Great news: Witchtastic is now fully compatible with the Steam Deck. We have adjusted all elements to fit the screen and made sure all text sizes are big enough. Playing the game with gamepad on Windows is supported anyway. So you can play with your PC friends from your Steam Deck on your couch. How cool is that?
It’s a long time coming (and for that we sincerely apologize) but here is a massive content update for your enjoyment!
Before we go any further - this is not the promised upcoming first major performance update. We still have some kinks to work out with that, but we’re really close, and you won’t have long to wait for it. We did consider holding off this update a bit longer to incorporate the performance updates too - but some many of you are rightfully starting to get worried due to how long it’s been since the last update, so we wanted to put your mind at rest and prove we’re still hard at work.
With that out of the way, let's talk about some highlighted new features in this update. The headlining feature is not one, but TWO new weapons! The iconic Sledge hammer makes a return along side the all new 'Ass Mallet'! We also have Police reinforcements rappelling from helicopters! Until you shoot them down, that is. You can now buy permits that allow you to carry weapons with complete legal impunity!
Another focus of ours has been working on bringing back of some features from POSTAL 2 that were noticeably absent from POSTAL 4… such as hate groups! No longer will your violence against various factions have no consequences later in the game. Remember how in P2 it was possible to drop and piss on a doughnut, only to see a cop later pick it up and eat it, throwing up violently as a result? Well you can now do that in P4, too! We’ve also implemented the ability to play fetch with dogs using severed heads.
Oh, and we've reduced the size of the build by a further 5gbs for good measure.
This is a big update so there is a lot more to chew on, check out the full list below.
Again, our apologies for the delay in getting this update out as we restructured to work with a console porting studio in order to start on the major performance improvements, but with that all ironed out we can get back to a more frequent update schedule.
Helicopters! Another type of Police reinforcements will now start spawning from helicopters. They are also destructible!
Texts App! Hints and Game Tips will now be displayed and saved in its own app on your Phone!
Sledgehammer and Rubber Mallet!
Hate Groups! As the Dude goes about his errands, he makes plenty of enemies along the way. Any Group he has offended will now recognize him and attack him in the open world.
Improved Going POSTAL Challenges! You will now have an option to replay a challenge after completing it
Collectible Tiered Rewards! We’ve overhauled the system for earning rewards after collecting the doll collectibles. Now, after collecting 10/30/50 of each doll, the rewards will be redeemable in the new ‘REWARD’ vending machines as opposed to spawning in crates in Anu’s Inn
Police Station confiscation mechanic! After getting arrested, your stuff will now get confiscated by Police. You’ll need to retrieve your possessions from the security rooms
Random chance for Dogs to pee!
Vending Machine improvements! Current number of items / ammo will be shown on the screen as well as the max inventory capacity
‘Max Capacity’ marker for pickups! An indicator will appear over pickups that will let you know you’ve reached the max capacity
More clothing variations for NPCs!
Inventory upgrades! You will now be able to purchase two backpacks in Vending Machines. One will double your inventory space, the second will remove the space limitation completely
New Animals! Cows, Sheep, Chickens, Goats and Pigs will now appear in certain areas of Edensin
NPCs grabbing pickups off the ground!
Very Hard difficulty setting!
Pissing blood when you get shot in the dick while urinating!
Donut pickup! Just like in P2, you will be able to pee on one and have an unfortunate NPC pick one up and eat it. Ew
Reworked Doll collectibles! You will now have an option to sell the collected dolls at vendor stands spread throughout the maps
Nitro Upgrade for Scooters in Scooter Stations! For an extra fee, you will be able to purchase a Nitro add-on for your scooter. You can also buy a Nitro item which is a bit more expensive but will give you an option to use it on any bystander Scooter you might have rudely stolen or just any you find laying around
New vehicle models! We replaced the old car meshes with new, better looking models
Working fireworks stand next to the Polling Station!
Max Capacity indicator! It will appear over pickups that you can’t pick up due to the capacity limit being reached on that particular item
Beret hat for Wipe Militants to better differentiate them between regular NPCs!
Three new Going POSTAL Challenges!‘Crypto Hater’ challenge in Riverside, ‘Scoot Scoot Motherfuckers’ challenge in the Prison tile and ’Elite Sniper’ in the Mexico side
Dynamic animation system that controls the animations of the face depending on the sound! This will make the NPCs look less doll-like and more expressive
Animal crowds (Rats, Cockroaches) to various areas in the game. You will notice rats and cockroaches spawn in bunches mostly in dirty / unkempt places
Playing fetch with dogs! Now, you can use NPCs heads to have some fun with dogs
Per-day dynamic bystander weapon spawn system! As each day passes, more bystanders will have weapons
Permits! You can now buy certain permits which will grant you extra conveniences, primarily when open carrying weapons in front of others. These are permanent status boosts that remain in effect until the end of the game. Note that using these weapons improperly will still incur the wrath of the law!
Extremely Small Weapons Permit - Lets you flop your dick around with complete legal impunity!
Small Side Arms Permit – Allows the player to open carry weapons like the Pistol and Revolver without worry of alarming fellow citizens or getting arrested by law enforcement.
Large Weapons Permit – Allows the player to open carry weapons like the Shotgun, Machine Gun, AK-47, and Hunting Rifle.
Heavy Weapons Permit – Allows the player to open carry weapons like the Rocket Launcher.
Exotic Weapons Permit – Allows the player to carry the really odd stuff with impunity.
