Old School RuneScape - Mod Whymsy
This week we're introducing new Last Man Standing game modes!



New Last Man Standing Game Modes

Last Man Standing just got a lot more variety with two new game modes! Head to the heart of Ferox Enclave to try them out:

  • Zerker: level 75 Attack and level 45 Defence
  • 1 Def Pure: level 75 attack and level 1 Defence


You’ll be able to choose your preferred game mode from the Settings button on the lobby HUD – after Lisa’s walked you through the game, of course!



When it’s time for a game to begin, the system will look at the preferences of the waiting players, and choose which game mode enters play. For example, if most of the waiting players had Zerker as their preferred mode, a few preferred Max/Med, and only one player chose 1 Def Pure, the game will have a high chance of picking Zerker, a medium chance to choose Max/Med, and a very low chance to choose 1 Def Pure.

However, the system can still choose a random game mode, no matter how many people in the lobby prefer a certain game mode. This ensures variety and prevents big groups (or bots!) from skewing the results too heavily.

The chosen game mode will be announced as you arrive in the battle arena. We’ve increased the countdown duration, so you’ll have plenty of time to get ready to fight!



Now that you have three separate modes to prepare for, you’ll want to properly set up your loadouts. You can do so using the Supply Chat in the lobby.

As always, we’re up for adding more item options in later updates, based on your suggestions. For now, though, we’ve added a choice of Spellbooks:

If your loadout includes the Rune Pouch, it’ll enable a selection of spells from whichever Spellbook you’ve selected:

  • Standard: Surge spells and Entangle
  • Ancient: Ice and Blood Blitz plus Barrage
  • Lunar: Vengeance and Cure Me
Your choice of Spellbook is specific to each game mode, so make sure to set them before you head out! By default, you’ll have access to the Ancient Spellbook.

It’s also worth noting that Lunar Spells will be available to 1 Def Pures, as is the case in the PvP Arena.

One last note on new game modes - although converting the minigame to accept alternate modes has taken a long time, now that the work is done it’ll be much easier to add new modes in subsequent updates.

We know these aren’t the only game modes you’ve requested for LMS, and we’ve seen some great suggestions from the community – including a mode with no Protect Prayers, which seems mighty interesting! Watch this space…

Last Man Standing Improvements

Over the years, we've seen a huge number of player suggestions for items and mechanics in PvP. Many of these are things whose performance in-game aren't easy for us to gauge. We've used beta worlds in the past to mixed success, since it's often difficult to see large numbers of interactions and give players more time to experiment as we iterate on changes.

With this in mind, we'd like to try and experiment a little more within LMS and give players the opportunity to try out new things and provide us feedback on ways we could keep LMS (and perhaps PvP in other places) fresh. It could be the case that we build on the 'game modes' idea above and implement a mode solely for testing these experimental changes on a regular basis!

This week, the three Protect Prayers have been made more effective. Damage is now reduced to 30%, up from 60%. So, if you got whacked for what should be 100 damage, you’ll take 30 damage instead of 60 with the correct Prayer. This is an experimental change designed to reward players who’ve taken the time to develop their switching skills. We’re open to reverting or rebalancing the buff and will be monitoring feedback closely in the days following the update.

Here are the other improvements we’ve made this week:

  • Yellow notifications on the heads-up display should no longer overlap with the Buff Bar on official clients.
  • The Buff Bar will also no longer show the minigame’s ammo after you’ve left the battle arena.
  • Lastly, although the supplies in Last Man Standing do look pretty tasty, you probably don’t need to be warned that they’re valuable every time you want to drop some on the floor. We’ve supressed those warnings inside the minigame.
Dark Varrock Map Improvements

  • Updated the starting positions for players. This map now uses pairs of spawn points rather than clumps of six, making it more like the spawns on the original Desert Island map.
  • Loot crates are now more likely to spawn closer to the final safe zone. The map is so large that they previously kept spawning in areas that the fog had already reached.
Loot Chest Improvements

