I Was a Teenage Exocolonist - sarahnorthway
Today we're unveiling our beautiful new key art by Meilee Chao. It shows off the more mature side of I Was a Teenage Exocolonist, including older versions of all the teen characters and a mysterious Sol (our name for the player character) looking like some kind of sorcerous card-o-mancer.



Mei's older illustrations will still be in rotation on storefronts, including our beta box art showcasing a younger more innocent Sol in the natural world of Vertumna:



With exactly two weeks until release, we're thinking hard about how best to describe our narrative-rpg-deckbuilder-lifesim to the world. We've posted new screenshots and new text on our store page, and I've been practicing my elevator pitches in press interviews.

With such a unique cross-genre game that is both delicately beautiful and at times filled with viscous angst, it's been a challenge! I wonder if those of you who played the demo will be surprised with where the game goes after the first year? Only two more weeks to find out!

- Sarah ːnyaaː
Aug 11, 2022
Day Of Pixel - JESUS
Ok so this is what I was able to get done before it started being all feisty.

I implemented NPC dialog that explains why the towns are ghost towns. Not only that when you enter the under world you will now see bright colors and patterns that are used for day of the dead colors. Also the slimes shoot you now and am working on slimes with different Variants. Do not get comfortable because I will make a massive change and you will only be able to leave the under world after you defeat bosses.

Update on what is happening to the game. Seeing how i am one guy right now adding shops and crafting has been the biggest challenge to me and I am not comfortable releasing a game that is no where near done. So for the time being it will stay in demo phase.

So this is going to be what the demo contains. Shooting, talking, dying and traveling. Im gonna add more to it but until i have crafting done I am not releasing everything until well, it all works.

El diablo art is getting closed to being done I want him to look old school but in his own way.

I know updates are not being pumped out as fast or massive as the other titles but working with a game engine and programming are new to me. I will say when crafting is doable and shops are working I will implement that in the demo but farming and the full extent of crafting and brewing will not as for good reasons.

I hope you all have a great weekend, Please give me more time to work on this alone. One mans dreams can be the source of alot of entertainment if Done slow and steady.

Blake out!
ps this update actually gave me alot of problems idk why but it did so I am going to play video games this weekend unless major bugs are in this update

Love you all
WolfQuest: Anniversary Edition - loboLoco
Opening Doors in Lost River

Work continues on the upcoming Lost River expanded map DLC. The gameplay is largely the same as in other maps and quests, of course, but there are a few special features, like going inside of buildings. That's been a popular request from players since Lost River Classic released in 2015, and we're finally realizing it in this expanded version. This raises a few complications, the biggest one related to the navgrid and NPC pathfinding. We designed the navgrid for vast outdoor environments, and they simply are not suited for the confines of interior spaces. So I pulled Tommi away from his ongoing work on animal AI for the Saga (see the note below for more on that) so he could design and create a navgrid subsystem for small areas. This week's video shows how this new subsystem works at the Lost Cup Coffee shop in downtown Lost River:



The new Lost River map has about a dozen buildings with interiors to explore -- but be advised that these are not safe refuges from rival wolves, so you'll need to stay on guard even when hanging out indoors. We have a good amount of work left on this DLC but we do expect to release it later this year.

Regarding the Saga: As we began working on the Saga early this year, we realized that our AI system was good but we wanted it to be better. The AI was one of the very first systems we designed and built for WQAE, five years ago now, and Tommi had ideas for doing much more with an improved system. So that became the first phase of Saga development (and it's not very exciting to show off in devblogs) but we got the improved AI system operational earlier this summer so now we can focus on new AI behaviors in the Saga for growing pups and NPC wolves. If you don't know about the WolfQuest Saga, watch this video! https://www.youtube.com/watch?v=dx-X2fL-3oE
________________________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.
Ice Demon - Bob
Just a quick fix for two issues. Let me know if problems persist and I'll look back into it ASAP.

