It's been a long wait, but we are happy to announce that the new version of Phageborn is now available to play as a free-to-play game! Players who have previously bought the game can look forward to exciting rewards in the form of a Founders Pass as mentioned in the earlier news: https://store.steampowered.com/news/app/1037990/view/3111431264446065002
We have put in a lot of work into updating the game and many features have been reworked from scratch. As development is still ongoing, we urge you to join our Discord channel to follow our progress updates and send us feedback on what you would like to see in the game.
Rest assured that we have more planned for you, there will be more exciting news coming up very soon so keep an eye on this space and on our Discord channel.
Here's our first update for you, the Enemy Forces Update, with some great new content.
Firstly we've added a haptic feedback system for all interactions with over 30 different feedback effects so you can feel every scrape and click of the weapons.
We've added 4 brand new enemy types requiring new tactics, along with new spawn systems and ambushes to add more variety to combat.
We've added loads of new tile-pieces and rooms to expand the variety of locations and extend the map generation capabilities and finally we've got a whole host of bug-fixes and quality-of-life improvements.
Full changelist:
Added haptic feedback system and related settings. Added new enemy type: Boomba - robotic vaccuum cleaner modified to drop mines. Added new enemy type: Centurion - heavily amored combat unit. Added new enemy type: Defence-turret - stationary security turrets deployed around the wrecks. Added new enemy type: Combat Drone - military droid with twin cannons. Added lots of new tile pieces and rooms to Venturi, TradeCore and GalKor tilesets. Added a couple of new ambush variations. Added missing weapon interaction sounds. Added missing suppressed firing sounds on some weapons. Moved bridge spawn forward a bit so you don't get stuck in the spawn pod. Fixed drawers so they don't get caught on player collision. Fixed rare map-generation bug which could end up with no valid route to the bridge. Fixed minor map-generation issue which could allow stray sections of corridor inside hangars. Fixed a couple of edge-case achievement unlocks. Fixed typo in Clear 20 Wrecks achievement. Optimized some tileset pieces. A host of other small bugfixes and quality-of-life improvements.
- Removed a small collider in the centre of the button, which, by protruding slightly through the surface while the button was pressed, sometimes caused the prism sphere to bounce slightly upwards when placed on the button, causing a call similar to the sphere not pressing the button.
- Repositioned a collider in the upper central part of the button, which serves as an aid to block the prism sphere from rotating, so that it works in exactly the same way, but does not cause the buttons to flicker on and off if the prism sphere is placed in a very specific position, where activation and deactivation calls are triggered in very close succession.
Desktopia: A Desktop Village Simulator - mf.tinyturtle
- Clicking either of the volume buttons will now raise or lower the volume by increments instead of a simple on off. The button should gain/lose contrast with the volume.
Improve your champion gear with a champion discount! From 11th August (11 AM) you’ll get 40% off the Champion Blessing Amulet in the NosMall.
Once equipped, the amulet makes it 10% more likely your bet (rarity level) will succeed, and will even protect your equipment in case of failure. You can use the amulet up to 3 times on champion level weapons and armour. Your gear will get a random rarity level from 1 to 8. Shell options are preserved and will not adjust to the new rarity level.
Quick Contests are ready to launch in the game again! Get ready to take part in the race of the most enterprising and strong mayors. Load ships, send them out and beat rivals in your group. You should do it all as fast as you can to get great rewards! Are you ready to prove you're fast, effective, and won't stop? Then come on! The event starts on August 12.
Planetary Defense: An Orbital Turret Defense System - SorryImHigh
Greetings! This is the first patch for the release of the game, namely some bug fixes and renaming and clarifications of some descriptions. This is a work in progress and will try to regularly maintain the game for bugs and balance fixing but I will be adding more significant additions as time goes on Stay tuned!
The time is now! The X-Ray scanner is out there for you to use however you see fit. This new mechanic is meant to be a double-edged blade.
If you haven't already seen our post that explains how the X-Ray Scanner works, you can check it out here. Keep reading for the full patch notes for this update!
NEW FEATURE: Public X-Ray Scanner Placed in the mall, ski resort and restaurant - the public x-ray scanner allows the residents/or Personoids to scan players, but beware that it requires a skill check that might lead to the instantaneous albeit unfortunate demise of the player in the X-ray scanner. The X-ray scanner is a one time use and you should therefore be extra careful who you decide to have controlling the machinery. The machine works by reporting if there is any Personoid present inside the machine after a completed skill check. It will report an error if someone fails the skill check and it will report empty if someone uses it with no one in it.
Made all skill checks a little harder on gamepads in order to buff personoids a little bit - we will continue to do so over the next little while..
Increased the radius of the rum soaked cake so it is more useful as an AOE weapon when thrown on fire.
Disabled Personoid text chat if the Hidden Personoid custom game parameter is active.
Removed deception points given to Personoids when playing with the Hidden Personoid game mode activated.
Fixed some holes in the walls in the Casino.
Fixed a flying attachment on the ambulance vruumba.
Fixed various translation errors.
Fixed a problem where menu sliders were not interacting correctly with controllers.
Thanks so much for reading! Join the discussion on our discord here and of course... add the game to your library right now!
As some of you might have noticed, I've been taking it easy for the summer to spend more time with my kids and just to relax generally. I watched a lot of movies, played a lot of games. Just kinda rekindled my love for games and horror once again.
I haven't been all lazy though! The Bonus mode for Episode 3 is now released! You can access it from the Penthouse tv if you've beaten the episode.
Inspired by the Saw franchise, you are tasked to survive a mixture of traps and escape your doom. I wanted to make something extra hard and just torture players even more so than before.