Aug 12, 2022
Tribes of Midgard - Gearbox_CM Noelle
Tribes of Midgard Season 3: Inferno Saga will be arriving with a GIANT amount of content on August 16! Today, we’re going over some of the HOTTEST new features!

These changes, as well as all content from previous Seasons, will also be included for free in the Xbox Series X|S, Xbox One, and Nintendo Switch versions when Tribes of Midgard releases on those platforms.

The Ruler of Múspelheim: Surtr
What’s hotter than a whole new Volcano-themed Biome? THIS GUY!


The big, big, fire boi

Surtr, the Inferno Ancient, has erupted in the Realm of Midgard and is launching an all-out invasion from his Lair at the peak of the Volcanic Spire. You will step through a fiery entrance and into an entirely new Arena – as expected, surrounded by thrashing molten lava.

Approach the Horn of Múspel with caution, and do your very best to avoid Surtr’s vicious Blade of Fire.

The Volcanic Spire
A whole new Biome has been added to the world of Midgard, and it’s HOT!


We dare you to go for a swim in the molten rivers. We know you’ll do it anyway.

Every new World will be able to access the Volcanic Spire. This molten landmass serves as the central battlefield in the Einherjar’s fight to repel the Inferno invasion and take down your biggest enemy to date. This area is only able to be entered by progressing through the new Saga Quest: Inferno, which aims to prepare you for the extreme heat (and threats) when ascending the Spire.

Complete with new musical scores and a unique ambiance, this dangerous new area hosts several unique creatures, crafting Materials, enemy Camps, and hazards (looking at you, Lava Rivers) to traverse.

Saga Quest: Inferno
A new Saga means a new Ancient, and a new Ancient means a new Saga Quest.


A new Inferno Saga Quest will guide Einherjar on their journey to access the remote and dangerous Volcanic Spire. As part of Surtr’s invasion strategy, a number of Volcanic Outposts have been seen emerging across every Biome in Midgard. These emergent encampments contain a host of Surtr’s forces that can be quick to overwhelm you if you stumble into one unprepared.

However, if you manage to clear one out, their treasure chests are known to contain items of great importance to Surtr’s war effort. Bringing these Materials to the Gateway is a surefire way to take a trip to his Lair.

Once the Gateway has been activated, players must launch a counter-offensive to fight their way up the molten peaks and kick down Surtr’s front door before he has the chance to burn the world with his volcanic fire.

Wield the New Spear Weapon
Stabby, stabby… but from afar!


Einherjar have remembered an effective Weapon from their past lives, the Spear! Filling a gap in melee-style combat, the Spear offers considerable linear reach compared to other Weapons. They will be able to keep more than an arm’s length away while taking down enemies trying to get the best of them!

The starter Villager Spear is unique in its construction in that only Wood is required when crafting it. This makes it a great starter Weapon for those with nothing to hide fending off ravenous wolves like a true Survivalist!

Game Over Screens
Game Over screens have been overhauled to showcase more elements and statistics highlighting your accomplishments during each session! The new flow contains three screens that you can review or skip:

  • Global Results: A snapshot of the explored Map from the session will be displayed, along with a few highlighted stats, such as Time Elapsed and Enemies Slain.

  • Team Results: A grid that showcases all players in the session, highlighting their Character Levels and a top stat from which they took home the highest score.

  • Personal Results: A final showcase of all individual statistics accrued during the session, as well as where your Season XP is tallied. We’ve added many more stats to be showcased, including Souls Taken, Runes Found, and Damage Dealt. Like previous stats, these are all compared to your lifetime totals, for those who want to break their own records.

Fishing

Fishing Rods can now be crafted like any other Tool and comes in the same rarity tiers.

To Fish, search through Rivers and Open Seas for Mysterious Ripples. Einherjar will cast their Fishing Rod upon interacting with the ripples to start a time-sensitive mini-game. Interact again once the ripples have started splashing. If timed right, you’ll get several new fishable Materials to be used in new Recipes, including brand-new Meals (more on this coming in the Patch Notes)!

