In order to ensure the stability of the game operation and improve the game experience, Shadowbane's first server [Gungnir], second server [Mjolnir] and third server [Gram] will perform routine maintenance on August 11 17:00-19:00 Pacific Time (8:00-10:00, August 12 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.
[Wonderful Activity] From 21:00 on August 11 to 21:00 on August 14, Pacific Time (from 12:00 on August 12 to 12:00 on August 15 Beijing Time), this week's limited-time event will be opened. For specific content, please follow the in-game mall!
We hope you’ve all had a wonderful summer thus far, even with the heatwaves rolling in all over the world. The Iron Gate team has taken some time off to get some new energy, as is customary here in Sweden, but now we’re back at our desks and are already hard at work to bring you the next Valheim update.
We are aware that there has been an unfortunate issue with crashing over the past month. A fix for this is underway and is currently being tested, and we hope to have the solution done soon. In the meantime, if you should have your game crash and your save reset as a result, you can follow this guide in order to restore your progress.
We are also working on the Mistlands! It’s going to be quite a chunky update, with a lot of things we haven’t shown yet. Naturally it will have new resources, which also means new recipes. The other week, for example, one of our 3D artists did a lot of work on the food for the biome. The balancing still needs some work, but the menu is mostly set. Any guesses as to what the various meals could be?
Earlier in the summer we showed you a little teaser of the things you can build with the new Black Marble material which you’ll be able to find around the Mistlands. A lot of you seemed pretty excited about that, so we thought we’d show you a bit more! We’re really looking forward to seeing your creations once you get your hands on these build pieces!
Build of the Month
Even though you don’t have the Black Marble building pieces just yet, you all still impress us with your building skills! This time we want to highlight this work by TheFr1endlygamr. Well done! If you’d like a chance to have your building featured here, just use the hashtag #ValheimBotM on Twitter, Facebook or Instagram. You can check out previous winners in this thread here on Steam.
Sharpshooter Plus Steam/Unified 2.0.3 has been released as of 8/11/2022.
The following change was made in this version:
- X Mode added. Press the "X" key on the main menu 8 times to enable it. Inspired by a 2-year-old, "X Mode" simply switches things up: you are now required to shoot the targets marked with Xs, and avoid the normal targets. Ultimately, there are no changes to the gameplay itself, but if you like seeing a big X and hearing a buzzing sound every time you hit a target, X Mode is for you! Now, as that 2-year-old said, "get an X score!"
Blood Bond - Into the Shroud (Enhanced Edition) - KosalaUbayasekara
An unexpected honor that has come to our way folks, great work to our team and our community for the collective effort in getting us this far. The national event is in November, lets's keep those fingers and toes crossed that we bring it home.
As per the Barclays Site (https://www.barclays.co.uk/business-banking/sectors/entrepreneurs/awards/): the Games Award is given to entrepreneurs and disruptive games companies who have shown real innovation and created games, products or services that have positively impacted the games industry or community.
Gloria Victis: Medieval MMORPG - Black Eye Games Comm Manager
Greetings, Warriors!
This week we are delivering further polishes of recently introduced systems and a lot of fixes and quality of life improvements requested by our precious community. Most of the changes we are introducing today are based on your suggestions, reports, and feedback, so we believe you will be very happy with them.
The core of our team is still working on the world map rework when our artists had some more time recently to finish the work on a brand new cosmetic set for heavy/medium mix armor – Eaglefury set, along with a dedicated heavy shield, one-handed spear, and mighty two-handed hammer named "Skysplitter".
Additionally, we have hellish news for you all and a small competition where you all can win the possibility to have a unique “skeleton painted” horse breed in the game available to tame!
The Catacombs event has been adjusted and improved a little. After the announcement is shown on-screen, there is a 5-minute-long event on the map, before a player can enter the catacombs. The first stage of the Catacombs, as well as the entrances, have a 20 minutes timer. If the first goal will be failed, the event closes and ends after that timer. The spider gates are open after the event ends and a new way of teleporting out of the dungeon is available behind the altar in the final boss room. Lastly, the gate leading to the sword room is now possible to be axed down.
