Elite Dangerous - Zac_Frontier
Greetings Commanders!

Rumour has it a certain superweapon is due to fire this week, so let's keep things snappy and give you a quick overview of all the relevant information you may have missed!

UPDATE 13 & THE AZIMUTH SAGA FINALE

Update 13 arrives on Tuesday 9th August 2022, and brings with it the finale of the Azimuth Saga! Salvation is in the final stages of preparation for his Proteus Wave device, and all eyes are on HIP 22460. If you haven't made your way there yet, time is running out!

Here's the release schedule for the update, we'll let you know if things change:



As mentioned in the above schedule, the patch notes are due to be deployed way before the update goes live, giving you enough time to grab a drink and read through the long list of changes whilst you wait for the servers to come back online.

Whether you're a fan of Salvation or not, if you're in the area, you should definitely make your way to HIP 22460 as this is a moment that will go down in the history of Elite Dangerous, and wouldn't it be great to say you were there?

Community Announcements - 29065683
The contents of this update are as follows:



1. Completely repair the bug at the entrance and exit of the cave in the cave of light.



2. In the "difficulty controller" of Hell difficulty, the ultimate difficulty of "Infernal purgatory" is added, which is specially for hard core players who like to challenge the limit to play



I don't recommend trying at home.

Note: if there is a difficulty error after the update, please adjust the difficulty controller to "normal" to restore, and then select the difficulty suitable for you.



3. The attributes of power seed, speed seed, defense seed and wisdom seed are increased from 1 point to 2 points.



4. The money given by the novice gift bag is changed from 20000 gold to 30000 gold.
Underwater World - Idle Desktop Colony Building Simulator - Overlay Games
Hello Underwater Colonizers!

I am pleased to announce the latest update which introduces 2 very significant changes:

  • - optimization improvement - now the game uses 50% GPU less
  • - added 3 modes of turning on the game-
    1. game mode as wallpaper
    2. full screen game mode in a window
    3. game mode in the resizable with border window

The game will ask us at the start what version we want, we can save the change, and if we do not like it, we have the option to change to another in the settings.

We hope you enjoy our efforts!

Have fun!
Aug 8, 2022
Insect Swarm - Parallel Portal


  • 武器大修
    • 电弧现在会对一定范围内的目标造成感电异常状态,该状态会造成持续伤害,并对小体型虫子造成麻痹效果
    • 电弧的攻击方式从持续攻击单体目标改为随机切换目标
    • 智能武器弹药现在可以穿透目标1次,每次命中造成60%伤害
    • 引力陷阱现在最多同时拥有一个,如果连续发射则引爆上一个并造成400%副武器伤害
    • 导弹射速提升40%
    • 略微降低霰弹枪伤害
    • 修复飞行器使用智能武器时没有正确计算额外射速伤害加成的Bug
    • 修复无人机在使用动能武器时伤害会按主武器伤害加成计算的Bug
      (如果此次更新后无人机的机枪、霰弹枪和机炮的伤害变低,请升级副武器伤害,之前动能武器与能量武器的伤害差距较大是由此Bug导致)
  • 新增游戏设置
    • 新增设置项:帧率限制
    • 新增设置项:垂直同步
  • 其它修改
    • 加速时视角高度和跟随速度会提高
    • 撞击伤害加成提高10倍
  • 修复
    • 修复血晶矿会刷在岩石里的Bug
    • 修复等级溢出Bug
    • 修复HUD上的弹药数量和水晶数量太长会叠加显示的Bug

News about localized versions

Thanks to players of all languages for their love and support of this game, we also understand that the localization work needs to be implemented as soon as possible, and we are currently contacting a professional localization team to translate the game into multiple languages, It is expected to be released before version 0.6, Stay tuned and thank you again for your support!

Aug 8, 2022
!AnyWay! - EYEFRONT


Receiving awards is available until August 31*
Conqueror's Blade - Kaeden
Welcome to a new monthly Q&A series presented by the Conqueror’s Blade development team! We’re starting with questions focusing on the current season of Conqueror’s Blade (Helheim), but this is just the beginning.

We’ve gathered your burning questions and paid attention to feedback from the community to bring you this instalment, so we hope you enjoy the insight from the developers at Booming Tech!

