Thymesia - Greg_Team17
Deck of Ashes - Alexander Buka
The tactical card battle adventure Deck of Ashes and the DLC with a new character have received big discounts!

Discover the story of Sybil (20% off):
https://store.steampowered.com/app/1684600/Deck_of_Ashes__Tome_of_Dimensions/

And free the world from the Curse of Ashes (60% off the game):
https://store.steampowered.com/app/1016730/Deck_of_Ashes/

Book of Yog Idle RPG - Catherinekuku
Dear Arkrance commanders, Book of Yog is expected to be updated on the afternoon of August 15th, Beijing time (UTC+8). Please pay attention to the follow-up announcement for the specific time.

Major updates
1. New in-game Blackguard Handbook
Players can view Blackguard details through the Handbook
The Handbook will record the player's collection progress of Blackguard, and you can receive corresponding items and get a little attribute reward according to the collection progress.

2. Add bulk purchase function to ordinary shops in the black market

3. Adjust the consumption of the skill specialization system, increase the consumption of skill certificates, and reduce the effect of soul crystals (we recommend that players reset the skills before the version update and wait for the update)

4. Equipment break up will return all enchantment dust and gold coins

5. Adjusted the upper limit of the loot backpack
Initial loot backpack cap increased to 300
Lifetime Card increases loot backpack cap by 100
Monthly Card increases the loot backpack cap by 100
Deluxe Monthly Card increases loot backpack cap by 100

6. New SS-Class Support Blackguard: Pure White Wings - Endelyon



7. Increase the Commander's basic attack speed

8. The EXP gained from slaying monsters has been greatly improved

Bug fixes and optimizations:
1. Further optimize the client stuck problem
2. Reduce the HP of common monsters
2. Fix the bug that players can challenge levels after chapter 25
3. Fixed a bug in the ranking reward of the Gate of Old Ones, players will no longer get ranking rewards repeatedly
4. Fix the bug that the timing and record of the Gate of Old Ones do not refresh
5. Optimized the operation steps of using the Ankh of Reincarnation
6. Optimize the rules of hints when awaken Blackguard
7. The reward for the correct answer of the Blackguard favorability option will be more reasonable
8. Fixed the problem of the obtaining amount of EXP is low after slaying monsters in Black Tide difficulty

New servers

2 new servers will be opened soon: Europe 2 server and Asia 3 server, the specific time will be announced later (tentatively scheduled to open between August 17th and August 19th)
PowerWash Simulator - jess.green
Hey everyone - welcome to dev log 65!

Last week, we opened our storybooks to take a look at the narrative of PowerWash Simulator with Writer Mark Ginbey: https://store.steampowered.com/news/app/1290000/view/3409806154136534468

This week, we’re getting all soppy with some reflections from the team on the creation, launch and community of PowerWash Simulator. We took inspiration from FuturLab’s Co-CEO James Marsden, who, at the PWS launch party, asked each member of staff what they were most proud of.

Team Stories

#Discussions_QuoteBlock_Author
I think my favourite part of development was the day that Dan internally presented the completed story that he and Mark had been working on. It was such a wonderful surprise! The prospect of players encountering it themselves was hugely energising during development and it’s been fantastic to see it pay off.

Toby Adam-Smith | Head of Production



#Discussions_QuoteBlock_Author
The Timelapse Camera in Powerwash Simulator. It turned out to be quite an important part of the game. The satisfying visual 'payoff' to all of hard work that goes into cleaning each job.
I still really enjoy watching players finish a job and seeing their washing methodologies be replayed at high speed. Everyone washes the same jobs but everyone's timelapse are unique. An expression of creativity that never gets old in my eyes. Very proud to have thought of this idea for the game.

Nick McCarthy | Designer

#Discussions_QuoteBlock_Author
Very proud of how far we've come in improving accessibility for the game, listening to community feedback and developing new accessibility features + options for the players who need it. There's always more that can be done, so I'm looking forward to supporting it further and making it more playable for everyone!

Louis Sykes | Senior Games Programmer

#Discussions_QuoteBlock_Author
There are a couple of proud moments for me during/post launch, but most of them boil down to being able to show family and friends that my name is in the credits of a game that they enjoy so much. Plus the reactions to the story have made me laugh, the best was ‘Cleaning the RV again? That's a bit lazy to reuse the OH MY GOD'

Will Dyball | Multiplayer Programmer


#Discussions_QuoteBlock_Author
I remember the first time I washed something, during the very early days of development, when the powerwasher’s water was just a red beam! It has been an incredible journey of testing and following the game’s development throughout the past years and see it evolve to become the marvel it is today!