  • Loot chests and crates will now check what items you already have when deciding what to give you. No more cussing as you get your third pair of Dragon Claws!
We’ve also added a few bits and bobs to the loot table:

Max/Med
Zerker
1 Def Pure
First roll from a Bloody Key
Dragon Claws
Armadyl Godsword
Armadyl Crossbow
Staff of the Dead
Granite Maul
Dark Bow and Dragon Arrows
Infernal Cape
Mage's Book
Seers' Ring (i)
Elder Maul
Kodai Wand
Ghrazi Rapier
Occult Necklace
Heavy Ballista and Dragon Javelins
Opal Dragon Bolts (e)
Dragon Claws
Armadyl Godsword
Armadyl Crossbow
Staff of the Dead
Granite Maul
Dark Bow and Dragon Arrows
Infernal Cape
Mage's Book
Seers' Ring (i)
Elder Maul
Kodai Wand
Occult Necklace
Heavy Ballista and Dragon Javelins
Dragon Claws
Armadyl Godsword
Armadyl Crossbow
Staff of the Dead
Granite Maul
Dark Bow and Dragon Arrows
Infernal Cape
Mage's Book
Seers' Ring (i)
Elder Maul
Kodai Wand
Dragon knives
Light Ballista and Dragon Javelins
First roll from a Bloodier Key
Also used by loot crates
All of the above, plus:

Vesta's Longsword
Zuriel's Staff
Morrigan's Javelins
Statius' Warhammer
Volatile Staff
Ancient Godsword
Inquisitor's Mace
Zaryte Crossbow
Bow of Faerdhinen
All of the above, plus:

Vesta's Longsword
Zuriel's Staff
Morrigan's Javelins
Volatile Staff
All of the above, plus:

Vesta's Longsword
Zuriel's Staff
Morrigan's Javelins
Volatile Staff
Second roll from a Bloody or Bloodier Key
Ahrim's Robetop
Ahrim's Robeskirt
Karil's Leathertop
Dharok's Full Set
Torag's Platelegs
Torag's Helm
Guthan's Helm
Verac's Full Set
Ancestral Hat
Ancestral Robe Top
Ancestral Robe Bottom
Amulet of Fury
Blessed Spirit Shield
Eternal Boots
Bandos Tassets
Mithril Seeds
3rd Age Robe Top
3rd Age Robe
3rd Age Mage Hat
Inquisitor's Great Helm
Inquisitor's Hauberk
Inquisitor's Plateskirt
3rd Age Range Top
3rd Age Range Legs
3rd Age Range Coif
Infinity Boots
Tormented Bracelet
Necklace of Anguish
Amulet of Torture
Amulet of Fury
Fremennik Kilt
Mithril Seeds
Elder Chaos Set
Fremennik Kilt
Spiked Manacles
Rangers' Tunic
Blessed Dragonhide Chaps
Wizard Boots
Tormented Bracelet
Necklace of Anguish
Amulet of Torture
Halo



Good luck in the updated minigame, and don't forget to visit the Supply Chest in the lobby before embarking on a fight!



Further PvP Changes

NPC PJ Timer

We’ve fixed some unintended behaviour where NPCs could initiate the PJ Timer.

This meant that if an NPC hit a player, that player couldn’t be attacked for 12 seconds, causing frustration in both PvP and PvM scenarios.

Following this week’s update, NPCs will use a five-second timer, in line with their behaviour before the PJ Timer was introduced.

Here’s how that works:

For PvP:

If Player B is in combat with an NPC, but escapes the NPC without killing it, Player A cannot attack Player B for about five seconds, since Player B is still in combat with the NPC. Likewise, Player B cannot attack Player A.

If, however, Player B kills the NPC, Player A is immediately able to attack Player B – this behaviour is unchanged.

Lastly, if Player A is attacking Player B, NPCs will wait 12 seconds before attacking Player B. This behaviour is also unchanged.

For PvM:

If Player A is in combat with NPC A and then moves towards NPC B from a position NPC A can’t reach, NPC B will wait five seconds before attacking Player A.

