Aug 7, 2022
Desktopia: A Desktop Village Simulator - mf.tinyturtle
FIXES:
- Mismatch in capitalisation caused crashes on some systems, fixed:

EDITS:
- Changes to the FESTIVAL MENU in preparation for Prayers to be added.
DSX - Paliverse
Steam Stats/Achievements:
● Steam Stats Tab has returned!
● Can view Achievement progress and stats (Number of clicks for each button)
● Only DSX Launcher will check wheather to unlock achievements/upload leaderboard stats, if you think
you have an achievement unlocked and don't see it, relaunch the app so the launcher can check for you.
(Leaderboards will come in a future update)

Launch Options:
● Added ability to use Launch Options in DSX properties with the following currently supported:
● Launching DSX minimized with this command: --Minimized "True" (With quotes)
● Setting a text file to be used when app is launched automatically --SetTextFile "path\to\your\textfile.txt" (With quotes)

Drivers:
● Checks for Driver Updates
● Updated ViGem Driver download links to the latest version 1.18.367
● Updated HidHide Driver download links to the latest version 1.2.98

DSX Launcher:
● UI adjustements
● Fixed Luncher window not hiding when using start up with windows minimized
● Handles uploading/fetching/unlocking Steam Achievements and stats when DSX is launched

Games tab adjustments:
● UI adjustments
● Added Fallout 4 game mod to the list of Mods available for DSX made by @dvize
● Updated Cypberpunk Mod name and image

Bug Fixes:
● Fixed Machine trigger not working with UDP for right trigger
● Adjusted Machine Trigger Start to be 1-8 and End to be 2-9 (Note: For UDP use the same Start 1-8 and end 2-9)
● Improvements for the now playing status to not show up for Discord
Voxrush - pickle_drugs
Fixed problem when you can inadvertently select any upgrade (when the upgrade menu pops up)
Aug 7, 2022
STAR FLEET II - Krellan Commander Version 2.0 - BrianRubin
Friends, Brian Rubin here, and I just wanted to give you a quick update on how things are going with Star Fleet II 2.0! Work is still on going, but some things have admittedly slowed us down, such as:

  1. Trevor -- the lone developer -- not only had to finish up his semester of teaching along with other rocket scientist work, but he was also recently injured in his leg (nothing super major, thankfullly), which has slowed him down. He's recovering nicely, thank goodness, but it's obviously slowed things down a touch.
  2. This one is my fault. We've been tweaking the last few missions of the game to make them, hopefully, better balanced. I've been banging my head against the penultimate mission for almost a year now, but I'm FINALLY close to finishing it. Sadly, something with my save game has been bugged, so Trevor has been working to fix it. This has resulted in bugs fixed in the program itself as well, but of course it's taken time.
On the other hand, work on the game has been continuing. Many internal versions have been released, and we are THIS close to beta, when we lock down all new features and focused solely on bug hunting and fixing, as well as a code audit.

Oh, we also finally got accepted onto GOG! Yay! We'll be happy no matter where you buy the game, so wishlist it wherever you like, please and thank you. ;)

We've also begun work on some other things like a new trailer and updated documentation as well!

So, work HAS been happening, it's just we've all been too busy (me especially) to post about it, so I apologize for that. Please be sure we want to get the game to you as SOON as possible, we just want to do it right. The last thing we want, as I've said before, is a repeat of the problematic (and I'm being kind) 1.0 launch from 1989.

I, therefore, want to thank you for your continued patience and excitement for this game. My excitement for this game hasn't waned even though I've probably put in around 1,000 hours into it at this point, and I cannot WAIT to get it to you.

Thanks again for your patience, and please don't hesitate to ask any questions if you have them. See you soon with more info!
The Asfrixa - X10Publisher
Chapter One of The Asfrixa that will introduce the player to the universe of The. And Elf will be available for free in stores in August with a Demo!

Even though it is classified as a Demo, Chapter One has been worked on as a part of a large game and in an introductory way to all the mechanics in the style of play we want.

We'll be announcing what's to come soon, but we can compare the new version to the Demo BETA released in January:

- Improved Catch Box System.

- Changed Character Movements

- Buttons now deactivate when there is no weight pressing them.

- The door can be closed

- Dramatic performance gains

- Animations

- Physics are disabled when not used.

- Switching from Unreal Engine 5 Early Access to Unreal Engine 5.0.3

- Interface changes and adds like: Language Change, Audio Options, Brightness, Controls, Achievements and game notifications

- Ray Tracing support for nvidia cards.

We also revamped the game's Graphics Assets to give it a more original feel.

Add to Wishlist to be the first to try it!

https://store.steampowered.com/app/1902170/The_Asfrixa
Tichu - lewar_w
Changes:
  1. GUI: colors of teams (blue and green) - defaults changed to better visible ones, added possibility to edit them;
  2. GUI: added hint to "Save replay" botton.
Other:
  1. stack is not logged in *.log file when game crashes.
Aug 7, 2022
GameZero - gutts
might make a portal gun for fun
Aug 7, 2022
Community Announcements - hunter
The game throwing "Unable to create 3D scene" when launching on higher resolution monitors and widescreen monitors has been fixed!
Aug 7, 2022
The Original Wizard - HecThoor
Hello everyone.
This is the weekly game update, hope you guys had a great Week.
This week i Updated the overall Visual of the game to a more retro pixel style. this change was already planned a long time ago and im happy with the results.




Bug Fixes


- Start Music Bug
- Chest Coins Bug
- Potions Throw Bug
- Item Souls Bug
- Curse Multiplayer Bug
- Items with + Damage Buff Bug
- Screen Dirt Bug
- Items Properties Updated
- Red Knight Red material
- Brew Potions Bug
- Curses on Character Properties

Improvements


- Developer Mode Upgrade
- Lore Books
- New Boss (Kaige)
- Item lamp Sell on Amantia Store
- Enemy Veriaty (Attacks and Visuals)
- Enemy now drop more items depending of luck percentage
- Soul Item now the players pick automatically
- New Enemy (Wizards from ther Factions)
- Desert Biome Completed (But can be Improved)
- Forest with more Red Mushrooms Item
- New Brew Animations
- Leaf Fall FX (For Trees/Misc)
- Hit Marker (Can be disabled in the options )
- Cloth simulations

Once again im going to put the update in the Demo Version.(With Limitations)
That's all for now, I work every day and will post what I've been working on every week.

Twitter: https://twitter.com/HecThoors/media
Youtube: https://www.youtube.com/user/Phraygames

Good week to everyone.
Snow Scout - grooviak
Hey Everyone,

We just released Snow Scout build #81 with a bunch of polishing and stability improvements, thanks to a lot of good feedback from our community member Greener! Domo arigato :D

Keep sending in feedback, people, and the game will get better and better. Just use the Steam discussion boards or write to us on our Discord, where a bunch of free game keys await the almighty bug hunters.
https://discord.gg/kbQJWVDf7p

All the best from
The Tunermaxx Team
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