Q: Why did the team decide to make a second Viking-themed season rather than one with a new theme?

A: The Viking era is too vast to cover in a single season. After Season VII: Wolves of Ragnarök, which focused on the early Germanic and Scandinavian mythologies (Sons of Fenrir, Berserkers, and Shieldmaidens), many players requested that we add Vikings more akin to the massive and brutal warriors of history.

Many asked for the Huskarls and Varangian Guards. And with those two units, the game now features five Viking-inspired units, rivalling the rosters of our units inspired by China and Western Europe.

(Editor’s Note: Check out the Behind the Scenes article about this very subject here!)

Q: Why did the team decide to only release two units this season?

A: As this is the first time ever we've only released two units, we believe it’s important that we explain our reasoning.

First of all, designing and creating units' behaviours, animations, and balancing takes plenty of resources and effort. This means that the devs working on these are unable to undertake other equally important tasks. We have collected a lot of feedback from our players that focussing on releasing new units may slow down the game as a whole and that perhaps we should focus more on fixing balance issues and bugs.

We wanted to give our design team and animators time to polish existing animations and AI behaviours, and work on improving the balance of existing units and heroes.

The team was able to release weekly balance patches and address multiple issues for heroes like the Glaive and Nodachi during the production of Helheim. These changes are our initial steps for making these two weapons more viable in the current meta, and we will be analysing data before making any further changes.

Regarding Unit balance, we made changes to the Ottoman-inspired units (Azaps, Jannisaries, and Royal Janissaries), adjusted the Shieldmaidens slightly, and re-worked the Mongolian-inspired Kheshigs. In addition, we made over a hundred minor changes to other units and worked on AI behaviours, animation bugs, and map balancing.



Q: How does the team select themes for new seasons?

A: Many factors play a part in the decision-making. Firstly, while Conqueror's Blade is not a historically accurate game, it is heavily inspired by history and encompasses certain historical time periods from which we seek inspiration for factions, units, and stories. We want the units on the battlefield to look organic when fighting one another, as opposed to having a melting pot of units from every possible era all mashed into one.

While we are based in China, we are an international company with an intercultural team comprising members from all across the globe, similar to how our players come from all over the world. This is why we aim to create a game with a multicultural representation of factions and units.

Some themes and cultures are expansive and very popular among our players, and we naturally want to expand on these when possible.

We need to respect the lore and world vision of Conqueror's Blade. Each following season must be connected and naturally integrated into the world with respect to the game's geography and the lore of previous seasons.

Finally, players often express their opinion on desired factions, and that plays a part in which theme we choose.

Q: Are there any plans to remove "Play X Mode" quests from Seasonal Unit Challenges to make them more accessible?

A: We are continuously adjusting Weekly Challenges and Unit Challenges and plan to continue doing so throughout the upcoming seasons. As many players have noticed, we are adding more and more alternative choices for challenges so that each player can choose those that they enjoy.

At the same time, we want to encourage players to play a variety of game modes and not only grind Siege Battles. That's why we plan to add more alternative goals that can be completed within PvP sieges while still retaining the challenges of other game modes.

Q: Are there any plans to introduce more Weapon Classes to the game?

A: New weapons are always a hot topic when it comes to a new season. For sure, we would love to add more weapons to Conqueror's Blade and plan to do so. However, that being said, we won't be adding new weapons as often as we add units due to balancing reasons and the development time required.

We've seen some really cool ideas from the community and have had serious discussions about those (and I do believe some of you have received our feedback). It also takes plenty of time to bring new features into the game. Most importantly, we would love to hear your crazy and creative ideas! You guys are like a never-ending spring of fantastic ideas!

That's all for the first instalment of Ask The Devs! We know that you have plenty of other questions that need answering, and the Conqueror’s Blade community team will be choosing the most popular topics and sharing feedback with the Development team for next time. Keep sharing your thoughts with us on Discord!
RuneScape ® - Jagex Azanna
Three-hundred-MILLION accounts have been made for RuneScape to date and we're still a little stunned honestly. It's an amazing number and one worth celebrating - so we're throwing a party in RuneScape all month at the G.E!

And, as the cherry on top of this new party full of goodies, Double XP: LIVE kicks off this Friday too! Read on all for all the info.