Reduced the overall size of the game on your harddrive by 5gb from the last update, and down 10gb since 1.0.
Spike boss fight. Added charge attack
Improved the Vitamin X kick sounds
Improved Prison errand: Level design changes, new tutorial section. Added pawns to fight in the Prisons Central Hub after the first 2 lockdown codes
NPCs will now react to all dead body parts
Updated Historic train textures
Improved the Flare Gun ammo pickup model
Visual and Gameplay improvements in Industrial tile
Added a Music Instrument store in Commercial tile
Going POSTAL Challenges and Doll Collectibles are now displayed on the side quest section of the Phone menu
Properly set up weapon and item orders in weapon and inventory wheels
Improved houses in Commercial tile around the cul-de-sac area
Delayed combat start added for Bosses which will prevent them from landing cheap shots after cutscenes
‘Mall Closed’ signs will only appear on Tuesday
Changed some camera angles during the Animal Catcher cutscene to account for the new Van model
Melee weapons now use an input queue system for swings and charging swings
Optimized plenty of textures
Improved Spray Paint speed
Polished up the Sniper and FOURnicator animations
Completing the Animal Catcher errand in a violent way will now spawn hostile dogs
Improved the Police Station building exterior and interior in Mexico side
Improved Police Helmet model for higher level cops
Changed the Kevlar / SiC Armor icons in Vending Machines so that they don’t use the same icons as HUD
Added some railroad connections between tiles
Reduced the install size from ~32gb to ~25gb
MikeJ Estate audio reverb
Various items not having drop sounds
NPCs sometimes walking cross-legged on slopes
Bystanders falling out of the world sometimes during level loading
Homeowners getting stuck in an endless loop of reacting to the Dude home invader
Few assets missing textures
Janky terrain near the Fire Station
Clicking on some errands on Tuesday not creating the right path for you
Reverb staying the same as the mall reverb after exiting mall mission
Rampage hint disappearing too quickly
Broken severed hand in Tag Turf intro
Bad deformation to the dude's wrist during plago intro cutscene while wearing costumes with no sleeves
Pay Fine cutscene playing twice if getting the cutscene by going to jail
Various crashes
Broken Tomb Raiders, and other AI issues on exiting cutscenes
Subtitles not appearing during Zack Ward Dude playthroughs
Wrong subtitles appearing in certain cases
NPCs not following player on stairs in Wipe Compound and Prison
Fixed an issue, where the game would crash if user tried to copy values from Builder in edit mode.
Improved Builder boss saving. Originally it would trust users to have blueprints on their computer. Now it saves them as part of the level data.
Improved multiplayer, when editing is not allowed. Instead of leaving player to edit mode, it'll switch automatically to play mode.
Ubuntu: Fixed an issue, which caused the cursor to shake wildly during gameplay.
Uploading a level sends its author now.
If you've created custom levels using the Builder boss and custom blueprints and uploaded them for everyone to enjoy, I'd ask you to upload those levels again as the blueprints of current ones are broken. Before uploading, editing and saving the level will correctly store blueprint data to actual level file. I'm sorry for this inconvenience.
Our team recently entered the first ever "Colors Of Indie" event hosted by Mooneye Studios.
Colors Of Indie celebrates the many facets of indie games and tries to help the developers of those games with visibility, feedback, and some development funding. To enter, we submitted a 'pitch' of our game on Tiktok. Our submission made it into the final nominees, alongside many other incredible indies.
The final results were recently announced, and our team is honored to have won 3rd place. 🏆
"Misc. A Tiny Tale brings back a beloved genre of the past and works together with its dedicated community to bring you a fun story of friendship on an exciting journey."
What does this mean for Misc?
As a winner of third place, our team will be receiving $200 which will directly go into the game's development. We're touched and so thankful people believe in our game. 🙏🏻😭 We highly recommend checking out the other incredible nominees and winners which are currently visible on the Colors Of Indie steam page! It was an absolute pleasure speaking to the Mooneye Studio team and pitching our game. They put together a special award ceremony which you can check out below.
"The small team at Tinyware Games comes from all around the world, from the U.S to Australia. They are a great demonstration of what the modern working world can look like. We've all had our experiences with remote work after the last couple of years and they have perfected it, since they have been developing their game for two years and never even met in person!"
This whole experience was really special to our team, so thank you once again Mooneye Studios for putting this together for the indie community. 😍
About the solution to the latest version prompting steam verification The new version has added crack verification, the right-click menu of the steam_api64.dll (32-bit system is steam_api.dll) file in the program directory - properties - advanced, uncheck the compressed file, and then run it from steam
Adjustments - Optimized performance on all maps - Optimized the chains that appear at the end of the exorcism - Reduced the max range of the cartomancer's detector talisman - Improved the way bug reports are sent to allow for quicker bugfixing in the future (especially for people getting random disconnects) - Added a keybinding for suicide (helpful in case of game-breaking bugs)
Bug Fixes - Fixed a bug where in some cases the mission failed when someone left midway through - Fixed a bug that made it impossible for dead players to read books - Fixed a bug that stopped the shusher's souls from guiding players - Fixed the collider of the bin in Eastwood House bathroom - Fixed a bug where the mannequin could get bugged at the beginning of a game and never attack at all - Fixed typos in some texts - Fixed the fridge that was being culled too early - Fixed ghost notes not having a back side - Fixed a bug that made it impossible to adjust FOV while dead