Territory - Territory Dev
Hi Everyone,

I'm excited to show this little sneek peek of the Quest and Levelling Systems that are coming in Alpha 3.
These systems will really change the game and provide more things for players to do and more ways to get coin, ammunition and other rewards.

Initial quests will be quite basic, kill stuff, craft stuff, explore places, collect stuff but over time there will be more complex quests with objectives and events and I'll also be working on the main story line as well which we already have some big things planned. So stay tuned!

Additionally to the level and quest systems, I've added a starting tutorial to make the game a little more inviting for new players.

Here's the sneek peek vid!

Quest and XP/Level System Sneek Peek
[Neolithic]To the End - orochi2k
English
##########Content#############
After the operation in Queensmouth, Harold and Zhang Yin now reappear in the safehouse with new dialogs talking about their understanding of the shades.
[Sins of the Father]Story moves forward a bit. (Variable from 630 to 635)
Added a vendor in the new cave location. (Water is overpriced here for story reasons.)
The vendor also sells jars. (A new furniture item that perviously was just decoration.)
Jars can be used as containers.
You can also recycle them to get ceramic materials.
##########System##############
The mission log menu is now more mouse-friendly. The mission log will automatically update when the mouse moves over to another mission.
The mission log menu now has its mission selection window expanded so that some missions with long mission names can be displayed correctly.
The change also applies to the completed mission list in the archive.
简体中文
##########Content#############
在王后镇的行动完毕后,张银和哈罗德现在会重新出现在安全屋内,有新的对话内容表达他们对暗影的观点。
【父辈的原罪】剧情小幅推进。(变量从630到达了635)
在昨天新加入的某洞穴里加入了一个商人。(剧情原因,当地的水很贵。)
此商人同时还出售罐子。(此前罐子只是装饰物,现在成为了家具。)
罐子可以作为容器使用。
你也可以熔化回收它们获得陶瓷原料。
##########System##############
任务日志界面对鼠标更加友好,在通过鼠标更换选择的任务时,任务日志详情会自动刷新。
任务日志界面左侧的任务选单宽度增加,从而使一些有较长任务名的任务能正确显示。
该变动同样适用于已完成的归档的任务。
nanos world™ - SyedMuhammad
It's with pleasure we are releasing our July News Blog!

Featuring new WebUI implementation using CEF, new Settings Menu and lots of improvements!

Tune in!!! 👉 https://docs.nanos.world/blog/july-2022
Aug 7, 2022
DreadHaunt - UNDER A GUM
Hi!

We're now Live on youtube.com/dreadoutgame. Let's talk and ask us anything there.

Cheers.
Eruption 爆发 - 签客骚人

Fix
Fixed an issue where NPCs would occasionally not be knocked back correctly and stay in place when attacked or kicked.
Aug 7, 2022
The Last World Playtest - razorgamestudio
v0.0.838 (08/07/2022)

Changes:
1) Removed Repair Tool and Additional Tool slots from unit inventory
2) Localization and text, some edits
3) Changed the name of the Hydra technology to Hydro (Hydro resources - full name)
4) Now all tools can repair buildings
5) Now, when placing Drilling Stations, if resource deposits are not available, then the projection of building placement will be red. Attaching to such places will not work
6) Reduced the thickness of the stroke line of the module by 40% in the modding window
7) Now when you select the icon Current dislocation point, in the window for choosing a location, the camera will be focused on this point
8) Now when copying a building, the new building will retain its angular orientation
9) The inventory of the Lamp buildings has been removed. Now it will be impossible to open the Build Window for these buildings
10) Removed three technologies - Furnace volume expansion lvl.1, 2, 3
11) The furnace container has been removed from the Thermal Power Plant building, now the building will take resources from the main inventory of the building
12) The control interface for the furnace of the Thermal Power Plant building has been moved to the bottom panel of the Building Window. The panel automatically opens when you open the Building Window
13) Now the context menu for scene objects will be created in the screen plane

Added:
1) Added new mining/repair tool model with 2 modules. The tool has a temporary name Ran
2) Added a new functionality for repairing buildings for units. To repair buildings, select Repair via the context menu.
3) Added an indicator of the number of produced elements in the Building Window (production panel at the bottom of the window, in the resulting slot)
4) Added a new section to Wikipedia - How to use?
5) Added a new unit repair function. To do this, it is necessary that the unit is close to the Workshop, then call the context menu of the unit and select Repair
6) Added the function to copy and paste the settings of buildings

Corrected:
1) Fixed an issue where the sorting window did not close when leaving the inventory and remained active even the next time you entered the inventory
2) Fixed an issue where the Drilling Station could mine a resource that hasn't been explored yet
3) Fixed a bug with hints when they were twitching when created
Stolen Crown - Alderex
  • Rupture Ground is now uncommon and properly displayed as a spell instead of an ability.
  • Rupture Ground and Blood to Bark have had their cost reduced to match their rarity.
  • Fixed a bug that caused the wrong reward to be issued during reward selection after combat.
Aug 7, 2022
Reconcile with cats [Cat + Tank + Ningen = RogueLike] - MIKI / BUNRIN WORKs
Aug 7, 2022
Mad Adventures - nel
Fixed a bug where you couldn't join a lobby mid-game.
Thank you Moisty for reporting this!
Space Engineers - Drui




Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July 🤩


A survival-oriented overhaul of character movement, suit resources, and the jetpack.

Also serves as a balanced anti-hydroman mod for PVP.

This mod is intended to make add new risks to the player in the form of Heat, Cold, Radiation and Electrocution damage. To help reduce certain risks new suits (Hazmat and Miner) have been added. Also note there are some new HUD Indicator Icons too.

Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.

After a way too long time in the making Mexpex Warfare Industries is back once more with a new line up of weapons!

We got coils, we got missiles and of course the new and improved version of the classic Battleship Cannon.

Cheap, lumpy, lighted, what more could you ask for?

All block recipes now require canvas, meaning a Basic Assembler at a minimum will be required to fully weld these.

Welcome to the best meta/agility script of Space Engineers.

Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.

This mod adds the stealth drive to the game, allowing ships to become almost invisible and undetectable by weapons.

It also contains heat sink blocks, which allow ships to remain in stealth for longer before needing to drop out to vent accumulated heat.

A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!

Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.

Ever wanted to make your engine room look a little more flashy? Trying to capture that Sci-Fi look you saw on that show once?

Now you can!

The Madokai MK5 is produced by Aegyr Grp. on one of their atmospheric forges. The unusual shape and coloring of this craft, quickly made it popular among the more wealthier traders and explorers.

Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.

This tank uses 560 assault cannon recoil or 16 "piston" engine to move forwards.

The recoil power is transferred from cannons to tracks using gears, clutch and other mechanical things.

...