Table Ball - lockyz
Today announces the official release of the Table Ball - Colours DLC 1

This DLC will give you access to the first 3 colours in the customization menu.

The release of this DLC also adds the addition of the settings sync system. The plan for this system will be to allow you to sync your ingame settings to all your devices. Currently it only applies to the customization system and is synced through steam cloud. But we're going to expand on it in the future.

Table Ball 1.1.0.0 Changelog

Additions
- Added "Advanced Bumper Customisation" to allow users to customise bumpers separately.
- Added links on the main menu to our Discord and Bug Tracker
- Added stats
-- Now your heighest score against the AI is tracked
- Added an achievement
-- Just gotta get them points against the AI up
-- Only applies in the "Player VS AI" Mode
---- This may change in the future depending on user feedback
---- We also have a few more achievements we wanna add that are similar to this
- Added a free ball and bumper colour
-- Lockyz Dev Grey
-- Might add more in the future

Changes
- Moved the AI settings to the settings menu
- Made the pause menu appear different when paused as opposed to when the game hasn't started
- Removed the "Restart Game" button from the pause menu and added it to the Debug Menu
- Changed the "Debug Menu" so it is accessible via button press instead of through the pause menu

Fixes
- Fixed issues with the "Special Text"
Eira - 歪歐

各位玩家朋友你們好,這裡是「埃拉的呼喚」開發者「浪才組工作室」:

很抱歉因為團隊上架經驗不足的關係,所以我們在遊戲上架時忘記勾選了標註此遊戲目前版本為「搶先體驗版」的選項,造成了部份朋友誤會真的非常不好意思,因此特別在此正式聲明,此遊戲目前為「搶先體驗版」,所以遊戲內容尚未完整,且遊戲內也可能還存在著一定數量的問題,懇請包容見諒。

我們目前開放的劇情主線只到「神山樹海車站」篇,後續的章節我們正在努力製作中,但因為我們團隊規模較小,所以在開發資源與人力有限的因素下,在開發速度上也許會稍微慢一些,如果您是希望能一次玩完完整遊戲的玩家,我們建議您可以在遊戲正式版完成後再行購買,相信體驗上會更佳。

我們的目標是在未來一年內完成剩下的故事章節,但能否順利完成這個目標將取決於開發成本的回收比例,「浪才組工作室」是一個由4個遊戲開發愛好者獨資建立的微型工作室,所以我們在開發與行銷資源上也較為劣勢,但我們保證無論回收資源多寡,我們都會想辦法將這個遊戲做完,但還是希望喜歡我們這種遊戲類型的朋友們可以多多幫我們宣傳推廣,拜託大家,感謝大家。

我們目前還沒建立回報遊戲問題的通道,所以請有遇到問題的玩家可以在Steam留言或是到我們臉書的粉專留言都可,再次感謝大家的幫忙。

浪才組的臉書粉專:https://www.facebook.com/gearronin/
Aug 7, 2022
Apocalive - Dazzling Divine


Aftertime Testing Footage
Aug 7, 2022
Project Apocalypse - Sargonius (Dev)
Hi there! Another update is up, It's great to finally just tweak and fix every single problem and set it live, instead of waiting for months until another major feature is finished.

The most significant change is a major save-load problem. Until now, every upgraded building was transformed to Bar on loading the game. It was due to copy-paste error in the building's data table and I completely missed that part. However, it was breaking the logic and behavior of most of the upgraded buildings, removing the production logic from it. But it was quite a fun discovery. Sorry for the inconvenience.

Changelog:
- Fixed incorrect building type after loading the game with upgraded buildings
- Fixed farm progress on loading game
- Improved production queue readability
- Recycling station now allows the creation of Parts, Chemicals, and Electronics from Junk
- Recycling station moved from tier 2 to tier 1 (can build from the start of the game)
- Decreased infected spawn rate
- Infected spawn moved to nighttime
- Buildings can be selected during the construction
- Damage effect added to all buildings
- Improved building selection
- Improved event readability
- Increased time for "New survivors" event
- Survivors now can't drink and relax in the shop :-)
- Decreased movement debuff for survivors with a full inventory
- Bandages now are easier to craft
- Added low chance of chemicals spawning in the resource points
- Increased overall resource amount
- Added Lamp decoration
- Barrel decoration now provides light around the camp (due to fire)
- Fixed damage visualization not updating after repair
- Added production time information
- Added batch water production
- Alarm mode is now enabled in Radio Station UI
- Options can now be called from the escape menu in-game
- Minor fixes and tweaks
Aug 7, 2022
STOLEN CITY - T.LΞΞ ❖ DEV
  • the car moved jerkily when it was controlled by a client player
  • in high-rise buildings, furniture blocked the passage
Merge Nymphs - NtkuLover

Heya, Merge Maniacs!

