After popular request, I'm reducing elite monster health by 25%
Once you complete the secondary objective of an "Slay the Elite" fight, the elite will take triple damage from all your attack, to avoid fight lingering for a looonnng time
A beta build has been uploaded which is only available for those with a beta-key
Patch notes: - Significantly improved performance - Added a tutorial step explaining movement controls - Added a speed slider that can be adjusted while in a maze
I've decided to close the the Endurance Solutions LLC, which means the game now lists me as the developer instead of that entity. No changes have been made to gameplay.
Vladimir Bootin and his pet bear Dmitry join the roster as an optional boss fight.
In this hard-as-nails boss fight, Vladimir Bootin expertly trades blows in a hectic brawl for survival. As he takes damage, he gets more and more desperate and fights with abandon. His stomp attacks are devastating, but they leave him wide open to counter attacks and haymakers. The optional second EX fight included in this update contains a heart-stopping surprise and is a true Mike Tyson-level challenge for long-time fans.
The addition of this new character is made possible by the outpouring of love and excitement from you, the players. Please enjoy Vladimir Bootin and Team Bear as a free expansion of Election Year Knockout on Steam. To fight him, collect enough votes to unlock him in the Prize Fight area of the campaign map.
Here are the detailed changes for this update:
Vladimir Bootin and Team Bear join fight for president! Thanks to all the Beta Testers on Discord who helped us test!
Minor rewrite to the “end” of the game where the previous fighters team up to take you down, pushing players to beat all EX fights before “beating” the game.
Brand new fancy animations for the EX Thump fight
Added several more clothing options to unlock and equip (some are even hidden!)
Rewrote all of the “Counter all of [character]’s attacks” to avoid ambiguity
Created a new fighter list dialog for the bonus fighters in the Prize Fight Boxing Ring on the map
Created a new conditional gendered string system, most useful for improving translations with gendered nouns
Implemented the latest and greatest translation work by the wonderful volunteers in our translation crew on Discord!
Update Credits for most recent translations and enthusiasts
Changed Justin Turbeau’s portrait
Fixed a bug where EX Chief Warren’ would teleport from her upper left attack to her arrow counter attack when the player missed their haymaker
Fixed a crash when pressing the “Quit” or “Retry” button at the same time as the “Continue” button on the pause dialog
Fixed a positioning error with the percentage complete in the “Campaign” button on the title scene for all languages
Fixed a bug where the Maverick tutorials introducing EX fights could extend past the speech bubble for some languages, like Portuguese
Fixed a bug where the player couldn’t navigate to the “Credits” button in the settings dialog with a controller
Fixed a bug where the player couldn’t select a language in the settings dialog with a controller
Fixed a bug where EX Mike Pious and EX Kim Jong BOOM could both be defeated by decision
Fixed a bug where non-EX Justin Turbeau was always winning by decision at the end of round 5
Fixed a bug where the music wouldn’t always fade out to exactly 0 (most noticeable on iOS with the volume turned way up)
Fixed a bug where the dropdown didn’t jump back to the beginning when closing it and then reopening it
Fixed all strings referring to Trudeau to say “Turbeau” (these lines were written before Turbeau existed within the game)
Fixed the visual artifacts in the Uncle Joe fight while on low graphics mode
Fixed a bug where Justin Turbeau could sometimes idle indefinitely
Fixed a bug where A-Oh! would become invulnerable after dodging her follow-up punch from dodging her windup special attack.
Fixed a bug where enraged EX Thump would sometimes play no animation when countering his Stormy Smash special.
Fixed an issue where enraged EX Thump idled until the end of the round after hitting the tell state for knocking him off balance with a regular punch
Fixed a bug where sounds in the fighter intro Cut Scenes would still start playing after the player tapped to skip the cut scene.
Fixed a bug where controller triggers didn’t work for the Get Back Up minigame, nor for advancing through the News Scene.
Fixed a crash that could occur if the player spammed the "Campaign" button with clicks.
Fixed an issue where some character names were partially covered by the fight buttons in the Challenges Scene for some languages (e.g. Traditional Chinese)
Fixed an animation where EX Thump shorts were flipped
Fixed a bug where EX Thump's 'Jab Bush' attacks are vulnerable to regular punches and cheese
Fixed an improved the Timescale system throughout the game (no more slowdowns that last too long or end too early)
Hey everyone! We're proud to announce that our achievement and permanent progression update is here, concluding the current milestone! The 'Unlocks' page on the TAB screen is now fully functional! From here you can browse and track progress towards achievements from 3 major categories: general, mercenary unlock, and class specific. Each achievement is tied to a special reward to be unlocked, such as items, difficulties, and new playable mercenaries. From this point going forward all new content we add will now be attainable in this way!
