One touch actions changes the turn order of the game for a turn. After a one touch move, the defending team has to move first rather than the attacking team. For a one touch move, the player interacting with the ball has to make his action instantly (like the GK does with a parry). Heading is also a one touch move, which can only be used from a high pass/cross.
One touch moves are more punishing than regular moves. So if you attempt a one touch pass with low attributes, it has a higher chance of deviating. There is also an increased chance of the player missing the ball completely.
Fight for ball adjustments
The one touch and heading actions will give a 10% boost to the FFB stats of a competing player. We have also provided a 10% boost to the first player arriving at the location of the FFB.
Players will also receive a 10% boost if they are fighting for a ball with at least one teammate, against a single opponent. However, if there are multiple players from both clubs in the FFB, then no boost will be provided for any players.
Match rating
We’ve made changes to the match rating calculations for some aspects of the game. We feel like goalkeepers were getting overly punished and it was too hard to improve morale once it was low. Attacking players were getting 10.0 ratings too often.
Successful parry actions will give a net positive rating to goalkeepers, even if the parry goes to an opposition player
Conceding a goal while failing a save or parry will be less punishing than conceding a goal without interacting with the ball
Defenders now lose 0.5 rather than 0.8 match rating when a goal is conceded
Goals scored, assists & shots on target have been slightly reduced for side midfielders
Goals scored & shots on target have been slightly reduced for centre midfielders
Goals scored, assists, shots on target & successful receives have been slightly reduced for centre forwards
Player numbers
On club match lobbies, you can now hover over a player to see the shirt number.
Server upgrades
We’ve made more improvements to our server infrastructure. This was our priority for the last few weeks of the league, as we know how frustrating match freezes are!
Substitutes
Fixed a bug where substitutes would be stuck on pending, for human and bot characters.
Commentary colours
Fixed a bug with some broken colour codes on the game commentary.
R Hotkey
Fixed a bug which was preventing the R key being available to use as a hotkey.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there. You can also follow us over on Twitter to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.
With this edition you can print out all nine pages of the game to play offline.
There are color, and black & white versions of the pages! With the black and white versions, you can grab your coloring pencils and have fantastic coloring sessions!
The pages in the PDF files are formatted to fit A4 and US-letter standard layouts. There are also full-scale, high definition PNG versions of each page to print out, if you want larger images, or just a specific page.
Included are also wallpapers of all the pages with all the cats shown, plus the title and cover art.
What you get in the Paper Edition:
PDF paper edition of Ever Seen a Cat? Including in-color, and black and white versions. Both versions have A4 and US-letter sizes. Print them out and play offline!
Separate pages as they appear in the game. High resolution, and uncropped!
Separate black and white pages. Coloring these detailed pages will surely be relaxing and fun!
Wallpapers. These are the colored pages, with the cats shown! They double as a guide for cat locations too. Also includes the menu and cover art.
We also have new titles in development! A whole new Ever Seen a Cat, as well as an entirely different cat seeking game.
Players who waste 3 mana in a row by being idle while at 10 mana will have a bot take over playing for them until they return. This is set to 10 mana wasted during mana frenzy. In a future patch we intend to implement similar functionality for players who disconnect or leave.
Extended total permitted load time, in an effort to further reduce the chance of timeouts happening when loading into matches
BUFF
Volco
While only one unit is affected by Burn the Bridge, damage increases by 100%
A.I.M. Bot
Tech cost for both activated abilities: 40 > 30
The secondary activated ability now summons two Gn4ts with marksmanship instead of giving haste.
Bazooka Scrat
Damage: 225 > 250
Chief Ice Breaker Bolf
Attack Speed: 2.2 > 2.0
Damage: 100 > 90
Every third attack will Freeze the target.
Making the most boring legendary in the game be less boring.
Grasping Thorns
Damage: 200 > 220
Duration: 8 > 10
Mar’Dred, Prince of Nightmares
Attack Speed: 2.0 > 1.8
Priestess
Will now stop to attack whenever there are no healable friendly units within her range.
Rimargaal, Scourge of the Summit
Rimefyre is now True Damage.
It really should have always been True Damage, in hindsight this is such an obvious thing.
Sewer Scrat
Poison duration: 2.0 > 2.5
Shroom Puff
Reduced spawn area for Growthburst Shrooms, making it less likely that Shrooms spawn in a location that units can’t reach.
Spiritmancer
Mana Cost: 5 > 4
Sun Burn
Damage: 100 > 130
Wardancers
Health: 120 > 130
NERF
Morellia
Book of the Dead: mana cost 0 > 1
Skeletons Page: mana cost 1 > 0
Drain Life Page: mana cost 1 > 0
Forbidden Knowledge Page: mana cost 1 > 0
The main impetus for this is that spirits were somewhat overused. However it also enables us to make it so that whenever you can afford to play the book you can immediately play a page. Prior to this change it was possible to have to wait to regain mana with the book open, thereby preventing Morellia from attacking.
