Added the ability to return to the artifact menu; Fixed Q abilities in training; Fixed non-disappearing shurikens; Reduced received and base shield capacity; Reduced the damage of one of the attacks of the second boss; Increased the attack speed of enemies in the 2nd location.
All user settings have been relocated to [GameDir]/Config to ensure settings will always be properly read.
Environment settings were changed throughout all the maps. The Post processing effect was removed in-favor of adjusting the final global illumination color.
Added more details to the concrete and metal walls
Reduced reflection brightness on glass.
Overhauled cleansers to be more responsive and less likely to dissolve things incorrectly.
Fizzling objects now play a particle.
Jumping in-front of cyclones placed on a wall or ramp will trigger a push.
Timer buttons no longer need to complete before being reset by default.
Removed the need for Steam to be connected to the internet in-order for the app to launch.
The demo is limited to levels up to 7. One reason is that I find levels a bit higher than 7 often quite difficult (if the move limit is turned on), which can feel quite frustrating, and that's not really the experience the demo should provide. An unfortunate effect is that some players (if they are particularly bright or just unlucky) might play through the demo without experiencing any challenge. Therefore, I decided to find and share three puzzles on level 7 that I personally find more difficult than the average puzzle on level 7.
I came up with these codes: 1861-07, 4736-07, and 9962-07.
To play these puzzles in the demo, you first have to unlock level 7 by solving puzzles on levels 1 to 6. Then you start a game with NEW GAME (in the main menu) and select CODE instead of a level to enter one of the codes. (Make sure that MOVE LIMIT is turned ON in the SETTINGS.)
Enjoy and please let me know what you think of the difficulty of these puzzles!
You are reading this right! The impossible happened! Schwarzerblitz was featured at EVO 2022 in the Indie Showcase stream, so YES, let me repeat it, SCHWARZERBLITZ WAS SHOWN AT EVO 2022, both on the main stage and live on Twitch!
Thank you all for your continued support, without you all playing this game, this wouldn't have been possible! Now, let's go and ride the lightning again, once more! After 5 years of work, this is one of the best results I could ever have hoped to achieve! Next step, having a tournament at EVO, maybe? ;)
Tunguska: The Visitation - Enhanced Edition - Rotorist
- Fixed a bug where enemies hiding behind covers will shoot while crouched, thus not hitting the player
- Fixed an invisible wall placement issue in DLC that allows player to fall into water but can't get back up
- Fixed a bug where player would get stuck on a reload animation when quickly switching weapons and reloading
- Added support for Steam Cloud Save. However, if you don't think you'll need it, please turn it off in case synchronization delay causes save game to get lost
- Make shelves ignore player raycast to make it easier to grab items sitting on them
- Permanent serums can no longer be used while similar temp serums are in-effect, to avoid conflicts
- You can now press SPACE when looting chest or body to quickly take everything
=========================== Reskue build 1197 =========================== + Added new menu Inventory (C,L1 by default) Player now have 1 weapon slot and 6 slots for armor and enhancements. Really items exists only for 3 slots. Now available drop, wear, unwear items. Work with containers and loot is partial. not use it please. If you wear weapon or armor, new item replace old. Any item has info about it. Unpack not supported, temporary. New items no have an image and shows "shield" image or "ammopack". + Fixed show pads menu. + Camera now more accurate works. + Blinking and flashing menus removed. + New menu with background. Pictogramm removed + Pad:: B(circle) no use for weapon, R2 is now alternate fire mode. + Added new level! Now 1 level is full game adapted for Novice player in new Reskue. Contain less objects and less enemies. 2 Level is now a recommended for experienced players, contain more objects and enemies. + Fixed error with joystick images + Swap items for slot1, slot2 enabled (like swap weapon slot) + Slot2. New items: 257 - Enhance Disruptor - +200 damage, doubles harm time. 258 - Defence from disruptor. Doubles in enemy damage + Code::Atlas textures autoresize to fit it too big. + Code::Added level settings enableredtank - Enable red enemy. enableauratank - Enable enemy with auras enablewtank - Enable White tank
Thanks to Insane Black Rock Shooter for the translation, now players from China will also be able to play REQUIEM OF SCIENCE without any problems!
Also, the problem with the Russian translation has been fixed and now you have the option to select the language during installation, as well as after installation.
Examples:
In any case, thank you all for your support, I will soon make an announcement about my new modification!