Microsoft Flight Simulator 40th Anniversary Edition - Ink
Thank you to all players who have been participating in the on-going Sim Update 10 public beta and sharing your feedback and bug reports with the developers. The team at Asobo remains hard at work on SU10, and we are currently preparing a new beta build to release to testers soon.
If you have not yet seen the news, our next Developer Q&A livestream is coming up next week, on Thursday, August 18 at 1730Z. Unlike previous Dev Q&A sessions, this one will be specifically about SU10. If you have any questions for Jorg, Seb, and Martial, please submit them for voting in the forums.
Yesterday, Xbox Wire publicly announced that Microsoft will be appearing at gamescom 2022 hosted in Cologne, Germany from August 25-28. Microsoft Flight Simulator will be one of the featured products available for a hands-on demo at gamescom.
Finally, we recently concluded the Microsoft Flight Simulator Reno Air Race Series Presented by Tobii. Seven qualified finalists competed in four races (one each for the four classes: T-6, Biplane, Jet, and Unlimited), and Flightlevelzero from Berlin, Germany was crowned the overall winner. All seven finalists will receive an Eye Tracker 5 courtesy of Tobii, and Flightlevelzero will additionally receive a TCA Yoke Pack Boeing Edition compliments of Thrustmaster. The races themselves were intense and exciting with many dramatic lead changes and overtakes. If you weren't able to watch the event live, you can check out the replay on our Twitch channel.
The Swordplay and Style Update brings several new mechanics to the game as well as 5 new maps.
Sword enemies clinging to the ropes of their ship will jump aboard if you let them get close enough. Make sure you've stocked up on swords and guns from the weaponsmith.
If you survive the encounter, ditch the sea soaked rags and dress to impress with coats, gloves, hats, eyepatches, earrings, and beards to boot from the new Clothing Vendor.
Cannonball trajectory indication lines make it much easier as the Crew to aim the cannons.
The enemy ship AI has also been retooled, increasing the pace and the challenge of the game. Enemies now deftly avoid crashing (except with you), get back on track more quickly, and aim their cannons.
And much more! Check out the full notes below.
Full Update Notes
NEW Sword Combat with enemy boarders who jump onto your ship
NEW VR player is now damageable with visual, audio, and ragdoll effects
NEW Clothing vendor
NEW Character appearance UI
NEW 5 Voyage maps
NEW Post-voyage summary screen
NEW Options menu outside player home
NEW Option for VR grab: click or hold
NEW Option: Wave height slider
NEW Cannonball trajectory indicators
NEW Improved ship AI is much better at aiming and avoiding crashes
NEW Random wave height on voyages
NEW Invisible teleport surfaces in the giant gaps on the dock
NEW Fish at the fishmonger's stall can now be grabbed
NEW Main Title screen is now skippable
FIX Vender items that failed to unlock no longer disappear
FIX Compass should no longer fall through the ground
FIX Compass now works properly after scene loading
FIX Telescopes now work when there is more than one in the scene
FIX Removed unwanted collision between ship and cabin door handle
FIX Splash audio sources and particles now move properly with the player ship
FIX Cannon audio no longer pops or artifacts when MANY cannons fire simultaneously
FIX VR Hands will now only highlight one objects at a time
FIX Main title text no longer renders always on top
FIX Haptics are now working as expected
FIX Black screen fade effect is no longer rendered by incorrect cameras
FIX Ship wheel UI now turns the right way
FIX NPCs now use the full range of random skin, hair, and clothing colors
FIX NPCs no longer float in rare cases after their ship sinks
CHANGE Reduced player ship drag
CHANGE The 3rd person camera is now used by default on the Home island
CHANGE Ships now sink more slowly and in more interesting ways
CHANGE Voyages now wait 2 minutes before ending automatically
CHANGE Raising the anchor while docked now begins an automatically selected Voyage
CHANGE Flintlock reload time increased to 15 seconds
+Slushy now does an intro animation with you at the beginning of each level if he's enabled. +Slushy now does an outro animation with you at the end of each level if he's enabled.
+Anger Suit is now available to test out through the modifier pause menu +Added more unique aerial animations +Aerials take less time to perform +Slushy can grab, hold, pull, and throw enemies with left trigger while standing or gliding +Slushy can perform drone takedowns to bring down a light drone
The Training Room :
The only refund data I have about Spryward right now is about how hard the game is. I've tried to tackle this problem in a couple of ways. My first step was improving the controls of Spryward and play around with deadzones and responsiveness to try and get it to feel better. The second was to add multiple difficulty modes. Now the third is to provide you a playground to spawn enemies and test the game's mechanics in a safe environment. Overseen by Prof. Cyprus, he provides you with holographic training NPCs to test your combat skills. To access the training room select it on the main menu.
