Time for a summer update! Hope you’re all well and enjoying your summer. Here is a GIF of a procedural fountain effect to cool you off in the summer heat.
Cat gives zero f–ks about the wonder that is Imperial plumbing!
—News—
THE DEMO
As you know, we’re working on an updated demo for testing and promotional purposes. We were originally planning to enter it in an event in late June. However we elected to go for a different venue and now we’re aiming for late September. HOWEVER, the community will be getting builds in late August for testing so stay posted for more info!
YOUR STEAM ACCOUNT REQUIRES ACTION
Maybe. As you know we have two Steam pages: One for the main application and one for the prologue. As we move towards the new demo and eventually launch, the prologue page will have outlived its purpose. But the thing is, a lot of you guys have subscribed to, or even wishlisted (!) the prologue!
If this is you, I’d love to see you subscribe to, and wishlist the main application instead.
I just did a roundtable with a bunch of fellow indie RPG developers! I’m sure you can recognize some faces and names below. We had a great talk about the art and craft of making indie RPGs and I can’t wait to bring you the vid! We’re going to edit it a bit and then I’ll be sure to let you know the moment it goes live.
—Development Update—
Currently development is all about making content, evaluating the workflow and then updating the tools and engine to become faster and safer. This is the only way we can keep the code and data manageable as the project grows.
PROPS
Props are the most important piece of the puzzle right now. They represent all interactable objects in the world that are not characters or inventory items. A huge priority has been to make the game world a lot more interactive by adding lots of interesting objects for the player to interact with (hidden secrets, loot, workbenches, lore-heavy decorations etc),
Now your character is constantly using their perception skill to try and spot hidden doors etc but also containers that may contain minor loot and fun secrets. I loved how “Pathfinder: Wrath of the Righteous” had a lot of hidden loot laying around, really incentivising you to put points in the “perception” skill and explore the environs.
Nothing says “hero” like rummaging through random trash!
Doors and chests can now be locked and you have to decide between looking for a key or picking or forcing the lock. Be careful however, props can be trapped
Thought you’d pilfer a bit, ehh? Have at thee ye blackguard!
All of the above might sound like stuff that has always been in the game though? Yes and no. The change is that this stuff was always possible (more or less) but it needed to be scripted on a case by case basis. Now it’s all been streamlined and standardized so that creating a trapped chest is as easy as two clicks on a dropdown menu.
EDITOR UPDATES
On the same note as above, a lot has also happened on the editor side. I’m putting a lot of effort into limiting manual data entry and instead focusing on creating objects for all kinds of data that is then linked together. This makes the data a LOT more error proof and also a lot faster to work with as so much data can now be reused.
A good example of this are “loadOut” and “appearancePack” objects. It used to be that I had to manually enter each item that I wanted to add to a character or a container. This a surprising amount of work if you want to carefully place items by hand as there are thousands and thousands of items in a game like Skald (and a big reason why the old demo had so much randomized container content). Same goes for character appearances: I had to manually pick primary, secondary, hair and skin color as well as hair styles and animations for each character and the work adds up quickly.
Now I instead create loadOuts and appearancePacks which are collections of data that can be referenced by several other types of objects. I can create a “Fighter loadout” and add in, say, a leather armor, a long sword and a shield. I can then assign it to the fighter class meaning that the items will be given to all characters with that class. I can also add that loadout to a container if I want to let players find that collection of items somewhere or even set it as a reward for a quest.
The same goes for appearances! I can assign appearancePacks to characters directly but also add them to objects like factions. That way, each character from the same faction can have the same colored livery etc. The cool part is that appearance packs can also be assigned to props so that props in certain areas can dynamically change color to reflect factions and so forth.
This will go a long way towards letting me customize the look of areas without having to create separate art assets to reflect different color schemes. And again: Doing so, is as easy as selection an appearancePack from a drop-down menu.
I’ve also done a HUGE job of creating meta data for all the game data. This means the editor now knows stuff like allowed ranges for numeric data, what objects can be linked to which, it can add tooltips and even to some auto-completing. This was a pretty huge job (I had to write a separate program to automate a bunch of the coding to get it done) but once again: It will make the game data sooooo much easier to work with and debug.