If Player A kills NPC A, NPC B can attack Player A immediately – this behaviour is unchanged.

While this fix was necessary to repair the unintended behaviours, we hope the examples above give players the information they need to make sure any would-be escapes aren’t cut short by these changes!

Teleport Delay Changes

Players attempting to teleport from the Revenants’ Cave while attacking the NPCs there will now have to wait about two seconds for their teleport spell to begin - no more teleporting to safety as soon as you see a little white dot appear on your minimap! This change is intended to help tackle players using prohibited software to teleport with seemingly inhuman reflexes.

PvP Bug Fixes

  • Fixed a bug where players could not attack the player that just killed Maledictus.
  • Fixed a bug where players could log out immediately after attacking another player with some special attacks.
  • Fixed a bug where players were able to remove the freeze effect for spells like Ice Barrage and Entangle. If you see anybody still able to abuse this bug in-game, please send as much evidence as possible via email to tipoff@jagex.com.
PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is now using 'Max/Med' loadouts in Ranked Tournaments this week.



Poll 76 Cat and Piano Changes

Kick back and relax in an upgraded Clan Hall!

Note: these Clan Hall changes were included in last week's post in error. We're sharing them again to make sure nobody misses them!

Be careful where you sit, though – the latest member of your Clan, Hannibal the Clan Hall cat, just got a whole lot more personality! Now you and your Clanmates can pet this fluffy fellow to your heart’s content, and even feed him fish and milk to make sure he’s living his best life. Maybe stay away from the liver and chianti, though…

If you’re the proud owner of a Catspeak Amulet, you’ll also be able to chat to Hannibal and receive his wisdom on a number of topics – including the nearby piano, which has also received some love this week!



We've sent an army of piano tuners (Hannibal kept eating the piano salmons) to your Clan Halls to perform some much-needed musical maintenance.

Adventurers who sit down to play a tune should find that the black keys are now working when using either the 'Entertain' option for your clan or the 'Play quietly' option for yourself.

We hope to see some fantastic covers now that you’ve been given a full range of musical options!

Finally, if you want to see who exactly is busting out another Sea Shanty II in the Clan Hall, the Clan Chat now indicates how many members are currently in the channel, as well as how many people are in the Clan. Click or tap on that info to switch it to the number of guests in the channel instead.

Poll 76 Timeline

So, what’s left in Poll 76, and when can we move on to Poll 77?

We’re pleased to announce that there are only a couple of jobs left.

The first is Poison Dynamite, a new item that should help certain restricted accounts access more of the game. The development work is complete, and the testing is nearly done – but there’s a couple more steps to go. We want to conduct an internal playtest among the Old School team before bringing Poison Dynamite to an open beta, where you can all explode stuff to your hearts’ content.

As it stands, we plan to host the beta a few weeks after Raids 3 launches. The aim is to make sure that Poison Dynamite is in-line with expectations and that there are no unexpected consequences for those most likely to use it.

The second job is further Clan Hall upgrades, including the Combat Ring and the Party Chest. The Party Chest in particular requires further work to make sure it delivers the experience we’re hoping for. Once this work is complete, both upgrades will go through testing before being assigned a release date.



Other Changes

  • Fixed a rare issue where some pets weren’t automatically insured. In this instance, if a player had an uninsured pet in the Bank with placeholders disabled, and that pet was also not marked in the Collection Log, the pet would be marked as uninsured. We recommend double-checking with Probita if you think this issue may have affected your pets, or if you believe your pet should have been automatically insured and it wasn’t.
  • The Redemption Prayer no longer drains Prayer Points after it turns itself off. Bit overzealous, that!
  • A few flowers by a house in Ardougne have outgrown their pots and been planted in the ground, allowing safe passage for any passing adventurers.
  • Sister Senga will now reluctantly allow you to fight Phosani’s Nightmare without having defeated the Nightmare first. Just be assertive about it!
  • Worlds 490 (USE) and 507 (UK) have been given the activity 'Guardians of the Rift'.


