The next experimental patch is now available. This patch has changed the way card logic works, and it now supports extended card interactions, as well as dynamic card upgrades.
WARNING: There is a VERY HIGH CHANCE I've broken some cards, so I'll follow this patch with a hotfix to address any issues that arise. There's also MANY cards that don't have upgrades to them yet, so they'll say "Upgrade Available" but will not prompt the new upgrade screen.
This is an intermediary update which is meant to ensure the upgrade logic is working. It will be followed with a FULL upgrade patch in Phase 2 that'll contain more upgrades for all card types.
NEW ADDITIONS:
- Added dynamic card upgrades (early testing, many upgrades are disabled) - Changed the way card values get calculated, enabling many new card interactions - Re-introduced range stat card with increased effect - Explosives card now has 3 levels (bullets -> projectiles -> weapons) - Drones now receive stat updates from cards
NOTE: Due to amount of new card interactions, many cards have been HEAVILY nerfed as they have a much wider range of effect
BALANCE CHANGES:
- Increased Multishot negative damage effect from 15% to 25% per upgrade - Changed Explosions negative effect from cooldown to damage (50%) - Added negative cooldown effect to buckshot (10% per upgrade) - Increased Splitshot negative cooldown effect from 15% to 25% per upgrade - Lowered Atomic dagger base damage from 15 to 3 - Lowered Shuriken base damage from 3 to 2 - Lowered Torpedo base damage from 15 to 5 - Lowered Multi Missiles synergy damage from 100 to 15 - Lowered Blast Stars synergy damage from 100 to 10 - Lowered Razorclaw saw damage from 10 to 5
OTHER CHANGES:
- Replaced Hornet gun sound with less sharp effect
BUG FIXES:
- Fixed Power Shots synergy sometimes not having any effect - Fixed Dual Harvester synergy from getting stuck on the player
Engine Upgraded: Starting with this patch we are beginning the process of upgrading to Unreal Engine 5. The new engine variation you will be playing on is Unreal Engine 4.26 and should show minor performance improvements as well as vulnerability fixes. Over the next few months we will continue the process of updating our engine to UE5. This will also allow us to access Epic Online Services, Epic Voice Services, and Easy Anti-Cheat Services in the near future.
Bug Fixes
Fixed a bug causing the Dash to not be affected by the QB Slowdown Effect.
Hello everyone, and welcome to the Weekly Dev Log for August 8th, 2022, detailing all the changes that have happened since July 25th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
August / September 2022 Art Contest ONGOING
Hey everyone! It's time for another art contest!
Entries are allowed until September 8, 2022 at 11:59PM CT.
Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.
Prizes 1st Place - 1,000,000 Units 2nd Place - 750,000 Units 3rd Place - 500,000 Units
Prizes may be raised, and we also award participation prizes!
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.
macdguy finished working on Blackjack, added sounds to Roulette, and fixed bugs with Silver Saddles and Bingo. He also worked on fixing up general event logic for all the games.
Will continued working on music and sounds for the Casino.
Casino: Phase 2 Keno UI WIP
Casino: Phase 2 Networked Bingo Selections WIP
SDNL: Frostbite
Johanna continued working on SDNL: Frostbite.
SDNL: Frostbite - Map Overview WIP
SDNL: Frostbite - Buildings WIP
SDNL: Frostbite - Roads WIP
SDNL: Frostbite - Crate Prop WIP
Condo: Updated Items
macdguy updated the new floating chat message item to support background coloring.
Nuclearxpotato added rotation settings to doors, as well as adding new functionality to sinks along with new kitchen items.
Condo: Door Rotation Settings WIP
Condo: New Kitchen/Sink Functionality and Items WIP
Condo: Color-able Background on Floating Chat Message Item WIP
Updated Achievement Icons
Sketchman worked on updating achievement icons.
Updated Achievement Icons
Miscellany
JJosh continued working on the Celebrations NPC.
Lifeless returned to Virus: Theme Park, working on the layout blockout.
Madmijk continued working on condo instruments.
Nuclearxpotato continued working on Virus: Altar, modeling the temple exterior and creating props.
Sketchman continued working on improvements to the AI system as well as fixing some bugs.
Wheezwer worked on concept art for Halloween Items, as well as concept art for the Central Circuit NPC.
Will continued working on music for SDNL.
Plaza: New Metal Detector Model
Wrap It Up
That about covers everything that happened since July 25th, 2022 at PixelTail Games.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!