—In Closing—
There is a lot more that has happened but I’m already running long so I think I’ll round it off there! I’m actually taking more or less a week off starting tomorrow so huzzah I guess. I’m also a little less active on social media in the summer since I try to limit non-essential screen time so expect me to be a bit slower in responding to messages etc.
Have a wonderful summer and try to spend some time outside!
To stay posted, be sure to follow the Skald Twitter and Discord and wishlist on Steam if you haven’t already!
Attention, please, everyonion! It's time to save big on everything we offer on Steam & Nintendo Switch in the Onion Games Summer Sale!
Through AUGUST 17TH, you can save 30% on every game we have on Steam and Nintendo Switch! Load up your fancy Windows or Mac or Steam Deck with all of our strange little creations! Read on for all of the details!
Our latest addition to Steam is our port of the 1997 anti-RPG cult classic Moon! If you're a fan of what we do here at Onion Games, we think you'll be more than pleased to experience the original adventure that forms the trunk of our extended family tree!
Get all of the new upgrades and features we added to the PlayStation version of our operatic, dark-fantasy shooter Black Bird, now 30% off!
In addition to a new continue feature, helping you get to the end of the game more easily, we've added two new storybooks that will unlock when you do, adding to your understanding of this darkly comedic world!
Our brave middle-aged hero Yamada-kun and his dungeon-puzzling adventure is now also enjoying a 30% off discount for the Onion Games Summer Sale! This is one of our biggest games ever, and we think you'll go nuts plumbing its depths!
If you're just dungeon-curious, you can also find a FREE DEMO here on Steam and Switch to dip your toe into the world and discover that this is truly a game for you!
Come join us in the Official Onion Games Discord to talk with with other friendly onions, and to let us know what you picked up — and how much you love it!
Attention, please, everyonion! It's time to save big on everything we offer on Steam & Nintendo Switch in the Onion Games Summer Sale!
Through AUGUST 17TH, you can save 30% on every game we have on Steam and Nintendo Switch! Load up your fancy Windows or Mac or Steam Deck with all of our strange little creations! Read on for all of the details!
Our latest addition to Steam is our port of the 1997 anti-RPG cult classic Moon! If you're a fan of what we do here at Onion Games, we think you'll be more than pleased to experience the original adventure that forms the trunk of our extended family tree!
Get all of the new upgrades and features we added to the PlayStation version of our operatic, dark-fantasy shooter Black Bird, now 30% off!
In addition to a new continue feature, helping you get to the end of the game more easily, we've added two new storybooks that will unlock when you do, adding to your understanding of this darkly comedic world!
Our brave middle-aged hero Yamada-kun and his dungeon-puzzling adventure is now also enjoying a 30% off discount for the Onion Games Summer Sale! This is one of our biggest games ever, and we think you'll go nuts plumbing its depths!
If you're just dungeon-curious, you can also find a FREE DEMO here on Steam and Switch to dip your toe into the world and discover that this is truly a game for you!
Come join us in the Official Onion Games Discord to talk with with other friendly onions, and to let us know what you picked up — and how much you love it!
Dandy Dungeon - Legend of Brave Yamada - - american_onion
Attention, please, everyonion! It's time to save big on everything we offer on Steam & Nintendo Switch in the Onion Games Summer Sale!
Through AUGUST 17TH, you can save 30% on every game we have on Steam and Nintendo Switch! Load up your fancy Windows or Mac or Steam Deck with all of our strange little creations! Read on for all of the details!
Our latest addition to Steam is our port of the 1997 anti-RPG cult classic Moon! If you're a fan of what we do here at Onion Games, we think you'll be more than pleased to experience the original adventure that forms the trunk of our extended family tree!
Get all of the new upgrades and features we added to the PlayStation version of our operatic, dark-fantasy shooter Black Bird, now 30% off!
In addition to a new continue feature, helping you get to the end of the game more easily, we've added two new storybooks that will unlock when you do, adding to your understanding of this darkly comedic world!
Our brave middle-aged hero Yamada-kun and his dungeon-puzzling adventure is now also enjoying a 30% off discount for the Onion Games Summer Sale! This is one of our biggest games ever, and we think you'll go nuts plumbing its depths!
If you're just dungeon-curious, you can also find a FREE DEMO here on Steam and Switch to dip your toe into the world and discover that this is truly a game for you!
