Old School RuneScape - Mod Whymsy
It’s time for an update on the upcoming Mobile UI changes!



Mobile UI Survey Results

We’ve been reviewing your feedback on our Mobile UI proposal back in May and using the data we gathered from our survey to inform our next steps! If you haven't seen the first blog yet, we recommend you to take a quick read of that before reading on as it will contain some information about what we're aiming to achieve with the proposal.

As mentioned previously, changes to UI affect every type of player, from mobile-only adventurers to old-timers interested in cross-platform play – so we’re really grateful to everyone who told us their thoughts. Here’s a summary of the results:

  • We received feedback from all kinds of players. 36% of respondents primarily play on desktop and occasionally on mobile; 24% of respondents play both desktop and mobile equally; 18%primarily play OSRS on mobile and will occasionally use the desktop version, and 18% exclusively play OSRS on mobile.
  • Most respondents understood the changes (68% definitely and 27% mostly).
  • Most respondents ‘definitely’ agreed that the mobile UI needs to be updated (77%) in order to bring more client features to mobile.
  • Most respondents felt our proposal is ‘definitely’ an improvement to the existing UI (69%), with 16% ‘probably’ agreeing.
  • Most respondents think our proposal would create more space on the screen (61% ‘definitely’ and 27% ‘probably’).
  • The art style was a bit more varied. Approximately 55% of players like it, 20% are neutral about it, and 22% don't like the art style at all. The main feedback was that players missed the rounded edges of the stones.
These results have been rounded to their nearest percentage.

From the survey results, it seems that the majority of you feel our proposal is along the right lines – that’s great!
With that in mind, we're proceeding with the changes while addressing the major pieces of feedback we saw.

Our revised changes will cover the following points of feedback:

  • Prayer switches and spells being on the same side of the screen overloads one thumb for PvM/PvP activities. This could make these activities more difficult than before.
  • In our original proposal, we removed single-tap mode. However, feedback highlighted that it was useful for many activities in-game, such as Thieving, Banking, ZMI, blackjacking, Construction and more. Therefore, it should stay.
  • Switching between chats is a common frustration for mobile players and the original proposal failed to address this.


New Mobile UI Changes

Single Tap Mode

A short and sweet change to kick things off – we recognise that Single Tap Mode is useful for a range of activities on mobile and will therefore be keeping it after all. Hooray!

Dropdown Menu Changes

Next up – to better suit the PvP and PvM playstyle you described to us, we’re replacing the Controls’ dropdown with a list of customisable Hotkeys. This means you’ll be able to move Prayer switches and Spells wherever you need them to be, without overloading one side of the screen.

The Hotkey widget contains five buttons, each of which can be assigned to one of several functions:

  • Single-tap mode
  • Tap-to-drop mode
  • Opening a side panel (e.g., Prayers, Spellbook - similar to F-keys on desktop)
  • Highlight mode
This also gives us space to add more features to mobile in the future, which could include:

  • Ground item names toggle
  • Metronome toggle
This customisability should prove useful to advanced players by letting them set up useful shortcuts for whatever activity they are doing. It will also help us make new features on mobile more accessible, and help newer players understand the different options available.

We also think the addition of side panel buttons to the Hotkey panel will alleviate concerns around high-level gameplay, particularly concerning Prayer switches and similar actions. By selecting the Prayer panel hotkey on the left, which opens the panel on the right, sequential actions will now alternate between both thumbs, making fast switches more comfortable

This also means that left-handed players will be able to tailor their hotkeys to better suit their needs. We considered a mirrored UI for left-handed players, but decided against it, because the configuration of side panels, hotkeys and game worlds means that you'll be using both hands equally.







Chat Changes

It’s clear that most of you expected more chat changes in the first iteration of the blog. Your feedback has indicated that this is a key part of the mobile experience, and we’re pleased to say we’ll be focussing on it more in future.

