Nightingale - InflexionScarbs
As the studio continues to buckle down on Nightingale’s development, we’ve been taking some time to answer some of the community questions over on the Official Nightingale Discord™, where there has been no shortage of activity since it launched.

To kick-off the first Discord Q&A we picked 25 questions to answer, which were a blend of highly popular questions as well as other ones that we know we can comfortably answer at this point in time. It may be a case that some of these answers may change or be redundant as we go through development and testing of the game. But we’ll do our best to communicate those changes as they happen.

Don’t forget: hop into the Nightingale Discord if you want to participate in future Q&As! But, without further ado, here we go…

Q: The most recent gameplay trailer shows a zeppelin near the end. What capabilities do you have planned for that vehicle? / Will there be air combat from the airship, and if so, what will it look like?
A: There will be airships in the game at Early Access launch, but not as player facing vehicles

Q: Regarding buildings and constructible Furniture/items, do these recipes all serve a purpose or are there going to be a lot of cosmetic only recipes? This is a big problem in other games of the genre if you are a feature first kind of person. / Will furniture like beds and chairs be interactable to be able to physically sit/lie down on to reward players that choose to invest resources in decorative and world building elements, and if so, will the AI companions be found interacting with them?

A: Buildings will provide respite from Bound attacks. As for the variety of building styles, right now the different styles are mostly cosmetic. As for furniture pieces, we're currently working out what functionalities we can implement in time for the early access launch.
Q: Will you be able to pick back up your build pieces after them being placed or is there like a timer?

A: Currently player placed pieces can be destroyed by you or your party members after they are built. This destruction will give some of the resources back for reuse.

Q: Can we edit existing structures or only build around them?

A: Yes we are working on this functionality for Early Access.
Q: What can we expect from the crafting/building system? Are there any specific games you took inspiration from in developing it?

A: We get inspiration from a lot of games in the genre (and complimentary genres)! Realmwalkers will be given some basic recipes for crafting and schematics for building when they start, and will be able to discover new schematics by collecting certain materials, talking to NPCs, or completing quests.



Q: Will there be a recycle/dismantling system for items crafted in game?

A: Currently you can dismantle build structures like crafting benches, walls, etc. You can also destroy and repair crafted tools.

Q: Are there 'bosses' that can only be fought as a group or will it be possible to completely solo the game with enough preparation?
A: Our intention is that solo players will be able to play the entire game by themselves, but solo completionists will be in for a challenging experience.

Q: What will base defense look like, if any?

A: As it is now, players can set up barricades or structures to keep out Bound or other creature attacks. Players can then attack the Bound from a safe distance using ranged weapons. This is something that's constantly evolving and we'll be showing more of in the future.
Q: What percentage of people registered for the newsletter do you expect to allow into the beta?

A: It's really hard to say right now especially since we haven't done our survey to get a better idea of computer specs yet.

Q: Unlikely, but: Any chance that invitations for playtest could include the option to invite a couple more people to co-op? As playing with friends is usually the most fun way of playing these kinds of games


A: This is something we're considering as we prepare our playtesting surveys, so thanks for the reminder! We can't make any promises yet, but we'll see what's possible.
Q: What happens when only part of a group goes to a new realm? Or do all players have to stay in one realm at a time? If we all have to stay in one realm, what happens when 1 group leaves the respite realm and then someone tries to log in that is in the respite realm?

A: Players can choose whether or not to join their friends in other realms, so you can absolutely be split between different realms! As for someone else logging in, they will need to be given a party invite, and they will be able to choose as to who in your party they'd like to be teleported to.

Q: Will the world save data be hosted in the cloud such that any previous player can start the world when no one else is hosting? Or will the world save be tied to the original host and only be accessible via that player hosting?

A: Yes, world save data is hosted in the cloud. The world save will be hosted by a specific player. Other players in your party will be able to continue playing if the host disconnects, but they won't be able to spin it up themselves.



Q: I know the details of Dedicated Servers is still being worked on, but is there any info you can supply regarding them? Player Cap? Server Specs?

A: Right now we're looking at between 6-10 players in a realm. Much like PC specs, it's a little early for us to share other specific details, as we're still experimenting with a bunch of things.

Q: Can players control access to the realm their estate is in, such that they can invite friends over and give them access to resources without leaving them out for just anyone to take?

A: Players can invite people to visit their respite realm and kick people from their realm. We are investigating more specific access controls, but currently if you invite someone into your realm they have total access to everything within it.

