Changes: - Crown Progress resets when your player character dies. - Anyone in a Kingdom can be declared war on regardless of their rank. - Declaring war will reset your kingdom's 12-hour online timer.
Fixes: - Able to damage blocks of an inactive bandit settlement.
I know it has been a while since I posted this but wanted to reinforce that this is the direction we are pursuing. I greatly appreciate everyone’s support and feedback because this is what’s fueling our progress. After trying to summarize feedback, I established another set of goals. I would love to hear your feedback!
Thank you for being here.
• Improve user interface functionality (Example: Smoother interactions with interactable objects). (Updated April 15, Updated May 3) • Finish Polk St. (Updated April 22) • Implement and complete Jefferson St. (Moved to Part 3 short term goals) • Identify and implement optimization opportunities. (Updated May 3) • Improve visuals for user interface (Examples: Visuals for available locations on interactable map, Tone down the brightness of user notes). (Updated May 3) • Streamline notes to be more concise and transform to a handheld inventory item. (May 25) • Locations will be large areas with multiple ghosts with the goal of collecting as much evidence as possible to earn a gold trophy. As opposed to houses, which are designed to be a focused investigative experience based on a homeowner's concerns, with one ghost per instance. (Jun 16) • To facilitate this implementation, we will add the ability to do research at the office to learn about locations and ensure you have the adequate notes to proceed into the investigation. (ETA end of Aug) • What the notes say during the investigation will depend on what the player choses to research at the office prior to the investigation. (ETA end of Aug)
Community feedback is encouraged!
Of course, there have been other very individualized issues and those are just as important to resolve. We will get to those.
global modification [/] The round draw of the archer is limited to 2 cards = = strengthen the characteristics of the archer, and let the archer draw cards mainly from the cards and skills released actively General attack guidance prompt optimization
card adjustment [/] The breath conditioning effect is changed to draw 7 / 10 cards The original spirit and the image of the Qi refining skill have been changed to enchant arrows The armor effect is changed to: each card used in this round will obtain armor improvement, and then release = = armor improvement. It will be more intuitive to display it directly
weapon and shield adjustment [/] The dexterity bonus gained by flying wing shield is changed to last the whole battle Pursuit bow function realization = = specify the attack target of the pursuit arrow Pursuit lock token will not be copied by phantom Avatar
enemy mechanism and performance optimization [/] There will be an obvious light effect warning on the last shot of the thorn pig counterattack Enchantment effect: increased to half attack + Half skill power Werewolf's claw can only add blood if it causes damage to life
bug repair [/] Fix the stuck bug of direct exit after battle failure Balance value repeat additional bug fix
・ Add a scenario (provisional implementation) ・Replacement of images of some warlords ・Slightly changed the prisoner selection screen ・Made to display merit in military commander information. ・Changed the initial merit of some officers ・Partially changed damage calculation for battles between CPUs ・ Change screen transition of negotiation ・On the overall map, the head family base is marked.
1. Fixed bugs in the quests of the Snowgout location.
2. Fixed bugs in the quests of the Vozdual location. 3. Fixed bugs in Dark Plane location quests 4. Fixed bugs in Dark Cave location quests. 5. Fixed bugs in Ice Cave location quests. 6. Fixed some minor bugs with dragon abilities. 7. Fixed some bugs in the last update "Ancient tree"
Fixed a bug keeping your from getting Chain Lightning in the Tutorial. Also Recommended to have shadows on High in the graphic settings unless framerates are too low. Switched the default to settings to set shadows to High
v1.3.1.5 [Experimental] - New range finding circle. - Explode aircraft if they hit terrain, so they don't float off into the horizon. - New locking process sound. - Forced alive while floating depth change. - Stability fixes.