觅长生 - CS233
这波啊属实是这波了。

事情的开始是昨天办公楼里突然出现了大白,据说是我们楼上在上周五有新冠感染者来访,正在配合做流调。

但是万万没想到,那个访客他不仅去过我们楼上,还在底楼的食堂吃过午饭。

于是乎在昨天晚上,先是男爵收到了疾控中心的电话,告知他成为了密切接触者,需要集中隔离。紧接着,那天中午去过食堂的4个少年中的3个都在昨晚接到了电话,连夜被塞进了隔离酒店,享受起了7天到10天不等的星级酒店隔离服务。比较惨的还是霓采,作为最后一个被联系的密接,在折腾了一晚上后,直到上午才被安排到一个紧贴着机场的连锁商务酒店,喜获最差隔离条件奖(雾

而剩下的少年们就自然而然地成为了次密接,开始了为期7天的居家隔离。


所以说!

怎么还有这种直接突脸的操作啊!啊喂!

本来以为魔都的新冠疫情也基本稳定了,接下来就是常态化防疫+零星爆发的新常态,但是竟然还有这种零星爆发直接爆发到脸上的操作的吗!根本就是一丁点准备都没有啊!


于是情况就是这样了,考虑到下周五的时候我们应该还没有完全解除隔离,所以这周和下周的周常更新任务就先咕咕咕了。(这种应该算是不可抗力吧……大概?

最后晒一下我们四个密接小伙伴们隔离期间的伙食评比情况,目前第一名还未分晓,但是可以知道的是霓采应该已经预定了最后一名了→ →
Builders of Greece - Julian_Hype
🏛️ Greetings Builders! 🏛️


Welcome to the next part of our "Architect's Corner" series, in which we tell you all about the buildings you will have at your disposal as a ruler of an ancient Greek Polis. Discover interesting tips and tricks, learn how to effectively plan the development of your city, and check out how many useful structures you can raise - all this to the glory of a great ruler, such as yourself! 👑



...and talk to the community and developers about the game!


Warehouse


Trolleys, barrels, ladders, and boxes... the Warehouse may not be the best looking building in your glorious city, however, its role is quite different. And its beauty lies within 😁! How so? When citizens of your Polis set off to workshops, mines, and other labor facilities, they will produce numerous goods. These can be very basic resources like planks and tin ore, or more sophisticated products like furniture or perfumes - either way - they all need to find their way to the Warehouse.

When your workshops produce a certain amount of goods and reach their storage limits... they will simply stop working! We don't want that to happen, do we now? Collecting produced tools, wax tablets, lamps, wine, sculptures, herbs, or other goods is always a good idea - a well-stocked Warehouse allows you to survive more difficult times (such as war, riots, natural disasters), but also makes you a promising trade partner!

Now that you know how important the Warehouse is to the economy of your city, remember to build it in a right place. If production or service buildings are within range of the Warehouse, your subjects will take care of the automatic transport of goods. Another tip is to build a thoughtful road network. All of your workshops have to be connected to the Warehouse, otherwise storage will not be possible! And hey - don't hesitate to build a few Warehouses if your city's production is in full swing... "plenty is no plague", as they say 🤑





Clay Pit


As we all know, Ancient Greeks had a soft spot for pottery 😁 The museums are full of beautiful pots, vases, and amphoras depicting scenes from their everyday lives, mythical heroes, and important historical events. There is a lot of evidence that clay pots can become real works of art, but they also fulfill another, more practical, yet simple function - namely, they are great containers! All right, let's follow the path the clay mined in your Pit goes through.

As you can probably guess, working in a place such as a Clay Pit is not very comfortable and pleasant, however scorching sun, dirt, and hard physical labor are not enough to put your workers off! You will need up to five of them, as the Clay Pit is a rather big building. Before you decide to build it, make sure that you have found the right place. The Clay Pit won't work if not placed on a clay field - be sure to look for it in the surroundings of your City! Once it is built in the right place and gets its staff allocation, raw clay can begin its second life.

The first building that cannot do without the support of a Clay Pit is, of course, the Ceramics workshop. This is where raw clay is formed and processed into ceramics - one of the most useful goods in ancient Polis ⚖️ Clay pitchers and pots are essential to the operation of many essential facilities in your City - Perfumery, Winery, Olive Press, or Brewery are just to begin with! In general, ceramics will be needed wherever liquid and loose products are made. That being said, production in your city can get stuck for good if you don't supply the workshops with the right amount of ceramics. Such a close network of cooperation means that problems in the Clay Pit can have a bearing on your entire kingdom, so... don't spare a penny to build several Clay Pits in your area! Although they seem inconspicuous, they are very, very important!