Look to the Patch Notes releasing August 16 for a list of the Fishable loot and recipes they can be used in!

We are beyond excited for all of the new content releasing on August 16 with Season 3: Inferno Saga. Be sure to follow Tribes of Midgard on social media for first looks at the new content!

Seil Seil for now,

Norsfell Team

Discord: https://www.discord.gg/tribesofmidgard
Twitter: https://twitter.com/tribesofmidgard
Facebook: https://www.facebook.com/tribesofmidgard
Instagram: https://www.Instagram.com/tribesofmidgard
Twitch: https://www.twitch.tv/tribesofmidgard
Website: https://www.tribesofmidgard.com
Aug 12, 2022
《蜀山:初章》买断版 - Inmotiongame
各位亲爱的道友:
《蜀山:初章》定于2022年8月13日07:30-08:30进行停服更新维护,维护结束之后将会发放全服补偿,维护补偿将会随着维护时间延长而递增哦~请各位道友相互转告,在此期间给您带来的不便,敬请谅解。为您提供良好的游戏环境,一直是我们致力的目标,非常感谢您继续支持重楼工作室!
P.s 各位道友参与活动领取的礼品兑换码也将在这次更新之后生效。

停服时间:8月13日07:30-08:30
停服范围:全服

更新内容:新增优化内容:
1、朋来客栈“唐朱铁”处可以将原【聚灵石(弃用)】兑换新【聚灵石】;
2、炼体技能【伏虎拳】重做,修改为【擒龙手】;
3、新增聚海商会可筛选道具品质、套装与装备词条数量;
4、优化聚海商会筛选指定装备词条功能;
5、新增单独私聊窗口;
6、优化聊天框显示与操作;
7、朋来客栈“唐朱铁”处可以用【天玑经卷二】兑换【天玑经】全本;
8、优化击杀妖灵可获得【天玑经】全本;
9、优化功法【越女经】49重的效果,受到治疗的友方有概率获得霸体;
10、优化功法【景德传灯录】49重的效果,受到治疗的友方有概率获得减伤;
11、优化功法【皇极经世书】触发的【气定神闲】效果,释放技能时有概率获得1点真气;
12、优化所有传承功法书道具的描述;
13、暂时取消【真仙传道籍】的出售(该功法做好后再重新上架);
14、新增队长解散队伍弹窗提示;
15、新增渡劫音效,渡劫成功音效;
16、优化迭代场景音乐;
17、优化幽蓝狼王普攻音效。

修复内容:
1、修复技能音效音量;
2、修复不可选中的怪物能够被锁定的问题;
3、修复玩家受到怪物击退可能掉落地底的问题;
4、修复怪物技能范围与预警圈范围不一致的问题;
5、修复功法类道具可以出售的问题;
6、修复多次使用【凝气化紫丹】导致金丹品级降低的情况;
7、修复好友达到上限提示错误的问题;
8、修复功法【玄元诀】的效果,现在距离越远,伤害越高已生效;
9、修复功法【胎息经】的效果,现在【怒海仁心】已生效;
10、修复功法【道海玄微】的效果,现在【伤筋】、【疏筋】已生效;
11、修复功法【太素玄机】的效果,额外恢复治疗量对所有队友均可生效;
12、修复功法【云极两仪功】的效果,护盾对所有队友均可生效;
13、修复功法【东皇宝鉴】的效果,受到的伤害会有一部分转化为持续扣除气血已生效;
14、修复功法【大荒遗章】的效果,击杀精英怪物或玩家后,可回复气血已生效;
15、修复功法【无量寿经】的效果,减少受到五行伤害已生效;
16、修复功法【五蕴心经】的效果,减少受到雷冰伤害已生效;
17、修复功法【周天通法】的效果,生命上限降低同时提高伤害已生效;
18、修复功法【金光明经】的效果,造成伤害可治疗5米内气血最低的队友已生效;
19、修复功法【秘魔三参】49重的效果,造成暴击时有概率立即结束冷却时间,且有概率进入【看破】状态已生效;
20、修复功法【秘魔三参】触发的【看破】效果,使下一次攻击额外提高100%暴击率;
21、修复功法【云笈七签】的效果,闪避时有概率进入【平息】状态已生效;
22、修复功法【云笈七签】触发的【平息】效果,抵挡一次负面效果;
23、修复功法【素女偷元法】的效果,造成暴击时有概率进入【看破】状态已生效;
24、修复功法【皇极经世书】的效果,释放技能时有概率不进入冷却时间,且进入【气定神闲】状态已生效;
25、修复技能【伏魔天罡阵】描述问题;
26、修复技能【妙法莲华】描述问题;
27、修复技能【四象元灵·冰】会使自己减速的问题;
28、修复技能【剑气纵横】霸体效果未正常生效的问题;
29、尝试修复功法【云笈七签】的产出方式;
30、尝试修复功法【葵花宝录】的产出方式;
31、尝试修复技能【醉仙望月·雷】的产出方式;
32、尝试修复功法【诸天挪移功】的产出方式;
33、尝试修复功法【天玑经】的产出方式;
34、尝试修复功法【飞罡录】的产出方式;
35、尝试修复功法【素女偷元法】的产出方式。

