I'm making this post to let you all know that I've decided to remove the demo of POPGOES Arcade from the Steam page, as I felt it was misleading to newcomers. As most of you already know, it was never actually a custom-made "demo", but was rather just the free version of POPGOES Arcade that we originally released in 2020 on a different website/platform.
There are a few reasons for this, but most of it chalks up to the fact that it's not a very good representation of our paid product anymore. Not only does it lack a lot of the premium features (like paints, The Bestiary, the bedroom, etc) but it is also a downright poorer version of The Dead Forest. This is made even more obvious with the changes we will be integrating into the upcoming 2.3 update.
Ignoring the obvious addition of an entire sequel campaign, soon the paid version of POPGOES Arcade will have all of these OVER the free version:
40 Steam achievements
Significantly faster battles
Better BB upgrades
Corruption hotspots (faster enemy encounters)
Controller support
Various bug fixes and optimisations
With all of this in mind, we feel that the free version may actually put some people off from buying the paid version in ways that we have already addressed in updates we have worked on. Make sense?
When we are completely done with the game, we may work on a new free demo that provides a snippet of the premium experience, rather than a large but very outdated version of the game. In the meantime, if you already downloaded the free version on Steam, it should still be in your library. And if you never got the chance, you can find it on the original website we uploaded it, but please bear in mind that it is not a good representation of the paid version here on Steam anymore.
It's a bird... it's a plane... no! It's a Community Challenge update! ✨
We've been sitting on this news since Saturday - you've all CRUSHED the campaign! We're now well over 150k wishlists - and we are happy to announce that the first milestone has officially been unlocked!
This means that during the Early Access period, we'll launch a campaign to create a brand-new animal companion in the game - designed by the Community! While we're currently nailing down the details for everything else we have set up for the launch of Early Access, we'll be sure to reveal more information on this campaign in the future!
With that, we're also SO incredibly close to reaching both of the Follower Goals. Will we hit them this week? 👀
We want to extend a HUGE thank you to everyone for contributing - and celebrate with some more emotes on our Discord! More news coming soon!
The time comes again for a new release. We didn’t stop working this summer, and now it’s time to release version 0.5.0, just in time for Gamescom, Tacticon, and SteamNextFest! Where we will be part of this coming fall. This update is not small either, numerous improvements have been made and performance improvements: - We reworked the particle effects that each tower upgrade brings to the projectile, with less clutter and better visuals. - AUTO-ATTACKS. Yes, now the heroes don’t just sit and wait for you to trigger an attack. If left alone, they will attack on their own, not with powerful abilities, of course, but they’ll do some damage. - Decluttered the tower radial menu. We’re now showing only the next available tower upgrade instead of all at once. - More music added to the levels - Reworked how mobs die. Physics is involved. - Bug fixes and UI improvements. And that’s only what you can see in the demo. For the full game, much more happened as we are getting close to an early-access release in November.
With today’s server release the following changes have been made to the game:
- In Memoriam of Nichelle Nichols, a free behold pack is available in the Time Portal.
- A new collection has been added, ‘Acoustic Vibrations’, for crew with the ‘musician’ trait.
- Fixed an issue where some ships were not displayed properly on some platforms.
Fleet Boss Battles We heard your feedback regarding the need to limit the ability to start a battle to only Admirals and Officers. This is something we hope to be able to implement for our 9.2.0 client, likewise for the request to see who started a battle.
Regarding our upcoming 9.1.0, we’ll soon have a better idea as to when it will be released.
On top of the buff feature that we previously announced, 9.1.0 should contain fixes and improvements for various issues such as: - Incorrectly grayed out traits - Results screen not being shown to all participants - Removing the ability to start a battle without crew