Hey everyone, we are still debugging the Mass Harvest. Unfortunately, it's not just about the project but mainly the Unreal Engine 5. It really causes pain. So while we are working on it, I'll be sharing small clips from the game to keep you people going!
Figurine Scene Simulator - Simulated Entertainment
We're doing 3 phases of updates on all our franchises as we move to the full release of Figurine Scene Simulator. This character update adds 12 figurines to Bedtime Stores and completes its phase 1 characters.
Malbers Animation's - Wolf "AI" added to Fantasy Lands &Ida Faber's Horned Knight
Dremorn's Magicians (+3 artist variants)
Slavograd-3D's Monster Skull added to Night Terrors
Maksim Bugrimov's 5 Dwarves collection - Added to Material Kingdoms
OnlyPro's "Ghoulish Terror" - Added to Night Terrors
Andrey Rosyaev's Skeleton King - added to Unholy Wars
FlyskyhighCG's werewolf as our Alphie Osborne in Fantasy Lands (technically we released this with the NSFW update, but we're including it here for it's non-NSFW variant)
Thanks for your interest in Figurine Scene Simulator!
Next up will be the Visual FX "preview" update which will add explosions, splatter effects, lighting and more which can be looped or paused at a specific point for snapshots.
The wet season is upon those who live in the Underworld. Things got so bad that the infinity pit and the purgatory plain are flooded with rain water! This patch also feature another set of similar monsters to some. Be careful though, this time they are far more powerful die to the watery environments. Fear nrot, we also added *lots* of stuff to keep you dry in the event shop. So stay safe and don't get drown by the new monsters!
ps. Important note, we raised the level limit to 50, but we will also implementing level limit base on player rank super soon. So better raise your level to the max limit while you can. lol
Patch Note v.7.84
- Raised level limit to level 50;
- Added new Event "Flood Season" and updated purgatory to new theme.
- Added new event monsters: Giant Vizie and Vizie Prince.
- Updated event shop item list and added new event item: Water Droplet (Drop from event monsters.)
- Added new female-only costume: RainCoat - gives 50% chance to block wet and paralyze. (+40% [water]/[thunder] ressist, -23 DEX)
- Added new accessory: Umbrella - give 25% water and light protection but reduce 50% thunder.
- Added new Greed Armor for Fay, Ishtar, Nija, and Killjoy and Updated rewards list from Pirate Box.
- Added new SSS skill for Fay: NullElements - Null all elemental protection and status on target for LVL(30~60)s.
- Added new SSS skill for Mhaou: CalamityRay - Deal 4x STR(1.0-2.0) + TAL(100-200) [fire]/[earth] dmg in a long line.
- Added new SSS skill for Mhaou: Upheaval - Deal continuous STR(5.0-10.0) + TAL(500-1000) [fire]/[earth] f.dmg to both allies and enemies over 6s.
- Replace DamageBounce with a new skill for Mhaou: RetaliationBounce - Deal LVL(100-200)% of Mhaou's missing HP as e.dmg to all enemies in front.
- Fixed Barbas OptionDrones that won't create additional drones when used.
- Increased Barbas's Satellite drop damage to 6xTAL(500-1000).
After listening to the comments and complaints from the community, a round of quick adjustments was made to fix major and minor bugs, all these to give a better experience to the player, resolving almost all of the bugs that were reported personally or directly as game review. One of the most criticized aspects of the game was the melee combat, this one feeling slow and heavy.
With this update, the ability to dodge in the direction of the character's movement is added, as well as new combat movements, these being faster and more fluid. Now when in close range with enemies, your character will automatically turn towards them to avoid missing hits. Many animations are revamped to make the game feel and look better. The ability to crawl by holding the crouch button is added, this to have better control when passing through small places and with this addition, scenarios are modified to make better use of this new ability. Completely revamped the start menu, adding new animations and a new opening cinematic, all for a better representation of the game's story. New parts on maps to add complexity to the puzzles, as well as adding a completely new one. The model of 2 characters is changed, with Emma being the main one (it would seem that now they all wear the same clothes, but don't worry, the models of all the characters will be changed soon). A new weapon is added, the fire axe, this being a long-range, two-handed weapon. The AI of certain enemies is improved, these being able to dodge and block certain blows. Fixed many bugs that were ruining the co-op experience, such as better targeting representation for player two, the new item pick system, and late-game bugs.
As you can see, this update is mainly focused on improvements to the player experience, I appreciate the feedback from all the people who shared their experience. All your comments were very useful to solve and improve certain aspects. As a developer I am totally committed to making “Unbearable” a better experience and a cooperative horror game that is liked by this community.
The next major update will emphasize the narrative of the game, adding new models for all characters, improved cutscenes, a whole new intro level, and hopefully getting character voices.