全服补偿:
铜币*200000
四品修为丹*50
纯阳石*20
玄阴石*20

最后,祝各位道友周末愉快!游戏愉快!求仙之旅惊喜不断!我们的客服团队也将在周末提供全方位的服务(早上10点-下午6点);欢迎大家加入官方群:
玩家交流7群:145263917
玩家交流9群:558013640

《蜀山:初章》运营团队
2022年8月13日
Aug 12, 2022
蜀山:初章 Playtest - Inmotiongame
各位亲爱的道友:
《蜀山:初章》定于2022年8月13日07:30-08:30进行停服更新维护,维护结束之后将会发放全服补偿,维护补偿将会随着维护时间延长而递增哦~请各位道友相互转告,在此期间给您带来的不便,敬请谅解。为您提供良好的游戏环境,一直是我们致力的目标,非常感谢您继续支持重楼工作室!
P.s 各位道友参与活动领取的礼品兑换码也将在这次更新之后生效。

停服时间:8月13日07:30-08:30
停服范围:全服

更新内容:新增优化内容:
1、朋来客栈“唐朱铁”处可以将原【聚灵石(弃用)】兑换新【聚灵石】;
2、炼体技能【伏虎拳】重做,修改为【擒龙手】;
3、新增聚海商会可筛选道具品质、套装与装备词条数量;
4、优化聚海商会筛选指定装备词条功能;
5、新增单独私聊窗口;
6、优化聊天框显示与操作;
7、朋来客栈“唐朱铁”处可以用【天玑经卷二】兑换【天玑经】全本;
8、优化击杀妖灵可获得【天玑经】全本;
9、优化功法【越女经】49重的效果,受到治疗的友方有概率获得霸体;
10、优化功法【景德传灯录】49重的效果,受到治疗的友方有概率获得减伤;
11、优化功法【皇极经世书】触发的【气定神闲】效果,释放技能时有概率获得1点真气;
12、优化所有传承功法书道具的描述;
13、暂时取消【真仙传道籍】的出售(该功法做好后再重新上架);
14、新增队长解散队伍弹窗提示;
15、新增渡劫音效,渡劫成功音效;
16、优化迭代场景音乐;
17、优化幽蓝狼王普攻音效。

