What we have achieved this week: - Reworked AI - Added new scene for main menu - Added character creator - Added 5 new body types - Added resolutions and keybindings to options - Finished tutorials + tutorial map - Added attacking without weapon (punch) - Added not colliding with ai team - Added pushback to attacks - Added dynamic attack speed for weapons - Changed restpoint behavior - Added aggro system for enemy ai - Added teammate dissolving with player - Added new ability "charge" - Fixed projectiles not despawning when hitting walls - Fixed hair armature - Fixed table mesh height - Fixed enemy equipment - Fixed trap trigger on dead bodies - Fixed colliding with dead bodies - Fixed enemy despawning bug - Fixed ai behavior bug - Fixed parry animation bug
To-do-list for alpha: - Points of interests - Rework animations - Add bosses - Add boss intros - Polish animations, vfx, sfx and textures
We're happy to share that the team have been rolling full-steam through new - uncharted - territory đŚ
We can't give out too many details, because dead men tell no tales, but get your crew ready because next month, tattoos, volcanoes, and mighty booty to plunder are headed your way!
Be sure to get in our Discord for some extra news, as well as to share your ideas on what you want to see in the game in the coming months.
The 8 Sins: New Hell Order - Piotr Sowa Omegan's Domain
In each update I try to prepare game code for a major update, working on the save/load game function, it touches a large part of the code and I don't want to release something untested.
Sorry for that and next time I will try to prepare something.
For now, I have another redesign concept.
The next concept will be for small warrior and I gonna work on a new town screen.
Also gonna try to find interesting mental illnesses for new skills.
⢠New major quest! âBelly of the Beastâ, part of the Rangers Questline, is now available. If you already completed âDeath In The Waterâ prior to this update, just re-enter the Ranger Lodge and it should trigger the cutscene required to make the quest start. PLEASE DO NOT OPEN QUEST LOGS until the cutscene is over if you already completed âDeath In The Waterâ!
⢠New scene: Poacher Gangbang, part of the new âBelly of the Beastâ quest, unlocked automatically in Gallery after quest completion.
⢠New scene: Talinâs Tiger Troubles, part of the new âBelly of the Beastâ quest, unlocked automatically in Gallery after quest completion.
⢠Scene overhaul for the Bullpen Penetration scene, added in Evelynâs all-new character design in the CG (the old design for Evie will be reused for âVivianaâ as part of the Mercenary Questline instead); sprite and portraits for Evleyn were also overhauled!
⢠Scene overhaul for Roxanne x Boar intro scene with the Rangers; added in Roxanneâs new character outfit and new hair color in CG, as well as sprites and portraits.
⢠Touched up color grading in the âWolves At The Doorâ scene with the wolves as well as the Bullpen Penetration scene, should look richer and less rough now.
⢠âTall grassâ hiding areas have been added across all Brugginwood maps.
⢠Tigerlily renamed to Amberlily. Also, the way all ârare herbâ items (Bramble Rose, Amberlily, Wolfsbane) works has been changed. No more Herb Pouch. Instead, Bramble Rose requires Bandages to harvest. Amberlily requires Knife to harvest. Wolfsbane does not have item requirement. The herbs also all have unique graphics now, and once harvested, they be unavailable and it will take 200 player steps for the herbs to regrow. They can now also be sold to any store rather than specifically at Elsie or the Soft-Spoken Gypsy.
⢠Fixed a game-freezing bug in the Wayside Inn if you entered via meeting with Charlotte again from the Cup & Trotter while also having the Temple Questline active (double auto-run events clashing).
⢠Fixed a game-freezing bug from âDeath In The Waterâ -> âBelly of the Beastâ during the Rangers Questline where an incomplete cutscene starts off early on the road to the Ranger Lodge.
0.24.1b
⢠Fixed the critical input bug that caused "H", "M", etc. keys to not work; should now function as intended.
⢠Fixed the Sisters of Fertility questline breaking the quest journal after "Meet Your Maker"
⢠Added refugee girl variation for Hookton blowjob scene to the Gallery
0.24.1
⢠New quest for the Thieves Questline, âInside Jobâ, can now be completed. Includes one new scene, a double-penetration gangbang, which occurs if caught while trying to escape at the end (also auto-unlocks in Gallery just by clearing the quest).
⢠New quest for the Sisters of Fertility Questline, âMeet Your Makerâ, can now be completed. Includes TWO new scenes, a makeout session with Mia at the start of the quest, and the Oubliette bondage orgy scene at the end of the quest.
⢠Fixed plugin/Javascript issues with action button (âPâ) not working and default to previous action button (âAâ) instead. In general, minimap, stealth system, and controls, should all have been properly integrated now.
⢠Fixed the error with fail conditions activating for âFar From Homeâ quest in Rivermont even if you completed the quest correctly.
⢠Fixed consistency issues with meeting Charlotte in Valos from Rivermont instead of Hookton; she should now properly acknowledge that you came from Rivermont together.
