VRealistic Fight: Aim For The Chest - emmvol
Update Notes:
  • The mechanics to invite friends within the game have been added.
  • VR gameplay has been improved.
  • Single player mode (beta) has been added. Warning, it contains multiple bugs that will be fixed as soon as possible.
Aug 7, 2022
Porcupine's Fate - mobiusclimber
- fixed some settings issues
- fixed some optimization
Wooden Ocean - leif.ian.anderson
8/7/2022
7.1.3 Improved Walls and Psychology

New Features:
Added Stadium Exterior to Undercity.
Player's faces now change based on fear levels.
Improved clutter system. (low clutter now quickly reverts
back to opening battle's default amount if clutter is below
the opening battle's default amount) (game areas that have
tight hallways and/or lots of random objects will one day have
a higher default amount of clutter)
The more clutter temporarily goes into the negative, the more
walls get removed. (ice being the weakest and metal being the
most resilient, followed by earth and carbon) (staff walls
can never be removed in this manner)
(old information note, clutter comes in 3 tiers, and each tier
lowers knockdown and stagger resistance by 25%, and evasion
and hit chance by 10%)
Carbon walls now moderately increase clutter and slightly
increase humidity. (temperature is also slightly increased
if temperature is below warm or slightly decreased if
temperature is extremely hot)
Most walls will no longer affect allies with foray.
Using Reposition now grants the walls on their side.
Entering foray now removes most walls on self.
High clutter now doubles the chance to be buried.
Flanking is now in. (if at least one unit on side A has
foray, then all units on side B without foray lose 25%
evasion, take 12.5% additional piercing damage, and will
lose all of their stationary walls) (structures, mobile walls,
and stances don't get removed in this manner) (the flanking
status is hidden)
Updated wall descriptions:

Wall:
Removed from being flanked? Yes.
Immune to hidden flank status effect? No.
Effects those with foray? No.

Mobile Wall:
Removed from being flanked? No.
Immune to hidden flank status effect? 50% resistance.
Effects those with foray? Yes.

Structure:
Removed from being flanked? No.
Immune to hidden flank status effect? 50% resistance.
Effects those with foray? No.

Obscure:
Removed from being flanked? No.
Immune to hidden flank status effect? 50% resistance.
Effects those with foray? Yes.

Stance:
Removed from being flanked? No.
Immune to hidden flank status effect? No.
Effects those with foray? Yes.
(characters can only have one stance at time)


Balancing:
Increased player health by 50%.
Reduced natural health regen from 5% to 2.5%.
Foray now increases piercing damage dealt by 12.5%.
Foray now increases piercing damage received by 12.5%.
Foray now increases fire and ice damage dealt by 12.5%.
Foray now increases earth and wind damage dealt by 12.5%.
Foray now increases luck by 25%.
Redesigned all walls.
Increased duration of most walls by 1-3 turns.
Doubled cooldowns to all walls.
Most walls now give hidden wind resistance. (if the wall
would logically block wind, then the wall reduces wind damage
taken by 20-70%)
Earth walls now reduce lightning damage instead of earth.
Metal walls (except for spiked pits) now increase lightning
damage taken by 20-100%.
Most walls and structures now lower chance to hit by 10%.
Walls and Structures now increase evasion by 5-20%.
Walls now increase chance to be buried by 5-50%.
Structures now increase chance to be buried by 50-300%.
Redesigned AoE wind spells to use dexterity.
Lowered damage and knockdown chance of single target wind
spells by 10-20%.
Doubled clutter removal for fire skills. (these were
extremely low)
Increased requirement for tier 1 clutter by 50%.
Burning characters attributes to environmental visibility.
Smoke, Storm, and Shadow Armor now obscure enemy vision.
Increased damage of Storm from 100% DoT to 125% DoT.
Increased psychology weight of current health for players.
Increased psychology weight of current health for enemies.
Increased psychology weight of dead players. (amelia
being down affects players the most, with ghost being down
affects players the least)
Increased psychology weight of poisoned players.
Darkness levels now affect psychology.
Increased overall psychology strength for players by 10%.