Here’s the list of changes we’d like to make:
  • Hide Chat filters inside a Chat Filter dropdown, which should be easier to use than the scrollable list.
  • Include a Chat toggle to keep things nice and tidy.
  • Replace the speech-mark button with a more obvious dedicated keyboard button, which should make it harder to open the keyboard by accident.
Pressing the 'Chat filters' toggle will make the familiar buttons appear at the top of the chat (please note that this is a mock-up version and the stones may be changed for consistency):



As a final change, you'll notice that the logout button has now moved to the top left of the screen instead of the bottom left. This was a result of the changes to chat and we think this looked neater.



Mobile UI Changes Summary
To summarise the full mobile UI changes:
  • The side panels have been relocated to the right-hand side in two columns.
  • The Chat is being reworked following player feedback.
  • The minimised Minimap has been rearranged to resemble the order of elements on the standard Minimap.
  • The Popout panel has moved to the bottom-left and has three states.
  • A new hotkeys dropdown with several widgets is being added.



FAQ

When is Mobile Portrait Mode coming?

Most of our interfaces – like the Bank - are in a landscape format, so we couldn't implement a portrait mode without extensive redesigns. We're not taking it off the plate completely, but it’s not our current focus.

Can these changes be toggled back to the existing mobile UI?

We’re adding new mobile client features on a regular basis, and having to modify them for previous versions of the UI would be time-consuming and costly – so the answer is no. However, our goal is to ensure that certain elements of the new UI are customisable, to put control back in your hands and give our players the best experience possible.

Why did the buttons go from rounded to square?

The stones from the existing UI were changed to be squarer because when rounded stones are stacked together, it can create holes between them that can be disorienting to play with.

What are the next steps?

After going through your feedback, we’d like to proceed with these changes posthaste. The sooner these changes are made, the sooner our enhanced client team can start enhancing the client!

We also want to give our art team plenty of time to perfect the visuals of the stones – remember, the images in this blog are only mockups!

We’ll be keeping you updated on all our progress via the Gielinor Gazette.



You can also get involved in the discussion on the Old School RuneScape Discord, the r/2007scape subreddit, or the official RuneScape forums.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team
Green Hell - CreepyJarDev_Marcjanna
Hello Adventurers!

Hotfix Patch: v.2.3.1 is live now! We would like to thank you all for your support, bug reports and feedback.



  • The Player should see the 'follow' icon on an animal from a greater distance
  • Animals will continue to follow the Player after being pet
  • All villagers in all SOA villages now hold and use proper items
  • Petting an animal should not cause blocking the Player's input
  • The Player can now obtain live animals from the Snare Trap
  • It is no longer possible to place the Animal Pen on the construction roofs
  • Petting an animal now increases Sanity and Trust
  • The Player is no longer able to harvest honey from a Beehive without getting stung
  • Animals should no longer stop eating/drinking in co-op sessions
  • Bees nests should now properly replicate in co-op sessions
  • Animals should no longer be able to escape from the Animal Pens
  • The 'Call' action key-bind can now be changed

Have you pet your capybara yet? ;)
Aug 8, 2022
与你相遇的那天是轮回高校的日常这也是合理的吗? Playtest - Yumesakura
  • 剧情日期由3月15修改至3月3
  • 优化第二章剧情和补充翻译
  • 补充缺失美术素材
Train Valley 2 - Vauban

https://steamcommunity.com/sharedfiles/filedetails/?id=2837155353

The River rages through the valley and 10 available bridge spots as well as 2 already existing bridges are the only way to connect bustling cities with remote Wood and Coal industries.

https://steamcommunity.com/sharedfiles/filedetails/?id=2839574378

A summer valley
Terminal requesting Airplanes
No crashing trains.


Very generous 20:00 timer, a Customs Station and an objective to earn at least 500 000 TV2$, trademark outside-the-level-boundaries passageways and abundance of Workers, Japan Airport Station needs just a Power Plant connected to shine :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2839927827

They're taking our Cows, our water and our newspaper's headlines. And they've brought a DNSAT objective with them! Flood the valley with Cows and bottled water, do not destroy anything and keep your eye on the saucers.



https://steamcommunity.com/sharedfiles/filedetails/?id=2837369066

A train valley nothing short of a fairy-tale that takes place in a children's bedtime stories book-right there on the pages! Noble knight's dangerous quest for seven Cyber Crystals ends in the mysterious castle, and getting there means constructing a bridge while operating on a very limited amount of building space, learning many new Spider-based recipes-and not destroying a single track tile. Ready the watercolors and get new batteries for your train set, Once Upon A Time there lived a train puzzle enthusiast...