In the following parts of the series, we will return with descriptions of many other cool structures that will ensure the safety, well-being, and development of your city. We hope that the buildings presented today will find their place among the streets of your Polis, and that they will contribute to the growth of your magnificent kingdom! 😀 As always - thank you and stay tuned!


Add Builders of Greece to your Wishlist!
https://store.steampowered.com/app/1273100/Builders_of_Greece/



Have you heard about our other game - Gimle: The Broken Prophecy?
https://store.steampowered.com/news/app/1765920/view/3094530081460580414
GWENT: The Witcher Card Game - Vattier
Did you miss yesterday's stream? No worries, just play Renew!

You can find the recap on 20yearsof.cdprojektred.com/streams or on our YouTube channel:
https://www.youtube.com/watch?v=0g74jmS3tiw
Fishing Planet - Dennis_FP

Hey, anglers!
Fishing Planet Anniversary Sale has begun!
For this special occasion of our 7th Anniversary we prepared amazing discounts for you:

  • Take a full advantage of 50% OFF for Licenses, Travel costs and Stay fees for All Ponds;
  • Don’t miss your chance to get 360 and 180 days Premium accounts with 60% discount!
Catch these terrific deals from August 11th to August 14th.
Albion Online - philip.hucknall


The Season 16 Crystal League Championship takes place September 10-11, with Albion's top Crystal League players facing off for tremendous prizes including the ultra-rare Sabertooth Rex Swiftclaw Skin. This time, the tournament will be open to teams from both the Lethal and Non-Lethal Crystal Leagues, with the top six teams from the Lethal format and the top two teams from the Non-Lethal format qualifying based on the following:
  • Number of Level 9 wins
  • Number of Level 8 wins
  • Number of Level 7 wins
  • etc.
(Note: each player can only qualify for the tournament once through either the lethal or non-lethal format)



As with the previous tournament, matches will be hard-capped to limit the overall regear costs to teams, and the tournament will be full-loot.

Additional rules:
  • Teams must sign up by Tuesday, September 6 at 10:00 UTC
  • Teams must consist of five qualified players, at least four of whom must have qualified with the same team this season
  • A player cannot qualify with multiple teams
  • Each team can allocate one substitute in addition to the five players on the team
  • For full rules, signup info, and the final schedule, see this forum post [Forum post]


Watch the Action Live on AlbionTV
As always, you can watch the action all weekend long on AlbionTV, the official Albion Online Twitch Channel. Join hosts Shozen, Lewpac, and Tazzik as they bring you live coverage and commentary on these high-octane fights. The reigning champions will be crowned and receive their prizes at a ceremony after the final match on Sunday.

Get ready for Albion's next high-stakes tournament, and keep an eye on our forum for updates! In the meantime, check out these Level 8 and 9 matches from earlier in the season:

Rune Teller - mokyok2
# Office setting

We didn't know what our future would be like day by day, so we decided to develop with a laptop.

I had to buy a laptop, a monitor, a stand, a keyboard, and a mouse.
Taeng had a laptop, monitor, and cradle that he had already used, but I didn't. (Crying.)

We went to Daiso to buy small office supplies and household goods,
and also brought a development server made by mixing various parts.

In addition, Taeng's sister gave us a small refrigerator to celebrate our start!


Hyperbolic time office

This is how much development equipment has been set up, and work has begun in earnest.


------------------------------------------------------------------------------------------

# Developing a tutorial

However, we didn't know where to start the development.
Only if we've ever developed a new one.

First of all, we thought about the system that should exist if it was an RPG game.
Based on the movement and action system in Taeng's prototype,
we summarized other contents to be developed.

Items, inventory, quests, NPC conversations, status, attacks, skills, monsters... So much was needed.


Early Rune Teller's appearance (※ Low Resolution)

Eventually, we decided to create a tutorial section of the game.
In order to create a tutorial, we had no choice but to create all the essential infrastructure functions.

For two months like that, we only built a system.
UI was needed when the system was created, and sample data was required when the UI was created.
(Of course, there are not many systems that have preserved their appearance so far... lol)


Tutorial screenshot

By the time we can clear the tutorial, we can finally say that the form of the game is in place.

