When an animal is selected, it's nest is also highlighted
Implemented difficulty settings for profiles (Easy/Medium/Hard/Custom)
Add difficulty setting: Set amount of produce for each resource
Add difficulty setting: Set food values per item
Add difficulty setting: Set nest expand timer (after the last attack for any animal of this nest, the timer starts, when its done, the first idle animal will expand to a new nest)
Add difficulty setting: Attack damage for each human + animal
Add difficulty setting: Amount of meat dropped on death for each animal
Add difficulty setting: Amount of skins dropped on death for each animal
Custom difficulty settings allows you to create your favorite kind of gameplay
- Fixed the inability to back out from the dialogue about renting the Bank vault. - Fixed some of the new amulets' incorrect prices. - Fixed all new Proselytes granting the same amount of experience on death. - Reduced the conversion rate of a Backfired spell’s Energy Cost into Sanity loss. - Innkeepers now have more money (to make it easier to sell Barrels of Beer to them). - Moved Fiends to a higher tier. - Slightly nerfed Marauders. - Reduced some of the low level Proselytes' Accuracy. - Risen Axonians no longer have access to “Nail Down”. - Fixed the player character being able to acquire the effect of “Crimson Gift”. - Fixed the crash caused by explosions. - Fixed the exploits allowing to steal items from containers without it being registered as a crime. - Enemies should now correctly recover Health when the player character leaves the location. - Increased doors’ durability. - Taking a cart ride no longer counts as sleeping and doesn’t decrease the maximum sleep duration. - Increased the duration of Elven Mud’s effect. - It should no longer be possible to click through the animation of “Impulse”. - “Pyromania” now grants Miracle Chance instead of Crit Chance. - “Triumph” now grants Miracle Chance in addition to Crit Chance. - Fixed “Body and Spirit” decreasing Sanity loss from Backfired spells by 80% instead of 20%. - Nerfed Flagellants’ “Driven by Pain” passive. - Fixed incorrect Attribute requirements of “Endurance Training”. - Reduced Fumble Chance and Backfire Chance from dual wielding. - Fixed the inability to rent a room from the hostess in the Close Harbor Tavern. - Fixed the missing greeting line of the University’s Physician. - Fixed the ability to accept a contract after completing it. - Increased Fatigue reduction from consuming exquisite foods. - Increased the strength of Gulons. - Various fixes to most spells’ Energy Cost, Cooldowns Duration, and Backfire Chance. - Reduced the restock speed of Herbalists’ wares. - Added sound effects to some of the new Proselyte abilities. - Added more sound effects to “Gwynnel’s Answers” cutscenes.
Change Texture of Side Panels Win messages on all mini games !wall is now cost 1000 tickets from 5000 tickets UFO minigame ( UFO will lift coins up and move then to the edge of machine and drop them) TNT (TNT will be thrown into the machine and when explodes after 30 sconds it will destroy any coins and minigames near it which means they are worth NO POINTS) Local coin bank (This is a local coin bank per stream and not a global coin bank like before)
We have now reduced following: max coins dropped from 75 to 50 Coins you can hold has been reduced from 2000 to 1000
Kick/Punch feature has been reworked
When kicking and punching the machine now you will have a 35% chance of setting off the alarm and stopping the pusher which means you will loose all your points and tickets.
Channel points for Lucky wheel can now be set to 500 and the claw machine is to be set at 5000
Minigames now drop in as follows: Every 10-25 rounds either the robber, ufo or tnt game will start, once that game ends the counter resets so there can never be two of these at a time since they conflict with each other. Robber has a 25% chance of being chosen, tnt 25%, and ufo 50% (since it's new and people will want to see it more) so the robber will start on average every 40-100 rounds, with one tnt and two ufo between each robber game.
If you have any bugs please continue to report them in our discord
Thank you for all your support over the past year of coin pusher world ( CPW GAMES )
Version 1.14y beta is available. Thank you to the members on the discussion board for pointing out the issue with approaching new bands to sign. Your feedback is extremely helpful in squashing these bugs.
Fixed: Greyed out the buttons for already retired artist disabled features (like booking a tour, recording an album) that were displaying the incorrect graphic before Fixed: Bug that didn't allow you to approach and hire new bands Fixed: Bug that displayed the an empty line with ";" character on the relationships screen Fixed: Bug that crashed the game after the conclusion of a talent search Fixed: Bug that wouldn't display American flag for artists found through talent search
1. If you use the acceleration function during the battle, there is a certain chance that the game will get stuck. If this happens during the battle of the game, please close
Turn off this function.
2. Repair the bug of seed package.
3. Fix the setting error of TP automatic reply in gems. Thank the player ADCC for reminding.
4. Correct some details and typos.
5. Eliminate the waiting time for most teammates to join the team.
6. The number of mysterious fruits given in the chapter of Hell difficulty is increased from 3 to 6.
I'm excited to show this little sneek peek of the Quest and Levelling Systems that are coming in Alpha 3. These systems will really change the game and provide more things for players to do and more ways to get coin, ammunition and other rewards.
Initial quests will be quite basic, kill stuff, craft stuff, explore places, collect stuff but over time there will be more complex quests with objectives and events and I'll also be working on the main story line as well which we already have some big things planned. So stay tuned!
Additionally to the level and quest systems, I've added a starting tutorial to make the game a little more inviting for new players.