It's actually unbelievable to be marking the creation of over 300M Accounts for RuneScape. - partly because our front page timer lied to us (Spaghetti Code) and we've been trying to make it play catch up for a while now, but mostly because it's such an incredible number of accounts! But here we are, over 300M accounts deep, 21 years into this amazing journey.

With the counter now correctly showing that at the time of writing over 320M accounts exists (for those interested in the specifics, we're working on getting the exact number to accurately show!), we just wanted to say a big thank you to every single person who has taken the time to enter the world of Gielinor. RuneScape exists and endures because it's more than a game - it's a world, a place, a community. This is a moment to celebrate all of you who bring this world to life and mark yet another milestone for the history books. While not every account represents a unique player, each one represents sometimes time, effort and interest in spending time in this world. That's pretty damn awesome and we'll never forget it.

Now, as you'd expect, we've known this big milestone was coming this year for a while now - so we've been preparing a few things to mark the occasion.

Firstly, we're throwing a Party Event throughout August in RuneScape that launches TODAY! More on that below.

However, we've got something else in the works too. We've been working on this for many months now since we first thought about how we could really celebrate hitting 300M players, and while we're not quite ready to talk about it today, we're almost at that point. Stay tuned for more news next week. It's gonna be fun.



To celebrate 300M Players, we're throwing a special event party with a whole host of exclusive event cosmetics to collect! Unfortunately, Party Pete was the one asked to put the party together and went a little TOO big by trying to run a Gielinor-wide drop party. He horribly miscalculated and all the balloons ended up popped - leaving fragments all over. We're gonna have some work to do.
Getting Started

The Grand Exchange is party central for this event! Head to the partied-up G.E to find Party Pete, this event's host, and claim your free 300M Keepsake Glasses!

Saving The Party

Party Pete now needs your help to clean up all those Balloon Fragments from his failed drop party plans.

Find balloon fragments simply by playing the game - as you earn XP, you'll earn balloon fragments. You'll also get balloon fragments with every Treasure Hunter key used too. For every 200 Fragments you return to him, he'll give you a special balloon filled with rewards ranging from exclusive event cosmetics to GP and more!

Depending on the balloon colour depends on the rarity of rewards you can find beginning with White, then Blue, then Purple and then finally the best of them all - the Gold Balloons. Gold Balloons feature a guaranteed token for one of the Platinum Armour cosmetic sets or a whopping 300M GP!

You can also claim a free bonus balloon every day from Party Pete. Easy extra opportunities to find those treasured Gold Balloons!
Collectibles & Rewards

Party Pete whipped up a selection of new goodies to put into the Drop Party. Here's what you can find that's brand new to this event:



  • Platinum Pernix, Torva and Virtus Cosmetic Armour*
    • Found as a Tradeable Token
    • The Token unlocks a Platinum Cosmetic Override of the full armour set
    • Chance to find in all balloons - significantly higher chance in Gold balloons



  • Party T-Shirts*
    • Found as a Tradeable Token
    • 3 cosmetic overrides to find featuring RS Icons: King Black Dragon, Wise Old Man and Gnome
    • Chance to find in Purple Balloons
  • One of the Many & Party Title Scrolls*
    • Found as a Tradeable Title Scroll
    • Chance to find in Blue Balloons
Party Pete has also packed the balloons full of other goodies including some past cosmetics! Here's what else you can find across a variety of different balloons:
    • 25K - 5m GP (or 300M as a potential Gold Balloon prize!)**
    • Boogie Bow (last seen at the 200M Celebrations!)
    • Disco, Cool Disco and Super Disco Outfit pieces
    • Conga Dance Token*
    • Party Fever Token*
    • XP Lamps**
    • Bonus XP Stars**
    • Silverhawk Down**
    • Tight Springs**
    • Party Food
    • Oddments
You've got plenty of time to collect the rewards as you play as these festivities will be running until September 4th!

*Ironman Players also have access to buy these cosmetics on the Grand Exchange

**Not available for Ironman Players



While you're Skilling for your Balloon Fragments, you'll also revel in some DXP from this Friday until Monday August 22nd!

For those who don't know, Double XP LIVE is a 10 day event where you have 48 Hours of Double XP to use at your leisure. You can even pause the timer if you need to do activities where you don't want to lose precious Double XP time. If you won't be using all your time, every day you can also trade 1 tour of Double XP time for credits to use with Nic The Trade.

