Home Sweet Home : Survive - Home Sweet Home
Server maintenance announcement: #Patch58 on August 4th 2022 from 13:30 - 17:00 (+7 GMT)

HSHS will undergo a server maintenance on August 4th from 13:30 - 17:00 (+7 GMT) to fix any issues and update the game.
The following change in schedule is detailed as follow:

System Improvements
  • Improve Manop's "fix it" ability so that when Thread Expert is equipped, Holy string activation time is reduced from 3.5 seconds to 2.5 seconds.
  • Changed Chan's visibility after he gets flashed by Yuri to be a blurry black picture instead of white and he can hear the sounds of the shutter louder than others.
  • Improved the presentation of The Rigger's accessories

Bug Fixes
  • Fixed a bug where Wardens are stuck on the jump hole in Mangrove.
  • Fixed a bug where Wardens freeze when jumping down holes in Hidden Graveyard
  • Fixed a bug where Wardens cannot walk after jumping down the holes in Hospital B
  • Fixed a bug where the report button disappears

The bugs mentioned will be patched on August 4th after the server has shutdown. For players that have found any bugs or other issues please directly contact the support team at hshssupport@ygg-cg.com with the subject line: [bug][issue] alongside screenshots and details of the problem you encountered.

Home Sweet Home: Survive Staff

ประกาศปิดปรับปรุงเซิร์ฟเวอร์ #Patch58 วันที่ 4 สิงหาคม 2565 เวลา 13.30 - 17.00 น. (+7 GMT)

ทีมงานจะทำการปิดปรับปรุงเซิร์ฟเวอร์ในวันที่ 4 สิงหาคม 2565 เวลา 13.30 - 17.00 น. ตามเวลาประเทศไทย (+7 GMT) เพื่อทำการปิดปรับปรุงและอัปเดตตัวเกม
โดยมีรายละเอียดดังต่อไปนี้

ปรับปรุงระบบ
  • ปรับปรุงทักษะซ่อมได้ของมานพ เมื่อใส่ทักษะ ผู้ชำนาญสายสิญจน์ จาก 3.5 วินาที เป็น 2.5 วินาที
  • ปรับการมองเห็นของจันเมื่อโดนแฟลชยูริให้กลายเป็นภาพมัวสีดำแทนสีขาวเเละได้ยินเสียงชัตเตอร์ดังกว่าผู้คุมตัวอื่น
  • ปรับปรุงการแสดงผลเครื่องประดับของตัวละครของเดอะริกเกอร์

แก้ไขบัค
  • แก้ขัคบัคผู้มาเยือนค้างอยู่ที่จุดกระโดดในด่านป่าโกงกาง
  • แก้ไขบัคผู้คุมค้างขณะกระโดดลงหลุมในด่านวัดร้าง
  • แก้ไขบัคผู้คุมเดินไม่ได้หลังจากกระโดดลงหลุมในด่านโรงพยาบาลบี
  • แก้ไขบัคปุ่มกดรีพอร์ตหาย

โดยบัคทังหมดทีมงานจะทำการปรับปรุงแก้ไขในวันที่ 4 สิงหาคม 2565 หลังจากปิดปรับปรุงเซิร์ฟเวอร์ สำหรับผู้เล่นที่ตรวจสอบและพบบัคหรือปัญหาอื่นๆ สามารถแจ้งทีมงานได้โดยตรง ผ่านทางช่องทางอีเมล์ hshssupport@ygg-cg.com โดยระบุหัวข้อปัญหาของท่านในหัวอีเมล์มาด้วยเช่น [บัค] [ไอเทมหาย] พร้อมทั้งแนบรูปหรือรายละเอียดของปัญหาเข้ามาด้วย

