If you pet F.R.E.D. the robot, he will make happy noises.
Additional dialogue has been added as well as additional lore and story additions to expand the ongoing mystery of the Callisto.
CHANGES
Teleport has been updated significantly, focusing on a drastic reduction in instances where teleport would not trigger important dialogue or, worse, not load sections of the game.
Teleport has been smoothed a bit too, to help make it more accurate.
Some new GFX were added to the game, including updates to some computer screens and terminals to make them more dynamic.
We re-baked some lights to make the lighting of some areas look better.
BUG FIXES
We fixed the progression of several puzzles and dialogue options which, in certain circumstances, might cause a soft-lock.
We changed some objects' pickup behavior to seem more natural.
We have gotten a lot of great feedback and continue to work toward the next major update including the next chapter of gameplay. We really hope you enjoy!
Welcome to War Dust VR Playtest! Get ready to fight on the newest experimental battlefields as War Dust evolves and improves.
We are starting strong right out of the gate! Our first test is to stress test the current Playtest build. Our goal is to recruit 500 testers and schedule a test when hopefully we can have 200+ testers on War Dust VR Playtest Official Rotation at one time. This should translate into 4 full server rooms of players (with some bots as well by default).
We are asking you to participate and also recruit an army of testers to tryout the newest builds for added/changed game mechanics, bugs, server stress, suggestions, ideas, logs, feedback, depending on what is needed at the moment! So, testing is for those who are flexible and ready to play hard, but also communicate with us along the way.
War Dust Playtest app will also occasionally combine testers and regular War Dust players to create massive battles in order to stress test the servers and see how the game responds under heavy loads. Being a War Dust Playtester will have a lot of advantages and unique VR experiences, so join us for a new adventure!
Just visit the War Dust VR Store page and click on the "Request Access" button. For the first few days the game build being tested is open and playable and everyone is instantly approved! After the initial trial period it will be closed most of the time (only opened for special testing), so if you want immediate access to test out WD this weekend, now is the time.
The Derek DLC now has a public coming soon page! You can wishlist it ahead of the launch. And we'll be able to announce an actual release date pretty soon, too 😄
Added an area where online players can walk around and see other players who are online. Not sure where this feature is going yet, but it is kind of fun.
Players Main character is the Hero that is visible in Town.
Players that log out should have their Hero removed from town.
Heroes
New account Heroes now spawn with a Common Dye color set instead of as the Grey Blob color set.
Skills
Chain Hook skill multiplier is now 100% down from 150%.
Ward skill multiplier is now 150% down from 200%.
Ward skill now has a 50% chance to apply 3 stacks of Rejuvenate.
Mass Ward skill multiplier is now 75% down from 100%.
Mass Heal skill multiplier is now 75% down from 100%.
Heal skill now has a 50% chance to apply 3 stacks of Regenerate.
Fixed a bug with skills that chain that could prevent chaining when a live mob was standing on a tile with a dead mob.
Graphics
The Menu now has an option to toggle shadows on or off.
Home
Added several more rankings to the home page.
Party
Since players can only have 3 characters and all current game modes require 3 characters... Heroes will be automatically added to the party when they log in or create an account
Hero Appearance
Using Common Dyes is now free and does not cost Gem Fragments.
The Hero appearance editor now has a 'RANDOMIZE' button which will change all the item colors on your Hero using Common Dyes.
Increased the size of the dye swatches to make them easier to click.
Added tooltips to the dye swatches that tells how much each one costs.
Chin Color options have been removed until Chin models are added...
Hero Stats/Equipment
The following changes are being made since these extraneous stats server no purpose on items since they are static across all item types. They served a purpose when different item types had different health/power, but that purpose is no longer needed in the current design.
Hero/Mob Base Health has been increased to 180 up from 36.
Inherent Health has been removed from all Head/Chest/Hands/Feet armor items.
Hero/Mob Base Power has been increased to 36 up from 6.
Inherent Power has been removed from all Main Hand items.
Visual Effects
Reduced the number of particles than fire hit effects and fire ground effects emit.
Leaderboards
PVP Leaderboard now shows how much honor each player has earned in Vanilla and Geared.
Merchant Leaderboard rank calculation has been changed to Total Gold Spent at Merchant + Auction Net Sales.
Merchant
Merchant restock cost is now locked to 60 gold and no longer increased with the level of the merchant.
Merchant now only stocks 6 items (down from 15) per restock. Players will have a method to increase the number of items the Merchant stocks in a future release.
- New Taxi and New Drivable Car have been Added. - Added Taxi Selection. - Fixed Taxi System Bugs. - Wheel Models of Vehicles in Traffic Changed. - New Car Added to Traffic. - Some Graphics Bugs Fixed.
- Press any key (for players that didn't realize the game wasn't loading) - Fixed issues with mesh baking - Double check LODs (all good here) - Double check imposters (all good here)
Thanks for all rpg lovers playing with us, means a lot. We appreciate the feedback, but also ask to understand we are not Larian or CdProjekt and we don't have 10 million dollars and a team of algorithm programmers optimizing. We are a team of 3 programmers struggling on zero budget. It's not an excuse, we ask a bit of patience. It will get better, and you all are helping us get there.
We also understand the concept is new to some people that just want to hop around killing things, in this case, maybe the game isn't for you really. The game is a slow paced, social experience, not supposed to be focused in combat (our combat system is absurdly simple: Ctrl, Raycast, Hit). But in time, even people that don't roleplay will feel attracted to it and we hope to convert a lot of people into roleplaying.