Q: Will characters be tied to specific games/ servers or will we be able to take them haunting around like in Terraria.

A: Players can have multiple characters, and any one of those can join any other player realms once invited.

Q: About 'Death' in general : how punishing are 'death' in game?
For example, if you die, do you spawn back in saved spot (estate) and drop your inventory on the spot you died or do you lose partial or all of the inventory? or do you not lose any of your inventory but lose 'hope' bar instead? if you could grab the inventory that was dropped , would there be a timer to get back your inventory?


A: Right now we have a fairly standard death system where players lose their full inventory on death and respawn at their respite spawn point. There are no timers to get your inventory back and there are death markers to show where it is. Any buffs you may have had pre-death, will also be removed (such as eating recently).

Q: Will environmental resources respawn or will they be only available the one time after having been foraged (trees cut down/herbs or plants picked/rocks or ores mined, etc)? Will there be ways to replenish resources such as farming/planting if they do not respawn?

A: Most resources don't respawn naturally. The main way to get additional resources is to venture into further realms.

Q: What can I expect out of the Hunger System, a split for food and water, different types of foods providing certain buffs and nerfs to your character, Food for specific situations, and is there a way the hunger system will be unique from other survival crafting games?

A: As it is right now, going hungry will give you certain debuffs but will not kill you. As for other systems, we're experimenting with a few options and will detail them once we've made a decision.

Q: What will end game look like?

A: It is our ambition that there will always be something to do in the game. New realms to explore, new structures to build, new gear to craft - all in the spirit of "Endless Adventures". We'll have more to say about specifics later!

Q: As a Dev, what was the trickiest part about designing Nightingale?

A: We have so many cools ideas but picking which ones to prioritize is tough. They always take so much more time to make than to think up! We're very excited about the universe and want to do so much, so questions and thoughts from the community are really valuable to help us prioritize and plan.



Q: How much and what kind of narrative are you going to build into the game? / I'm a lore lover... Will this game have a deep lore?

A: Nightingale is a gaslamp fantasy universe. So expect some mysticism and a darker tale of survival. Some of the narrative will be told through the environments, some of it through codex entries, and some of it will be through NPCs. We'll show this off more clearly closer to the launch. Our narrative team has put a lot of work and thought into building the world of Nightingale, so we're excited to share it throughout development with you.

Q: Anything more about how using magic will work? / what kind of type magic will be in the game, like directional, fire, traps?

A: As humans lack innate magickal abilities, spells need to be tethered to a weapon or tool crafted in the realms. But be warned, using the spells will use up some of the durability. We'll have additional details about how many spells are in and their natures closer to launch as they're still in development.

Q: Will Nightingale have mod support for a more customizable player experience? An example being custom building assets or armor skins. / Modding support?

A: We're still looking into this one. We'll have a definitive answer closer to the early access launch.

Q: How in-depth with the settlement/village building be? Will it have a size limitation, and about how much of the 2kmX2km area will the limit be if so? Can NPCs build for you via something like a project board, as long as you provide the mats?

A: Currently players can build wherever they like, landscape and other natural features permitting. We are working hard to ensure performance is maintained even with very complex player-built structures.

Q: Will there be plans for Mounts/tamed animals/pets? Or other forms of transportation fitting to the theme? / How do you obtain a pet? / Are pets/mounts/tames functional (mount)/cosmetic only or combat assist capable? Will we be able to issue orders? (stay, follow, attack, don't attack, etc) / Will there be a feature to tame creature to our side? / So youve hinted at befreinding gaints depending on how you play what about animals and fantastical beasts could you become something like a beast tamer/trainer? Will you be able to craft gear for them in turn like ive seen air balloons could you hook an animal up to a cart or carriage perhaps? A camping wagon?

A: Pets and mounts are two different systems in our game. Pets have been prototyped but we haven't moved them into production. Mounts have not been looked at to any significant degree. We'd love to have pets ready during Early Access!
Phew! And that's the end of this first round! Thank you all once again for your questions. Head over to Discord and submit your questions for the next Q&A.

Defend from Candyland! - MI Pixel
Huge Defend from Candyland! sale!, get a massive 70% off of Defend from Candyland until August 15th!

Soo much has been added to this game since its release in January from player suggestions including, New Towers, Health Bars, New controls, speed up ability, new icons, towers/candy balances and soo much more! There is currently a large change happening to the Endless Mode as well! (on top of the changes it has already had). Come check it out!

