Shackles of Ellswyn - Cutlass Boardgames


The August update is now here!

To expand on the Queen's route, we wanted to go back and change some of the existing art to match, not only the new background art, but also the different direction of the scene, and it is now much smoother and more engaging. We've done lots of other little upgrades that might not be super obvious, but were a necessary stepping stone to keep the game at its high quality!




Changelog:
-adjusted some routing and continuity errors
-replaced art and expanded initial queen cage scene
-replaced and upgraded lots of minor art assets
-Expanded intro to include cinematic castle shot
-updated intro splash to have new animation
Aug 6, 2022
Elmarion: the Lost Temple - fleo1987
1. Turn-based mode! A turn-based mode has been added to the game - the same as in the game Might & Magic 8. The mode is switched by the Enter key.



2. A new location is added - "Flower Garden".



3. An image of the hero class has been added to the inventory of each hero.



4. New multiple fire shots have been added to Magogs.
5. Enemy treants have received new abilities - healing, earthquake
6. Troglodyte movement speed increased
7. Slime received a new type of attack - spitting. And it is better not to step on the defeated slime - it will hurt.
8. Skeletons got a new ability: resurrection after 1 minute.
9. Evil flowers have received almost complete immunity to magic, but they have less health. They also received new abilitiy: healing. Mature flowers received splash damage.
10. Boss Ogre got 3 new abilities: hitting the ground (earthquake), hit with a stun (the whole team becomes and cannot move and attack for 5 seconds), treatment.
11. Demon Demonologist got the ability "Ring of Fireballs".
12. Ice Golem got new abilities: "Ice Prison", "Ice Shard"
13. Butcher received the abilities "vampirism" and "bleeding"
14. The lava golem has received a new ability "ignite" on impact.
15. Ice golem got a new attack with massive ice shards.



16. Ghosts got abilities: blink and fly through walls.
17. The ability of the knight "Multi-strike" and "Lightning strike" has been corrected.
18. The fire mage's ability "Absorption of fire" has been changed to "Barrel of gunpowder", the abilities "Ball of fire", "Apocalypse" have been adjusted.
19. The ice mage's abilities "Ice Stakes", "Ice Nova" have been adjusted. Frost Energy ability changed to Mana Shield, Frost Aura changed to Mana Aura.
20. All active abilities have been corrected for the Archer (various arrows).
21. Significantly reduced the chance of drops of rings and amulets. And their cost, on the contrary, is significantly increased.
22. Implemented parameters for the items "+1 to all skills", "thorns", "frost".
Aug 6, 2022
Rogue: Genesia - PlexusDuMenton
You can now play the demo of rogue:genesia on steam for free
simply go to the steam page and click "download demo"


Hotfix 0.5.0.2
  • Fix multiples typos
  • Fix Old coin not having proper icon
  • Beef Statue Description Being Outdated
Aug 6, 2022
StarFlint the BlackHole Prophecy - PANTANG Studio
  • fixed display bug with the grenade when ending the temple
  • modified position of first top crate after Otto to make it more reachable
  • fixed graphic bug of the super guards that go into the ground
  • pause menu lock when on Anderson's pc in jail
Renown - Mr. Z
0.6.7.1

Added Ping Compensation to Bows
Increased Arrow Damage
Added Arrow Trails
Fixed Arrow Collisions
You can no longer sprint with a Bow Drawn
Your movement is slower with a Bow Drawn
Removed Flinch from Projectiles
Fixed Arrow Canceling
Ranged Weapon users can now be Flinched out of their Draws
Added Stamina Drain while Drawn with a Ranged weapon
Added Sockets for Bow on the Back
Fixed Archery animations not blending correctly in Third person
Reduced Cone of Fire with Bows
Added Broadhead Arrows
Aug 6, 2022
GameZero - gutts
still having problems with rex
Tape to Tape - Hastan
Let's talk about the recent demo update, what's next with the game and play viewer games!

twitch.tv/TapeToTape
Aug 6, 2022
Captain Diarrhea and The Shartening - samsquamch
Features:
* Global leaderboard!
Aug 6, 2022
CARNAL - VrystaatMan
Hey!

