We have a new Unstable testing build (1181) up with fixes for a number of questing bugs, most notably an issue where exiting the game with multiple parties in the field could result in wonky behavior upon reload. That fix unleashed a few other bugs that we have also since tracked down and squashed with the help of our faithful players on Discord (https://discord.com/invite/epictavern).
There are also data fixes for a dozen or so random encounters that could cause the game to soft lock and force you to reload. And we’ve squashed an issue where dead heroes were occasionally eligible for the infirmary, which would transform them into a still-dead, but somewhat functioning zombie hero. While funny and kind of cool, that was not intended behavior.
We’ll give the build a few days on Unstable to see if you folks are able to break anything we weren’t in our internal testing. As always, once we’ve confirmed stability, we’ll promote this build to Stable/Release.
We’re also testing out internally what has always been my personal Holy Grail feature request, the ability to make story decisions on the road…
Sneak up on the goblins or avoid the encounter entirely? Attempt to pick the lock or just kick the door down? Try to talk your way past the guards or make a run for it? Follow the fresh footprints leading into the roadside cemetery or remain focused on your main quest?
The potential applications are endless and crazy exciting from a storytelling standpoint, allowing us to give you far more control over your heroes’ adventures in Beor. I’ll babble lots more about that soon, but for now, there’s a new Unstable build with a couple hefty bug fixes ready to roll.
How to Access the Unstable Testing Build Disclaimer: Unstable testing builds can be, well, unstable. If you’ll be using a beloved tavern in the test build, we always recommend creating a backup of your save file, just in case.
1. Go to your Steam Library 2. Right-Click Epic Tavern 3. Select Properties 4. Click the Betas tab at the top of the pop-up window 5. Click the drop-down arrow and select Unstable - Public Test Tavern
What we have achieved this week: - Reworked AI - Added new scene for main menu - Added character creator - Added 5 new body types - Added resolutions and keybindings to options - Finished tutorials + tutorial map - Added attacking without weapon (punch) - Added not colliding with ai team - Added pushback to attacks - Added dynamic attack speed for weapons - Changed restpoint behavior - Added aggro system for enemy ai - Added teammate dissolving with player - Added new ability "charge" - Fixed projectiles not despawning when hitting walls - Fixed hair armature - Fixed table mesh height - Fixed enemy equipment - Fixed trap trigger on dead bodies - Fixed colliding with dead bodies - Fixed enemy despawning bug - Fixed ai behavior bug - Fixed parry animation bug
To-do-list for alpha: - Points of interests - Rework animations - Add bosses - Add boss intros - Polish animations, vfx, sfx and textures
We're happy to share that the team have been rolling full-steam through new - uncharted - territory 🦜
We can't give out too many details, because dead men tell no tales, but get your crew ready because next month, tattoos, volcanoes, and mighty booty to plunder are headed your way!
Be sure to get in our Discord for some extra news, as well as to share your ideas on what you want to see in the game in the coming months.
The 8 Sins: New Hell Order - Piotr Sowa Omegan's Domain
In each update I try to prepare game code for a major update, working on the save/load game function, it touches a large part of the code and I don't want to release something untested.
Sorry for that and next time I will try to prepare something.
For now, I have another redesign concept.
The next concept will be for small warrior and I gonna work on a new town screen.
Also gonna try to find interesting mental illnesses for new skills.
• New major quest! “Belly of the Beast”, part of the Rangers Questline, is now available. If you already completed “Death In The Water” prior to this update, just re-enter the Ranger Lodge and it should trigger the cutscene required to make the quest start. PLEASE DO NOT OPEN QUEST LOGS until the cutscene is over if you already completed “Death In The Water”!
• New scene: Poacher Gangbang, part of the new “Belly of the Beast” quest, unlocked automatically in Gallery after quest completion.
• New scene: Talin’s Tiger Troubles, part of the new “Belly of the Beast” quest, unlocked automatically in Gallery after quest completion.