Sofia Emmanouiliou | Senior QA Tester



#Discussions_QuoteBlock_Author
I can't stop looking at things and thinking: 'you could power wash that.'

Elliot Greenwood | Business Development & Licensing Manager

#Discussions_QuoteBlock_Author
We've received lots of messages from fans saying how much fun the game is and how it's helped them relax in times they've needed to! It just feels great knowing the work we're doing is having that kind of positive impact, and I hope people will continue to feel the same with what we have planned in the future!

Sam Jenkins | Junior Game Designer

#Discussions_QuoteBlock_Author
It’s been a great journey on PWS, surrounded by a wonderful team. I've really enjoyed stepping out of my boundaries and catching up to our senior developers in terms of workflow and technical knowledge. As satisfying as it is to clean visual dirt, I've found satisfaction in clearing away the brain fog when tackling a new feature or issue.

I've also enjoyed watching the communities reaction to various content! From doing so, I have consolidated my views on fellow PowerWash enjoyers, and that is more of you NEED to use aim mode, it's like having a third arm attached to your face, truly the peak of human evolution. (I joke, but seriously aim mode is cool!) P.S Thank you fellow yellow nozzle users for your service

Matt Kelsey | Graphics Programmer

#Discussions_QuoteBlock_Author
Working on a game that is considered not only fun and relaxing but also therapeutic is great. Not only does it entertain people but for some it also helps them relax and even open up.

Federico Dapote | Junior Game Designer


#Discussions_QuoteBlock_Author
I would say I'm most proud of the end level murals. I've loved watching players discover them for the first time, and also seeing people decode the characters I created!

Paul Simpson | UI Artist



#Discussions_QuoteBlock_Author
I can't get enough of watching people complete the game and watch the credits. It makes me so happy every time! Everything about that end sequence is so good and perfectly wraps up an incredible journey.

Dave Gabriel | Designer

#Discussions_QuoteBlock_Author
While I haven't been working on the game very long it's been amazing seeing all the positive feedback and seeing PWS being mentioned everyday, it's very uplifiting! On more personal note I love testing new levels and I'm forever surprised by how fun it is to test this game.

Alicja Nogal | QA Tester


#Discussions_QuoteBlock_Author
I’ve really enjoyed all the environmental storytelling that we squeezed into the game. From using dirt to tell the history of the buildings and vehicles (and customers!), the reappearances of vehicles in later jobs and the many different ways we snuck in references to the Mayor’s missing cat, it has been really fun bringing the town of Muckingham to life.

Dan Chequer | Lead Designer

#Discussions_QuoteBlock_Author
It is an incredible pleasure working on PWS, the community is super wholesome! I personally have been shooketh at the amount of feedback we've gotten, each time we asked for polls or feedback there would be thousands of responses. It has given us a real clear picture of what the playerbase is thinking with each patch and has made Early Access feel really worthwhile.

Josh Brown | Senior Community Manager




#Discussions_QuoteBlock_Author
I remember working on the first demo of PWS. On those dark days someone decided it would be funny to add a gnome to a garden. Seeing gnomes evolve from a small detail to a joke to becoming an integral part of the game is definitely something that I will never forget.

Gonzalo De La Mata | Junior Programmer

#Discussions_QuoteBlock_Author
I love seeing the community band together to help each other wash levels in co-op, and it makes me smile every time I see someone post that they have got all the achievements!

Steven Dupont | Programmer

#Discussions_QuoteBlock_Author
Whilst Early Access has presented its challenges for production, it’s been an extremely rewarding experience on balance. The team has had direct feedback from players all the way along, which is so rewarding for the creative spirit, and on release day, from a studio point of view, it’s less nail-biting waiting for the review scores to appear when you’ve known how players are enjoying the game throughout development with a user rating. Thank you so much for taking part and joining us on this journey!

James Marsen | FuturLab Co-CEO




Achievements Update



Small update for achievement text that requires no download is now live on all platforms. The below alterations were made to make the achievement objectives as clear as possible.

Changes:

All Hands on Deck Description:

EN: Complete the Fishing Boat decks and steps first Complete the Fishing Boat bow, steps and main deck first.

(This change has also been made in all other languages)

Pressure’s Off:
IT: Pressione al Massimo Senza pressione

Fashionista Description: “Equip a new outfit, gloves and washer modification at the same time”

IT: Usa un nuovo completo, guanti e una modifica dell'idropulitrice in contemporanea Usa un nuovo completo, nuovi guanti e una nuova modifica dell'idropulitrice in contemporanea

SC: 同时装备新服装、手套和清洗器改装 同时装备新服装、新手套和新清洗器改装


That's All, Folks!

