Aug 8, 2022
Skydive Sim - Skydiving Simulator - mrv
Bug fixes.
Neon Sundown - Vitz
Hello again!

The next experimental patch is now available. This patch has changed the way card logic works, and it now supports extended card interactions, as well as dynamic card upgrades.

WARNING: There is a VERY HIGH CHANCE I've broken some cards, so I'll follow this patch with a hotfix to address any issues that arise. There's also MANY cards that don't have upgrades to them yet, so they'll say "Upgrade Available" but will not prompt the new upgrade screen.

This is an intermediary update which is meant to ensure the upgrade logic is working. It will be followed with a FULL upgrade patch in Phase 2 that'll contain more upgrades for all card types.

NEW ADDITIONS:
- Added dynamic card upgrades (early testing, many upgrades are disabled)
- Changed the way card values get calculated, enabling many new card interactions
- Re-introduced range stat card with increased effect
- Explosives card now has 3 levels (bullets -> projectiles -> weapons)
- Drones now receive stat updates from cards

NOTE: Due to amount of new card interactions, many cards have been HEAVILY nerfed as they have a much wider range of effect

BALANCE CHANGES:
- Increased Multishot negative damage effect from 15% to 25% per upgrade
- Changed Explosions negative effect from cooldown to damage (50%)
- Added negative cooldown effect to buckshot (10% per upgrade)
- Increased Splitshot negative cooldown effect from 15% to 25% per upgrade
- Lowered Atomic dagger base damage from 15 to 3
- Lowered Shuriken base damage from 3 to 2
- Lowered Torpedo base damage from 15 to 5
- Lowered Multi Missiles synergy damage from 100 to 15
- Lowered Blast Stars synergy damage from 100 to 10
- Lowered Razorclaw saw damage from 10 to 5

OTHER CHANGES:
- Replaced Hornet gun sound with less sharp effect

BUG FIXES:
- Fixed Power Shots synergy sometimes not having any effect
- Fixed Dual Harvester synergy from getting stuck on the player
Aug 8, 2022
Gridiron - Ridingkeys
Patch 1.0.5.6
General Changes
  • Engine Upgraded: Starting with this patch we are beginning the process of upgrading to Unreal Engine 5. The new engine variation you will be playing on is Unreal Engine 4.26 and should show minor performance improvements as well as vulnerability fixes. Over the next few months we will continue the process of updating our engine to UE5. This will also allow us to access Epic Online Services, Epic Voice Services, and Easy Anti-Cheat Services in the near future.
Bug Fixes
  • Fixed a bug causing the Dash to not be affected by the QB Slowdown Effect.
  • Cleaned up more issues with chat boxes.
Aug 8, 2022
Monkey Milk - SnoBunni
Monkey Milk is now live and released!
Grey Hack - Kurouzu
Changelog

- Fixed issue causing wifi and ethernet toggle colors to not be visible when using certain color themes.

- Reversed the order of email messages so that newest replies appear first.

- Some tweaks in the mail program to make sending responses to mails more clear.
Path of Exile - CommunityTeam_GGG
Aug 8, 2022
Brigadoon - JacksonG13
Fixed Dialog Error.

Nerfed Some of the Bosses.

Fixed Typo.

Added Secret Shop Sign.

Speed Bracelet now makes you Climb Fast.
The Curse Of Grimsey Island Playtest - gamesfrommiga
Hello there - Just a few minor tweaks to latest build:

  • Updated the bridge and sphere puzzle to have a "reward".
  • Updated proximity prompt look and feel.
  • Updated Player Instructions to have a proximity prompt.

More to come. Thanks for playing!

Larry
Star Witch - spoon420
Upgraded Unreal Engine from 4.25 to 4.27
Changed some lighting.
Changed Gems.
Many bug fixes.
Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for August 8th, 2022, detailing all the changes that have happened since July 25th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

August / September 2022 Art Contest ONGOING
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

Casino: Phase 2
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy finished working on Blackjack, added sounds to Roulette, and fixed bugs with Silver Saddles and Bingo. He also worked on fixing up general event logic for all the games.

Will continued working on music and sounds for the Casino.

Casino: Phase 2 Keno UI WIP



Casino: Phase 2 Networked Bingo Selections WIP



SDNL: Frostbite

Johanna continued working on SDNL: Frostbite.

SDNL: Frostbite - Map Overview WIP



SDNL: Frostbite - Buildings WIP






SDNL: Frostbite - Roads WIP



SDNL: Frostbite - Crate Prop WIP




Condo: Updated Items

macdguy updated the new floating chat message item to support background coloring.

Nuclearxpotato added rotation settings to doors, as well as adding new functionality to sinks along with new kitchen items.

Condo: Door Rotation Settings WIP



Condo: New Kitchen/Sink Functionality and Items WIP



Condo: Color-able Background on Floating Chat Message Item WIP



Updated Achievement Icons

Sketchman worked on updating achievement icons.

Updated Achievement Icons










Miscellany

JJosh continued working on the Celebrations NPC.

Lifeless returned to Virus: Theme Park, working on the layout blockout.

Madmijk continued working on condo instruments.

Nuclearxpotato continued working on Virus: Altar, modeling the temple exterior and creating props.

Sketchman continued working on improvements to the AI system as well as fixing some bugs.

Wheezwer worked on concept art for Halloween Items, as well as concept art for the Central Circuit NPC.

Will continued working on music for SDNL.

Plaza: New Metal Detector Model



Wrap It Up
That about covers everything that happened since July 25th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
...