Cosmetic skins
We are introducing a new cosmetic skin set to the game using heavy items with an exception of a medium chest as its base. “Eaglefury” armor cosmetics, two new weapons skins, and a new shield skin are available for you in the in-game Supporter Shop – hotkey [K].
According to sagas, one of Gautyr’s forms is a great eagle with wingtips that touch the horizons. It was at the Styrhale temple in Styrborg where shamans first presented eagle feathers to worthy warriors as a mark of honor. Now on Stoneholm, great warriors charge into battle with expertly made scale armor, feathered mantles, furs, and sweeping wings extending from their enclosed helms, glorifying the savagery of a predator diving for its prey.
Valley of Death
We are adjusting the timers of Valley of Death tournament events on all servers. On the NA/SA Aquilla server, we are moving the VoD from 9 AM to 1 PM, and the one from 5 PM to 6 PM, and we are adding an additional VoD event on the SEA Dukla server, time for 3 PM.
AI improvements
We have fully redesigned NPC aggro mechanics. From now on it should be impossible to take aggro of a huge group of NPCs by one player. It will help to avoid any possible exploits related to such maneuvers. Enemies will now distribute their aggro between players better and attack more targets if one player is already focused by two NPCs.
Other improvements
– Torch and Lantern will now be a light source on our player when “show additional lights” is set up in the game graphic options, and by default on graphic presets “medium” and above. Please note, that we won’t be able to see light from other players to prevent performance issues. – As fighting scavengers is much more interesting when players need to actively move away from their attack line, old scavenger attacks cannot be blocked without shields from now on. – Improved player on horseback animations. Blocks attacks and throws should be more fluent and show better what is happening on the server side. We have not changed the value of the attack tilts on the server, so the range of attacks stays the same. – If there are multiple crafts queued, they have the same minigame UI - once one craft finishes, the next one will start from the place where the last has ended, which is much more fluid and intuitive.
Fixes
– Fixed the issue causing players to be invisible, and optimized the proxy initialization to prevent such issues in the future. – Fixed an issue with wrongly assigned tags for some Coat of Arms symbols. – Fixed an error allowing players to enter and teleport to the arena while being unconscious or dead. – Fixed an issue where taping space when the crafting window was opened could start crafting and lead to various issues with interactions later. – Fixed an error that prevented players from spawning at siege camps during the 3-way siege event continuation. – Fixed an issue where the system holding player on the server after relog or alt+F4 was working incorrectly. During relogging or quitting on the loot zone, there should be an extra 30s time before the character will disappear after getting hit. This won't work on non-loot zones and an extra time is being added once. Additional time (the 30s) from being knocked down and opening the loot window still exists. This should prevent avoiding being looted by force-quitting the game or cutting the connection.
Descend to Hell and get a unique mount in Gloria Victis MMORPG!
While releasing Gloria Victis a few years ago, we’ve been only a team of 7 developers but we’ve been steadily growing in numbers since then. Last year, thanks to the release of Siege Survival: Gloria Victis, we’ve been able to secure more funds to keep working and improving our MMORPG game, doing those few big steps before finally leaving Early Access.
As you may know, we are providing publisher support for a group of young, talented developers working on a unique card roguelike game called “Nadir”. Clearly, it is a totally different game than Gloria Victis or Siege Survival, and it doesn't share the Gloria Victis IP, yet those guys are strongly connected to our team and are working next to us in our office.
The Nadir Team supports us on a daily basis, and part of them has been outsourcing things for Gloria Victis for years already. Also, we are learning so much from publishing Nadir, and this experience is helping us prepare much better for leaving Early Access with Gloria Victis.
And this will be the best example of our cooperation: Michał, the lead designer of Nadir, is also an outstanding graphic artist, and the one who is responsible for most of Gloria Victis's cosmetic skin concepts. Some of the recent animations implemented in our MMO were also recorded with his help!
And as it is visible those guys are doing so many nice things for us and our community, we decided to ask you to help Nadir get more wishlists on Steam. Boosting the visibility of Nadir on the Steam platform is directly helping our MMO to get more attention too, so it is a win-win for everyone.