Content planned for the Early-Access release for early September
Meta-Progression
This is the most important feature to come. Each run will bank a certain amount of Soul-Coin based on how many enemies killed, gold collected, and how far you went, extra can be gained from the boss and having a multiplier based on the World Difficulty. The upgrade will be very diverse, going from simple stat upgrades to some more exotic one like removing Question mark over those elite fights, or making elite fight drop artifact.
World Difficulty
Meta progression, adding a lot of power to the player, it is important to find a way to keep the challenge up (without just making the early game ultra-boring). For the early access, there will only be 2 difficulty available, Class F and Class E
Class F will be about the same as the demo in term of difficulty and length. Class E will introduce a whole new zone, new enemy type, and over-all more dangerous. Every time you beat a new difficulty for the first time, you'll unlock the new upgrade in the soul shop!
Achievements and Unlocks
The Early Access bringing a lot of new content: Weapons, Soulcards and artifacts, many of them will be locked and won't drop in the game, you'll need to achieve some task to unlock them, they will be linked to Steam achievement.
After That?
I have a lot of new content and entire feature to add to the game after the Early-Access release. More detail about this and a roadmap will be delivered after the Early-Access launch!
It's time for a big one. Today, weâre updating the experimental branch with a highly demanded ability to excavate earth and put up new terrain blocks. This way, your beavers can reshape entire maps to your liking. Yes, you can even rebuild that hill you blew up by mistake!
But first, a PSA: everyone who owns Timberborn can play on the Experimental Branch! Hereâs a reminder on how to play Experimental on Steam. And if you want to get even more experimental, build a space base, and blow up some aliens - now you can get Timberborn bundled and discounted with The Riftbreaker! Yes, that gorgeous, face-melting game by our friends from EXOR Studios! <3
Patch notes 2022-08-11 (Experimental)
Terraforming
Unlocking golems now has an extra perk - you get the workers that handle the terraforming business, a.k.a. excavating dirt and putting up new land blocks. It is an entirely new in-game system so please keep an eye for sand bugs and share your feedback about this initial iteration!
New building: Dirt Excavator (2000 SP; 100 Treated Planks, 100 Gears, 50 Metal; 4 workers - Golems only; requires 200 HP to operate). This metal monstrosity excavates a new resource, Dirt, from below, drilling deeper and deeper. Once it reaches the mapâs bottom it will continue mining without destroying terrain.
New building: Dirt Pile (500 SP; 100 Planks, 25 Metal). Guess what, this is where you keep all your precious Dirt.
New building: Terraforming Station (750 SP; 200 Treated Planks, 30 Metal; 4 workers - Golems only). Golems employed here take on the dangerous job of putting up new terrain blocks.
New âbuildingâ: Terrain Block (6 Dirt). Once you have gathered enough Dirt, you can start placing new blocks. Even though theyâre cubes, it is crucial to rotate them correctly - golems from the Terraforming Station build them in the order indicated by arrows. Use this mechanism to stop golems from blocking access to planned construction sites and to prevent cutting off the builders.
Balance
The arbitrary number sky is the limit!
To accommodate terraforming, the maximum in-game terrain height was increased to 22 tiles. The maximum terrain height in the map editor is still 16 tiles.
The maximum building height remains set to â10 tiles above the maximum terrain heightâ which effectively increased the maximum in-game building height to 32 tiles.
Misc.
Added flavour texts to all Update 2 buildings and objects.
Bug fixes
Mineâs door now displays a correct range indicator.
The âPopulation Wellbeingâ panel now correctly scales down on larger-scale UIs.
Out of respect for the dead, beaver and golem bodies will now be transported to the closest available tile after you remove a platform they were on.
Fixed a bug with a Power Shaft Intersection not rotating properly.
Fixed a bug with Mechanical Water Pumps (both factions) wasting water by pumping it out without available space on the other side.
Quickfix * Fixed Start of battle not working as intended. * Fixed UI to be closer to orignal.
New features * Added translations for Japanese, Korean, Chinese, German, French, Italian, Spanish, Polish and Russian. * Added a in-game tip page for rule clarifications. * Added an option to show achivements in the in-game pack overview. * Added a pop-up whenever you unlock an achievement. * Added an option to show confirm prompt before merging pets. * Added sorting and filters to achivement overview. * Added randomize, import, export and search functions for custom packs.
Balance changes * Changed Crow ability to Sell: Replace shop with one Chocolate that gives +[1/2/3] experience. * Changed Marmoset ability to Sell: The next [1/2/3] rolls are free. * Changed Cassowary ability to End turn: If you have at least one Strawberry pet, gain +[1/2/3] stats.
Bug fixes * Tiger no longer doubles held food abilities. * Dragonfly ability now gives random buffs.
Other changes * Reworded "Repeats X times" to "Triggers X times". * Abilities are now checked for conditions when they are supposed to activate instead of when the trigger happen.