English ##########Content############# Quest: "Sins of the Father" is now concluded. Quest: "Lost in the Sand" starts. ##########System############# [Map Editor]Added a warning message when saving map data under the RGD environment. As RGD is not using standard RPG Maker XP data format, the map data exported this way will not work on other environments such as MKXP. However, export map data without event data shall not have this issue. (No problem found during my experimentations.) It's a warning, not an error. It shall not stop people who know what they are doing. But, anyway, I'd recommend saving dynamic data in the runtime only under the standard RMXP environment. An MKXP releasable beta version will not come any time soon. Because a lot of modifications to the code will be needed. RGD is still the main game environment. ##########DEBUG############## Fixed some color issues in the 1978 version of the Queensmouth Church. (Likely nbody even noticed that.) 简体中文 ##########Content############# 任务【父辈的原罪】完结。 任务【迷失于沙之中】开始。 ##########System############# 【地图编辑器】加入了一条警告信息,在RGD环境下保存地图数据时提示。因为RGD并非标准的RPG MAKER XP数据结构,所以输出的数据通用性上会存在问题。无法在某些环境下再次读取,比如MKXP。 但是,如果只是输出纯粹的地图数据而不包含事件数据,那么理论上应该安全。(实验过程中未发现问题。) 这是一条警告信息,而非报错。所以不会阻止那些知道他们在干什么的人进行操作。 但是,总之,我依然建议只在标准RMXP环境中保存动态生成数据。 由于存在大幅代码改动的需要,一个MKXP的可发布的测试版本预计不会很快出现。RGD依然是目前的主要环境。 ##########DEBUG############## 修复了1978年版本的王后镇教堂的一些色调错误。(基本上貌似不会有人注意到。)
Pilots! It's time to improve your fleet strength! UMC reports that a new transport convoy has arrived in fringe sectors from inner worlds. It seems that the blockade has been broken. We are expecting even more trade caravans in the fringe sectors soon!
Only today, August 10, we offer a 30% discount on Karud components! They can be purchased directly from the ship tree. Long-term testing of the ship ‘Karud’ secured its fame as the most mobile and effective ECM interceptor. For this reason, the leading designer of Saladin family chose a prototype for a new experiment.
The special offer is valid for a limited time and will end on August 11!
We’re giving our players the chance to enjoy the most out of this year’s summer vacations! Check out the two cool summer vacation events below. Clear all missions, collect points and exchange them into the most desirable rewards! These events won’t last forever so be sure to take part before it ends.
Special Drops 1: Summer Vacation Event 1
Event Mission
Complete the following daily missions during the event period to collect and exchange points for various rewards!
Event Schedule
PC
PDT: August 24, 2022, 0 AM – September 6, 2022, 0 AM
CEST: August 24, 2022, 9 AM – September 6, 2022, 9 AM
KST: August 24, 2022, 4 PM – September 6, 2022, 4 PM
Console
PDT: September 1, 2022, 0 AM – September 14, 2022, 0 AM
CEST: September 1, 2022, 9 AM – September 14, 2022, 9 AM
KST: September 1, 2022, 4 PM – September 14, 2022, 4 PM
Yeah, I guess that was a long time of silence. There are reasons for this, but I don't want to bother you with boring real-life details.
Fortunately, there has been a lot of progress made on "Heart Of Muriet". We will introduce it in steps until our new demo launches. It will go live on the 27th of August.
Today we are going to talk about the new...
In the demo, you could research about ten different spells, but it did not feel like you were choosing between different paths for your wizard. To make this more interesting, we added magic schools to the game.
We implemented the following four magic schools:
Arcane
Defend your siege weapons with buffs and cast potent arcane missiles
Nature
Heal your injured troops, protect your forest, and poison enemies with powerful nature spells.
Fire
Debuff and hurt your enemies with fierce fireballs and protect your buildings with burning walls.
Water
Cleanse debuffs from allied units, freeze enemy armies and wipe them out with mighty blizzards.
Each school has four levels the wizard can learn during a mission. There are no restrictions on researching multiple schools as long as enough resources and time are available. Though you probably have to make some informed choices as your opponent might try to counter your mastered spells.
The magic schools are also a gating mechanism, comparable to the Ages in "Age of Empires". The higher your magic school, the more research, buildings, and spells are unlocked. You can use some research options only when mastering certain magic school levels.
Let's look into the details of the Nature magic school.
That is a picture of the newly implemented research tree, which shows all the different options available in the laboratory. Check out the spell tooltip screenshots to get an idea of spells obtainable for the Nature magic school.
Another new feature you might have already spotted is upgrading spells. Most have more than one level available. All spell levels will occupy the same UI slot, and you can cycle through them by clicking on the corresponding spell button as soon as you have researched them.
If the overall concept works out, more schools might follow in the future.
The new research tree fixes the problem of understanding the structure of the game progression. You can now check which building to build to unlock a research option or which magic school level you need for a specific spell. It will also give the player a better understanding of which content is currently in the game.
So, as some people may not know the game is coming out on August the 17th! this means some new community fanbase may join us! for the developers and discord community, we both find this news very exquisite and amazing. Join The Discord