Come join us in the Official Onion Games Discord to talk with with other friendly onions, and to let us know what you picked up — and how much you love it!
Attention, please, everyonion! It's time to save big on everything we offer on Steam & Nintendo Switch in the Onion Games Summer Sale!
Through AUGUST 17TH, you can save 30% on every game we have on Steam and Nintendo Switch! Load up your fancy Windows or Mac or Steam Deck with all of our strange little creations! Read on for all of the details!
Our latest addition to Steam is our port of the 1997 anti-RPG cult classic Moon! If you're a fan of what we do here at Onion Games, we think you'll be more than pleased to experience the original adventure that forms the trunk of our extended family tree!
Get all of the new upgrades and features we added to the PlayStation version of our operatic, dark-fantasy shooter Black Bird, now 30% off!
In addition to a new continue feature, helping you get to the end of the game more easily, we've added two new storybooks that will unlock when you do, adding to your understanding of this darkly comedic world!
Our brave middle-aged hero Yamada-kun and his dungeon-puzzling adventure is now also enjoying a 30% off discount for the Onion Games Summer Sale! This is one of our biggest games ever, and we think you'll go nuts plumbing its depths!
If you're just dungeon-curious, you can also find a FREE DEMO here on Steam and Switch to dip your toe into the world and discover that this is truly a game for you!
Come join us in the Official Onion Games Discord to talk with with other friendly onions, and to let us know what you picked up — and how much you love it!
In this major update we've revamped pretty much everything. Boring upgrades have been removed and more fun/interesting ones have been added. The game is very much played the same, but there is a ton more chaos and mayhem in the end-game. We hope you like it as much as we do!
Bug fixes / Additions / Improvements
Reduced file size from 1gb down to 330mb
Pretty much all powerups have been dramatically buffed
Bunch of optimization and balancing
Added max limit to how many wizards can be active simultaneously
Added warning signs under ghosts (so that they can be seen through buildings)
All XP gems are now looted when the timer has reached 0
Added coin reward for killing the final boss
Added attack speed and crit chance per weapon upgrades
Removed range and bullet velocity upgrades from weapons
Added two new weapon boosts: Tesla coil - Lightning strikes and Drone - Flamethrower (completely reworked)
Dear Farmers and other nature enthusiast! ːsteamhappyː
First of all, we would like to highlight the fact that Farmer's Father and Farmer's Life are seperate games being made by two different teams. Farmer's Life is not going anywhere, it will be regularly updated and improved by our fantastic and very talented devs as it was for the last year. Farmer's Father is another project being developed by an entirely different team and this process will not interrupt the development of Farmer's Life in any way.
Secondly, we would love you to check out our FREE DEMO that we prepared for you. Please, let us know what you think! ːsteamhappyː We're making the game for you - and would love to make it - with you. This way, we can both contribute and learn from each other! 🔥
Here's a look at what's new in the update Leather Crafting: There is now a station in the merchant square of the first two towns to perform leather crafting. Currently you can only craft the Ore Satchel as the other crafting items are still in development/testing. Different animal hide allows certain items to be crafted Ore Satchel: This item will hold up to 8 ores within it, just touch a held ore to the bag and it will be stored inside, press trigger to remove all stored items. If the satchel is empty you can hold trigger and touch any crystal ore to store it inside the bag as well. Lost and Found: We've added a lost and found to the great hall, as well as a way to get back to the great hall from the adventure association buildings. Any items that fall through the map should return to the lost and found. Save Game: Moved the location of the save game so you no longer have to go upstairs and fight with the small space to move around in the attic. AI behavior updates: Nothing too major but enemy AI will now alert other nearby enemies if they detect a player. We've also made some adjustments to the detection to make it harder to sneak around Visual Enhancements: More tweaking of the world colors, materials, and grading of the scene to improve the visuals Performance Optimizations: Increased performance on all tested video cards.
Notable Fixes/changes Spell Crafting exploit fixed Enemies getting blocked from movement by ragdoll bodies fixed Hammer Level 3 grip physics issues resolved Mana and HP crystal Relics must be held in hand to activate for now Werewolf was given a ranged attack 2 New enemy species added the map 2 New Relic Rooms
Many more improvements to RFVR are in progress and the way, stay tuned and join our discord for the most up to date information. Thanks for playing RFVR!
