Thank you for playing so much. You're all so strong! I have a few important corrections to make, so let me update this now.
ver 1.03 ・...I have slowed down the decrease in stamina. I was trying too hard to share my memories of the hunger pangs you get in the Mystery Dungeon series! ・Stabilized the uncle's appearances. ・Fixed an internal malfunction when crushing the stone of the spirit of substitution or the stone of assimilation. ・Fixed a display error that occurred when the damage being done required too many digits to be shown. ・When selling items at the store, the enhancement value of the enhanced spirit stone was reflected in the selling price when the enhanced spirit stone was lined up. ・The enhancement value of a weapon or a stone that has been crushed will be reflected in its sale price.
--Update Schedule-- ・We are planning to make it possible to move items to the store with the touch of a single convenient button. ・We are planning to prevent the same items from appearing in the lucky box. ・We are planning on fixing a problem when multiple items are connected to a twin star. ・When using the Tweet function, a flag is set and it should not be possible to Tweet a second time, but I've seen it happen, so I'd like to do something about that. ・I would like to make a new challenge mode, where the stamina decreases as fast as before and the item take-back bonus is not triggered, as requested by a gamer friend. It will not be necessary for normal players to clear this mode.
This is a fair number of changes to the source code, so I will be sure to be careful when I make them.
Hardcore mode has been added and can be unlocked by completing levels on default difficulty.
General Additions & Adjustments
Notable changes:
Hardcore Mode has been added allowing for a new level of difficulty (Steam achievements for completing hardcore mode levels will be unlocked retroactively)
general balance changes have been made for the default difficulty
Settings now save properly upon exiting
Level Select screen has been updated to include new level modifiers
Development Update
Localization and finer tuned game balancing are being prioritized. Any new characters, items, and maps are planned to be implemented after further testing of the new balance changes.
- Attempted to manually log a rare bug causing a "Crew Eliminated" message on challenge start. - Unbroke planes so they don't float around on death. - Attempted to fix crew standing up on seated weapons - Rewired the components that make the crew crawl into turrets in the PT-625 class. - Merged experimental changes
Early tweaks are mostly buffs to 😭 and 🤔 to improve their basic playstyle.
😭 - buffed healing, some timeout effects replaced with damage over time. 🤔 - cards changed to benefit more from duration extending.
Some not very flavorful cards in🤔 and 😭 are replaced with a new shielding mechanic. ShildVPN protects your data from prying eyes with military-grade encryption prevents any shillded posts from getting deleted.