修复内容:
1、修复技能音效音量;
2、修复不可选中的怪物能够被锁定的问题;
3、修复玩家受到怪物击退可能掉落地底的问题;
4、修复怪物技能范围与预警圈范围不一致的问题;
5、修复功法类道具可以出售的问题;
6、修复多次使用【凝气化紫丹】导致金丹品级降低的情况;
7、修复好友达到上限提示错误的问题;
8、修复功法【玄元诀】的效果,现在距离越远,伤害越高已生效;
9、修复功法【胎息经】的效果,现在【怒海仁心】已生效;
10、修复功法【道海玄微】的效果,现在【伤筋】、【疏筋】已生效;
11、修复功法【太素玄机】的效果,额外恢复治疗量对所有队友均可生效;
12、修复功法【云极两仪功】的效果,护盾对所有队友均可生效;
13、修复功法【东皇宝鉴】的效果,受到的伤害会有一部分转化为持续扣除气血已生效;
14、修复功法【大荒遗章】的效果,击杀精英怪物或玩家后,可回复气血已生效;
15、修复功法【无量寿经】的效果,减少受到五行伤害已生效;
16、修复功法【五蕴心经】的效果,减少受到雷冰伤害已生效;
17、修复功法【周天通法】的效果,生命上限降低同时提高伤害已生效;
18、修复功法【金光明经】的效果,造成伤害可治疗5米内气血最低的队友已生效;
19、修复功法【秘魔三参】49重的效果,造成暴击时有概率立即结束冷却时间,且有概率进入【看破】状态已生效;
20、修复功法【秘魔三参】触发的【看破】效果,使下一次攻击额外提高100%暴击率;
21、修复功法【云笈七签】的效果,闪避时有概率进入【平息】状态已生效;
22、修复功法【云笈七签】触发的【平息】效果,抵挡一次负面效果;
23、修复功法【素女偷元法】的效果,造成暴击时有概率进入【看破】状态已生效;
24、修复功法【皇极经世书】的效果,释放技能时有概率不进入冷却时间,且进入【气定神闲】状态已生效;
25、修复技能【伏魔天罡阵】描述问题;
26、修复技能【妙法莲华】描述问题;
27、修复技能【四象元灵·冰】会使自己减速的问题;
28、修复技能【剑气纵横】霸体效果未正常生效的问题;
29、尝试修复功法【云笈七签】的产出方式;
30、尝试修复功法【葵花宝录】的产出方式;
31、尝试修复技能【醉仙望月·雷】的产出方式;
32、尝试修复功法【诸天挪移功】的产出方式;
33、尝试修复功法【天玑经】的产出方式;
34、尝试修复功法【飞罡录】的产出方式;
35、尝试修复功法【素女偷元法】的产出方式。

全服补偿:
铜币*200000
四品修为丹*50
纯阳石*20
玄阴石*20

最后,祝各位道友周末愉快!游戏愉快!求仙之旅惊喜不断!我们的客服团队也将在周末提供全方位的服务(早上10点-下午6点);欢迎大家加入官方群:
玩家交流7群:145263917
玩家交流9群:558013640

《蜀山:初章》运营团队
2022年8月13日
Kindred Fates - FlyPurpleSky
Our newsletter is a little lighter this time, as nearly all dev work this sprint was focused on fixing bugs that came from Nintendo Switch compatibility changes. More on that below.

Combat Arena
  • We made a whole bunch of bug fixes to the internal version of the Combat Arena Alpha and Beta. Both were broken by merging the Switch changes in, which we did because of the huge performance benefits they had. Thankfully, it’s gone more smoothly than we expected! We're approaching a good version here, and look forward to releasing it soon.

Single Player
  • We also fixed many bugs in the Single Player that stemmed off of our recent optimizations for the Switch, as well as the recent overhauls for NPC patrolling and targeting. While it went better than expected, it still took a lot of time from most of our dev team this sprint. Work on these bugs has nearly completed now, and we expect things to be back to normal before our next newsletter.

  • We’ve completely changed how NPC targeting works to be more efficient and flexible. NPC targeting in combat now supports the idea of "Teams," and each individual game mode has the ability to filter which NPCs and characters are on which teams. NPCs are then able to target enemies from opposing teams for attacks, or allies on their team for healing abilities. This allows NPCs to fight in a 2+ vs. 2+ setting against either co-op players or other NPCs. Here’s what it looks like right now when we spawn 3 NPCs to fight in a free-for-all:



  • We continued work on our NPC patrolling, and fixed up some final bugs to complete our new schedule-based patrolling that we mentioned in our last newsletter.

  • We’ve started on new concept art for the region of the map that players will start in, and it’s coming together really nicely! Next up will be more major regions featured in the first third of the game’s main story, which is where we’re focusing the majority of our art/writing assets at the moment. We’ll be translating the environment concept art into the 3D terrain starting next week.

