New Stuff Poison sickness is here. Changed how enemies run away. Much easier to get before they escape!
Changes: The Ethereal whetstone buff now lasts for the whole combat Updated fonts for all non-English languages Made all wands projectiles
Bug Fixes: Sharp Branch effect can now be stacked on items Fixed a visual glitch on the Daisy Blade Fixed a soft-lock in some battles Fixed inconsistent wording on the whittling knife and the chipped sword Fixed the animation on the fourth scarecrow Fixed a soft-lock that could occur when battling the fourth scarecrow Fixed a glitch where removing runic spaces could result in losing an unlock Completely changed how run types are saved - hoping more reliable now Fixed the Spring Gem The fuel pellet now works with items disabled by the Spring Gem Fixed several glitches related to leveling up as CR-8 Fixed an issue with the name of the Boastful Spellsword Fixed a glitch where Tote couldn't buy food from the Chef
🎯 [Bug fix] Hotfix to address portal issue introduced by 0.5550920371. 🎯 [Bug fix] Fixed ghost loot issue related to the "Bulk" loot pickup method when playing COOP.
<Bug Fixes/Improvements> - Changed Battle Mage’s (Arme) Ice Ball skill to cause damage simultaneously with the freeze effect in PVP - Fixed a bug where Battle Mage’s (Arme) Wall of Fire skill dealt lower damage than intended in PVP - Fixed a bug where Mari was able to use Silence and Canceler continuously when Repair was on cooldown - Fixed a bug where Mari’s Repair cooldown would reset in PVP
We will keep trying our best for GrandChase Classic. Thank you.
Glad to welcome you again! So, let's talk about the structure of the world Illusion Lands.
But before proceeding directly to the discussion of the topic, let me remind you that soon you will find news about the release of the gameplay demo of the game, so follow the news and subscribe to our group :)
So, how does the game world work?
No lengthy introductions.
The game world is divided into 3 parts:
I - Airspace; II - Open world; III - Instance zones; VI - Pocket worlds.
Illusion Lands combines both ground and air gameplay, since our world has the ability to fly a dragon. An important part of the game is air battles, treasure hunts on flying islands and airspace in general.
Airspace is part of the open world. Everything is exactly as you imagine :)
The open world in Illusion Lands may not be impressive in size, but we set ourselves the goal of making it rich, although not the largest. In the next Devlog, we will tell you more about the details of the open world and the activities that you can do in it, but for now just enjoy the screenshots :)
Pocket Worlds and Instance Zones are separate territories that can be entered both in the open world and as part of certain story and secondary quests. It is especially important for us to create maps that are not similar to each other, differing both in design and in the gameplay component. It is especially important for us to create maps that are not similar to each other, differing both in design and in the gameplay component. In one of the Pocket Worlds, many have already visited the last Festival (Crimson Desert):
Let's share with you screenshots from another Pocket World - Spider Lands:
Fox breeding, gym workouts, and bunny beat-sticking are up this time around.
0.5.9 Patch Notes:
Quin has a new quest that results in him getting a new set of heavy armor to protect his friends with. You’ll need to get his relationship score up then, after a bit of prompting, talk to Atugia about training him into a proper warrior.
Atugia and Quin have new events in the Hawkethorne Gym, and Cait, Atugia, and Brienne have updated Quin-centric talks.
Quin has new one-off interactions at Ivris’s, the Frost Hound, and any Hawkethorne gate — all of which increase his relationship score.
You can now knock up either Miko or Mai — you can’t do both on a single playthrough, since one of the sisters needs to be responsible! This comes with a ton of new scenes for Mai and revisions to all her old scenes to accommodate her pregnancy.
Brint and Brienne got a gym expansion: you can work out with them, or “work out” with them. If they haven’t cleared the gym’s field yet, remember that they will after it’s been 3 days since you first visited it and you wake up in Hawkethorne.
Matiha’s tower is now accessible from the Ways Between after the dungeon.
New preggo Mai busts, and Klem’s harem bust, by Moira
New Mai CG by Moira as well.
New Berwyn/Mathia CGs if they’re fuckbuddies together at the tower, by AnonArts.
New Quin CG if you spy on him while his armor’s getting fitted, by Sulcate.
It's been brought to my attention after all these months by a member of the pirate community of all things that the toys you equip on nat werent showing properly in her defeat animation.
It took a few hours of headscratching with everything looking right to realise that not letting the animation loop was preventing them from doing anything not sure why they needed to not loop in the first place.
the method was actually pretty funny to work out to begin with, because if you play an animation when a model isnt visible, it doesnt do anything, so theres actually a 0.00001 scale nat defeated animation there at all times to reflect the changes as you equip them to her battle model... it just occured to me that it might fail to remove them when someone uses singularity, so i should check that too.
I hope you enjoy this short experimental game. The story is a bit different than what you may be expecting, but I hope players will enjoy and understand what The Appraiser wants you to feel as you play.
I hope you all have fun discovering the story of the art gallery and the 4 artist!