Heyo - here's a small warmfix update that deals with some biggers issues that remained in the game as well as lots of minor ones.
Some impactful ones in here - so I hope these are all sorted out!
As always, you might need to re-open steam to receive the update.
Cheers & have fun!
1.1b+ WARMFIX HOTFIX - Fixed alch+carpenwiwi Fortifying 30 times faster than it should
MAJOR FIXES & CHANGES
Fixed an error that could cause your transcend button (among other things) to stop working if your steam authentication failed while playing
Save backups are now staggered, instead of paired, compared to the base save - let's see if this alleviates the save loss happening to a tiny amount of players on crash/system shutdown
Fixed kiwis going through kings when your speed multiplier got absurdly high
Fixed wiwis not using the proper krown requirements for their level checkpoints
Sekiwity now has a flicker-reducing cover that triggers when it starts getting considerably fast
Sekiwity's outline & banner are now bouncy too (pretty major TBH)
MINOR FIXES & CHANGES
Added an 'on' indicator to the carpentry toggle buttons to reinforce what they do
Fixed using right-click purchase on an already-open upgrade causing an error
Fixed spawnlings sometimes taking 11 hits to die instead of the expected 10
Fixed 'kiwicide squad' achievement not triggering when it should
Fixed customs click reminder still showing up more often than it should
Fixed everything multiplier tooltip showing the wrong value & rewrote it to be clearer in what it does
Fixed offline progress report not displaying the fortify amount gained (you still got it)
Fixed archery's king skill tooltip not being updated to reflect the additional upgrades
Fixed profession mastery button appearing as not-mastered if you reloaded into a mastered state
Fixed some animation initialization issues that could happen to specific elements
Tentative fix for unity generating lighting threads despite the game's approximately 0 lights
When your tribe learns agriculture you will be able to create farms for growing food. You will have to till the fields, plant when the planting season arrives and protect your plantations from wild animals. Temperature will affect the growth of your crops, the growth of wild vegetation, the clothes of your citizens and the effects of the environment in general.
CHANGES:
.0 - New knowledge : Agriculture. - New area : Farmland. - New work group : Farming. - New tool : Stone sickle. - New plant : Wheat, pea plant. - New resources : Wheat grain, flour, bread and pulses. - New production buildings : Mill, oven and tresher. - New policy : Communal tasks. - New achievements : Starting conditions, culture transition. - Environment : Warm & cold clothes depending on temperature. - Environment : Effects taking into account environmental conditions. - Environment : Blizzard effects. - Environment : Forest landscapes beyond the playing area. - Environment : Temperature affects vegetal growth and production. - Notification when sea level reaches your city. - Help button for controls.
FIXES:
.0 - Gathering animations and effects. - Savegames folders deleted correctly when required. - Crashes in migrant groups after neolithic. - Visual glitches on human skins and eyes. - Game freezes when settling down and at migrants arrival. - Crash when checking where to move. - Rationing slider not showing correctly.
KNOWN ISSUES:
- The German translation will be included in the next hotfix. - Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
-Next we will implement temples and burials.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
-If you want to support Ancient Cities development, please write a review on the Steam store page.
Escape From Mandrillia: Local Asymmetric VR vs PC - Germanban
Hello there! Moved all the Experimental branch stuff to the Default branch. Some small fixes, some balancing, and some preparation for the upcoming "Mandrillian Tutorial" update that will include some very needed tips and pointers inside the starting cage.
TWEAKS:
Mandrillian 1-stamina point attack now charges twice as fast, does a tiny bit less of damage. Rest of attacks (2 point, 3 point, critical 3 point) take the same time as before to charge.
"Monkey IK" setting is no longer a setting and it's always ON.
Made the flamethrower's glow-in-the-dark fuel gauge way less visible for monkeys (visibility unchanged for VR player).
Enabled most of Mandrillian's features and UI in the Main Menu, in preparation for the upcoming "Mandrillian Tutorial" integration for that scene.
Changed some descriptions for the starting cage's wall showing the bindings ("POWERUP" is now "SPECIAL"; "STEALTH" is now "CROUCH"; specified "HOLD TO CHARGE, RELEASE TO ATTACK")
Updated the MONO PATRONO section in the credits.
FIXES:
Fixed Mandrillian sounds for jumping in/out of vents doing weird things sometimes.
FIxed (?) "haptics" and Mandrillian's "wounds" settings sometimes not being properly saved/reset. For first time players they should default to ON. Rest of players should double check the setting they're at, and the game should save it properly from now on.
Fixed Quad Launcher rockets not being properly physics-frozen in ammo crates.
Fixed Main Menu start button's pulsating light turning off after a minute.
Dear Fireflies, we had known some players have experienced a crash due to an error of the Steam build. We're going to try our best to fix the issue and will let you know once it's fixed. We apologize for the inconvenience caused to you!
We are now collecting feedback and modification suggestions from all players. We will continue to optimize and update the game to improve your game experience. Thank you again for your understanding and support for Lost Light!