A combo double win for @Dracken-they take away both a Level Of The Week and a Level Of The Month'July 2022 awards! Congrachoolations! All the Steam gift cards will be delivered by our contact ASAP.

Tell us about your TV2 workshop adventures and visit our Discord server for an upcoming LPT challenge. Until next week!

----

*Do No Stop Any Trains
*Do Not Destroy Any Track Tiles
*Do Not Reverse Trains
*Do Not Use Pause
*Do Not Upgrade Engines

----

:tvhook: Train Valley 2 Discord Server.

:tv2computer: Our Twitter.










Hero Realms - classicsmiley
OLD GAMES WILL NOT BE PLAYABLE
Balance changes:
-Shining Breastplate bonus is now permanent
Improvements:
-Pit fight is available again
-Emotes added
-XP values updated for VS AI games
-Added ability to send challenges from a specific level
-Added PVP Leagues and leaderboards
-Downleveling is no longer required when playing the campaign
-Hero deck can be viewed while choosing level-up upgrades
-Fatigue effect (after turn 40) has been replaced by Enrage, where increasing amounts of combat are given to each player each turn
-Realtime queue icon now shown on every screen
-Campaign balance fixes and card updates
Bug fixes:
-Missing cards added to gallery
-Bless of the Flock (Heart, Soul) play order is now consistent
-Submit button should not send challenge on mobile devices
-AI no longer draws 2 cards from soul channel and properly resolves other similar effects
-Correct card is displayed when AI uses Piracy in Pirate Lord co-op
-Fixed Sweeping Blow card text
Aug 8, 2022
Boneraiser Minions - caiys
//misc
- Added a Font type setting (on by default). When on it replaces the normal pixel font with a x2 resolution version.
- The Status Screen now stacks duplicate minions/relics, showing a little number if you have more than one.
- Added an extra option to the Light Mode setting that increases the brightness a touch more.
- When casting a super spell you now need to let go of the Spell button in order to cast another (so you don't accidentally cast multiple super spells).
- Tweaked the Vampire's Blood Invigoration meta speed reduction (threshold now starts at 33% health).
- Changed the hero's Bootiful Chest level 3 meta to just offer coins for each second you survive (the previous perk was easily abusable).
- When the Bottled Fairy is used it now gives invincibility frames and has a visual/audio effect.
- Reduced the benefit of having two Bernard's Watches.

//Endless Skirmishes
- Tweaked the formula for how many enemies appear. A bit more enemies come at you at the beginning but the ramping up is a bit slower.
- Increased the spawn rate of champions (so the Deamologist doesn't have all the deamon fun).
- Treasure chests open 50% faster.
- Added a chance enemies won't drop a bone with chance increasing the longer the run (starts at the 4 minute mark).
- Bernard's Watch now has less effect the longer the run.

//bug fixes
- The Colossal Tooth relic was allowing you to raise giant type minis even without the needed minions.
- Clashful Cards: You could start with cards you don't already own.
- Clashful Cards: You could wrongly place a card in the bottom left off-table.
- Fixed a graphical glitch on the game over screen (minion bubble sprites were appearing the top left).
Arcade Paradise - Steve
The doors to the KingWash arcade open on the 11th of August and we have decided to take a quick look at all the games. Here are the games 11 to 15.



Blobs from Space
Invaders are attacking from Space! Shoot them down before they shoot you!


Barkanoid
Evils blocks appeared. Woodgal’sdog had no choice but to smash them with her trusty ball…


Attack Vector
Shoot down enemy choppers in amazing wireframe vector graphics and high octane action.


Zombat 2
The eagerly awaited follow-up to the original smash-hit twin-stick zombie combat shooter.


