-ages games!

GAMER Plan's the first project:
"Rasetsu Fumaden" is now on sale!

https://store.steampowered.com/app/1844400/_/

This is an action RPG set in the Edo period, in a world where demons, humans, and gods exist together.
The player controls Rasetsu Raki, a princess of the demon tribe who possesses great sealing powers and defeats the enemies by skillfully using various 'sword techniques' and 'barrier techniques' that destroy enemies





Misty's Shining Blacksmithing - OTAKU Plan


GAMER Plan is a new brand that will focus on releasing interesting and fun all-ages games!

GAMER Plan's the first project:
"Rasetsu Fumaden" is now on sale!

https://store.steampowered.com/app/1844400/_/

This is an action RPG set in the Edo period, in a world where demons, humans, and gods exist together.
The player controls Rasetsu Raki, a princess of the demon tribe who possesses great sealing powers and defeats the enemies by skillfully using various 'sword techniques' and 'barrier techniques' that destroy enemies





The Monstrous Horror Show - OTAKU Plan


GAMER Plan is a new brand that will focus on releasing interesting and fun all-ages games!

GAMER Plan's the first project:
"Rasetsu Fumaden" is now on sale!

https://store.steampowered.com/app/1844400/_/

This is an action RPG set in the Edo period, in a world where demons, humans, and gods exist together.
The player controls Rasetsu Raki, a princess of the demon tribe who possesses great sealing powers and defeats the enemies by skillfully using various 'sword techniques' and 'barrier techniques' that destroy enemies





That Time I Got Reincarnated as an Orc - OTAKU Plan


GAMER Plan is a new brand that will focus on releasing interesting and fun all-ages games!

GAMER Plan's the first project:
"Rasetsu Fumaden" is now on sale!

https://store.steampowered.com/app/1844400/_/

This is an action RPG set in the Edo period, in a world where demons, humans, and gods exist together.
The player controls Rasetsu Raki, a princess of the demon tribe who possesses great sealing powers and defeats the enemies by skillfully using various 'sword techniques' and 'barrier techniques' that destroy enemies





Guns of Succubus - OTAKU Plan


GAMER Plan is a new brand that will focus on releasing interesting and fun all-ages games!

GAMER Plan's the first project:
"Rasetsu Fumaden" is now on sale!

https://store.steampowered.com/app/1844400/_/

This is an action RPG set in the Edo period, in a world where demons, humans, and gods exist together.
The player controls Rasetsu Raki, a princess of the demon tribe who possesses great sealing powers and defeats the enemies by skillfully using various 'sword techniques' and 'barrier techniques' that destroy enemies





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