It's been a while since we streamed Bonkies, or even wrote an announcement here. But we haven*t forgotten you all who play or wishlisted the game.
On Friday the 12th of August we're going to stream Bonkies here, as well as on Twitch (and possibly YouTube). You are welcome to join our Discord, or chat with us via either of the platforms through which we stream. Feel free to ask us anything!
Residents of Backwater! Here are the fixes for this afternoon.
Optimize the selection order to avoid the problem of not being able to order the car
Optimize farming, the satiation level of farmed animals decreases slower and the frequency of pooping decreases.
Adjusted the price of some cooking items.
Add three kinds of crops.
Adjust the speed of animals to avoid high-speed lobsters.
Add two kinds of freshwater fish.
We welcome your positive feedback on bugs! Thank you for your support and feedback, we will continue to work hard to make more fixes and optimizations.
Performance Improvement: Tons of Optimization for CPU and GPU for gameplay and replays
More animations: Defensive Stances, QB Dropback, HB take handoff, Field Goal hold & kick
4-player Multiplayer
In-Game Options
In-Game Team Select
Motion Before The Snap - Control players on offense pre-snap by pressing B
Audio in Replays
Fan Player Names - Thanks for your submissions!
More Quality settings including DynamicBone, Ambient Occlusion and Post Processing
Auto-Focus for post-processing during replays (Right Stick Click)
Small Changes:
Added Discrete as an options for the PhysicsGameplaySettings. Discrete is more optimized, but requires new tuning and leads to different gameplay results.
Better zone coverage
Better run and pass blocking AI
Better cutting footwork. Everyone can cut now.
Better and more optimized grass VFX (3D blades of grass)
Wizard Giza - The magic hands cast by the blue wizards are now much easier to jump over, rendering the entire level significantly easier. (Previous runs are not invalidated) - Minor colouring error fixed.
Tiny Teams has wrapped a few days ago and we we would like to thank everyone who played the demo. The feedback we have received via the feedback form, Steam Discussion forums or on our Discord has been incredibly useful, and we have tried to be responsive and some reactionary changes made it into demo updates.
For the time being, we will first hide the demo for an unspecified amount of time on the 14th of August. This means that even if you have the demo in your library or installed, you will be able to run it, but new players will not be able to download it. At a later point, we will disable it fully, so you won't be able to run it. We will announce this in advance. Don't worry, the demo will be back (with some updates) later!
Thank you once again, and we are excited for the next time the demo will be public again, and for your feedback!
Announcement for postpone opening server on #Patch59 August 11th, from 13:30 - 17.00 (+7 GMT) to 13.30 - 18.30 (+7 GMT) Every player will receive 2 Greedy pots as compensation.
We are happy to announce that the Update 0.38.9166 is now available!
List of Update 0.38.9166 Changes
Added a number of assets for the Samurai’s Honor event
Fixed some localization issues
Please note that this update may cause an abnormal amount of false anti-virus detections on some systems. We apologize for the inconvenience and are working on correcting the issue.