Join Gamer's Nymph party & collect event points to unlock an exclusive steamy sex scene!
We also have a special offer for Gamer Nymph Shells just for you! Check out the shop.

The event is only available between August 7th~12th, so don’t miss out!


Love,
The Merge Nymphs team

https://store.steampowered.com/app/1460200/Merge_Nymphs/
Grim Realms - edym
There was a crash that occured when interacting with lone veteran visitors. Very sorry about this! This patch fixes that.

EDIT: Made another small fix: Sometimes the option to pay a veteran unit did not appear - It should always be available now.

Best wishes and lots of love <3
//Mattias

PS: I will be gone for 8-9 days starting monday, so little over a week. I am taking a vacation with my family =) I hope that the current version is stable enough to be enjoyable, I've been hotfixing it as much as can. While I am gone: please help out those whom are lost and don't know what to do in my glorious-complicated-and-tutorial-lacking-game! There is almost always some friendly guy/gal who can help you at the discord:

https://discord.gg/VfZDXnH
Battlerace - haXen
Hello folks,

We are releasing the update marked 2.3.2 in which we focus on bug fixes.

___________________________________________________________________


Update #2.3.2


General
  • Map corrections
  • Fixes in hosting the game
  • Weapon fixes

Maps
  • Improved kill zone on the "Training ground" map
  • Improved lighting on the map "Abandoned factory"
  • Improved the appearance and density of grass on the "Guanaco desert" map

Hosting the game
  • Improved gameplay hosting options

Weapons
  • Improved weight of STX .357 Magnum revolver (1.7/4 -> 2/4)
  • Improved weight of the Glock 17 pistol (1.6/4 -> 2/4)
  • Improved weight of the UMP-45 rifle (1.9/4 -> 2.2/4)
  • Improved weight of the AK-47 rifle (2.5/4 -> 2.75/4)
  • Improved weight of the UZI rifle (2.3/4 -> 2.15/4)

Other
  • Inactivity time increased from 60 to 120 seconds


Thank you,
TieDeveloper


___________________________________________________________________

Website: https://tiedeveloper.com/
Twitter: https://twitter.com/TieDeveloper
Discord: https://discord.gg/tmJEtANHn4
YouTube: https://www.youtube.com/channel/UCR3PS6f-xjh7N2fOe1bOOSQ
Facebook: https://m.facebook.com/104796255542527
TikTok: https://www.tiktok.com/@tiedeveloper
IKO 39 - VD Games
Long-awaited achievements have been added to our IKO 39 game!



And also the following corrections have been made:
1. The volume of the voice part has been changed.
2. The system of saving has been slightly rewritten.
3. Fixed the drone mission.
4. Polygons have been added to the rocks.
5. More oxygen replenishing units are installed (oxygen is important for life)



6. Added more memory chips that are used in memory blocks.



7. And other improvements.
MarineVerse's Sailboat Racing Training - MarineVerse
MarineVerse team goal is to inspire, train and connect sailors.

Sailboat Racing Training ( SRT ) was our concept for creating a unique training tool using VR.

It's been a couple of years, and being a tiny team we were unable to make progress both on SRT and MarineVerse Cup.

Now with MarineVerse Cup available on Steam and Quest - and with some exciting features planned for it - it's pretty clear that for a foreseeable future, MarineVerse Cup will remain our sole focus.

It's only fair, to acknowledge, that we are not going to see SRT release any time soon.

Thank you for everyone who added this app to Wishlist! I hope you will consider checking out MarineVerse Cup:

https://store.steampowered.com/app/1035320/MarineVerse_Cup__Sailboat_Racing/

As MarineVerse Cup develops and evolves, we are planning on introducing many ideas that were envisioned for SRT: Training modules, better physics, racing rules & more advanced simulation.

Greg
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