WoodGal JR
The amazing Woodgal Jr. offers all the fun of Woodguy Jr, with even better graphics.


Arcade Paradise launches on August the 11th. That's THIS Thursday.

https://store.steampowered.com/app/1388870/Arcade_Paradise/

Catch up on the latest episode of Insert Coin | The Making of Arcade Paradise Documentary.

https://youtu.be/cyw-NDOmtDA
Die by the Blade - Maddie @ Kwalee
If you want to really test your upper body strength, the nodachi may be the weapon for you 💪

In the latest instalment of our series on the weapons of Die by the Blade, we’re going to be looking at one of the largest weapons in the game, the mighty nodachi 😤



So what exactly is a nodachi?

What It Is



Also known as the ōdachi, the nodachi is a long sword that was once used by samurai in feudal Japan. Its colossal size is even reflected in its name, as the first character of ō (大) literally translates to mean “big” or “great.”

So how long exactly is this great sword?

Although there is no exact definition of how long a nodachi needs to be, the blade is usually around 91 centimetres (36 in). To put that into perspective, that’s roughly the same length as the average car door!

Where It Came From



Use of the nodachi became popularised during the Kamakura period (1185-1333). This was largely due to the fact that battles on horseback were gradually becoming less common and were replaced by group battles, where the importance of foot soldiers was paramount. For the many warriors who did not have a horse and weren’t trained with a bow, there was a dire need for a powerful weapon they could yield in battle. Alongside being an effective way to fell your enemy, the size of the nodachi meant that it also served as an indicator of the warrior’s strength.

As time went on, however, the sheer length of the nodachi made it less and less effective on the battlefield, so it instead found a home within the shrine. Throughout its history, it was often used as an offering to divine spirits known as kami at Shinto shrines. By the Edo period (1603-1867), its existence on the battlefield was but a memory, and it was solely used as a religious offering.

In Popular Culture



Much like the wakizashi, the nodachi rarely appears in film or television outside of Japanese films about samurai 🗡️

The most prominent example is the Akira Kurosawa classic Seven Samurai, where the character Kikuchiyo wields a nodachi that is nearly as big as he is!

Would you be willing to sacrifice speed for the power of larger weapons like the nodachi? Or do you prefer short and swift blades like the wakizashi? 🤺

Let us know in the comments 💬


https://store.steampowered.com/app/1154670/Die_by_the_Blade/

Don’t forget to join our Discord server and follow us on social media at @dbtbgame for the latest gameplay footage, screenshots, and updates on Die by the Blade ⚔️


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F1® Manager 2022 - cgroves
In this gameplay video for F1® Manager 2022, we take a look at how you'll control and prepare your team ahead of a race, including overviews on circuit information, practice session objectives, and qualifying.



Before a race weekend gets underway, look at a host of track and season information to ensure you're ready to hit the track. Then, choose to take control of practice sessions, running different plans and strategies to get feedback from your drivers, to help with car setup. Finally, head to qualifying to give your drivers the best chance of starting high up the grid on Sunday.

F1® Manager 2022 launches on August 30 on Steam. Pre-order the game to receive a 10% discount and five days’ early access, so you can play from August 25!
Aug 8, 2022
A Building Full of Cats - Arntor
Hello again, humans!

After (not) so much wait, we've finally achieved Steam's approval for profile features and showcasing!! \o/
Now you'll be able to have cats (and Fofiño) as emoticons, cards, badges and profile backgrounds!
Thank you everyone for all your amazing support!! We wouldn't have come this far without you. ːfofino2ː

By the way, we've made many people upset with the Steam's Worst Achievement (we were trying to raise awareness on how important it is to adopt a cat, but apparently we failed ːfofinoː).
So...



...to make it up to you guys, we now present you Steam's Best Trading Card! ːwinkycatː
Fofiño purrs happily again now!

And last, but not least: many of you are asking us for alphabet letters to decorate your profiles, so new achievements are coming!

See you again, soon!
Love & Purrs,
Devcats ฅ^•ﻌ•^ฅ
...