There’s also various other improvements. Full changelog as follows:
Added Club History page (at present only shows seasons that fit within the current competition setup, i.e. June Season and July Season)
Added Wage Cap. The Wage Cap for a club is equal to the Monthly Stadium Income
Manager Skills can no longer be Finalised if a club is exceeding their Wage Cap
Players (except those with zero wages) cannot be signed if doing so would cause a club to exceed their Wage Cap
For the August 2022 season only, the Wage Cap will instead be equal to 125% of the Monthly Stadium Income and Manager Skills can still be Finalised even if a club is exceeding their Wage Cap (to assist with adjusting to the change)
Financial Summary widget on finances and home layouts now contains Wage Bill and Wage Cap information
Balancing changes to player wages (general reduction in wage demands across the board, updated and applied immediately for July season finishing)
Players aged 16, 17 and 18 are no longer paid any wages
If a club is relegated, they now receive ‘Parachute Payments’. For the season immediately following the relegation their monthly stadium income and Wage Cap will both be equal to the amount they were in the division they were just relegated from
Loyalty Manager Skill reworked to no longer provide a wage discount to Academy Trial graduates and instead extend the contract length of the Academy Trial players who graduate at the end of the current season
Revenue Manager skill renamed to ‘Injection’ and rather than increasing daily revenue now instead provides an immediate one off cash injection payment received upon finalising the Manager Skills
Balancing changes to Manager Skill Prices to help with fairness and affordability of key popular skills. Level 1 skills are now generally cheaper. Level 3 skills are now generally more expensive
Changes to how affordability of purchasing scouting pool players and making auction bids works. Now all that matters is if you can afford the purchase price plus signing fee with your current balance, and that the wages of the player fit within the wage cap. In order to make multiple bids you must be able to afford all of them (both in terms of having the bank balance to pay for them and space within the Wage Cap to afford their wages)
Some Manager Skills are now recommended to new users and selected by default (they can change those recommended selections if they wish)
New page tabs design
Improved fidelity of logo on left menu
Desktop application icon updated
Updated Home Page (Various UI Tweaks/Improvements)
Fixed bug that could cause Ceiling rating of keepers to be incorrectly calculated too high
Fixed various localisation issues on homepage
The following roles now move a little farther forward compared to what they previously did when attacking: Defensive Midfielder (DM), Deep Lying Playmaker (DM), Half Back (DM), Anchor Man (DM), Wing Back (D), Inverted Wing Back (D), Defensive Wing Back (DM), Attacking Wing Back (DM)
The following roles now move farther forward compared to what they previously did when attacking: Central Winger (M), Wing Back (DM), Inverted Wing Back (DM)
The following roles now move a little farther back compared to what they previously did when defending: Defensive Midfielder (M), Attacking Midfielder (AM), Deep Lying Forward (ST)
The following roles now move farther back compared to what they previously did when defending: Pressing Forward (ST)
19th July:
The main focus of this update is bug fixes along with improving the matchmaking for league matches particularly focussing on improving Assistant Managers requesting matches on behalf of users.
Improved logic for Assistant Managers requesting matches on behalf of offline users to better distribute them throughout the league/s duration and to better increase the chances they will end up pairing vs online users
Scouting Pool page now shows the contract length a player will have if you were to sign them (note: this column does not sort correctly yet)
Improved version of initial new user signup screens/process
Improved version of login screen message notifications (for example to advise when the server is offline)
Fix to Last Season Rank bar not being filled correctly
Fix to Financial Transactions not loading under some circumstances
Fix to manager skills finalisation process (now Academy Trials and Scouting Pools will refresh so that any skills in these areas will immediately take effect rather than needing to close and reopen client to see them take effect)
Fix to Prestige Manager Skill if selected but Manager Skills not finalised yet
Fix alignment of left panel on shop page
Fix to close button issue on character buggle popup
Fix to promotion target display on league table page for Training League users
9th July:
This update focuses on improving the new user tutorial, in particular, introducing the academy trials feature as part of the tutorial process/new user experience.
New users now get access to an Academy Trial as part of the tutorial process
Any new users who started playing this month and have completed the tutorial up to the point where Academy Trials are now created for new users, have had Academy Trials created for them
Various visual and UI improvements to the tutorial
Player Auctions now include at least 55 players each day (at least 5 of which will be Goalkeepers and 50 of which will be outfielders)
Released trialists no longer show as part of the transfer history
Help ‘?’ button moved from top right (headerbar) to bottom left (menu bar)
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
* Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.
The old first person controller (player) has been replaced with a newer and better working first person controller. Furthermore the old input system has been replaced as well. This makes it a lot easier for future implementation for various controller devices such as game pads, joysticks etc. Likewise, Athemore is now open for possible console releases as well. In addition, we’ve added the possibility to rebind the controls within the game menu along with other option features, which can be read in the patch notes below. We wanted to focus on finishing these important tasks as mentioned above, because we will definitely be benefiting from our upcoming game releases as well.
We still have plenty of upcoming tasks for this game in our scope such as:
Do something about the complete darkness in the dungeon
Add some sort of player damage taken indication, such as pain voices and a screen indication.
Improve upon the overall AI
Add support for multiple languages
Fixing some minor issues
Patch notes for 1.3.0 (07-08-2022)
Replaced the old input system with Unity’s newest input system. This opens up a lot of options which make it possible to support different devices such as game controllers and joysticks etc in the future.
Replaced the old first person controller with a newer and more improved version
Reinstalled a better working crouch function.
Added an option to rebind keys within the game menu.
Added an option within the game menu to invert both the mouse X and Y axis.
Added an option within the game menu to enable / disable the subtitles.
Fixed an issue within the inventory, where any item tooltip not displaying as intended while hovering over items with the mouse cursor.