We're super excited to announce that Perseverance: Part 3 IS AVAILABLE NOW!
Perseverance: Part 3 is the latest and final episode of the drama/horror visual novel series where you will make over 200 plot-influencing choices, and the only thing juicier than the gossip are the guts being spilled left and right. In Part 3, you can choose to play as Jack or Karen and help them form an unlikely alliance to face the overbearing danger as a team.
Go on and check it out. We're launching the game with a 15% launch discount!
We're super excited to announce that Perseverance: Part 3 IS AVAILABLE NOW!
Perseverance: Part 3 is the latest and final episode of the drama/horror visual novel series where you will make over 200 plot-influencing choices, and the only thing juicier than the gossip are the guts being spilled left and right. In Part 3, you can choose to play as Jack or Karen and help them form an unlikely alliance to face the overbearing danger as a team.
Go on and check it out. We're launching the game with a 15% launch discount!
We're super excited to announce that Perseverance: Part 3 IS AVAILABLE NOW!
Perseverance: Part 3 is the latest and final episode of the drama/horror visual novel series where you will make over 200 plot-influencing choices, and the only thing juicier than the gossip are the guts being spilled left and right. In Part 3, you can choose to play as Jack or Karen and help them form an unlikely alliance to face the overbearing danger as a team.
Go on and check it out. We're launching the game with a 15% launch discount!
Wings of Glory’s 1.1.0 update adds new map sizes to the game creation options, and also contains several fixes to bugs reported by the community.
New Features:
Additional map sizes! We’ve implemented a game creation option which allows players to play with larger maps. Players can now choose from Normal, Bigger (increases map dimensions by 50%), and Huge (increases map dimensions by 100%)
. The “Bigger” map is noticeably larger but still allows for a fairly fast-paced and tight game, just with a bit more room to maneuver. The “Huge” map opens up some new strategic possibilities, especially for planes with high speed but low maneuverability, and leads to a slower-paced game.
Bug Fixes:
Fixed an issue where chat window was too big on some devices.
Fixed an issue where chat button & window did not always display on the end of game screen.
Increased Tooltip text size to improve readability.
Fixed pixelation & artifacting that could occur during the opening cinematic.
If you’re enjoying playing Wings of Glory, please take a moment to leave a review – it’s the best way to help other players discover the game. Thanks for your support!
Event Period: 8/11/2022 10:00 AM PDT - 8/18/2022 10:00 AM PDT Heat wave got you stuck indoors? Never fear, we’ve got exciting worlds of our own for you to explore… head out on a summer adventure with this season’s sale on GRANDIA HD Remaster, GRANDIA II HD Remaster, and Dokuro! GRANDIA HD Remaster and GRANDIA II HD Remaster bring enhanced visuals and other quality of life improvements to one of the most critically acclaimed JRPG universes of all time. In GRANDIA HD Remaster, journey with Justin to protect the powerful secrets of an ancient civilization from the forces of evil! Or take up the sword of a mercenary in GRANDIA II, where Ryudo and his band of companions are swept up in a fight much larger and older than they are. Both games are now 50% off and available for just $9.99 until 8/18!
Classic JRPG heroes aren’t all we have, though; Dokuro takes an entirely different and (unlikely) protagonist center stage in one sweet skeleton’s quest to save the Princess. This puzzle-platformer brings a dark fairytale to life with unique chalk-style artwork, as well as a surprising amount of heart and wit–for a story about a bone-head.
Dokuro can be purchased for $0.99 until the end of the sale period–that’s 90% off!
Thank you for spending your summer with us here at GungHo, and we hope you enjoy the lovingly crafted stories on sale. Be sure to follow us for all updates and news on Twitter @GungHo_America!
TRUE BELIEVERS can preorder the ultimate bundle, which includes the sold-out LAMB PLUSHIE alongside TWO different collector's editions of either the Switch of PS5 games (one to play and a SIGNED one to display). The signed Reserve is sequentially numbered, and the True Believer bundles will include lower numbers.
The True Believers bundles also include the ORIGINAL SOUNDTRACK (downloaded via Steam code), TWO ACRYLIC ART PRINTS with dual-layer art, and a special signed hardcover edition of the book THE ART OF CULT OF THE LAMB.