FIXES:
-Re-implemented a thing that went missing which enables Steam features. When the game opens, it should set Steam to unlock any missing achievements.
-Hopefully fixed a bug where doing the pummel attack on Chibeara would cause you to somehow move upward. This would prevent you from reaching Chibeara with the pummel attack, softlocking the run. In the event I failed to fix this one, the pummel attack object now spawns on top of Chibeara, ensuring he takes damage. Also, if you happen to go outside the room's boundaries in the pummel state, you will respawn back into the room without taking damage, and exit the pummel state.
Aug 11, 2022
BURNER - TecmibaBuild1
v1.78 (aug11 2022)
-new city level
-new screenshot's added to store page

v1.75 (aug6 2022)
-new shark enemy for beach level
-added player(in water) physics
-enter water splash effect
-new SharkDeath endgame death animation scene
-level type description, durring level start
-new option, select level type, play random levels or play specific level only

v1.7 (aug2 2022)
-new random beach level
-new field of view adjust in options

v1.6 (july20 2022)
new transitioning camera rotations for default fixed camera

v1.59 (july18 2022)
-new random fire level
-HUD improvements

v1.58 (july12 2022)
-new intro scene for game start and level start
-new timeout rotating camera

v1.55 (july10 2022)
new attack -Kick (Leftstick-Up to change attacks)
new attack -Spinkick (In store catalog at the bottom $1000)
new weapon -Uzi (In store display case $1000)
weapon select hud menu (change weapons) pistol - uzi - shotgun
current total of five differnt attacks and 3 weapons

v1.5 (july6 2022)
-timebomb explosion area is smaller but now deals -10 damage xlevel
-new object interactions and physics related to timebomb explosion
-4 level run gamemode
-10 level run gamemode
-boss attack gamemode
-circlething in options
-random rain level
-random dark level
-sun attack (buy in store catalog for $1000 each)
-follow camera store item (buy in store catalog for $1000)
[ cammera will automatically follow 360 degree behind character ]
-no cost spread (buy in store catalog for $1000)
-attack select hud meneu
-count days on hud
-spike pits
-improved wall collision

v1.1 (????? 2022)
-circlething in options
-random rain level
-random dark level
-sun attack (buy in store catalog for $1000 each)
-follow camera store item (buy in store catalog for $1000)
* camera will automatically follow 360 degree behind character *
-no cost spread (buy in store catalog for $1000)
-attack select hud menu (change attacks)
-count days on hud
-spike pits
-improved wall collision
-10 level run gamemode
-new game launcher with openGL 2 or OpenGL 3 option
Blocky Ball - T-CROC
Fixed the bug with matchmaking where users would wait for a match but never connect!

There is still another bug where sometimes the matchmaker just stops matchmaking and the user has to restart matchmaking. We are still investigating this one.

Keep being awesome you Blocky Ballers! 😎
Aug 11, 2022
Super Demon Survivors - 1up Indie
0.1.2


- Bugfix-
Fixed an issue where weapons were unreliable after magnet pickup

- Feature -
Added secret unlock - good luck finding it
Aug 11, 2022
ChilloutVR - Khodrin
We just released a new Update on the stable branch.


ChilloutVR 2022r166p1


This update contains the following changes:


Bugfixes

  • Fixed an issue that would result in users not being able to connect to our real-time API network.
  • Fixed an issue that would render UI elements unusable on some worlds
  • Fixed a bug where the local avatar would be culled in some situations
  • Fixed some crashes related to concave mesh colliders
  • Fixed some crashes related to menu-related actions

This update is meant to resolve all remaining issues connecting to our API network.
This means those of you who had problems seeing friends online in real-time or receiving/accepting invites and friend requests should now be able to use those features.
Biters & Bullets - Windurex
Heya, here's another small update with some bug fixes and improvements :)

  • Wolf, drone and turret will now prioritize enemies near the player instead of near themselves
  • Simplified some powerup descriptions
  • Skills can no longer be activated while in "super powerup" mode (giant, car etc).
  • Primary weapons have more interesting upgrades and will always receive a damage increase
  • Dash (skill) will now make you invulnerable while dashing
Aug 11, 2022
Iron Ruler - OlderBytes
v1.0.5
- Some menu options active with advisor on could lead to a crash.
- Patch notes visualization caused a crash if player had no saves.
- Advisor reactivation now immediately effective.
- Fixed a typo in French version.
...