Mobile Known Issues

Since the Clue Scroll Helper update, there have been a few reports of new bugs on mobile. This typically happens when we are deploying a heavy update on the mobile client and we'll be working on any bugs as they arise, so thank you for all your reports!

The following bug fixes launched last week:

  • Entity highlights are working as desktop highlights on mobile clients.
  • New tooltip UI opens to the right and down, regardless of screen position.
  • Top left text is appearing as expected on mobile devices.
We’re aware of the following issues and working to fix them:

  • Haptic feedback (vibrations) no longer works on 207.2.
  • Skill XP Tooltips are still displayed after switching tabs on mobile.
  • Chat Box can become unusable.
  • External keyboards are having issues on iPads.
  • The trolley in Garden of Tranquillity does not update after placing a certain statue on it.
We’ll be prioritising the most impactful bugs and will keep you updated on the latest fixes as we make them. Thanks for all your patience as we work on enhancing the mobile experience!



Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.
Aug 10, 2022
TimeShifters - TheFossett
  • Fixed weapon sets not saving or loading.
  • Fixed Steam displaying the wrong map.
  • Fixed dual weapons not reloading on respawn,
Aug 10, 2022
蜀山:初章 Playtest - Inmotiongame
各位亲爱的道友:
您好,我们将于2022年8月10日6时30进行服务器紧急维护,修复了一些漏洞跟bug,维护完成时间预计为1个半小时,维护结束之后将会发放全服补偿,维护补偿将会随着维护时间延长而递增哦~期间玩家将无法登录游戏,由此给您带来的不便,敬请谅解。为您提供良好而公平的游戏环境,一直是我们致力的目标,非常感谢您继续支持重楼工作室!

《蜀山:初章》运营团队
2022年8月10日
Hell Let Loose - Corex
Hey everyone,

We are pleased to announce that a hotfix for Update 12 ‘Falling Dark’ is now live. Over the next several weeks our focus will turn to continued optimization, bug fixing and ongoing polish.

For a comprehensive list of changes for this hotfix please read the changelog below.

In future Dev Briefs will be announcing what the next content update will bring, along with parity for console players. This will be a huge milestone for the game and the community as a whole. This means that future updates across platforms will be released at the same or similar time, and allow us to work far more efficiently.

We want to thank the entire community for your ongoing support, and extend this to our own team who work very hard to put out these updates and fixes. We are extremely excited for the future of HLL, and we hope you are too.

See you on the frontline! o7


Hotfix Changelog

Gameplay/Features
Reduced Precision Strike cost from 500 to 250 munitions

Sound
Adjusted volume attenuation of the Stuka Siren

Bug Fixes
[Fixed] Vehicles can easily get stuck or struggle to drive over and on train tracks across multiple maps
[Fixed] Flare gun does not reveal the enemy players if the shooter is within in its radius
[Fixed] Soviet Mosin Sniper doesn't 1 shot kill above 200m
[Fixed] VOIP channel volumes are reset after the map change
[Fixed] Half-Track deployment text fails to update it’s state correctly
[Fixed] The "Back" button located in Barracks is not functional if the player has the Favorite role selected
[Fixed] The "Welcome to Hell" achievement does not unlock
[Fixed] The "Commend and Conquer!" and "War Hero" achievements are not incremented correctly
[Fixed] The "Iron Cross" and "Medal of Honor" achievements are not incremented correctly

Foy
[Fixed] Craters have sharp transition and look not up to standard

Carentan
[Fixed] Town center strongpoint has a closed building, needs a open building

Utah Beach
[Fixed] Hedge Collision is extending in E6

Remagen
[Fixed] Tanks can get stuck on the train tracks near and on the bridge
[Fixed] Players can not walk in first floor of bridge tower when barbed wires are placed
[Fixed] Cliff missing collision allowing vehicles to hide
[Fixed] Embankment in H4 is floating
[Fixed] Location with Soviet graffiti on walls
[Fixed] Players are able to spawn inside of the bridge tower walls
[Fixed] Garden in C9 has open garden, trapping players inside unable to get out
[Fixed] Road texture is stretched in E2



Known Key Issues
- Some assets are known to be switching LoDs at shorter distances than intended. In future updates we will be looking to improve these visually

- Steam server browser and direct connect links fail to connect to the server if the game isn’t already running



Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so. Like our discord you will find them great places for information and community interaction.