Misc:
Fixed environmental effects for ice, earth, water, darkness,
metal, and carbon skills.
Renamed some wall spells.
DarkDIRE: The Advanced Set - Counterparry Software
Version 1.89.259 is now available with the following updates:
  • This version is to support the upcoming Greencastle Expansion Pack. Greencastle will be in a Rank 6 zone, so have a character leveled up and ready =) Current release date is 8/15 but may change.
  • Dead characters will now display missing body parts. (Per Player Request)
  • Oracles will spawn randomly in the world, they will grant buffs.
  • New Admin command to change time: for example "-AC Time:1200" will change the time to 12 o'clock pm.
  • New oracle can be found in Blackshield Keep. It is quest based so won't buff like the above mentioned oracles.
  • Three new randomly spawning maps added. They have a chance to appear in procedural generated kingdoms.
  • Human males and females both get a new face graphic for player and NPC characters.
  • Many bug fixes.
SAELIG - Atorcoppe
Greetings friends! Ever wanted to live in the wilderness and be completely self sufficient? Well now you can.


Bug Fixes
  • Fixed a bug that would cause buildings to change their look between loads.
  • Hopefully fixed a bug that would cause a single character to have multiple character models at once.
  • You can now eat and equip items from your pack.
  • You can now warp your camera to a location when paused.
  • People should no longer stand diagonally when foraging.
  • People should now eat and consume medicine at home more reliably.
  • The hiring window will no longer reset your game speed when closed.
  • Fixed a bug where in some cases the first level of inventory upgrade would not do anything.
  • Character animations should now load correctly when loading a saved game.


Tweaks
  • The action label shown when you select a character will now update in real time.
  • The adoption window will now let you select the child to investigate them before you adopt them.
  • As a landlord, you no longer have full access to rental inventories.
  • ‘Case’ has been changed to ‘Peek Into’.
  • Eating will now increase your current health and immunity.
  • Big tweaks to UI and font consistency.
  • Your custom building name will now be used in notifications instead of the original building name.
  • Characters will now use herbal charms that are stored at home.
  • Camera panning now will take a second or so to get to full speed. This should make it easier to do fine adjustments to the camera position.


The Good Stuff
  • Thugs have been completely overhauled:
  • Table of skulduggery has been removed.
  • New building - Den. Can only be built in the wilderness and allows you to hire people to do your bidding.
  • Thugs have a new job title - ‘Hyrmann’.
  • Cart drivers can now fight back when being waylaid.
  • Waylaying itself has gone through some major changes - multiple hyrmenn can now work together when waylaying and the skill system for waylaying has been reworked.
  • Your hyrmenn can also be commanded to break into buildings, commit arson, and attack people
  • You can now equip an axe and cut wood from trees. Hold right click near some trees to get the option.
  • You are now able to do some productions at home based on the upgrades you have applied to your home. This is extremely handy for hunters who want to butcher their own meat at home.
  • Proper tooltips have been added to most things, including world objects (can be turned off or on in options)
  • New ambience and sounds have been added. You’ll now see things like fireflies, butterflies, and dust in the world that are time and season dependant (can be turned off or on in options).
  • New market models.
  • You can now access the Wiki (www.atorcoppe.com/wiki) in-game. Available on Windows only at the moment. The new Wiki is a WIP and I am slowly adding things as time allows.
  • You can now hold DEL to highlight all buildings, characters, and animals. This will also show them in front of trees.
  • Rebuilt options menu.
  • Camera rotation can now be done with left click (can be turned off or on in options). This is especially helpful for those playing with trackpads.
  • @Mac people: SAELIG now runs natively on Apple Silicon. I’ve been playing it on an M1 Pro, and it actually runs bloody well.


I’ve no doubt missed a few things off the list.