To encourage you to help us even more, we are creating a special wishlist goal, exclusively for our MMORPG players:
If we get 10000 more wishlists for Nadir with your help, we will add to our MMO a unique “skeleton” horse breed inspired by Nadir’s setting and lore. Horse spawners in Gloria Victis will receive a slight chance to spawn a horse painted as a skeleton. How fun would it be to raid Catacombs on such a mount, huh?! So click the link below, add the game to your wishlist and share it with others!
Go to the Nadir Steam page, and add the game to your wishlist now!
Alaloth: Champions of The Four Kingdoms - Gamera Interactive || Herald
Hello Champions!
Just a quick update to inform you that we are pretty confident about releasing the major update with strongholds before leaving for GamesCom. We initially targeted the end of the month to release it but you know we are fast, and we are testing the feature right now so we'll hopefully be able to deliver next week. The update will come with a new round of balancing and misc improvements that will be detailed before the patch of course. Two more important info: we are going to release a new patch today or tomorrow too, because we are updating Unity to a new version right now. We were using an old version of the engine because it was super safe and we've waited for a new one with the same stability to make the move. Of course, even if we are testing everything right now, a few issues could occurr but in case, once again, don't panic. We are here to fix everything if needed. The new engine version is needed on our side to include a new set of tools to gather data and info that will be crucial in the next months, for balancing and improvements. We should be able to unveil a few community-related features as well, involving players on our Discord server. Anyone helping us with the development and contributing to the community itself, just helping others or simply contributing with your suggestions, will be rewarded with gifts and perks. More info to come! GamesCom will be pivotal for our future plans, so expect big news in September. While a couple of heroes will be in Cologne [Alberto and Giulia], the whole studio will take a short break the same week. This means that this will be probably the only week of the year in which the game will not be updated. We'll be available 24/7 as usual on our channels but the guys are going to recharge batteries after this super crazy summer in which everyone gave 110% for the EA launch. In case of emergency [catastrophic events or such], we'll find a way to fix as usual so, no worries anyway.
- Bug fix - Heal spell can be used on full hp units - Add trigger effect "Delete Unit" - Add trigger effect "CopyUnit" - Add trigger effect "Add Menu Button"
The server is reopened. The following updates and fixes have been applied:
Temporarily shutting down NA and EU servers to refactor database. We will open up all our servers again once the update is complete which is expected to be by the end of this year according to Temporarily shutting down 2 servers
System Improvement
Improved weekly quest difficulty
Bug Fixes
Fixed a bug where when Visitor's spirit is stuck on a pile of chairs in Khanayao University
Fixed a bug where Warden wipes off blood even though their attack missed
Fixed a bug where some accessory previews do not work for The Rigger
Fixed a bug where The Prisoner cannot hook through destroyed walls in Whistledown Mansion
Fixed a bug where Wardens cannot walk after jumping down the holes in Hospital B
Fixed a bug where Belle warps to the wrong location
Fixed a bug where Wardens are stuck on the jump hole in Mangrove.
For any bug encounters or other issues please contact our support team at hshssupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
http://www.eveonline.com has now launched in Korean, elevating the EVE experience for all Korean-speaking players; and growing the community for pilots globally.
Going forward the EVE Store, EVE Academy and EVE News will all be available in Korean. Meaning the full suite of supporting content is now translated. What’s more, the AIR Career new player experience now has a Korean language voice over.
The new translation of the EVE Academy and AIR Career program also makes EVE more welcoming for the global Korean speaking audience. Attracting new players is always a plus for all that play EVE, making for a bigger, more vibrant global community.
To celebrate the Korean language update, two new starter packs have also been introduced, bringing players a range of SKINs inspired by Korean culture, and they’re available to all players globally.
The Cosmic Fire Pack lets new pilots light up New Eden with a selection of those SKINs, plus Skill Points, Omega, PLEX, pilot apparel and more. It’s the perfect pack if you want to accelerate your progress and stand out from the crowd. The Ethereal Sky Pack, meanwhile, brings even more of those contents, letting you take your pilot to new places. The packs are only available from 11 August to 8 September, so head to the EVE Store before they’re gone.
And to our amazing Korean community of players, head to http://www.eveonline.com now, log-in and check out EVE content deeply tailored to your needs.