ทีมงาน Home Sweet Home : Survive
B100X - Auto Dungeon RPG - ohNussy[Jp]
Improvements
  • Fixed a problem with Holly’s 3D model being choppy.
  • Color-coding of options has been added for each dungeon difficulty level.
    • This is also reflected in the dungeon names when challenging dungeons.
  • When leveling up a job, jobs below lvl 10 can only be raised to lvl 10 at a time.
    • Once a job is allocated up to lvl 10, subsequent job points can be allocated.
    • This feature is intended to prevent accidental over-allocation of job points.
Fixes
  • Fixed a bug in which the “volume during battle” setting was not reflected correctly.
  • Fixed a case in which some battle logs were not displayed properly.
  • Fixed a bug that caused some games to freeze/crash.
  • Fixed some graphics.
  • Fixed some text.
Grim Realms - edym
This hotfix does the following:
- Looting corpses now works as it should.
- Humans will no longer strangely "double die".
- Two crashes have been fixed.
- A bug where the game spams pop-ups related to Risen has been fixed.
- Particle effects from torches is no longer missing.
EDIT: I uploaded a slightly newer version with the same number, changes/fixing two more things:
- Fixed a work order GUI-miscommunication.
- Added an option to "Right click to clear all", when the cursor is above the flags showing that units are in Guard- and/or Crisis-mode.

There are some more things I am looking into, but I felt that these fixes should be available as soon as possible.
Sorry for the bugs and many thanks for the feedback!

Best wishes and lots of love <3
//Mattias
Stationeers - Rocket
As we head towards the atmospheric changes that we discussed previously there is new content we want that lays the groundwork. This week is an example of that. The Nitrolizer extends the ability to get nitrogen oxide, which you can be used to make even hotter fires.



We've also continued to work very closely with the community, both here in steam and on discord, to identify and fix serious issues both with the base game and particularly with dedicated servers. As always you will see these efforts continue front and center with each of our updates. Please do reach out to us via these channels. While we are not always able to get issues fixed immediately, we can always use your experiences to frame out how to fix them in future.

New Content: The Nitrolizer



To continue to expand the atmospheric engineering challenges in the game, we're adding the Nitrolyzer. It takes in equal parts oxygen and nitrogen, and a lot of power, to create a dirty mix of N2O. Players will have to decide how they want use this mixed output gas. They can recycle it through the Nitrolyzer at lower production efficiencies, refilter it into pure gases, or just use the mixed output directly. This allows players to more easily access the high temperature combustion provided by N2O, increasing furnace temperatures, and gas generator power amounts.

This Nitrolyzer also comes equipped with an integrated IC10 slot. Players wanting to program their way around (or into) problems will be able to slot in a chip, and easily access the Nitrolyzer and two other devices, without out having to clutter their piping with extra housings and wires. Over the coming weeks, we'll be revisiting more beloved atmospheric devices, giving them IC10 slots, updating their models, and balancing some of their behaviours.

Dedicated Server Fixes

Many fixes and improvements have been made to the dedicated server most notable are constant master server advertising while server is paused. The server now saves before pausing to ensure no data loss. You can now run server command from any connected client. This makes it much easier to access the server without using a CLI. It also helps Linux servers as the input buffer is still quite buggy in the terminal. Click for instructions on how to set it up.

Russian Language Suit Warning Voice

Following on from our work to add the German Language voice pack, we have added a Russian voice pack. Currently this will only be played while the language is set to Russian, but as noted last update we intend to add a separate setting for this in future. Our Stationeers community is an amazing global community of players, and we will continue to develop voice packs working on order of the largest users of the game.

Your support makes this possible

The major refactor has been a huge milestone for us and we think you can already see the tremendous success. Your support through bug reporting, suggestions, and direct involvement with our team on discord makes a tremendous difference.
If you like the progress we have made, please consider taking a moment to leave a positive review. This makes a great deal of difference to the project. We have worked hard on this project now for five years, and we feel confident the game is substantially improved from when we started. Many projects steer clear of the hard tasks, and we are proud to have taken them on.
Additionally, you can support us by purchasing the DLC we made to allow those whole like the game to support us, and in return get something a little fun to continue to use in the game.