Ratbo
More Dakka now only considers own minions for its scaling damage.
Blood Pact
Damage transfer: 75% > 85%
Dragon Nest
Spawn interval: 5 sec > 5.8 sec
This removes a spawn from a full duration undamaged Dragon Nest. It also makes it so that Call to Arms no longer adds a spawn with its healing on an undamaged Dragon Nest. Making that combo slightly weaker.
Gor’Rakk Brutes
Starts on the side with a Rammer and Illusory Cleaver instead.
This way you pay the cost before you get the benefit. It also is a straight nerf to the card in decks that only try to set up a single push and therefore only really care to play the card once.
Mountainshaper
Time required to gain 1 charge: 5 sec > 7 sec
We nerfed the card in the same way last patch, but it clearly wasn’t anywhere near enough.
Rimargaal’s Breath
Rimefyre is now True Damage.
Damage: 200 > 180
Sapphire Pebbles
Range: 12 > 10
Scrapyard
Units with tech abilities no longer spawn with those abilities activated.
Shield-Captain Avea
Damage: 90 > 70
Health: 500 > 450
Zealots of the Burning Fist
Damage 90 > 70
FIXES
Fixed an issue where Xbox would occasionally fail to save any data, including settings and adventure progress.
Fixed Scrapyard spawning units with their tech abilities activated without consuming the appropriate tech. Scrapyard will now no longer spawn units with tech abilities activated.
Fixed an issue with spectator puffs behaving weirdly in the streamer arena when both sides of a match have streamers.
Fixed Burn the Bridges play animation.
Fixed a stun related issue causing Zipp’s Zappinator to reset the powerup stacks.
Fixed an issue where illusory units would revive from Tombstone as the normal version. Illusions no longer respawn with the Tombstone.
Fixed the issue where Brutus and Terror Brutus would become untargetable after having been the target of a Wizard Puff’s on death effect
Tweaked bridge control indicator lights on Sunken Temple to more accurately reflect the actual control area.
Reduced number of particles and lights in Magma Court to make performance better at higher graphics settings.
Adjusted the way colors are affected by post-processing for Tranquil Estate.
Added production speed to the description for Dragon Nest.
Fixed Damage calculation for Caged Prowler such that it will now spawn when it’s supposed to.
Fixed a broken interaction between Sugilite Shield and Jing Long and Xiao Long’s phase shift ability.
This version has a new stat editing module, use the customized featured units to create levels!
1. Go to the [Edit Attributes] tab
2. Select the content to be edited, including "Combat Units - Combat Stats" "Construction Units - Combat Stats" and "Construction Units - Functional Stats”
3. Select "Combat Units - Combat Stats" to edit the Stats of all combat units. The data list on the left side contains all editable units, select a unit to edit;
4. After editing the stats, the changes take effect instantly. The editable attributes of combat units include: HP: Basic HP, the unit will die when it reaches 0 ATK: Basic ATK ATK Range: Unit attack range(units: meters) ATK SPD: Unit attack speed (units: second/time) DEF: Defense rate, final damage value = ATK *(1-DEF) Recovery: HP recovery speed (unit HP/s) Movement SPD: Unit movement speed (units: m/s) Vision Range: A radius of a circle centered on the unit that will automatically attack when an enemy appears within that range (units: meter). Fog Dispersal Range: The radius of a circle centered on the unit, within which no fog will exist Resource Occupied: The resources deducted when the unit was recruited (generally affecting the resources themselves) are returned when the unit dies Resource Used: The resources deducted when the unit was recruited (generally affecting the resources themselves) are returned when the unit dies
5. "Building Unit - Combat Stats" and "Building Unit - Functional Stats" are also similarly edited, where "Combat Stats" are removed compared to the combat units, and a barrier value is added. Barrier: buildings are infected when the barrier value is gone (buildings are not infected if the initial barrier value is 0).