Need to know more? Head here: https://secure.runescape.com/m=news/summer-double-xp-august-12---22



Here's a look at what's happening in Treasure Hunter this week!

Time To Train: August 11th - 17th

Stock-up on supplies for your Double XP skilling with plenty of chances to find Proteans, Portables, Dummies and more! Don't forget about the Combat Dummy improvements that have now made them more useful and efficient to use! Find out more here: https://secure.runescape.com/m=news/summer-double-xp-august-12---22

Mysteria: August 9th - 10th

Mysteria constantly rotates various versions of Treasure Hunter over the course of two days! Find the super-charged XP bonuses of Prismania through to iconic Loot Duels with beefy multipliers.

Double Dragon Chests: Now - August 9th

Double Dragon Chests award various multipliers to your Treasure Hunter findings, with up to 5x if you find a God Chest.



Wednesday August 10th | 16:00 Game Time | 300M Party & Wilderness Reborn

Join the team as we talk about two recent updates – the 300M Party & The Wildy Reborn!

See you on Twitch!



Wilderness Reborn
  • Based on your feedback we have made the following changes to the Abyss:
    • The Abyss can now be entered without the requirement of being opted-in to PVP. The 250% Runecrafting XP bonus still applies for opted-out players who Runecraft via the Abyss
    • The Forinthry bracelet no longer consumes charges when entering the Abyss while equipped. The examine has been updated to reflect this change.
    • Players who do opt-in for PVP and use the Demonic Skull receive the 350% XP bonus
  • Fixed an issue with the Wilderness Slayer Chests being destroyed on death. They now work as follows:
    • If you are inside the Wilderness with PvP enabled, the chest will be destroyed.
    • If you inside the Wilderness with PvP disabled, the chest will be protected
    • If you outside the Wilderness with PvP disabled, the chest will be protected
    • If you outside the Wilderness with PvP enabled, the chest will be protected
  • Additional sound effects have been added for the following
    • Wilderness Volcano shortcuts
    • Wilderness Volcano random event (projectile)
      • - Wilderness Ambushes (spawn sound)
  • Super antifire potions can now be traded and bought/sold on the Grand Exchange.
  • Picking up coins outside of the Wilderness - no matter your pvp state - will now see them go directly into the coin pouch, rather than your inventory.
  • Fixed a small section of tiles that did not count as being "Wilderness"
  • Updated two of the Onyx dragons in the wilderness dungeon to Dragonstone dragons
  • For their own safety, the Ghostly piper has moved away from their old spot to a new spot nearby. One that is a bit less dragon contested
  • Fixed an issue where creatures spawned in via Wilderness Threat could appear at higher mapping levels, making it look like they are floating.
  • Wilderness dark beasts now drop loot matching other dark beasts
  • Killing Soulgazers whilst on a 'Soulgazers (Wilderness)' task will now decrease your slayer count.
  • Fixed an issue that allowed players to attack Abyssal Demons inside Kuradel's Dungeon if they were on an 'Abyssal Demons (Wilderness)' slayer task.
  • Dummies can no longer be placed down whilst inside the Wilderness.
  • The reward chest outside of the Dragonkin Laboratory has been re-mapped down on the surface world.
  • Moved a piece of the environment that was blocking access to the Sword of Edicts Engram
  • May's quest teleport now takes you to the bottom of the Falador throne room stairs, instead of the version of the throne room not used for Daughter of Chaos
General
  • Made changes to the Zamorak, Lord of Chaos rare drop table to incentivize pushing higher enrages:
    • Rare chance now increases further with boss enrage
  • Bow chance now increases with boss enrage
  • During Phase 7 of the Zamorak, Lord of Chaos encounter, the chaos demon(s) that spawn into Infernus could be used to negate the damage done by the attack itself. This should no longer occur.
  • Completing a Zamorak, Lord of Chaos kill at 2000% enrage now unlocks the 'Chaos Witch Master' outfit, rather than the 'Chaos Witch Adept' outfit
  • Fixed an issue with the Resonance and Reflect abilities when engaging in PvP whilst having the Bow of the Last Guardian equipped
  • The following boss encounters were missing a broadcast for completing their respective boss collection logs. This now been fixed!
    • Zamorak, Lord of Chaos
    • Croesus
Requirements Changes
In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms.

