[Changed] - Graphics Overhauled for Walk Training, Climb Training, and Birb Race. - Greatly improved performance in Walk, Climb, and Glide Training. - Camera no longer zooms out in Walk Training. - Reworked Birb Empire.
As we mentioned at the beginning of August, Who is the Red Queen? will be releasing on Steam later this month- and now, we have a date for you all! Join Alice on her adventure to a not quite right Wonderland on August 15th.
Who is the Red Queen? is a horror fantasy lesbian visual novel developed by 4noki & co. that follows Alice falling into a strange and familiar Wonderland in search for the Red Queen's missing pieces. As our third Bellhouse title, we're excited to bring this to Steam next Monday!
The game features over 30,000 words and has 3 major endings... with plenty of dead ends, of course. If you've already played the game jam version from itch.io, don't worry- this is an updated version with new art, music, an updated script, and a Spanish translation!
Can you find all of the dismembered pieces of the Red Queen?
Don't forget to wishlist the game if you haven't already!
P.S. Who is a Red Queen is a dark fantasy game. There is 2d depictions of blood, gore, dismembered body parts, as well as written descriptions of the above. A full list of content warnings can be found on the game's page.
- Added Korean language version - Improved the interface to select additional characters - Adjustment of the characters' layout when they are in their building - Text messages read on smartphones are now displayed in anti-chronological order - New faces for religious community leader characters - Adjusted range, and improved animation and visuals when firing a rocket launcher
Debugging:
- Fixed interface bugs in commercial contracts - Fixed a case not taken into account for the achievement "Ultimate betrayal". - Various corrections of the To Do menu - Fixed a bug that made foreign characters visible without reason - Fixed a bug that prevented the faces of recruited ministers to be displayed in the recruitment interface of the leadership team - Fixed a bug in the tooltips of the country files - Fixed an animation bug when some characters consult their smartphone - Fixed replacement of dead ministers by AI. - Fixed fighters shots on cruisers - Reassignment of characters without player when reloading network games - Various corrections in the network game
We would like to thank the gaming community and especially the beta testers for their collaboration in improving this game.
We're happy to announce that we've just pushed an update to The Last Stand: Legacy Collection which resolves an issue where crouching while changing weapons would quit the game. Because CRTL is crouch and Q switched weapons, doing both at the same time would trigger the default Windows "Quit Application" keyboard shortcut. Sorry about that.
To resolve this issue, we've made the shortcut to quit CTRL + F4 instead. Now you can crouch and change weapons to your hearts' content without exiting the game. Next level stuff, folks... :)
We appreciate your feedback on this and your patience while we got through a solution.
This is the first major content update in a while. I've been primarily focusing on CAT Interstellar: Episode II but development has taken a little longer than I expected so I thought I would push some more content to the original in the mean time. So,
UPDATE 6.1.0 (Win/Linux)
THE CAT!!!!
The Cat character in Chapter 5 has been totally revamped from the ground up. New meshes, new logic, and even a new fur system.
Levels -
Chapter 0 has an additional level select terminal so you don't have to walk the full length on each play through.
Chapter 1 has a substantial increase in destructible meshes and dynamic objects.
Chapter 2 has some new lighting and sky features with more to come.
Chapter 3 has new lighting and additional destructible meshes.
Chapter 4 has a number of optimizations to the destructible aspects and increased texture resolutions.
Chapter 5 has a number of improvements to the level flow and an extended ending.
As far as CAT Interstellar: Episode II, I have some wild stuff to show but you'll have to wait a little bit longer. A lot of these features will absolutely make their way into Episode I.
If you want to support this series even more follow us on Twitter @IonizedGames and share this update. We have a ton more stuff coming down the pipe. As always, thank you to everyone for supporting this game. I'm so excited about this future of CAT Interstellar!
Note:
with regards to beta branches - The default branch has all the content from the _ue5 and beta branches currently. If you want faster updates and don't mind the occasional bug or two I would recommend using the beta branch "beta".
Slighty changed Penetration description so people don't confuse it with armor penetration
Slighty changed AreaSize description to make it a bit more clear
Added 2 Steam Achievements
Change
Thunder Staff projectile now spawn on character and get in orbit instead of directly spawning in orbit, they deal 25% damage when they are not in orbit
Increased Swordrang Damage : 0.5 > 1.0
Decrease Swordrang Damage scale per level : 0.25 > 0.2
Increased Swordrang base Piercing : 2 > 4
Increaser Swordrang Piercing scale : 1 > 2 per level
Boss now take 1 damage per attack when burried underground instead of no damage
Reduced Monster count on the boss stage
Reduced Boss phase 3 buff duration to give a little bit of breathing space
Performance
Improved GPU performance in the level selection on Lowest quality
Fixes
Thunder Staff description.
Pressing escape/pause when in the confirmation screen not closing it.
Know Issues
Not Being able to change resolution with the gamepad
We are working hard on Rain World: Downpour! We will have some more exciting news at the end of the month!
I’m excited to announce the first official community art event: Draw the Slugcats! Each of the Downpour slugcats has their own day next week that artists draw the individual slugcats!
8/15 - Gourmand 8/16 - Rivulet 8/17 - Artificer 8/18 - Saint 8/19 - Spearmaster Also on August 19th we will be hosting an art review stream with Videocult on the Akupara Twitch!
If you want to participate on Discord, join the Rain World Discord and post your art in #draw-the-slugcats-gallery. If you post on Twitter, use the hashtag #DrawTheSlugcats in your tweet!