Note From Dev : Apologies again for the delays. Life stuff happens and you can't really anticipate it breaking up your schedule. Spryward means a lot to me, so being taken out of action for a bit really sucks. I'm moving some dates around to be kinder and more reasonable on myself. Updated dates are below, and as a make good I'm throwing in some future stuff I'm really excited about. Throw in some samplers here to share with all of you for being patient. Thanks.
Cover for Issue #4 :
What's Coming Next :
Issue 3 (09/30/2022) Next update (08/19/2022) Spryward Boss Fight
Today we’re issuing a hot patch to address a few issues with the recently released Friends and Notifications feature. Happy hanging!
Improvements • Added unique sounds for Friend Request and Game Invite notifications. • Changed font used for system messages displayed in the top drawer dropdown. • When returning to Lobby from an active game, the Role List will be displayed regardless of whether the Friends or Notifications List had been displaying when the previous game started.
Bug Fixes • Fixed an issue where the UI could become unresponsive to player input during a game if they happened to be entering a new Friend’s name in the Add Friend input box as their game started. • Fixed an issue with Splat showing up on multiple friend names in Friends Chat dialog when only one friend has sent a new message. • Fixed an issue where even if you were looking at the active chat with a particular friend, if they sent you a new chat message, it would show a splat on the Notification button and also add the message notification to the notification list. • Fixed an issue where the HUD Banner grey background would show when joining a game, with no text message displayed. • Fixed an issue where the role deck extended role card could show both yellow and purple highlight on evil cards. • Added punctuation to tooltip on Start button stating “You must have at least xx players to start a game”.
VALHALL: Harbinger - Beta Testing - VALHALL Official
Vikings!
Today's patch brings important bug fixes and improvements. Also lately we have been working on bigger content that will be shown not today, but in the coming updates.
Raiders
Now in Survival, the raiders are set to a new environment, hostile Vikings are looking for you around the map. We're starting with a low gang frequency based on previous feedback. On the way we have a new form of raids, they will turn into special waves.
Hiring warriors
To fight back and make your own raids, you need warriors under your command. You can now hire people in Survival. Find the head of the mercenaries marked on the compass.
Choose a suitable generated warrior, they have different characteristics. Keep in mind, a stronger warrior costs more and you will need to pay him a regular salary. You can find gold in various places, raid the camp, or loot those who have come for your head.
Attack animation system bug Fix
Thanks to community feedback, we have discovered a bug that caused the attack animation system to break and not execute attacks. Players experienced this more often during gathering. Now it is fixed.
Character starts flying Fix
The issue that caused your character to fly has been resolved.
Deathmatch multiplayer disconnect Fix
Since the last patch, Loki's Maze Deathmatch servers have occasionally disconnected players during a match. Sorry for the inconvenience. That is fixed.
Ship disappearing Fix
Fixed an issue that caused player ships to disappear after restarting the game.
Different display ratio and other UI issues Fix
The UI has been updated with some improvements and bug fixes. Issues that existed with some display ratios have been fixed.
Equip-unequip animations update
Updated equip-unequip animations for all weapons. Now they work faster, blend much smoother and became more satisfying. Fixed custom issues with certain weapons, the two-handed axe no longer does weird things.
Improved parkour
If you get hit while climbing, it will be canceled and you may fall. Fixed various issues related to parkour.
Improved exposure compensation and fog
Brightness no longer jumps in a strange way. This was especially a problem on cloudy and rainy days when it was too dark to see well. The night under the moon also became a little brighter. Adjusted the fog for better visibility and it also gives a slight performance improvement.
Bots blocks and dodge arrows
A Viking with a shield is not such an easy target for an archer from a distance. Those who do not have a shield still have a chance to successfully dodge at the last moment.
Pause menu update
It now freezes time in Singleplayer. Also, fixed several bugs in pause menu.
Feedback button
A feedback button has been added with a question form, where you can also report bugs and share suggestions.
Additional improvements
Day time is longer now based on received feedback.
As we said earlier, the map is not in its final form. Better coastline and many other improvements on the way.