At the heart of the COTL collection is SRG's signature RESERVE EDITION, which features:
PHYSICAL GAME On Switch cartridge or PS5 disc Includes critical updates, patches, and DLC SEQUENTIALLY NUMBERED GAME PACKAGING REVERSIBLE JACKET ARTWORK SIGNED BY THE DEVELOPERS SHIPS IN A SPECIAL RESERVE BOX Makes a great shelf display and protects your game SPECIAL RESERVE ART CARD Exclusive Reserve-only art card Metallic paper (4" x 6") with foil treatment INSTRUCTION BOOKLET Inside the shrink-wrapped game packaging ORIGINAL SOUNDTRACK Digital download via Steam code
Per request, we’ve added in a basic Free Camera Mode to Wave Break that will allow players to capture custom footage. As it is still very basic and rudimentary, we will look into making improvements based on feedback from our community as we move forward.
How to Access Free Camera Mode
Entering Chat
Boot the game.
Select and start any game mode.
Once in the game mode, press ‘Enter’ on the keyboard to access Chat.
Once in Chat, you can type in specific commands.
Basic Commands
Turn Off UI
Access Chat in game.
In Chat, type in: /toggle_ui
To turn UI back on, press ‘Enter’ to access Chat, then type in: /toggle_ui
Spectator Mode
Access Chat in game.
In Chat, type in: /toggle_spectate; if done correctly, you’ll spawn as Bigpin (the bear)
Pause the game and select ‘End Run.’
Start the game again; you will now start in free cam, and can move the camera using the left analog stick, and pan the camera with the right analog stick.
To turn off Spectator Mode, press ‘Enter’ to access Chat, then type in: /toggle_spectate
Freeze Camera Position
Access Chat in game
In Chat, type in: /freeze_camera_position; if done correctly, the camera will now be in the fixed position, and will remain that position until it is disabled.
To turn off Freeze Camera Position, press ‘Enter’ to access Chat, then type in: /freeze_camera_position
Freeze Camera Rotation
Access Chat in game.
In Chat, type in: /freeze_camera_rotation; if done correctly, you will be unable to change the camera rotation/panning.
To turn off Freeze Camera Rotation, press ‘Enter’ to access Chat, then type in: /freeze_camera_rotation
Multiple Displays
If you have a multiple display setup, first go to the ‘Options’ Menu, and on the first tab for ‘Graphics,’ select ‘Multiple Display Splitscreen.’
In the Main Menu, have a second player join in (local co-op).
Start any game mode, then access Chat.
You’ll find that Display 1 or Player 1 will be able to input commands into the Chat, and it will directly affect Display 2 or Player 2; you can use Player 2 as a means to capture the specific footage you like, with Player 1 accessing the commands.
We'd appreciate any feedback with this new feature, and additionally, if you encounter any issues or bugs, please feel free to join our Discord and let us know!
In this episode, we look at how the building and construction works in SunnySide, how resources are managed in your inventory, and how simple it is to customize and design your homestead just the way you like it.
Farming is great, but what is a homestead without buildings? You won’t just need to house all those adorable animals you plan on raising, but you need a home too! Your delightful neighbor may have been kind enough to pitch your starter tent your first night in SunnySide, but you’re going to need 4 walls and some power if you plan on cooking any meals in the future.
Planning your homestead, and making sure you have enough resources to build the home of your dreams, can be quite the daunting task! But lucky for you, there is another single bachelor in town who loves all things technology!
With the help of Hiro’s proprietary Aerial Building Assistant drone, or ABA, you can plan your homestead to your heart’s content, all before chopping down a single tree!
Using ABA, you can place chicken coops, barns, animal beds, feeders, planters, fences, and even decide where your first home will go! Once you’ve placed your blueprints, pin the materials to your phone’s home screen, and you’ll never have to wonder how much wood or metal you’ll need to complete your dream home.
Already have the materials? No problem! Simply check “Build from inventory”, and every blueprint you place will be built in the blink of an eye. Need to move something? Go for it! Every buildable object can be picked up and moved in ABA’s build mode so you never need to worry about placing things by accident.
Ready for an upgrade? Congratulations on all your hard work! Now all you need to do is delete your old building, and any leftover resources will be automatically placed in your farm’s build station inventory. Now that you’ve got the main bits built, it’s time to decorate! Chairs, tables, lights, decorations, pathways, and more are all available, either through your build menu, crafting station, or even the appliance store in town.