Join the Discord here https://discord.gg/hellletloose

Our other social platforms can be found here:

Facebook https://www.facebook.com/HellLetLoose/
Twitter https://twitter.com/hell_let_loose
Youtube https://www.youtube.com/c/HellLetLoose
Reddit https://www.reddit.com/r/HellLetLoose/
Instagram https://www.instagram.com/hellletlooseofficial/
Steam http://steamcommunity.com/groups/HellLetLoose
Bear and Breakfast - rares
Hi hello!

It's Rares from the bear team, with a fresh new patch for Bear and Breakfast. We've been diving into more issues that have been reported over at the support page, as well as on the Steam Forums, Discord, Twitter and through our email. While we weren't able to find the cause and manage to fix everything yet (damn you No Entry bathroom door sign), we managed to address some of the more annoying issues you've been reporting.

Here's a list of patch notes for ya:

1.3.1 Patch Notes - Bear and Breakfast
10 AUG 2022

Bugs And Fixes
  • Fixed guests sleeping on the top floor getting instantiated on the ground floor when loading a scene. Goodbye for now, ghost guests.
  • Fixed Dining Room not unregistering self from Story-wide buffs when getting destroyed, leading to an “Unknown” source showing up in Room Details, or generally faulty food scores to be displayed. Please note that a buff refresh should happen around midnight (in-game time), which is when the faulty buffs should clear.
  • Fixed Minimalist Towel Rack with unregistered character collider which made it create invisible barriers on other floors when placed.
  • Fixed Repaired Lighthouse top lacking collision.
  • Julia’s Staff Fixes
    • Fixed a bug where Julia's Cooking would sometimes not update the buff value when changing the food in one slot, without altering the on/off state of the serving table - or - the entire staff.
    • Fixed Julia's Cooking not displaying the proper cabin name.
    • Fixed a bug where Serving Tables would sometimes not return existing container content to inventory, when staff was turned ON for the table.
    • Fixed a bug where Julia’s Cooking panel would sometimes not display the "Pending Changes" marker when changing stuff.
    • Fixed a bug where altering / removing Julia’s Cooking Station would sometimes leave behind meals in the containers.
  • Jax Staff Fixes
    • Fixed a bug where Jax's Heating would hang on to the state of a previous AutomationTask, that should've been disabled & overwritten when Jax's Station is removed and replaced.
    • Fixed a bug where Guest Tab (in BuildModeUI/Room Details Panel) would sometimes not properly display Heat values.
    • Fixed a bug where Serving Tables or Boilers would sometimes not return existing container contents when Staff was being turned on.
  • Forced LootView to scroll-up in the Container Panel.
  • Fixed Buff Thumbs order of display for rooms in Resort Overview panel and Room Details Popup.
  • Fixed a bug where the Pinefall gate from Timber Crossing would sometimes open too early, causing players to be confused about why Barbara would or Fin would not give them new quests in the area.
  • Fixed a bug where the Sleep button would display an incorrect tooltip between 9PM and 12AM.
  • Fixed a bug where the Area of Effect of Bathrooms would sometimes display 1 extra tile over what it actually provided.
  • Fixed an audio bug where the startup music and Hank snoring would play at maximum volume for a short while before user settings were being applied. Intro sounds should now fade in.
Balance and Gameplay Adjustments
  • Increased drop rate and quantities of Cotton Sheets in the junkyard. In order to see the change reflect in the game, the containers need to respawn, so clear your junkyard out once and the new spawns will have these changes:
    • Destroyed Washing Machine 1 from 0 to 4-7
    • Old Trash Can from 4-8 to 5-9
    • Destroyed Washing Machine 2 - replaced Electronics with Cotton Sheets 3-6
  • Slightly adjusted drop rate and quantities of Electronics in the junkyard. In order to see the change reflect in the game, the containers need to respawn, so clear your junkyard out once and the new spawns will have these changes:
    • Chaotic Electronics Pile 1 from 2-2 to 3-4
  • Adjusted some Guest Demands
    • Slightly Decreased Guest Hygiene demands in late Winterberry
    • Slightly Decreased Guest Comfort demands in Highlake, Winterberry and Pinefall
    • Increased Guest Payout in late Winterberry and Pinefall
  • Increased base number of guest demands by +3 in all areas.
Other Changes and Quality of Life improvements
  • Added more granular and explicit credits for linguists and people that worked on localizing Bear and Breakfast. Sorry this took so long.
  • Resized Ingredient Minimap markers for better visibility.
  • Fixed Quaint Gardening Shack requiring 70x Plywood instead of 30x Pinewood + 40x Plywood
  • Took away Gus’s other knife.
  • Fixed a bug where Cobra Dinner Machine and Simulator Simulator Arcade machines would require 0 glass to craft (normally 1).
  • Furniture Fixes
    • Fixed Sharp Glassy Cabinet wrong sprites for Back & Left orientation
    • Fixed Intricate Medium Rug not sorting correctly with certain furniture
    • Fixed Rustic Delight Bed having incorrect build size on Left direction
    • Fixed Gilded Sleek Dining Table incorrectly registered chair slots on Back direction
    • Fixed Small Display Stand shifting grid position on Back direction
    • Fixed Cute Comfy Footrest incorrect build size on Right direction
    • Fixed “Sweetheart” Footrest incorrect build size on Back direction
  • Clarified language around Management quests requiring “more” reviews or guests, from the moment the quest was accepted.
  • Correctly named the container for Blackberries (was Blueberries... fruits are hard im sorry ok??).
  • Fixed yet another typo where I couldn’t tell east from west (when asking Jax about someone).
  • Fixed a bunch of typos and errors (thank you everyone for reporting them!)
  • Fixed Elegant Wardrobe description showing Level 2 instead of its correct Level (3).
  • Fixed a mistake in the Chinese translation of the game, where the quest for Julia’s Greenhouse would ask for a Charcoal Lily instead of Chamomile (despite correctly accepting Chamomile)
Patch 1.3.1 should work with all Save Game Sessions from the previous release version.
End of Patch notes.

