Patch Notes: - Added dialogue loop prevention when talking to the dog in front of the shop - Fixed orange falling on top of you making you unable to move - Fixed error when pressing MENU and SAVE at the same time
The last update had some big changes, and with all major patches, some bugs inevitably cropped up. Fear not, though; they were dealt with in swift fashion! This update includes:
Fixed game crashing when using a target zone on conveyers.
Fixed clockwise red bird being invincible.
Fixed Gophers spawning on difficulties they should not.
Toggle switches and target zones will now activate mechanical blocks which point to them with the "switch" property.
Objects attached to a "platform" will now be destroyed if the platform is also destroyed.
Added trigger type "EnemiesDefeated" to trigger zone. If enabled, the zone will track all enemies inside of it on map start. Once all those enemies have been defeated, the zone will activate its target.
To expand on the Queen's route, we wanted to go back and change some of the existing art to match, not only the new background art, but also the different direction of the scene, and it is now much smoother and more engaging. We've done lots of other little upgrades that might not be super obvious, but were a necessary stepping stone to keep the game at its high quality!
Changelog: -adjusted some routing and continuity errors -replaced art and expanded initial queen cage scene -replaced and upgraded lots of minor art assets -Expanded intro to include cinematic castle shot -updated intro splash to have new animation
1. Turn-based mode! A turn-based mode has been added to the game - the same as in the game Might & Magic 8. The mode is switched by the Enter key.
2. A new location is added - "Flower Garden".
3. An image of the hero class has been added to the inventory of each hero.
4. New multiple fire shots have been added to Magogs. 5. Enemy treants have received new abilities - healing, earthquake 6. Troglodyte movement speed increased 7. Slime received a new type of attack - spitting. And it is better not to step on the defeated slime - it will hurt. 8. Skeletons got a new ability: resurrection after 1 minute. 9. Evil flowers have received almost complete immunity to magic, but they have less health. They also received new abilitiy: healing. Mature flowers received splash damage. 10. Boss Ogre got 3 new abilities: hitting the ground (earthquake), hit with a stun (the whole team becomes and cannot move and attack for 5 seconds), treatment. 11. Demon Demonologist got the ability "Ring of Fireballs". 12. Ice Golem got new abilities: "Ice Prison", "Ice Shard" 13. Butcher received the abilities "vampirism" and "bleeding" 14. The lava golem has received a new ability "ignite" on impact. 15. Ice golem got a new attack with massive ice shards.
16. Ghosts got abilities: blink and fly through walls. 17. The ability of the knight "Multi-strike" and "Lightning strike" has been corrected. 18. The fire mage's ability "Absorption of fire" has been changed to "Barrel of gunpowder", the abilities "Ball of fire", "Apocalypse" have been adjusted. 19. The ice mage's abilities "Ice Stakes", "Ice Nova" have been adjusted. Frost Energy ability changed to Mana Shield, Frost Aura changed to Mana Aura. 20. All active abilities have been corrected for the Archer (various arrows). 21. Significantly reduced the chance of drops of rings and amulets. And their cost, on the contrary, is significantly increased. 22. Implemented parameters for the items "+1 to all skills", "thorns", "frost".
Added Ping Compensation to Bows Increased Arrow Damage Added Arrow Trails Fixed Arrow Collisions You can no longer sprint with a Bow Drawn Your movement is slower with a Bow Drawn Removed Flinch from Projectiles Fixed Arrow Canceling Ranged Weapon users can now be Flinched out of their Draws Added Stamina Drain while Drawn with a Ranged weapon Added Sockets for Bow on the Back Fixed Archery animations not blending correctly in Third person Reduced Cone of Fire with Bows Added Broadhead Arrows