  • There have been some exciting developments for the music of the game! We have the beginning framework of a new Title Theme, as well as some other songs for important points in the story. It’s extremely important to get the feel of these songs just right, so we’re taking it very seriously.

  • The writing team has made major progress on the mission outlines for the first third of the game. These outlines go in much greater depth than the high-level frameworks we made for missions at the beginning of the year. It’s really exciting to make everything come together at this level of detail!

  • Character customization art continues to develop smoothly! We’re in the process of modeling all the nose and mouth options, and up next will be some of the hair options. We expect to begin on the programming side of this feature next week.

    • The UI art for character customization has also been completed! We’re looking forward to showing this once character customization is implemented in-game.

Community
  • Rob, Andrew, and Tori joined IceCubeMaker on his first podcast of The Backstage+ Show to go behind the scenes on Kindred Fates! We had a great time talking about what the process has been like making the game so far, new tools, our monster design outlook, and much more. You can watch the VOD from the stream here!

Thanks for checking in on us! We’ll see you next time, on August 12. Until then, take care!
Kindred Fates: Combat Arena - FlyPurpleSky
Our newsletter is a little lighter this time, as nearly all dev work this sprint was focused on fixing bugs that came from Nintendo Switch compatibility changes. More on that below.

Combat Arena
  • We made a whole bunch of bug fixes to the internal version of the Combat Arena Alpha and Beta. Both were broken by merging the Switch changes in, which we did because of the huge performance benefits they had. Thankfully, it’s gone more smoothly than we expected! We're approaching a good version here, and look forward to releasing it soon.

Single Player
  • We also fixed many bugs in the Single Player that stemmed off of our recent optimizations for the Switch, as well as the recent overhauls for NPC patrolling and targeting. While it went better than expected, it still took a lot of time from most of our dev team this sprint. Work on these bugs has nearly completed now, and we expect things to be back to normal before our next newsletter.

  • We’ve completely changed how NPC targeting works to be more efficient and flexible. NPC targeting in combat now supports the idea of "Teams," and each individual game mode has the ability to filter which NPCs and characters are on which teams. NPCs are then able to target enemies from opposing teams for attacks, or allies on their team for healing abilities. This allows NPCs to fight in a 2+ vs. 2+ setting against either co-op players or other NPCs. Here’s what it looks like right now when we spawn 3 NPCs to fight in a free-for-all:



  • We continued work on our NPC patrolling, and fixed up some final bugs to complete our new schedule-based patrolling that we mentioned in our last newsletter.

  • We’ve started on new concept art for the region of the map that players will start in, and it’s coming together really nicely! Next up will be more major regions featured in the first third of the game’s main story, which is where we’re focusing the majority of our art/writing assets at the moment. We’ll be translating the environment concept art into the 3D terrain starting next week.

  • There have been some exciting developments for the music of the game! We have the beginning framework of a new Title Theme, as well as some other songs for important points in the story. It’s extremely important to get the feel of these songs just right, so we’re taking it very seriously.

  • The writing team has made major progress on the mission outlines for the first third of the game. These outlines go in much greater depth than the high-level frameworks we made for missions at the beginning of the year. It’s really exciting to make everything come together at this level of detail!

  • Character customization art continues to develop smoothly! We’re in the process of modeling all the nose and mouth options, and up next will be some of the hair options. We expect to begin on the programming side of this feature next week.

    • The UI art for character customization has also been completed! We’re looking forward to showing this once character customization is implemented in-game.

Community
  • Rob, Andrew, and Tori joined IceCubeMaker on his first podcast of The Backstage+ Show to go behind the scenes on Kindred Fates! We had a great time talking about what the process has been like making the game so far, new tools, our monster design outlook, and much more. You can watch the VOD from the stream here!

Thanks for checking in on us! We’ll see you next time, on August 12. Until then, take care!
Aug 12, 2022
The Bloodline - Milo_911
This week my focus was on Status Effects! Or rather, reworking the system around status effects. They existed before, but were pretty bland, straightforward and uninteresting. They didn't do much to add to playstyle diversity.