In this update you should be able to unlock all difficulty settings, general items, Minigunner items, and the Engineer and his items. The Drillminer is temporarily unattainable and will be unlockable through a new secret area that is still under construction, so be on the lookout for that in the near future!
With that being said, Our Kickstarter is launching just over 2 weeks from now, and we're gonna be hard at work preparing for that! Expect more dev updates along the way!
General
-Unlocks screen is now functional! •Keep track of your achievement progress in real time •Each achievement has a unique reward •Work towards unlocking items, difficulties, and mercenaries
-32 New general achievements
-1 New mercenary unlock achievement
-14 New Minigunner achievements
-15 New Engineer achievements
-Some sound effects have been updated/ adjusted
-The shop now has a friendly shop keeper AI
Items
-Heavy Caliber Rounds Increased projectile knockback +75% -> +100% Increased projectile size 50% -> 75% Projectile size is now unaffected by getting more stacks
Bug Fixes
-Fixed combat roll cooldown not being displayed properly on stats screen
-Fixed numerous smaller bugs
Final Notes
We've tried really hard to squash every bug that has come up with these new achievements, but if you find one, please let us know! We also wanted to mention that there are some achievements that refer to bosses/ boss fights, these are temporarily unattainable as this content isn't in the game yet, but this will be the focus as we start our new roadmap milestone: the boss fight update.
We also wanted to mention the we created a new subreddit for our game! Feel free to join the sub to get dev updates and sneak peaks at upcoming content for Minigunner!
Fixed issue wherein some players would experience soft lock when in playlists.
Fixed two major performance issues - enjoy those FPS gains! We are still working on more enhancements/improvements, but most people should see improvements with these fixes.
Thanks for the continued support and feedback - more cool stuff on the way!
NOTE: We have temporarily forced those on 3.04 to patch up to this release as we'd love to get feedback on performance. We'll set it back once we get some reports on how performance is feeling.
It's been a bit since we've updated the Roadmap, so let's take a look.
As a reminder, there are 3 types of updates for Noble Fates - Updates that address bugs and issues including those that are listed on the Priority Fixes list; Content Updates focus on expanding existing systems and filling them with content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.
Priority Fixes
Progress against the Priority Fixes that we outlined on 3/8.
Details:
Crashes
Fixed 50+ additional crashes, bringing the total to 100+!
Performance
Improved Performance of Large Bases
Improved Rendering Performance
Improved Loading Performance
Memory
Improved Memory Usage
Static Portraits
Capture these when a Game is Loaded
Update them when Equipment Changes
Wants
Removed Wants for Inferior Lodging
Ranged Combat
Improved Line of Sight
Made Battlements Viable
Room Detection
Fixed several Room Detection Failures
Alignments
Introduced Compatibility to guide Recruiting
Improved Good viability
Conversations
Introduced Compatibility to guide Recruiting
Prevented useless Topics from being Raised
Added Filtering to Advanced Topics
Increased Automation - Nobles talk about your Ruler more
Them or Me
Better surfaced why someone doesn't like someone else
Added Filtering to Advanced Topics
Showed Changes in their Relationship
Introduced Bouquets
Pathing
Prevent Jumping into holes
Prevent unnecessary use of Grappling Hooks
Gameplay Options
Added Frequency Options
Added Difficulty Options
Added Hidden Alignment Option
Added Hidden Opinions Option
That's a lot of fixes! We consider most of these items to be a work in progress, and have additional work planned on them as we continue through Early Access.
Priorities as of 8/9.
Content Updates
We've released 13 Content Updates so far!
There have been 6 Content Updates since the last Roadmap Update!
We'll continue to work on these and release them as they're ready, We've started work on some of the more difficult ones internally, so stay tuned for some crunchy Content Updates!
Feature Updates
Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 3 have landed so far.
Feature Update 1: The Hospitality Update!
Feature Update 2: The Bandit Update!
Feature Update 3: Love and Elves!
Feature Update #4
Feature Update #4 is the beefiest Feature Update we've worked on. We aren't ready to announce it yet, but rest assured that it'll be worth the wait!
Early Access
Development wise, we're around 1/3 of the way through what we wanted to accomplish with Early Access. We're tracking a little behind our original schedule, but the support we've received ensures we have the time we need to make the game shine.
What's new in Main?
We did a quick bug pass after the last crier, here are the highlights:
Character visuals (especially Human Females) were tuned and improved!
Rooms and Buildings will no longer extend down through the Terrain!
Improved underground camera behavior!
Silver and Gold are now more plentiful!
Trading now retains selected items when you cycle Trading Partners!
Community Content
Finnley made this awesome Mountain Fortress!
cypr` put Growable Grass to use.
dpahfl put the finishing touches on a Cliffside Kingdom!
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.
Thanks for reading and thanks for playing! The Noble Fates Team