This is the biggest and most extensive update I have done in a while. I hope you love it. As always, your saves are compatible, but if you do experience issues with a save, please send it to me. :)
Stoneshard - Wayfinder
- Fixed the crash occuring after entering the second floor in some dungeons.
- Fixed staff-wielding necromancers spawning in low-level dungeons.
- Fixed the inability to cook crab meat.
- Gulons now drop Gulon Hides when skinned.
- Fixed the softlock occuring after changing the locations during the "Odar's Thugs" quests.
- Risen Axonians no longer drop bones on death.
- Increased the odds of successful lockpicking.
- Fixed Tollers using Tormentors' stats.
- Fixed AI not properly reacting to Gulons.
- Fixed the incorrect materials of some of the new amulets.
- Fixed the incorrect pricing when trading with Vagrant Tott.
- Vagrant Tott now charges 20% less for fast travelling.
- Increased Shock Resistance debuff caused by both "Impulse" and "Resonance".
- Balance tweaks for several tier II and tier III Brigands (mainly regarding the high block chance and block power of enemies armed with two-handed weapons).
- Fixed the possibility to strike yourself with a lightning when casting "Tempest".
- Doubled the sleep limit from accumulated Fatigue (+1 hour per 5% Fatigue instead of per 10% Fatigue).
Overdrive - dynamitexdlel
The Battle for Pulsar Island continues and things just got worse, enemy missiles have been launched across the island opening new territory for them. The airspace has became too dangerous for us to drop you into the fight, you'll have to go in alone.

Overdrive Season 1 launches August 26th and features a massive update to the Pulsar Island Battle Royale map and the addition of Ranked.
Can you rise to the top in these new battlegrounds? We'll find out...
Path of Exile - CommunityTeam_GGG
Aug 7, 2022
OverNight - ClickToPlay Games
This version is focused on helping you to learn the game and how to play it by introducing Guide, Tooltips and Challenges.
Along with that, we tweaked Ghost parameters to make it a bit easier and more beginner friendly.

Added:
- Guide:
  • OverNight session guide
  • Ghosts mechanics and Communication
  • Energy Fields
  • Items and Haunted Items
- HUD:
  • Interaction tooltips
  • Equipped Items tooltips
  • Activity icons
- Challenges:
  • Introduction of challenges to help you survive the OverNight and get to know the mechanics better
  • Introduction of Journal that gives you the overview of the challenge

Improvements/Fixes:
- Ghost mechanics:
  • Improved Ghost summoning rules to be more predictable
  • Slowed down the Ghost to increase the chance of detection and survival
  • Heartbeat is now happening only on Ghost attack
  • Added possibility to avoid the Ghost attack by running away
  • Introduction of the Bad Ghost haunting level
  • Ghost appear stops when the Ghost is released
- Ghost communication:
  • Added jumpscare tied to communication with the Ghost
  • Cooldown for opening communication
  • Fixed Ghost appearance during the communication
- Player:
  • Increased stamina for 30%
- Items:
  • Separated pickup/interact and drop actions
  • Spirit Board:
    • Added EMF reader
  • Estes Method:
    • Fixed various minor usability issues
  • Bells:
    • Removed Ghost appear notify while in inventory
    • Removed Bad Ghost anger on Ghost appear notify
- Haunted Items:
  • Coffin:
    • Added Coffin haunted interaction by stepping inside

Have fun in OverNight and stay tuned for further updates!
Incremental Epic Hero 2 - Hapiwaku
Added : Portuguese language is now selectable in Settings tab (It's still under construction. Only Help and some other parts are translated to Portuguese, thanks to an IEH2 fan, Yoongi)
Added : The option [Shows Utility Item's cooldown in the battlefield] now shows stack # as well
Added : Hotkey: Holding Shift + D and pick up Equipment in the battlefield instantly disassemble it
Fixed : Epic Store [Swarm Chaser] with [Convene]. When the swarm occurs during dungeon, passive heroes now go to the swarming area
Fixed : When you remove utility item from equip slot by double-click, the locked status was wrongly removed
Fixed : World Ascension Accomplishment [Get to Guild Level 45 within the first 1 hour]'s reward amount was wrong. It was wrongly 9 point but it should be 7
Fixed : Other minor bugs/typos
...