Friends..

How are you doing?


So I've been pretty much super quiet, like that metal gear v dutch lady sniper that doesn't dress properly. Reason being that work has been taking up a lot of my time, and therefore minimizing the amount of work I can get done on the PAGAN.

I can start to understand how this whole year so far has probably seemed like a stop and go. Starting something then ending it, nothing getting completed or getting close to release. I sometimes think you guys are probably getting tired of the whole thing. To be honest I'd also probably think I'd lost my marbles, or worse, I'm just a super unreliable dude lol.

Get to the point
With that being said, I thought it might be nice to share some of that unfinished tosh, all these prototypes I told you guys about, for you to test or just check out if you're curious, or think it might be interesting.

I didn't know where else to share the download so I decided to put it up on itch.io where it's super simple to download and access, hope that's okay.
Here the link ma dudes:

https://mercysoft.itch.io/carnal-2-prototypes

It is a small collection of four prototypes.
  1. The first one is the Doom 3 style render test. Has no game just an aesthetic test. LAME
  2. The second is the early 2000's version, which is a small arena of Anak dicks to shoot.
  3. The third is the failed and overly ambitious next-gen CARNAL: Reborn crap. Does not run well.
  4. The fourth is the last thing I worked on regarding PAGAN. No game, just AI killing each other with the city as a backdrop. It uses a spectator cam that you can use to move around and look at my shitty modeling skills in all it's embarrassing glory.

My very own Duke Nukem Forever 2001 story! Sad part is that DNF 2001 is still better than anything I ever made. Here's the link for DNF 2001:
https://archive.org/details/1652058670472

Conclusion
I decided that I'm gonna stop with the whole updating thing for now. It has done nothing but get peoples hopes up, and if it hasn't, it's gotten mine up and then down again, unrealistically thinking I can actually make something people will like.

I'm not gonna stop trying making games, but it might be wise to only share something when it's actually finished and worth talking about. I apologize for this whole year's useless information and failed projects, in hindsight it's quite unresponsible and inconsiderate to everyone who showed actual interest. I need to get my priorites straight with balancing work and the game development hobby thing.

Also want to thank you guys for sticking with my stupid ass even when I only brought dissapointment in the form of these lame updates. Let me know if these prototypes were fun to look at, and if they weren't, also let me know lol.

Right now I'm gonna step away from this whole thing for a while, as you guys honestly deserve better. There are better games, and even better developers out there.
Maybe one day I'll actually share a "sequel" or game that is nice and ready to be shared. I've been pretty good at dissapointing people so far, might as well end it on a good one haha.

On a positive note, if it were possible I definitely would've wanted to hang out with you guys IRL at some cool restaurant or bar, even if I don't drink or smoke ;)
I hope to see you guys on the flip side, and hope things are well with each of you!
You dudes are cool and nice, true salt of the earth types ːsteamthumbsupː

Please don't take this as a negative thing. I leave you with an awesome song that always reminds me to forget about all the times things didn't work out and embrace the positive/good things in life!

Conrad Stevenson's Paranormal P.I. - D&A Studios
- Updated Finalize Investigation Screen.
- Updated interactive map to match the color scheme of the redesigned details page that is coming soon.
- Added window mode and resolution settings.
- Match the speeds of the investigation meter when debunking or locating a real ghost.
- Adjusted candles indirect lighting effect at the church map.
- Replaced the interaction text with an icon.
- Added a new ghost (Mr. Segerstein).
- Adjusted EMF and Temp zones for a few of the ghost on Evergreen Ln.
- Reduced the delay time on the main menu so the highlight is active sooner.
- Added descriptions to the locations on the interactive map.
...