Aug 6, 2022
StarFlint the BlackHole Prophecy - PANTANG Studio
  • fixed display bug with the grenade when ending the temple
  • modified position of first top crate after Otto to make it more reachable
  • fixed graphic bug of the super guards that go into the ground
  • pause menu lock when on Anderson's pc in jail
Renown - Mr. Z
0.6.7.1

Added Ping Compensation to Bows
Increased Arrow Damage
Added Arrow Trails
Fixed Arrow Collisions
You can no longer sprint with a Bow Drawn
Your movement is slower with a Bow Drawn
Removed Flinch from Projectiles
Fixed Arrow Canceling
Ranged Weapon users can now be Flinched out of their Draws
Added Stamina Drain while Drawn with a Ranged weapon
Added Sockets for Bow on the Back
Fixed Archery animations not blending correctly in Third person
Reduced Cone of Fire with Bows
Added Broadhead Arrows
Aug 6, 2022
GameZero - gutts
still having problems with rex
Tape to Tape - Hastan
Let's talk about the recent demo update, what's next with the game and play viewer games!

twitch.tv/TapeToTape
Aug 6, 2022
Captain Diarrhea and The Shartening - samsquamch
Features:
* Global leaderboard!
Aug 6, 2022
CARNAL - VrystaatMan
Hey!

Friends..

How are you doing?


So I've been pretty much super quiet, like that metal gear v dutch lady sniper that doesn't dress properly. Reason being that work has been taking up a lot of my time, and therefore minimizing the amount of work I can get done on the PAGAN.

I can start to understand how this whole year so far has probably seemed like a stop and go. Starting something then ending it, nothing getting completed or getting close to release. I sometimes think you guys are probably getting tired of the whole thing. To be honest I'd also probably think I'd lost my marbles, or worse, I'm just a super unreliable dude lol.

Get to the point
With that being said, I thought it might be nice to share some of that unfinished tosh, all these prototypes I told you guys about, for you to test or just check out if you're curious, or think it might be interesting.

I didn't know where else to share the download so I decided to put it up on itch.io where it's super simple to download and access, hope that's okay.
Here the link ma dudes:

https://mercysoft.itch.io/carnal-2-prototypes

It is a small collection of four prototypes.
  1. The first one is the Doom 3 style render test. Has no game just an aesthetic test. LAME
  2. The second is the early 2000's version, which is a small arena of Anak dicks to shoot.
  3. The third is the failed and overly ambitious next-gen CARNAL: Reborn crap. Does not run well.
  4. The fourth is the last thing I worked on regarding PAGAN. No game, just AI killing each other with the city as a backdrop. It uses a spectator cam that you can use to move around and look at my shitty modeling skills in all it's embarrassing glory.

My very own Duke Nukem Forever 2001 story! Sad part is that DNF 2001 is still better than anything I ever made. Here's the link for DNF 2001:
https://archive.org/details/1652058670472

Conclusion
I decided that I'm gonna stop with the whole updating thing for now. It has done nothing but get peoples hopes up, and if it hasn't, it's gotten mine up and then down again, unrealistically thinking I can actually make something people will like.

I'm not gonna stop trying making games, but it might be wise to only share something when it's actually finished and worth talking about. I apologize for this whole year's useless information and failed projects, in hindsight it's quite unresponsible and inconsiderate to everyone who showed actual interest. I need to get my priorites straight with balancing work and the game development hobby thing.

Also want to thank you guys for sticking with my stupid ass even when I only brought dissapointment in the form of these lame updates. Let me know if these prototypes were fun to look at, and if they weren't, also let me know lol.

Right now I'm gonna step away from this whole thing for a while, as you guys honestly deserve better. There are better games, and even better developers out there.
Maybe one day I'll actually share a "sequel" or game that is nice and ready to be shared. I've been pretty good at dissapointing people so far, might as well end it on a good one haha.

