Our Playtest period has ended and quite a few of you have harvested potatoes and explored the seas. Thank you all for checking the game out! We'd love to hear from you. Please take the survey and let us know what you think!
We're going to buckle down and get to work on your suggestions and feedback, especially what you send us in the survey above. The playtest might be closed now, but we plan to give you more opportunities to check out the game in the future before we release it into Early Access. Keep an eye out here, or sign up for our newsletter so you're informed the next time we open for playtesting. There's a lot of content heading your way and even some you may have missed. In fact, only 16% of you found one of our hidden secrets in Port Haven.
Make sure you wishlist the game on Steam and follow us so you get updates about our progress. Don't worry, we'll continue to use Discord to chat, get feedback, and provide you with an inside look.
Here was the final Leader Board for the Playtest: Top Farmer: Daboi Top Crafter: Erza Top Miner: Wagrant Top Trader: Slayer Top Sailor: Forte
Thank you all for your feedback and suggestions. We're really excited you have been sailing the seas with us!
Dear players of "Dice of Knights". After a long absence, I am back with good news! My new game is on Steam and waiting for your wishlists before its release!
About The Game
1387MMO is a mmo strategy game where you are one of the first explorers of the New World. Manage your island and make it the most powerful colony in the game!
The game is inspired by mobile and web based mmo strategy games. You must manage your economy, upgrade farms and other economical resources. And you should choose your side between defending your colony or being a pirate that spreads his name in the new world with his monsters.
Release
The game will be released on Steam in the summer of 2023. You can join Discord server to enter closed beta. We will announce it when it begins.
You can find Discord invite link on 1387MMO's Steam page.
Legacy of Sin: The Father Sacrifice - [EB] Phoenix King
Legacy of Sin the father sacrifice was our first game, and we are very proud of it. We managed with hard work to invest to create the sequel game "Legacy of Sin blood oath" with new characters, enemies, strategies and much more.
As we are a beginning studio we opted to reuse elements from the first game and focus our resources to create new things. We hope you enjoy the game as much as we enjoyed creating it.
Crypt of the NecroDancer v3.1.1—SYNCHRONY's first post-launch patch—is now available! Some highlights of this update include improved controller support, networking scalability/stability, new player management options, some buffs to Klarinetta, and various interaction and bug fixes for Chaunter! Check out the full patch notes below.
Edit: The following change was removed from these notes as it did not make it into this patch: "Changed Klarinetta's sword to no longer benefit from damage-ups if enemies walk into it on a non-spin attack"
New Features and Changes
Additions
Added a 'Player List' menu with options to view profiles, as well as force-spectate, mute, kick and ban players
Added hotkey for toggling pause in-game (defaults to 'P')
Added shield slot transaction panel to Conjurer, Transmogrifier and Pawnbroker
Added "restore default gameplay" option to customization menu, which resets all leaderboard-affecting mods and settings
Added the ability for Klarinetta to swing her sword on ice
Added the ability for Klarinetta to spin counter-clockwise by inputting the sword's current diagonal
Added starting armor to Klarinetta
Added special interaction for Rifles and Crossbows thrown by Throwing Charm
Added visual tell for Dash Spell to indicate its range
Added glow sprite when Risk Charm's damage bonus is active
Added new zone-dependent wall spike sprites, improving visibility
Added mod support for displaying entities in chat
Added mod support for in-turn rollbackable chat messages
Added automatic legacy controller support when Steam Input is disabled
Added descriptions to controls reassignment menu
Added option to auto-select primary controller
Added an option to disable diagonal auto-swap for Klarinetta/Diamond
Added custom rule to allow all players to use the in-game level editor