The first release day of August is bringing a triple threat of fantastic new graphics packs: a shop tileset, fantastic doors, and tons of armor pieces for the generator!
Have you been wanting to make your town’s shops all different but are lacking weapon tiles to do that? Do your restaurants need more food options? Is your wandering merchant camp lacking well-stocked shop carriages? Then you need to check out the Shop Materials Tileset - Interior/Exterior pack! Y-pot CO., LTD.. has created an incredible pack of tiles to turn your shops into true centers of commerce, with tilesets for A1 to A5 and B to E for both outside and inside maps!
Create towns with wooden or stone buildings off of paved roads and surrounded by white picket fences, or make a town center where large carts wait for people to approach and buy their wares and eat food from snack carts at round tables topped with umbrellas to protect people from the sun. Smaller details like shrubs, flowers, and hanging pots can bring some nature to busy city streets, and make sure to show your heroes the way with signposts and labeled boards so they can easily find the weapon shop. Once your heroes find the shop they’re looking for, use the interior tiles to make incredible layouts of weapons, armors, items, and food. Weapons and armor each have their own B sheets, offering you more than a hundred options! Give your starting shop simple weapons like daggers and wooden staves, while the royal city’s shops contain powerful golden greatswords, deadly tridents and glaives, and even gilded rifles! Have your armor shops display their multitude of chest plates, shields, helmets, boots, and capes on wooden stands or decorative display racks.
Animated sprites for flames, transparent water, and lanterns can help you add some movement to certain shops, and overworld sprites for the 8 carts mean your heroes can find places to shop even on the world map! As if that wasn’t enough, this pack also includes weapon sheets for all of the weapon tiles! That means you have 155 weapons for your party to wield, from slashing sabers to smashing mace and flying boomerangs! If you’ve been wanting to give your shops a major upgrade, pick up Shop Materials Tileset - Interior/Exterior today!
What great adventures lie beyond these large portals? May it be that they lead to large dungeons filled with treasures and monsters, ready to be explored and cleared by your heroes? Or are they magical passages to new worlds, acting as a bridge between different dimensions and timelines? Or maybe the architect of an important building felt like it needed a really impressive entrance?
Whatever it is, the NATHUHARUCA Door Tilesets brings plenty of options to add a special design to your key passages. From ones made out of natural materials such as the large arch shaped out of plants to massive standard doors to several other unique styles that could easily lead to a temple or different plane of existence, there is a lot to be found in here. All of the portals come in a version leading to light and dark and in case they have actual door panels, they have a closed version as well, so you can easily build quests around unlocking them. The arches on the other hand come with a transparent option, so you can add in yourself where they lead to in your game!
Explore exciting new worlds by passing through the NATHUHARUCA Doors!
With the daring adventures you are sending your heroes on, they should probably be well equipped to face whatever crosses their paths on this journey!
With the Fantasy Generator - Armors Part Pack, there is no need to worry for their safety! Since there are nearly hundred parts for each male and female included in this pack there is no way to describe all the goodies with just a few words! First of all, nearly all parts of male and female line up, so you can basically create males and females with matching outfits, which is amazing for enabling players to select the gender they want to play as or to uniformly equip the soldiers of a whole country!
This pack focuses on headgear, clothing and cloaks, all of them coming in all shapes and designs one could wish for!
Whether it is a flamboyant mage in a richly ornate robe and with exotic headgear, a more classical and down to earth soldier with simpler garments and a pointy hat or your typical guard with a practical helmet and chainmail, they all can get their whole outfits from this pack. Since it covers not only all the different types or armor but also so many different levels of quality and value, you can create an enormous variety of heroes and NPCs. You could even consider changing the outfits for your heroes once they worked their way up and were able to obtain better gear, saving legendary items like the dragon helmet and the matching body armor for your endgame!
If your game is set in a fantasy setting and you plan on using the default style characters, this pack is a must! Check it out to see yourself what treasures it holds!
Particle System Plugin - TRP_ParticleMZ Update
Additionally, we have updated Particle System Plugin - TRP_ParticleMZ on Steam. to fix the following:
Fixed group tag
Fixed group command (call update immediately after execution)
The updated version of the plugin will automatically downloaded to your DLC folder. In both cases, you will need to manually update the plugin in your project to the latest version.