https://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/

https://store.steampowered.com/app/1038400/Stationeers_Zrilian_Species_Pack/

https://store.steampowered.com/app/1038500/Stationeers_HEM_Droid_Species_Pack/

Changelog v0.2.3525.17189
  • Fixed Sounds not working on H2Combustor.
  • Fixed Small collider on H2Combustor switch.
  • Fixed issue where H2 Combuster could operate on a bad atmosphere.
  • Fixed Electrolysis Machine producing twice as much Oxygen and Hydrogen as expected, and cut its power usage in half.
  • Increased H2 Combustor water conversion rate to 66% from 33%.
  • Normalized heat generated when producing water, to create temperature ranges similar to gas fires.
  • Fixed issue with the incorrect amount of water being created when combusting for water.
  • H2Combuster now produces a fixed 33% of water from its reaction, with the remaining amount creating traditional combustion products.
  • Fixed Clients can't turn on Nitrolyzer.
  • Fixed Clients can't set Integrated Circuit holder device assignments (beta only)
  • Fixed Nitrolyzer not saving device Ids.
  • Fixed Nitrolyzer activating when minimum conditions for processing not met.
  • Fixed Unable to assign devices on some logic chips when the current device was set to none.
  • Changes to nitrolyzer balance: pulls more gas per tick but maximum efficiency is reduced.
  • Added Nitrolyzer tooltip.
  • Fixed Invalid WorldGrid error when newly created items played impact sound. WorldGrid is now assigned when the item is registered.
  • Fixed converted usage of local grid to world grid in a few places for dynamic things
  • Fixed Logic Units show incorrect values when setting variable targets on a device (beta only).
  • Fixed Error spam when Nitrolyzer input2 is not connected.
  • Added checks around loading bad room data in saves which could cause rooms to contain the same grid multiple times
  • Fixed batch mode framerate limit being overridden
  • Added client protection to `save` command
  • Removed extra logMessageReceived callback append in ConsoleWindow
  • Fixed the frame rate being unlimited in the main menu when launching the game or returning to the main menu from a game
  • Added frame limit while game is paused
  • Added `serverrun` command for client authorised server commands
  • Made `save` command with no args save current world save
  • Added Nitrolyzer, a device which will convert oxygen and nitrogen into NO2. It has a power consumption of 20KW. The nitrolyzer is most efficient when operating on a 1:1 mix of oxygen to nitrogen. It will pull equally from its two inputs. An improper mix will result in less efficient operation and some of the power being lost as heat into the internal gas mix.
  • Added IC slot to the Nitrolyzer with 2 device assignments. Db is the Nitrolyzer and d0 and d1 can be assigned to any device on the Nitrolyzer's logic network. The internal mode can be set to "idle" (0) to pause production. The unit will consume 50W of power in idle mode.
  • Removed NetManager class double up with NetworkManager
  • Refactored a number of logic functions to Logicable static class.
  • Fixed master server ping stopping when server has paused
  • Added potential fix for slotted objects being offset from their slot on clients
  • Fixed Wireless Power Transmitters prevent clients joining game. (beta only)
  • Fixed New Large Radiators had default flash point and autoignition temps. Changed values to match pipe radiator.
  • Fixed Atmospheres with an invalid world grid will now be deregistered immediately.
  • Changed Definition of Invalid World Grid to (0,0,0).
  • Fixed Collection modified errors and energy set to NaN Atmospherics errors caused by bad room data in old saves causing atmospheres to be registered to more than one room.
  • Fixed Chunk de-serialisation not handling bad minable data.
  • Fixed weather effects/sound not persisting when active after loading game
  • Added non paintable color swatches.
  • Fixed slotted items in fridge not scaling or rotating correctly
  • Fixed shelf not being able to be placed
  • Fixed issue with -settingspath and custom savepath issues with dedicated server
  • Added Nitrolyser script.
  • Added auto save just before server auto pause
  • Fixed World atmospheres not cleaning up fast enough when close to global atmosphere.
  • Changed IsCloseToGlobal check to be relative based on GlobalAtmosphere pressure.
  • Changed Mix in world function to no longer flag atmospheres that have mixed as being active, it was preventing large clumps of world atmospheres from being cleaned up.
  • Removed debug print when moles Quantity was set to denormal or negative value.
  • Improved atmos analyser tablet text alignment and overlapping
  • Fixed build error caused by shader property id clashes
  • Fixed atmospheric system was not gracefully handling invalid value detection. Now invalid values are reported but handled and atmospherics continues. Sometimes very large (or very small) values can result from extremely energetic explosions or fires, so they need to be noted but gracefully cleaned up and execution continues.
  • Fixed client sync animators could be causing position issues.
  • Fixed signs not being able to be placed
  • Fixed join serialize and deserialize was not ordered, so objects had to wait for their parents. Now join thing data is sent ordered, so objects know their parents will exist. This optimizes, especially for large worlds, as things had to wait for their parent to exist. Additionally, it cuts down significantly on the data sent as physics data is stripped from objects that are not being physics updated. Possibly fixes desync on join where objects are at weird offsets.
  • Fixed StationContents were being sync'd with index of int type, unnecessary, so now being sync with byte (max is 17)
LoveBeat - GMLove
It's summer! meet summer fairy!