Still not sure whether to buy it? Check out these reviews/videos from different players/curators!

DaRevieweD:
"The addictive texture of Candy Crush but as a lane diverting, tower defense! It lacks eye candy yet gives off sweet and sour aftertastes that you'll want to go again... AND AGAIN. Watch out DIE-betes~"

Embeans:

"Fun little game, harder than it looks. Try and beat my high score of hitting level 103 on endless mode. I bet you can't."

ChaoticFear19
https://www.youtube.com/watch?v=fUlMt7eaz9w&t=1

ExoFury Gaming

https://www.youtube.com/watch?v=w_DWzM9kZi0&t=1

Embean:

https://www.youtube.com/watch?v=5q05dO8oOnA

ValdarakGaming:

https://www.youtube.com/watch?v=9JmzGVDsYXQ

So, ready to try it for yourself?

Still not convinced? Come have a chat with the developers, testers and other players on Discord see what they think!
Community Announcements - grace



안녕하세요. 소울워커입니다.

​ 

8월 10일(수) 업데이트 적용을 위한 정기 점검이 진행될 예정입니다.

아래 내용을 참고하셔서 게임 이용에 불편 없으시길 바랍니다.

 ​

■ 점검일시

2022년 8월 10일(수) 06:00 ~ 11:00 (총 5시간 진행)

 ​

■ 점검 내용

8월 10일(수) 업데이트 노트 안내 바로가기




■ 점검 보상

그루톤 코인 700개

[EV] 돗자리 3개

비화의 아카식 레코드 전송기 1개

※ 점검 보상은 8월 11일(목) 23:59 까지 수령 가능합니다.

 ​

주의 사항

※ 점검 시간 중 게임에 접속하실 수 없습니다.

※ 점검일정은 내부 사정에 따라 변경될 수 있습니다.

※ 플레이 중 점검이 시작되어 소모된 행동력 및 버프 아이템 등은

복구에 도움을 드리기 어려운 점 양해 부탁 드립니다.

 ​

감사합니다.
Flooded - Kajtii


Dear gamers!

This year's PAX East in Boston was an amazing experience. For the first time, I could personally present to you Flooded on such a scale. We had some friendly talks, exchanged thoughts and I saw at least a piece of the United States.

Well, it’s not a surprise that the best adventures are worth repeating. Nathan Drake has already proven how difficult it is to break away from them. That’s why this year I will once again travel overseas - this time as a participant of PAX West 2022 in Seattle! 🎉

You will find me at: Indie Games Poland - booth: 811.

I’ll give you more information soon and I must admit that I am looking forward to seeing you live. See ya!

Stay tuned and follow:
📍 Facebook
📍 Twitter
📍 IndieDB

https://store.steampowered.com/app/1795470/Flooded/
Aug 9, 2022
Arcade Paradise - Steve
Keep dates open in your Filofax. We have managed to secure an AMA's over on Reddit.

This is your opportunity to really ask them absolutely anything.
  • What inspired Arcade Paradise?
  • What's your favourite Arcade Cabinet?
  • What's Doug Cockle really like?
  • What's your pin number?
Go wild and let your imagination run free.

Thursday the 11th of August at 12 pm BST.
Over on the PC Gaming Reddit.




This will be the big one as it is actually the launch day for Arcade Paradise. We would love to have you interact and chat gaming. In fact, if you want to chat with us. Head over to the Arcade Paradise Discord


https://store.steampowered.com/app/1388870/Arcade_Paradise/

Aug 9, 2022
Coronation - Mbdot00
Fixes:
- Workplace and hometown settlement names not showing up properly.
- Stables not spawning enough horses for the total population.
一代掌门 - 在座都是弟弟
Hello, leader~

It has been some time since the last update. With the encouragement of everyone, the program and planning heroes have carefully studied the feedback from the leaders in the previous version of the experience, and are determined to develop interesting and playable new functions. They have repeatedly adjusted every detail. Now the preliminary work has been completed, and more new games will be launched soon.