“Stat functions” include: Construction time: the time required to complete the construction of the building (in hours). Power grid range: range of the power grid brought by the building (in meters). Resource collection range: the collection range of a collection building (in meters). Max. number of buildings that can be built: the maximum number of buildings that can be built, cannot build more buildings once you reach the limit. Pre-research: fill in the research id, the building can only be built after R&D Pre-build: fill in the building id, the building with this id must exist on the map before the building can be built. Upgradeable building: fill in the building id, the building can be upgraded to a building with the corresponding id after it is built. Resource occupied: the resources deducted when the building is constructed (generally affects the resource output), returned after the building is destroyed. Resource consumption: the resources deducted when the building is constructed (generally affects the resource output), returned after the building is destroyed. Construction costs: resources deducted once when constructing a building, generally returned 50% after the building is destroyed. Construction reward: resources granted upon completion of building construction, deducted after building infection/destruction. Power-up bonus: resources granted after building construction is completed and deducted after the building is powered off/infected/destroyed. Collection efficiency: the length of the building's production cycle (in hours). Collection rewards: the resources produced by each production cycle of the building, deducted after the building is powered off/infected/destroyed. List of units hatched after infection: enemy units that appear after the building is infected. Ignore the split matrix skill - [Sandworm Disaster]: This skill will periodically summon sandworms to randomly destroy non-essential buildings in the base, if this option is selected, the building will not be targeted by this skill.
To make sure the stability of the game operation and to improve the service quality and experience, Blood of Steel will be shut down for maintenance and update from 23:00 on August 4, 2022, to 1:00 on August 5, 2022, UTC. The game world will be closed at that time.
We will close the game match and the login entrance at around 22:45. The account database will be under additional maintenance and backup to ensure the stable and smooth operation of the servers! It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions. Please arrange your time reasonably.
Patch Notes:
I. System Update 1. Brandnew Skilleffect System:Richard I - Judgement of Deus will be available.
2. Added a completed reminder after the season task is completed 3. Changed the season mission description to "Raise 5 Ranked Stars or reach Emperor 50 stars compared to the final tier of the previous season (not the initial tier of this season)" 4. The time limit of the Battle Pass Coupon has been changed from 45 days to 100 days
II. Bug Fixed 1. Fixed a bug that the description of [Flag Optional Treasure Chest] in Battle Pass Awakening is that you can choose to get 30 Battle Ticket Tokens, but it is actually 10 (the description should be 10 incorrectly) 2. Fixed the bug that under special circumstances, the season task - compared with the settlement rank of the previous season (not the initial rank of this season), could not be completed by increasing the number of ranking stars by 5 or reaching 50 stars of the emperor 3. Fixed a bug where some operations would cause the wrong model to be displayed in the Battle Pass
If you have any questions about the game, please contact us in discord or Steam community.
On 8th August, the world celebrates International Cat Day, and we’ve dedicated an entire shop update to our fabulous feline friends in Swords of Legends Online. Check out the cat-alogue of cosmetics and find the purrfect addition to your wardrobe. Now’s no time for hiding in boxes or climbing the curtains. Pad your way over to the Crimson Coin Shop between 4th August and 11th August and see what discounted cat items you can get under your claws!
Plus this offer sees the start of the 9th season of the Battle Pass, once again featuring numerous exclusive items – some of them even if you don’t have a Premium Pass!
For Fun Felines, Furballs and Other Masters of Disaster:
Transform yourself into a truly fur-midable adversary – an immortal with nine lives! Choose from a paw-some selection of discounted customisation options (for all body types):
Costume variations: Extravagant new outfits:
Honey Snow
Wind Whisperer
Graceful Night
Pure Sound
Wearing the costumes you learn another matching emote – dive into the game to try it out!
Hairstyle: One spellbinding hairstyle, just check out the loving detail!
Song of the White Clouds
Accessories: No outfit would be complete without a tail:
Tea Tail
Ink Tail
Willow Tail
Peach Tail
Headgear: Prick up those ears and listen in to who’s prowling the neighbourhood:
Moonlight Prowl
Mount This fantastic feline is pawsitively the cutest mount in the whole of Shenzhou:
Fuzzball
The Battle Pass
The Battle Pass is available from 4th August to 15th September (beginning and ending at 6 AM server time). Complete dungeons, PvP battles and other game activities every day to earn progress for Battle Pass milestones.
You earn points for completing tasks, with some activities earning you more than others. You can earn up to 10 points a day. Once you’ve accumulated enough points to reach the next milestone, you can collect your reward.
Look out for cosmetic rewards including a powerful sceptre, a cute pet, a harp for your back, plus Greek-mythology styled avatars and avatar frames!
Rundown of the Battle Pass System
Consumable rewards can be obtained once per character. Cosmetic items such as shop currencies can only be collected once, but can be used by any character in your account.
The Premium Pass can only be purchased once in the shop, and is activated automatically upon receipt. It is only valid for the current season.
A minimum of 32 days’ (in a 42-day period) game activity is required in order to receive all Premium Pass rewards.
Any progress you make on the ‘For Everyone!’ milestones is taken into account when you purchase a Premium Pass! So you’ll receive your Premium rewards even if you initially collected points in the free area only.
You can also send Premium Passes to your friends using the gift function in the shop.