For more information, and to check if your system meets these requirements, head here.



Community Showcase
@Legend_Arts wonders what Chaos Elemental would be like if they were a little Zamorakian?


u/1to99Artscapehttps://www.reddit.com/user/1to99Artscape/ has designed an eldritch update to the Chaos Elemental

@Ayrieton showcasing another fantastic design


u/IrlonSL has sculpted this imposing General Graardor, check out the post for more wonderful shots.
Scapers' Screenshots
FrostDragonZ checking the baths temperature before jumping in.

Lix is wondering if they chop down all those trees will they get their Woodcutting cape.

Snowythehunter admires the Volcano and new wilderness.

AWeeRedPanda taking a break from the doom and gloom to find peace with the Iaia Skybox.
Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:

Corporeal Beast
  • Hosted by: Patrick K & Clackworthy
  • Date/Time: Monday August 8th, 19:00 Gametime
  • World: 123
  • Location: Corporeal Beast Lair
  • FC: Patrick K
Nex - Angel Of Death
  • Hosted by: Pippyspot & Boss Guild
  • Date/Time: Friday August 12th, 20:00 Gametime
  • World: 88
  • Location: God Wars Dungeon - Ancient Prison
  • FC: Boss Guild
Nex - Angel Of Death
  • Hosted by: Spotleewolf & Nexaodmass
  • Date/Time: Friday August 12th, 23:00 Gametime
  • World: 92
  • Location: God Wars Dungeon - Ancient Prison
  • FC: Nexaodmass
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy
Community Spotlight
Shining a little light onto community events and activities.
RuneScape Art Community Art Fight
The RuneScape Art Community continues to battle it out in a vicious gang war of drawings, comics, fan fiction, music, sculpting and a whole host of other mediums as after a whole month there has been a total of 526[/i] pieces created!

Here is what the scores currently stand at!



If you are not familiar with the Art fight premise here are the rules, to summarize, 2 teams of talented artists are creating artworks of the opposing team (of their own allies in some instances) in order to gain points based on a variety of factors with the team with the most points winning!

We have gathered up a few of these recent attacks to showcase just some of the wonderful work that is on show!



First up! Ravon of the Black Arm Gang attacking Geena using Sliske to a devastating effect!



Black Arm Member Suizzy with a beautiful portrait of ChunksOfPlum and some Guthixinian butterflies.



DrTigrexPHD of the Phoenix Gang attacking Elej with an astounding full sculpture of their in game character.



And last but definitely not least Willoway of the Phoenix gang with this fantastic group shot of various members of the teams in a High School Anime style to strike back at Nikki, for a little more context, Nikki has been creating some amazing art of the teams as if the members all went to the same school and the whole Art War was just rival school gangs and it is hilarious and wholesome. This piece is littered with in-jokes of the community and it is a fantastic amalgamation of the Art fight as a whole.

Finally a special shout out to Siroquois for their contributions to the event, they have personally created 37 Art pieces hitting each and every member of the rival gang in a variety of formats from solitary drawings, to comic strips, parodies, and even a 22-page (11 sheets) long graphic novel they have been an absolute Art Fight Professional and deserve a thunderous round of applause!

- The RuneScape Team
Shadowbane - A-loveshadowbane
Dear players, everyone:



In order to ensure the stability of the game operation and improve the game experience, Shadowbane's first server [Gungnir], second server [Mjolnir] and third server [Gram] will perform routine maintenance on August 08 17:00-19:00 Pacific Time (8:00-10:00, August 09 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.



Shadowbane game project team August 08, 2022
Escape Yourself - ElbenCraft
Play this new Visual Novel and Escape Room!
You will take on the role of Danny Bent, a boy who wakes up in a train car. Without memories and without knowing why he is there, he soon realizes that something strange is going on. Can you solve all the puzzles? Of discovering the truth? Will you be able to escape?
Albion Online - philip.hucknall


As summer draws to a close in Albion, human and animal alike are coming out to harvest nature’s bounty. But dangers lurk, and some creatures seek out one prize above all else: unsuspecting adventurers.

You can do a little harvesting of your own with this beastly new mount skin, arriving next week to the in-game store! Look out for more details coming soon…
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