[new play - Qunfeng's discussion]

At the time of turbulence in the Jianghu, Wulin sects have sprung up one after another, and wantonly snatched rare treasures in the Jianghu in the struggle, causing the world to fall into a more chaotic situation. The people hope that a sect with superior strength and justice will emerge in the Wulin, leading the heroes and attacking the evil sects
< function description >

After defeating the enemies in the sect, the player can obtain the Jianghu ranking of the sect, and can also obtain the prestige and tokens of continuous output. The higher the Jianghu ranking, the higher the output efficiency will be

[token] you can exchange various materials and props in the store within the function

[prestige] will permanently upgrade the player's "title" in the function

[title] will determine the content of props opened by the function store for players

[optimization and adjustment - martial arts field]

The martial arts arena will be resident in the game, and the season system and rank level will be cancelled

The "daily mission", "Xinwu sword order" and "exchange shop" of the martial arts arena remain unchanged

A new PvP playing method will be launched soon. Please look forward to it. The martial arts arena will become a place for everyone to learn from each other

The leader can still obtain rewards by challenging opponents in the martial arts arena to complete tasks and exchange props in the mall
< players who are currently challenging in the season will receive a season compensation, including ranking rewards and other props >
[advanced equipment - casting soul]

In the Jianghu, the most loyal partner is not others, but every piece of equipment we have. Through day-to-day running in and tempering, chivalrous men and equipment can learn from each other and complement each other's strengths. When they grow to a certain extent, they can endow the equipment with "tool soul"

< function description >

Casting soul will increase the basic attributes of the Xiake: damage, life, external attack, internal attack, external defense, internal defense and speed

Various attributes are added to different parts. For example, weapons will increase damage, external attack and internal attack

The higher the casting level, the more corresponding attributes will be added

[new function - alchemy]

As the saying goes: people are wandering in the Jianghu, how can they not be stabbed. Of course, it is necessary to have some emergency pills when wandering in the Jianghu. However, there are many kinds of pills in the Jianghu, and the quality is also uneven. Therefore, we need to train ourselves to be able to refine pills. We can rest assured with our own pills

< function description >

The corresponding [Dan Fang] and [medicinal materials] are required for alchemy

Each pill corresponds to different attributes. Add its corresponding attributes after being used by Xiake

Each Xiake has a use limit for each pill. When the use limit is reached, you can no longer use it

The pill has restrictions on the level of Xiake. You can't use the corresponding pill until you reach the corresponding level

[fun play - Chuangwang ruins]

A mysterious sealed mechanism remains suddenly appeared overseas. There may be various treasures left in the mechanism relics, but there may also be many crises, unpredictable, lost and unable to extricate themselves. However, the leader can safely explore the island by carrying dice that are made with the secret technique of Tianji sect and can dispel clouds and unlock mechanisms. Each time you explore a layer of mechanism relics, you will get a little unsealing value. When the unsealing value reaches the peak, the relic will automatically unseal the next layer of seal, and the relic reward will be increased.

< function description >

The leader advances by rolling dice in the dungeon

There will be three random events on each point: battle, award and punishment

You can unlock the challenge rewards of each level of the king's quest relic after you pass the level

There are various buffs, pill materials, soul casting materials and other reward items in the replica

More content needs to be experienced in the game by the leaders. The preview of this issue is over. See you next time.

< after the version is updated, a mysterious gift will be sent to the leader. Thank you for your support all the time >

☆ [gift bag code of this post: o7h860598] ☆
Warplane Quest - MartinLEGIA
Hi Everyone,

Warplane Quest Playtest - Alpha 7 is now available on Steam!

This update adds Unreal Engine 5 lighting features, a massive airship hangar, a cheat console to unlock weapons and missions, and much more.

Many thanks to the community member Jure Račnik who contributed an epic airship hangar model to this update.

Make sure to join the Playtest on our Discord to try out the new features: https://discord.gg/32SQtMFUzd

Update Highlights

Upgrade to Unreal Engine 5

I decided to upgrade the project to Unreal Engine 5 to take advantage of the latest lighting features and ensure that the game will continue to receive engine patches in the future.

In addition to the Virtual Shadow Maps, which improve the quality of shadows in the distance, the game now supports global illumination and reflections powered by Lumen, which add more depth to the look of the game.

Check out the screenshots below to see the difference.





Of course, it is possible to disable the new features thanks to the new display options.

Airship Hangar

Our community member Jure Račnik contributed a massive, 260-meter-long airship hangar model that replaces the pillar obstacles.

Even though the hangar is empty at the moment, it's already a lot of fun to fly through it and dogfight inside. More gameplay possibilities will be added in the future.