Beyond that, here are some Steam Specific updates
  • We quietly enabled Steam Cloud Saves last week, which some players have already been taking advantage of. It should work now!
  • Valve has categorized Bear and Breakfast as Playable on the Steam Deck! We've received reports of some players being able to play, while others haven't been able to make it work, so please be aware that the experience might not be super smooth on the Deck yet. Since we are still testing out our Controller Support, we haven't invested time in Steam Deck compatibility just yet, but we'll take a proper look at getting verified soon!
We're still fixing existing issues as they come up, including trying to find causes for some of the harder to find ones. We're also looking to start a discussion about the mid-term plan and what broader content updates we can ship within the next 6 months! We'll keep reading, watching, responding and keep you updated on things as best we can. Thanks for sticking around!

Thank u, love u
- Rares

RUINSMAGUS - yamazaki
Hey Magi!
We have pushed an update to improve stability and to add some new features to improve the general gameplay for players. The new features and fixes are in response to the feedback that we have received from everyone. We have more updates planned for the near future. Thanks again for supporting RUINSMAGUS! If you haven't already, please consider leaving a review!
Please update RUINSMAGUS to 1.0.1 to ensure the best playing experience.
We also have a photo contest ongoing.
https://store.steampowered.com/news/app/1701560/view/3382785191073054384
Remember to enter over the weekend!