On a positive note, if it were possible I definitely would've wanted to hang out with you guys IRL at some cool restaurant or bar, even if I don't drink or smoke ;)
I hope to see you guys on the flip side, and hope things are well with each of you!
You dudes are cool and nice, true salt of the earth types ːsteamthumbsupː

Please don't take this as a negative thing. I leave you with an awesome song that always reminds me to forget about all the times things didn't work out and embrace the positive/good things in life!

Conrad Stevenson's Paranormal P.I. - D&A Studios
- Updated Finalize Investigation Screen.
- Updated interactive map to match the color scheme of the redesigned details page that is coming soon.
- Added window mode and resolution settings.
- Match the speeds of the investigation meter when debunking or locating a real ghost.
- Adjusted candles indirect lighting effect at the church map.
- Replaced the interaction text with an icon.
- Added a new ghost (Mr. Segerstein).
- Adjusted EMF and Temp zones for a few of the ghost on Evergreen Ln.
- Reduced the delay time on the main menu so the highlight is active sooner.
- Added descriptions to the locations on the interactive map.
The Albino Hunter™ {Revamp} - 🍒CherryCo.Studios
Hello.

I made a comic instead of while I was working on my game and posted it online.

Except that I want to take it down now because I am preparing to get it published. So, if you want to read it for free, you have to do it within the next day or two. Otherwise, it'll be locked behind a paywall.

That is all.

{EDIT}
It's been taken down now. I'll announce, at some point, when it's back up on a storefront of some sort.
The Albino Hunter (Original) - 🍒CherryCo.Studios
Hello.

I made a comic instead of while I was working on my game and posted it online.

Except that I want to take it down now because I am preparing to get it published. So, if you want to read it for free, you have to do it within the next day or two. Otherwise, it'll be locked behind a paywall.

That is all.

{EDIT}
It's been taken down now. I'll announce, at some point, when it's back up on a storefront of some sort.
REDSHOT - trip i fall
PATCH NOTES
[v1.03]

This is a smallish to moderate patch that fixes a number of the most requested bugs, and adds some new options to the settings.ini specifically for speedrunners. I fixed the door skip, it wasn't as rare as I thought, and people were discovering it accidentally too often, so I had to fix it. But I also added an in-game timer and an option to skip text scrolling in the settings.ini file. Additionally, more bug fixes. Full patch notes below.

NOTE: Hoping to have steam achievements ready for the next patch by the end of next week.

  • Fix crash from buying a gold key from the shop in snowpeak area
  • Fix miles infinitely spawning reward after sand worm boss (this was a typo... '-_-)
  • Fix door skips (collision skip, and the bullet skip)
  • Add fast text and show timer options to settings.ini (more on this below)
  • Fix dog not following you between rooms
  • Final boss now has 50% more health (offset by the fact you can now bring a follower to ease the challenge a bit if you're having trouble)
  • Stop NPCs from attacking bosses if they are talking to the player
  • Fix playtime not stopping while on the title screen/main menu
  • Fix ship sometimes not appearing in the landing site room after completing the game
  • Warp points now reset after starting new game plus
  • Other minor fixes

For Speedrunners
Since the new options are only for speedrunners and aren't intended to be used for casual playthroughs of the game, these new options are only available to change in the settings.ini, and not in the in-game options menu.

To access the settings.ini file, press the windows key + R to bring up the "Run" window. In the box that pops up, copy and paste "%localappdata%" without the quote marks and hit OK. This will open an explorer window with your local app data files. In this folder, there should be a folder called "REDSHOT", as long as you have started the game at least once. In here are your save files and the settings.ini.

Inside the settings.ini file, there will be section called "Speedrunning". In here are your two options: Fast text to skip the letter-by-letter scrolling during dialogue, reducing the required button mashing, and Show Timer, which will show the in-game timer in the top right hand corner of the screen during gameplay. Change the 0 before the decimal point to a 1 to turn the option on. Change it back to a 0 to turn the option off again. And don't forget to save the file!

I may add these to the in-game options menu at a later point, but for now, this should be fine.
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