Observation Balloon Destruction

Until now, observation balloons were static, indestructible obstacles. That changes with this update, since they can now be burned down with the Le Prieur rockets. This change also increases the usefulness of the weapon, which was previously only effective against ground targets.



Cheat Console

The game is still in alpha phase, which means that significant changes are made in each update and the save game is not compatible between different versions. In order to test features without unlocking them by playing the game, I've added a cheat console that allows you to instantly unlock weapons and missions.

The console can be opened either by clicking on the version number at the bottom of the screen or by pressing SHIFT + C (only while flying). The list of all currently supported commands can be viewed by typing "help".

Be sure to request commands you find useful and I will include them in the next update.



Full Change List

New Content
  • Added airship hangar model made by Jure Račnik which replaces the pillar obstacles
New Features
  • Added "Invert plane controls after roll" option which enables to fly backwards without inverted controls
  • Added more display options
  • It is now possible to destroy observation balloons with Le Prieur rockets
Cheat Console
  • Added cheat console which makes it easier to test certain features
  • It can be opened by clicking the version number at the bottom of the screen or by pressing SHIFT + C (only while flying)
  • By typing 'help' you can show all currently supported commands. Feel free to request additional commands you think would be helpful
Upgrade to Unreal Engine 5.0
  • Enabled global illumination powered by Lumen for higher lighting quality
  • Enabled Virtual Shadow Maps for higher shadow quality
  • Enabled DirectX 12
World Changes
  • Added holes to the old mine to enable switching tunnels
  • Increased the size of the tunnels in the old mine to make plane rolls easier
Campaign Mode Changes
  • Added Continue button to the Mission Completed screen, which brings you to the briefing screen of the next mission
  • Hangar screen will now be displayed after starting a mission from the briefing screen which lets you prepare for the mission
  • Added new easier mission to the beginning of the campaign: "Le Prieur"
  • Moved the "Vendetta" mission to the end of the campaign due to it's difficulty
  • Simplified Mission Failed screen
"Secret Messages" Mission
  • Made mission longer to prevent too much happening at once
  • Added fuel pickups to prevent running out of fuel before finishing the mission
  • Reduced pigeon count from 8 to 6
Other Changes
  • Optimized fire and smoke particle effects to reduce GPU load
  • Reduced level of detail of distant 3D models to reduce GPU load
  • Renamed "Settings" to "Options"
  • Created separate tabs for controls and display in the options dialog
  • Removed "Joystick on the right" option which doesn't have any function in the Steam version
  • Made messenger pigeon brighter to improve it's visibility in the old mine
Bug Fixes
  • Fixed game not registering first click after launching the game

As always, thanks for playing Warplane Quest!

Martin
Albion Online - philip.hucknall


Into the Fray Patch 4, AKA The Arcane and Frost Patch, is here! This patch brings the long-awaited reworks to the final two Magic Staff lines, as well as unveiling a new season winner statue, introducing changes to Black Zone looting, and much more. Read on for details…

Magic Staff Overhaul: Arcane and Frost Staffs
This patch completes the overhaul of the Magic Staffs weapon line that was kicked off with the Into the Fray update. With entirely revamped visuals and animations, along with new and reworked abilities, Arcane and Frost players will enjoy a fully refreshed and revitalized combat experience. For full details of the spell changes, see the patchnotes.



Season 15 Winner Statue Unveiled
With the statues safely back home in Conquerors’ Hall following the Living Legacy event, a new face has joined them! So congratulations to Season 15 winners Elevate, whose statue now sits at the entrance to the Hall, along with the banners for second and third-place guilds Team Pilas and RAQ.



Black Zone Looting Changes
To give active PvP participants a better chance at gaining and keeping the spoils of their battles, changes have been made to loot restrictions in the Black Zone. For the first 90 seconds after a black-zone kill, the dead player can only be looted by their own allies, the player who dealt the killing blow and their allies, or the player who dealt most damage and their allies. After 90 seconds anyone can collect the loot again.



Other Changes and Improvements
  • Updated Building Nutrition and Trade UIs
  • Might from Castle and Outpost Chests now distributed in a wider radius
  • Buffer zones added around open-world furniture
  • … and more
For a full list of changes, read the official patchnotes.
活体三国 - humanherder
·<回旋>战法可以让部队以军队视野内任意1点为行军目标;
·优化了士兵及特效的渲染逻辑,现在士兵不会飞檐走壁了~~
·灭了部署战法界面的UIbug若干;
...