Strike Force Heroes - Sky9 Games

Hello all! We are proud to announce that our Kickstarter campaign has officially begun! Anyone who wants to support the game will be rewarded with a discount, special backer exclusives skins, and more! Kickstarter is the only way to get early access to beta versions of the game!

Just click the link below and check it out for yourself!
https://www.kickstarter.com/projects/sky9games/strike-force-heroes
Demons Happened - delusionalscrapyard
More changes to make the game more user friendly! Very (VERY) few sales, but nice and plentiful feedback overall!

  • Added Vsync option. This will lock the framerate to your screen's refresh rate, which should make the streaming experience smoother. Some particle effects look a tad worse at a capped framerate though, I'll investigate why at a later time.
  • Turned the values from the config menu into something more human readable. Most importantly the deadzones have more understandable numbers, they used to range from 0 to 32000, which most players found confusing. They now go from 0 to 64, so changes are more noticeable.
  • Simplified the first few shielder levels further. I saw more people getting stuck there, so I made it clearer where/how to throw the husk to solve the puzzle. I couldn't find a way to simplify them further without killing the challenge, so I released a walkthrough of the levels in case people are still unable to go further.
  • Updated SDL2 version.
  • Fixed minor bugs.
Aug 7, 2022
Kolkhoz: The Red Wedge - Gleb
"Do you know a monster that dwells around here?" she asked. An ordinary barkeepers' journey, intertwined with the only survivor from a shrouded monster hunter company, started with this question.

https://store.steampowered.com/app/1912490/Koncolos/
De'Vine: Heavenly Acres - Stapleton
Keyboard configuration is IN!
It can be accessed by clicking the Keyboard Icon on the HUD in game or within your Menu :: System Options :: General.
Hopefully it gives you guys more freedom to do what you want, how you want!
Next on the agenda is Gamepad Configuration.
I suspect this will not take me as long as the Keyboard configuration as I can use a lot of it's core coding to make it happen!
- Also nerfed the monster levels a wee bit! Should be good this time!!
- Among other small tweaks were implemented.

PLEASE let me know if you guys have any feedback or whatever!

Winner of the CONTENT POLL is.......
2. Misfits & Misfit Relationships!
With Upgrading the farm a CLOSE second!

This content patch will begin development once all the issues are worked out and it is running as smooth as possible. The scope of each patch is around a 1-2 week development time!
I will announce when I begin working on these content patches.


Anyway THANK YOU to everyone who cast a vote and whom are playing Heavenly Acres.
I appreciate the feedback and I hope to make it more enjoyable for everyone!

Thanks!
- Stapleton
NORCO - aterrett
Hello!

Version 1.3.2 of NORCO is now live for PC.
Due to vacation scheduling, we've unfortunately had to delay its Mac release, but it should be available by the end of the month for Mac users as well.

This update includes two new features that players have requested: "Expert Mode" and "Autocombat." Both of these can be found in the "Gameplay" submenu that's now available from the settings menu.




NEW FEATURE - EXPERT MODE
This is an idea that user Safe-Keeper suggested in the discussion forum. This mode eliminates the "hint" highlighting feature from the game, several instances of dialogue hinting and signposting, and certain visual cues that assist in puzzle solving. This is meant to create a more challenging playthrough for experienced adventure game players.

NEW FEATURE - AUTOCOMBAT
This feature automates all combat encounters in the game, with the exception of the Crouton encounter. We decided to leave this one in because it's optional and there's an alternative solution later in the game. We'd love your feedback if you feel differently about this decision.

50% OFF SALE + STREAM

NORCO will be 50% off starting August 7th to the 13th. We'll be sitting down with our friend Leigh (@roaringblood) for a casual playthrough and discussion of NORCO's themes. Leigh grew up across the river from Norco and has recently done an "annotated stream" of the game that provides a lot of local insight into the region. This playthrough will be pre-recorded and will be looping here on the Steam page during the sale.

FUTURE UPDATES
We'll continue to work on quality of life features over the course of the Summer/Fall based on feedback we've received here and in the forum. Something that a couple of players have requested is the ability to scroll back in dialogue. Because of the way we implemented the dialogue system, this will unfortunately require a larger refactor than it would otherwise, but it's something we really hope to implement. We'll keep you posted on this and any other features/content/ideas we're cooking up over the next several months.

Thank you as always for your continued interest and support! It really means a lot,

NORCO devs
An Adventurer's Tale - JB
Hi everyone.

Quick update here, after internal discussion, we decided to remove this game as well as one other of our older titles for sale on Steam. Existing owners are not effected and can keep the game in perpetuity.

All in all we didn't feel like these titles represented the quality of the brand or were fair to continue to sell to consumers, as represented by their public reviews and very low sales.

These were games developed as amateurs at the time around half a decade ago, and we don't feel they were good enough titles to continue to distribute. We have no plans to remove any other titles from sale.
NORCO - aterrett
Hello!

To celebrate the update hitting today and NORCO being 50% off (until August 13th), lead programmer Aaron Gray and I sat down with our friend and fellow Louisianian, Leigh (@roaringblood) for a casual playthrough and discussion of NORCO's themes.

Leigh grew up across the river from Norco and has recently done an "annotated stream" of the game that provides a lot of local insight into the region. Our playthrough will be pre-recorded and will be looping here on the Steam page during the sale.

Check it out for additional regional context and to hear some of the experiences behind the story and creation of the game.

Thank you as always, and enjoy!

NORCO devs
Analistica Academy - JB
Hi everyone.

Quick update here, after internal discussion, we decided to remove this game as well as one other of our older titles (An Adventurer's Tale) for sale on Steam. Existing owners are not effected and can keep the game in perpetuity.

All in all we didn't feel like these titles represented the quality of the brand or were fair to continue to sell to consumers, as represented by their public reviews and very low sales.

These were games developed as amateurs at the time around half a decade ago, and we don't feel they were good enough titles to continue to distribute. We have no plans to remove any other titles from sale.
Fractured Veil - samzenpus
standardDamage is back and this time he brought his amazing build crew. If you’re a fan of base building you’ll be blown away by what this group of talented builders can do!

Construction runs from 1 - 5 PM EDT today so make sure to check out the stream to see some of the hottest new properties in Lahaina.
Aug 7, 2022
Psychoscopy - Uthertan
Added

  • Flash effect to Photo Cameras
  • Paintings added as an interactive object for ghosts and dead players


Fixed

  • Grimore point system gave points to server when client use it
  • Night street map description text does not wrap
  • Voice chat not working correctly
  • Dead players could use voice chat
  • Spectator pawn collisions removed
  • Server could not hear client emf sound
  • Earnings shown incorrectly while looking detailed informations
  • Players could interract with doors while animation is already playing
  • Inventory image of photo camera (low) was incorrect
  • Lobby Character Name placeholder visibility when player do not have any character
  • Players cannot fire candles that spawns on the ground
  • Some missing letters added to font

Changed

  • Player collisions changed, from now on players will not collide each other
  • Exorcism system improved to work correctly for clients
  • Drop distance decreased to avoid people throw items downstairs
  • EMF sound volume decreased
  • Orb now cannot goes through walls
  • Fog changed to make it more understandable
  • Inventory system improved for blocking duping items
  • Left click removed from Photo Cameras and now you need to hold Right Mouse Button to open Camera Hud and press Left Mouse Button to use
  • Made some optimisation changes on Train Yard
  • Base flashlight intensity increased
  • Strong flashlight intensity increased
  • Step sounds changed and added different sounds for different surfaces
...