Until next time!

Keep up with everything PowerWash Simulator by following our channels:

Discord: https://discord.com/invite/powerwashsimulator
Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki
Aug 12, 2022
ULTRARUSH - CorroX
- Fixed a bug where you could join ongoing game and get softlocked in the menu
Warface: Clutch - Runabel


Dear friends!

We are glad to inform you that now you can top up your Warface accounts directly on Steam.

You can find currency packs with certain amounts of Kredits in the “Content for This Game” section of the game store page or directly on the DLC Currency Pack page.

Top Up



Currently, there are five currency packs available: those of 100, 500, 1,000, 2,000 and 5,000 Kredits.



After the purchase, the funds will be granted directly to your accounts in the game within 20 minutes after logging into Warface.

Have a nice game!

Join our Social Media and don’t forget to leave your feedback:

Discuss on Discord
Discuss on Facebook
Terraformers - Geaxle
Hello Mars enthusiasts! We hope you are doing well. Here in Europe we’re seeing a warm and dry summer again. If only we could export our CO2 to another planet…

EA1 release
On July 18th, we released the first major update for Terraformers. Besides some bugfixes (and a few bug introductions), the main new features were:
  • A custom mode where you could define your own difficulty settings and game length (also endless), and share your game-seed with other players, so you could play the exact same map and compare your results.
  • The introduction of technologies. Technologies are suggested at specific moments and can be researched with science. They have an everlasting effect on the rest of your game and allow you to specialize more in specific strategies.
  • The addition of the Marsyclopedia. This is a digital library accessible from the main menu where you can read about all the projects, leaders and lifeforms you’ve encountered so far.

Thank you for the feedback on this update, and we’re happy that most of you seem to be enjoying it.

Sneak peak into upcoming ocean related gameplay
So far, oceans have been mostly inaccessible terrain. But with the next major update (which will still take some time), they can be traversed and used to your advantage.


A city near the ocean, you can see a few coastal locations.

You will not be able to simply expand towards the ocean with your current expansion points. Instead, you’ll construct a sea port on a coastal location (a land location that borders an ocean). This seaport will then expand to nearby ocean locations automatically in a similar way as the expansion hub currently does this over land. A small dock will only expand to adjacent ocean locations, while an industrial harbor expands multiple connections further. Then on the ocean you can build platforms that extend your reach even further.


After building a doc the city was able to further expand to the with an ocean platform.

Once expanded over the ocean, you’ll be able to construct new buildings there. For example a water filtering installation that produces water, a fish farm that produces food, or an oceanic laboratory that produces science. There will also be specific buildings for coastal locations, like a barrage that will generate power, or a beach club that will generate support (more if it’s also warm there). And of course we are also finally bringing ocean specific lifeforms.


Some of the new marine lifeforms.

As development is still in an early stage, we’ll have to postpone screenshots on this until the next devlog, where we’ll also discuss the other main aspect of this new update: new leaders!

Gamescom 2022
In two weeks we’ll also be attending Gamescom in Cologne, something for which we are very excited. It’s the first on-site edition in three years. The last on-site edition we were also present, pitching an early prototype of Terraformers to publishers on the business days. This year we’ll only be attending the public days, to demo the game to players!


The indie arena at Gamescom 2019.

If you’re also attending Gamescom, be sure to meet us at the Indie Arena! Otherwise, see you in the next newsletter (or on Discord/Steam)!

Terraformers’ Team
Ghosts of Hollow Creek - icdcoffee
Lacuna Tokens for previously finished tiers can be bought as well as current tier (For example, if player is eligible for Tier 3 tokens, Tier 1 and 2 tokens will also be available for sale.)
Aug 12, 2022
Hightide Playtest - Ruben
- Added 5 new species
The full species list now has 9 unique species
The new fish added include: Anchovy, Rainbow Wrasse, Seabass, Scorpionfish, Rocktopus


- Updated 3 Old species
Tweaked the rarity and values

- Updated Ocean Map
More fishing zones have been added, now adding up to a total of 15 zones
Because there isn't a map yet, there will be a text message popup when entering and leaving a zone

- Updated Testing map
Doubled the number of fishing zones to test the new species

- Added Keybind
Pressing SHIFT+M will give you 100 of each species
(This won't add up)
Aug 12, 2022
Non Fingo VR Playtest - Incurian
added station
added enemy carrier, will spawn drones occasionally
...