Changes
Changed player list HUD to handle large player counts
Changed possessed Shopkeepers to take damage every beat once the timer expires
Changed multiplayer escape menu to no longer pause the game if the host is spectating or dead
Changed Klarinetta's facing logic to match other characters, altering her head sprite to indicate the facing direction
Changed Klarinetta's bestiary art to a newer version
Changed crates, barrels and urns to be damaged by Wall Spikes
Changed Berserk Spell to grant groove chain protection
Changed Berserk Spell to cause screenshake on each step
Changed controller hot-swap to be disabled by default unless on Steam Deck
Changed Throwing Charm to force-drop thrown weapons if another player picks them up
Changed spectators or dead players causing Dorian not to spawn in Cadence's final boss fight
Changed Conductor Pulse Tell to also apply to the base game without the Synchrony DLC
Changed Throwing Charm to also be usable by Melody, Dove, and Suzu
Changed multiplayer respawning to grant weaponless players a new starting weapon
Changed armor sprites to be hidden in mystery mode if the Synchrony DLC is active
Changed Transmute to no longer have an effect in the lobby
Changed Berserk Spell/Scroll to no longer spawn for Monk/Coda
Changed order for 'AMP'/'SYNC' DLC indicators in game browser to be consistent
Changed Ring of Gold to only auto-collect gold in a limited radius
Changed 'Balance Tweaks' feature pack to no longer auto-load
Changed NecroDancer possession to allow more consistent use of his abilities
Changed Tridents to no longer spawn for Diamond
Changed Tridents to spawn less frequently
Changed chat logging to be disabled by default
Changed Shrine of Space to no longer spawn for Suzu and Chaunter
Changed traps in the boss starting room to despawn on when the boss fight starts
Changed Shock Monkey damage to 0.5 hearts of damage (5 hearts if powered)
Changed Shock Monkey to no longer ignore invincibility frames or armor
Changed gold drop of shock monkey to 5 coins
Changed anti-poverty-blocking logic to also apply to mushrooms and mushroom lights
Changed door connectivity condition to fix some cases of misaligned doors
Changed Spiked Wall spawn rate from 10% to 8%
Changed Thief to the correct editor category
Changed Onyx weapons to no longer spawn for Tempo
Changed Cracked Floors to no longer spawn for Dove or in hard mode
Changed Pickaxe to grant immunity to Spiked Walls
Changed Spiked Walls to inflict damage when dug diagonally
Changed Klarinetta's shadow to match her sprite size
Changed bombs and fireballs to burn down Zone 2 grass
Changed Spiked Wall generation logic
Changed bounce traps to be ignored by Suzu's charge when they're already facing the direction Suzu is going
Changed Rhythm Shrine to convert shields to Obsidian
Changed auto-latency calibration logic to work better for double-tempo characters
Changed deletion of "strictly weaker" items to be disabled by default in Synchrony
Changed sprite for the Shield transaction panel
Changed Chaunter to unfreeze enemies when possessing them (making ring of frost usable)
Changed Heavy Shield to rarely appear in boss chests after zone 1
Changed Enchant Scroll, Boots of Pain, and Ring of Pain to no longer spawn for Chaunter
Changed Reflective Shield and Shield of Shove to no longer spawn for Dove
Fixes
Fixed custom rules not resetting on disconnect
Fixed chat key being unbound if menu controls were customized in v3.0.x
Fixed stuck animations when loading an invalid character skin
Fixed softlock when Chaunter gets grabbed by a monkey on a trapdoor
Fixed multi-character runs not deleting spectators
Fixed softlock when possessing stunned enemy on stairs
Fixed softlock when song ends while possessing
Fixed blast helm not granting bombs to possessed enemies
Fixed blood weapons and crown of thorns not working on possessed enemies
Fixed ring of gluttony improving non-food items
Fixed quick restart hotkey not being usable from the game over screen after in a multi-character run
Fixed missing DLC check
Fixed Dash tell not working without AMPLIFIED
Fixed Aria getting cracked floors in 1-3 when AMPLIFIED is disabled
Fixed empty/invalid asset mods not being unloaded when starting the game
Fixed trait components not working correctly past level 1