We know how important it is for the player to immerse into the game world and how much the portraits of your team and your avatar matter in this respect. So we’ve implemented a system of layers under the character blueprints that saves your choices in the shape of a portrait when you create your avatar’s 3d model, including sex, face type, skin color, haircut and choice of clothing with their respective colors. Of course the system can be expanded to regular NPC actors too (those you interact and have a dialogue with), allowing modders to create a lot of variations, using just one 3d body mesh and collection of easy-to-make 2D layers.
NPC Portraits Restyling
Since we were working on the immersion factor, we took a look at all the NPC actor portraits and upgraded them to more refined, hand-painted versions (initial heads were just renders of the 3d mesh). Now they will fit the story, their intended role and background and will be even more lovable (I mean just look how redneck cute Billy Bo is, don’t you want to take him home?).
Spawners v2 (continued)
We have talked about spawners a lot, we know. We are quite excited about this update because it is quite transformative for the gameplay. Today we’ll show you the smallest Prologue spawner in action (bus zombie herd). What you’re seeing is basically just one small wave of zombies, awakened from the pile of slumbering dead hidden in the bus. If you keep making a racket, more raise up until the spawner is destroyed (by fire) or emptied (herd total depends on the difficulty level and zone). If you played last year’s demo and felt the zombies were a walkover, this is another universe now. Approach even the smallest herd foolishly and you’ll get your team swimming in more “friends” than a stage diver at a rock concert.
New low level (craftable) weapons and ammo
The sawed off hunting shotgun with a 2 shot mechanism has been ready since the demo, but somehow didn’t make it into that build. In the new game prologue we’ve restructured both the loot found and the equipment of the early enemies. We’ve found this vintage hunting shotgun, in its sawed off version, to be a perfect starter weapon, together with the redneck crossbow and the nailgun. Since the scavengers you’re encountering don’t exactly have access to a weapons trader, you’ll find out they’ve resorted to crafting their own ammo, grandpa style, using packing paper or cardboard, gunpowder and some nails. You won’t hit a flying pigeon with this setup and from range those nails will go everywhere, but get up close and they’re suddenly a handful of deadly metal pieces spewed out of a shotgun. Also this homemade recipe of nail shots will fill in the gap nicely until you get your shelter's ammo press working or access to a stable supply of “regular” munitions. Nails are everywhere, cardboard too, you just got to be a bit lucky scoring some gunpowder. You can laugh at uncle Jim Bob’s recipe, but when that zombie is in your face you’ll thank him!
New Animation Pipeline
Urban Strife development has had multiple artists contribute their work when it comes to character models and their animations. It's quite a challenge to standardize input when you’re working with freelancers and when you couple that with the fact that the game includes work done years ago, some with source files lost, making upgrades to the characters risked being an impossible task. As we’re adding new talent to the team, we’ve found out that we don’t have a way to import our models into major 3d tools. For example, importing animations on 3DS Max Biped from incompatible skeletons proved to be a hair pulling experience. So we went and built our own pipeline for HumanIK in Maya and Character Studio in 3DS Max. This now allows us to import/export animations generated from multiple sources, for different skeletons. Also, we took the time and built ourselves a complete library of all idle animations (the start point for animations in general) for any future expansions and modding. This entire experience taught us a lot, so the post-release modding SDK will come with a special pipeline for Blender, the free, open-source 3D creation suite. We assume most modders would rather use that, considering the price of the professional tools isn’t exactly cheap.
Animations Revamp
As we’ve mentioned, the new tools allowed us to add new animations to Urban Strife and revamp some of the old ones that feel clunky or unnatural. You can see a small example of the old rotation in crouch vs the new one. The animation revamp is not just eye candy (it’s a lot of that too) but also goes into quality of life improvements. Poor animations, like the slow turn when opening containers, were on top of the list of complaints we had from the testers. Fluid movements produce smooth gameplay and while it’s not an easy task (Urban Strife uses more than 1000 animations), we’ll try to improve as many as we can. Just to understand the complexity of our animations system, most of the transitions should be multiplied by 5 (unarmed, armed with a pistol, a rifle, a one-handed melee weapon or a two-handed melee weapon), then multiplied by 2 (standing / crouched) and then multiplied by 2 again (for the relaxed or aiming stances). Do the math
Regiments Launch
Since we’re all fans of strategy here, do not forget to mark August 16th in your calendar. In just a few days our good friends from Bird's Eye Games will launch their much anticipated cold-war RTS. If you have played their demo you know you must have it on your wishlist already, but if you haven’t, do it now. You won’t regret it. https://store.steampowered.com/app/1109680/Regiments/