Each skill tree will have a few different kinds of status effects (i.e. Necromancy has Soulsap, Rot and Decay). There are (or will be, still not quite finished with all the status effects) dozens and dozens of status effect combos, allowing for playstyles to feel super unique. Combining the poison and fire status effects creates a detonation, while combining poison and rot has a chance to inflict Rotlung, which spreads between enemies!

Status effects will range from the basic stuff like bleeding and stunning to more indirect stuff like terrifying enemies, which will cause them to run for their lives while being more susceptible to damage!


Oh, and I also added a sweet new goblin enemy - The Lob Gob! This goblin carries a small potted tree on his back that grows poisonous fruit! He plucks the fruit and tosses them at you, causing you to become poisoned! I really like the look of the potted plant he has, I'll definitely have to let the player use that as well at some point.


On a side note, I'd love you all dropped by the Discord! I'm on there while I work and actively take suggestions and talk about the development of the game! Here is a link if you're interested: https://discord.gg/ewtnqCYwDv
Mechanibot - Jon
Mechanibot just received a release date AND a new trailer!



I'm super excited to finally announce the release date for Mechanibot:
🌟 AUGUST 31ST! 2022! 🌟

Mechanibot will be launching on Steam and if you'd like a reminder on launch day (and other updates on me and my games), join my mailing list.

Thank you all for joining me on this adventure. I can't wait to finally share this world with you.

I hope to see you on launch day!
Rune Knights - Aeromir
Training Dummies now enable the Combat state while recording DPS.
Osiris: New Dawn - brian
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Hello explorers! The focus of this experimental build was to clean up the Salvaging interaction and Salvage Saving, along with cleaning and clarifying the Save Game system in general. This update is important as it further separates the modes and how each behaves in terms of data saving.

Salvaging System

We fixed the preventing of Salvaging by removing the ownership of the Salvaged item. This means that in all modes any Salvageable object found in the world is not owned by anyone, until of course, it is fully salvaged and made operational.

The progress of the Salvage is also now saved properly, meaning that the salving you have done will not be wasted if you leave the game mid salvage. This also removed a loophole where Salvageable objects become constant loot givers by cycling going to the title menu and back.

Single Player Saves

Single Player saving is all about "Bed Saves" - or saving at a Hut or Bed. This further emphasizes the importance of the base area and the feeling of being tethered to it - which we feel is important to reinforce the subject of being on an alien planet with drastically different atmospheric and temperature conditions to Earth.


Your last save is now clearly displayed.


Multiplayer Saves

Multiplayer Save keeps the Automatic Save system, which records everything each player does at regular intervals. Bed Saves are less important in these modes and are mostly about restoring some health.



Change List
Added Time Stamp to Single Player Character Select Profiles
Added Time Stamp to Private Universe Select Profiles
Added Time Stamp to Public Universe Select Profiles
Added Salvage Objects save in all modes properly
Changed Save System in Single Player Mode
Fixed Salvaging objects interaction and harvesting
Fixed Time Stamp on Cycled Servers in Character Selection Profiles
Removed Auto Save in Single Player - for now


This update was a slight detour from the planned Missions, AI, and Economy Balancing objectives, but nesseary as many of our players on Discord raised concerns. Be sure to join our Official Discord Server .

-Brian



You Paint Some Flames On The Side, Maybe Like A Rainbow Unicorn, You Got Something.
- Lt. Gordon Malloy of "The Orville"
Chaos Crown - smasson99
Hello! Here's a small patch that focuses on quality of life improvements.


Additions :

  • Sliders inside the Options Menu show a value. This should help us know the exact value of the settings when someone sends us a screenshot.

  • Added a setting to control camera sensitivity.

  • Added a setting to control the tooltip font size. It was requested by a player some time ago :)

  • Increased the base movement speed, lets see if that was enough to smooth the gameplay.

  • Added a merchant zone near the spawn point of the final boss room in Stravux.

  • The stat icons have been reverted to their older raw texts while we keep working on a new version.

The next update should focus on improving the fluidity of combat.

Have a nice weekend!
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