"At last, we have the form of the game." - CODELIFE


------------------------------------------------------------------------------------------

# Open World Design

Thinking that we finished developing the tutorial, I think we were really excited to make an open world.

At that time, we bought and used a geographic design asset called Gaia, and a large-scale geography was created in just a few clicks! We began to create terrain, imagining the themes we each wanted to create.


The world we originally planned

When we finished building the terrain, we placed our characters in the world once, and something was wrong.

It's like we zoomed the Earth in Google Earth to find our neighborhood.
​After zooming in several times, our characters began to look like ants.

We should have realised what was wrong at this time.


The terrain that was created as planned. The character is smaller than 1 pixel.
(※ Much of it has now been submerged.)


However, at that time, we were full of greed and full of unfounded confidence, so we passed it on lightly.

"f it's an open world, it should be this big!" - Words we'll regret later


------------------------------------------------------------------------------------------

# Developing the play for up to 2 hours

We didn't know that the size of the world was ridiculous, so we started to design by dividing sections.
We designed the initial area and developed it to have about two hours of play time.

Since then, content work has been needed on an already created system.

After the tutorial, we needed a village where the user would arrive.
The village needed NPCs.
The NPCs needed a quest.
A monster was needed for the quest.
And for compensation, items too...


A panoramic view of the town of Darkess, where users first arrive

Somehow, it was December when the village and the surrounding area were completed.
We couldn't take a day off for six months, worked fully on weekdays, and developed a runteller for 12 hours on weekends, and we were very tired.​​

​And now a decision was needed.

"Is it really okay to stay full-time?" - CODELIFE


------------------------------------------------------------------------------------------

# Friend test

We decided to find someone to help us with the decision.
We decided to call in acquaintances around us to play the game and get feedback.

"If there's a lot of negative feedback, let's stop here and go back to our daily lives. However, if there is a lot of positive feedback, let's quit and start in earnest."
- Our conclusion at the time

We called our friends who like games and colleagues who worked together in the game industry to conduct tests and listen to feedback.


How it looked when it was tested

When we tested it, people's tastes were really diverse and feedback varied widely.
There was good feedback, and there was a lot of stinging feedback too.

Among them, there was no reason to quit our project.

We have concluded that it is not bad to try once in our lives.
That's how we left the company.


That's how we left the company.


------------------------------------------------------------------------------------------

This story is also too long, so I think I have to divide it into three parts...
I'll be back with the last episode after leaving the company.

Please ask us questions in the comments,
and if you enjoyed reading them, please like/comment!
Kapital: Sparks of Revolution - FQ_Dominik
Behold mayors,

Until August 15, Kapital: Sparks of Revolution is 50% off! The price for this game has never been this low, so now is the best time to get yourself a copy! Click the "Add to Cart" button below now!

https://store.steampowered.com/app/1399700/Kapital_Sparks_of_Revolution/

And that's not all! You can also purchase the game's soundtrack for 15% off! What a perfect bargain, don't you think?

https://store.steampowered.com/app/2007990/Kapital_Sparks_of_Revolution_Soundtrack/

Are you still hesitating? No worries, go ahead and try the game's DEMO version that's available here on Steam. And if there's anything you'd like to ask about the game, just start a Steam discussion or join our Discord server! We'll be happy to see you there!
Shelter 69 - a.kedzior
Amazing news in Shelter69!



Hot? Hotter? Definitely! We already have 300,000 registered players! It's time for a party by the pool. Drinks on us, for every player! ❤


Check out our social media:

Facebook JNTGames
Facebook INTERMARUM
Twitter INTERMARUM
Instagram INTERMARUM

https://store.steampowered.com/app/1905950/Shelter_69/
Aug 11, 2022
灵墟 - happytall
• [fix] 剧情文本描述错误
• [fix] 隐藏事件-屈子粽子判断条件错误
• [fix] 修改蛇门圣山地块名称错误
• [fix] 隐藏事件-烈女-NPC空坟互动文本修改
• [fix] 隐藏事件-仕女图-NPC画作互动文本修改
Bonkies - tamara
It's been a while since we streamed Bonkies, or even wrote an announcement here. But we haven*t forgotten you all who play or wishlisted the game.

On Friday the 12th of August we're going to stream Bonkies here, as well as on Twitch (and possibly YouTube). You are welcome to join our Discord, or chat with us via either of the platforms through which we stream. Feel free to ask us anything!


...