Fixed missing i18n strings for DLC character names
Fixed errors when removing `stats` tag from some enemies via .xml mods
Fixed Dorian not spawning in Cadence's final boss after playing local coop
Fixed possessed spiders disappearing immediately
Fixed possessed enemies getting shovels from need/transmute
Fixed Chaunter's shovel being stealable
Fixed Eli being unable to damage the Conductor's instruments
Fixed floor cracks and thiefs spawning inside shops
Fixed evil eyes being immune to Spiked Walls
Fixed lobby NPCs screaming for help while in the editor
Fixed editor marker shadow offset
Fixed missing ice cauldron bestiary image
Fixed missing bestiary art for ice cauldrons
Fixed thief staying indefinitely when running out of items to steal
Fixed global Activation breaking when slowest player dies/spectates
Fixed replays sometimes causing invalid leaderboard entries to be created
Fixed Nicolas Daoust and Deaderick being swapped
Fixed NecroDancer not dying when unpossessed
Fixed explicit-default rhythm mode submitting to custom music boards
Fixed Chaunter softlock in Shriner/Arena
Fixed unpause countdown causing softlocks in multiplayer
Fixed error when casting Berserk spell while possessing an enemy
Fixed Chaunter not breaking Low% while possessing
Fixed boss summons not inheriting the boss's team
Fixed "Doppelgänger" achievement unlocking via self-damage
Fixed chat key not being bound by default sometimes
Fixed Dice Trap minibosses being stairs locking
Fixed Onyx weapons not dealing 999 damage to grabbers
Fixed story bosses being grabbable
Fixed Mannequin dropping Transform Spell and ∞ bombs
Fixed Chaunter ending on the same tile as enemy after being killed as a warlock
Fixed shrines spawning items on top of chests
Fixed fallen spiders being immune to Spiked Walls
Fixed foresight + ring of shadows still revealing Spiked Walls
Fixed grass state being lost on live reload
Fixed berzerk scroll being listed in the spell category
Fixed Glass Shovel failing to dig Spiked Walls
Fixed Thief dropping gold for Monk/Coda
Fixed doors sometimes being in the wrong orientation
Fixed fire traps overriding cracked walls
Fixed Suzu's charge not behaving like a normal move
Fixed priority being reset on conversion
Fixed CR phase 1 being mirrored
Fixed Klarinetta interactions with beetles and war
Fixed shield of shove triggering recursively on Klarinetta
Fixed Dove being murderous
Fixed ND2 fight spawning sarcos out of bounds
Fixed Steam Input possibly failing to register the UP movement action
Fixed non-equipped shields still being rendered in-world
Fixed `mods` directory not being initialized
Fixed carrot interactions with Chaunter
Fixed Mac build not supplying an icon
Fixed occasional visual flickering when coin stacks are merged
Fixed Scatter Trap not scattering Shields
Fixed Chaunter clones using Cadence clones when Chaunter is possessing an enemy
Fixed Dove's flower dealing 0 damage on the way back with Throwing Charm
We've already teased a couple of sneak peaks, and today we're revealing the rest of the 15 new Divination Cards that you'll be able to find once Path of Exile: Lake of Kalandra launches. Check them out!
In this update: - Added new map "Japan"; - Fixed - sudden takeoff of some items when the player was approaching them; - Carried out a small optimization of the game;
Tutorial Now the player will no longer need to press enter to move to the next step of the tutorial, the tutorial progresses as the player progresses through the tutorial, making it much more intuitive.
Small improvements
Crafting HUD Now in the crafting HUD, the number of materials needed to create an item is green / red, if the player has the material needed to create the item, this way it is easier to check if they have the materials needed to create the item.
Campfire Interface - Furnace - Stove - Industrial Furnace Added 3 icons identifying the slots to place the ingredient > Fuel > Result
region map Now the map shows the names of the places where the player can go, making it much easier to find other regions / Biomes
Control description in the interface Added how to rotate walls Added How to Move Structures
sounds Stove sound when cooking has been changed
BUGS Interface materials needed to build overlaying other interfaces