Patch Notes:
  • Added the ability to assign an action to "down" on the left joystick
    ○ Quick Turn
    ○ Previous Item (While in the Ruins)
    ○ No Action
  • Adjusted the position of the conversation window.
  • Made improvements to the text.
  • Made the conversation window easier to read by limiting its rotation.
  • Fixed other minor bugs.
Aug 10, 2022
《蜀山:初章》买断版 - Inmotiongame
各位亲爱的道友:
您好,我们将于2022年8月10日18时30进行服务器紧急维护,修复了一些漏洞跟bug,维护完成时间预计为1个半小时,维护结束之后将会发放全服补偿,维护补偿将会随着维护时间延长而递增哦~期间玩家将无法登录游戏,由此给您带来的不便,敬请谅解。为您提供良好而公平的游戏环境,一直是我们致力的目标,非常感谢您继续支持重楼工作室!

《蜀山:初章》运营团队
2022年8月10日
Vinyl Reality - DJ in VR - TTycho


This update is a pre-release of the 1.0.0 version of Vinyl Reality, and will be used to track down and fix the last remaining issues and bugs ahead of the full release later this month.

So if you experience any issues while using this latest update, be sure to report them on the Vinyl Reality Discord server, or through the contact form on the website!

v1.0.0rc1 Release notes:
New Features and Improvements:
  • Avatars: Added new built-in robot avatar
  • Avatars: Improved resting hand pose for Ready Player Me avatars
  • Turntable: Added pitch range user setting with options: 8%, 16%, 32%, 50%, 100%
  • Turntable: Attach records when thrown onto turntable platter
  • User Settings: Moved all meta data settings to record case panel
  • Performance: Several minor performance improvements
Bug Fixes:
  • Turntable: Fixed record playback stopping when another record touches the needle
  • Turntable: Fixed tonearm falling through tonearm rest when dropped
Combat Arms: Reloaded - Mogs


[CHANGE LOGS]
1.Server Stability


2.MA COMPENSATION
a. 200% EXP & GP Boost for 2022.08.10 Maintenance for the rest of the day.
b. Function Metal 100 pcs
c. Nightmare Respawn Token 15pcs (1 day usage)
•NOTE: MA Compensation can only be obtained on the day of MA

3. New item released (Sale Period: August 10 ~ September 28)
a. Retro Pop Weapon Mystery Box
b. Retro Pop Weapon Mystery Box x5
c. Retro Pop Weapon Mystery Box x10

•NOTE: If you buy the x10, 1 permanent (+0~+4) item is guaranteed.

d. Retro Pop Weapons Package (Sale Period: August 10 ~ September 28)
e. Twin PEW-X2 Hydro Blasters
f. RetroPop Uzi
g. RetroPop Tango 51
h. RetroPop FMG-9

Note 2: Equip the new items. Play game. You can acquire weapon metals. (August 10 ~ September 28)


4. Nightmare Boss changed.
a. Nightmare's boss changed to Master Z (Lv.100).
b. The more Nightmare's boss is defeated, the higher the boss's level and the more rewards change. However, if you defeat a boss who is lower than my boss level, the boss' level will not go up.
c. Nightmare requires a dedicated response token.
d. The boss' stamina gauge is displayed when the boss's strength is below 50%. By consuming the boss' stamina gauge, the boss slows down for a period of time and does not summon the enemy.
e. Boss effective weapon can consume the boss' stamina gauge faster.
f. From level 91, a new reward added.
g. You can acquire the weapon of the boss through new reward.



5. World Conquest Event started. (Event Period: August 10 ~ August 16)


6. Premium items updated


7. Bugs fixed
a. Fixed the problem that the Clan Zone rewards were not issued last season
b. Fixed the incorrect setting of level 30 rewards in Combat Pro Pass.
Aug 10, 2022
3on3 FreeStyle: Rebound - [GM] Caleb


[New Item]



New MVP scene update for Nadia and Deacon!

Check out their new MVP scene!

Deacon:Out of My Way, Wimps
34000 Coins



Nadia:The Cool Sister
34000 Coins



- 3on3 Freestyle Team
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