• Scene overhaul for the Bullpen Penetration scene, added in Evelyn’s all-new character design in the CG (the old design for Evie will be reused for “Viviana” as part of the Mercenary Questline instead); sprite and portraits for Evleyn were also overhauled!
• Scene overhaul for Roxanne x Boar intro scene with the Rangers; added in Roxanne’s new character outfit and new hair color in CG, as well as sprites and portraits.
• Touched up color grading in the “Wolves At The Door” scene with the wolves as well as the Bullpen Penetration scene, should look richer and less rough now.
• ‘Tall grass’ hiding areas have been added across all Brugginwood maps.
• Tigerlily renamed to Amberlily. Also, the way all “rare herb” items (Bramble Rose, Amberlily, Wolfsbane) works has been changed. No more Herb Pouch. Instead, Bramble Rose requires Bandages to harvest. Amberlily requires Knife to harvest. Wolfsbane does not have item requirement. The herbs also all have unique graphics now, and once harvested, they be unavailable and it will take 200 player steps for the herbs to regrow. They can now also be sold to any store rather than specifically at Elsie or the Soft-Spoken Gypsy.
• Fixed a game-freezing bug in the Wayside Inn if you entered via meeting with Charlotte again from the Cup & Trotter while also having the Temple Questline active (double auto-run events clashing).
• Fixed a game-freezing bug from “Death In The Water” -> “Belly of the Beast” during the Rangers Questline where an incomplete cutscene starts off early on the road to the Ranger Lodge.
0.24.1b
• Fixed the critical input bug that caused "H", "M", etc. keys to not work; should now function as intended.
• Fixed the Sisters of Fertility questline breaking the quest journal after "Meet Your Maker"
• Added refugee girl variation for Hookton blowjob scene to the Gallery
0.24.1
• New quest for the Thieves Questline, “Inside Job”, can now be completed. Includes one new scene, a double-penetration gangbang, which occurs if caught while trying to escape at the end (also auto-unlocks in Gallery just by clearing the quest).
• New quest for the Sisters of Fertility Questline, “Meet Your Maker”, can now be completed. Includes TWO new scenes, a makeout session with Mia at the start of the quest, and the Oubliette bondage orgy scene at the end of the quest.
• Fixed plugin/Javascript issues with action button (“P”) not working and default to previous action button (“A”) instead. In general, minimap, stealth system, and controls, should all have been properly integrated now.
• Fixed the error with fail conditions activating for “Far From Home” quest in Rivermont even if you completed the quest correctly.
• Fixed consistency issues with meeting Charlotte in Valos from Rivermont instead of Hookton; she should now properly acknowledge that you came from Rivermont together.
Content planned for the Early-Access release for early September
Meta-Progression
This is the most important feature to come. Each run will bank a certain amount of Soul-Coin based on how many enemies killed, gold collected, and how far you went, extra can be gained from the boss and having a multiplier based on the World Difficulty. The upgrade will be very diverse, going from simple stat upgrades to some more exotic one like removing Question mark over those elite fights, or making elite fight drop artifact.
World Difficulty
Meta progression, adding a lot of power to the player, it is important to find a way to keep the challenge up (without just making the early game ultra-boring). For the early access, there will only be 2 difficulty available, Class F and Class E
Class F will be about the same as the demo in term of difficulty and length. Class E will introduce a whole new zone, new enemy type, and over-all more dangerous. Every time you beat a new difficulty for the first time, you'll unlock the new upgrade in the soul shop!
Achievements and Unlocks
The Early Access bringing a lot of new content: Weapons, Soulcards and artifacts, many of them will be locked and won't drop in the game, you'll need to achieve some task to unlock them, they will be linked to Steam achievement.
After That?
I have a lot of new content and entire feature to add to the game after the Early-Access release. More detail about this and a roadmap will be delivered after the Early-Access launch!