Nevergrind Online - Nevergrind Online
260: Early Access 0.12.97 - August 4, 2022 12:50 AM EST
• Added some new item properties 😏.
• Fixed shown level when hovering a player card after a party members levels up.
fault - SILENCE THE PEDANT - Orphanage


ALICE IN DISSONANCE returns from a long hiatus with fault - SILENCE THE PEDANT - LIGHTKRAVTE

For those who have missed the launch, SILENCE THE PEDANT's omnibus first title, LIGHTKRAVTE is now available and is having it's first sale!

>>> Steam Store Page


LIGHTKRAVTE UPDATE 1.02

Various bug fixes
Added a chapter select that will appear after finishing the game
Massive improvements to stability and general performance
Linux version should now be fully functional even without Proton

SILENCE THE PEDANT has been split up into multiple chapters, each focusing on a different character or set of characters from the "Perchwood". The current SILENCE THE PEDANT page on Steam will turn into the final chapter, ending with Ritona's arc!

Please check out the actual store page for more info!

See you at the Perchwood!

PS.
Thank you everyone who has been waiting patiently. We have been sort of forced into a state of hiatus for the past few years but we are back in full swing! If you want to read up on the TLDR past status of AiD please check out our publicly available Patreon post here:

>>> Vilserio from Dei; Story time with AiD's New Programmer



Thank you again!
Obscurity: Unknown Threat - Snakelet
This month was a big month. We ran two polls on the Community Discord to decide which two major features would be a focus. The winning selections were 'On-screen Blood Effects' and 'Obscurity Taunt System'. We can confirm that both of these made the update and we are pretty happy with the results.

18+ HUD Blood Demonstration Video

Blood spatter on screen is determined by direction, damage type and range


Obscurity Taunts will be available to improve your chances of wiping out the enemy

Along with these additions, there are a heap of other content, features and fixes that we managed to implement over the month. Headgear that can be shot off, procedurally generated gibs and head gore caps, new gadgets and extraction effects etc.

Finally, official dedicated servers will be live on Fri/Sat/Sun from 6pm-12am local time for NA, EU, OCE and LATAM. (P2P is available throughout the whole 7 day period starting Friday 12pm AET and dedicated server status and local times can be viewed from within the main menu).

The patch notes will be provided tomorrow when Playtest #14 begins.
Crossing Frontier 盡界戰線 (DEMO) - Beacon of Gamers
遊戲更新Hotfix (2022/08/04_16:00_P.M.)

更新內容:
仲夏商城更新:
a.新增造型:「夏日海灘」依絲奈、「沉船釣魚趣」拜倫
b.新增飾品:鯊魚尾巴、浮潛鏡、冰淇淋頭飾、鳳梨頭
c.新增特效飾品:落櫻繽紛、節慶煙火
d.新增表情:所有角色的表情2
e.新增聲音:所有角色的聲音6


系統:
1.新增酷酷的終結慢動作鏡頭
2.修正暫存指令參數在主畫面跟練習模式設定會相反的問題
3.新增投降系統
4.修正會莫名進入空的自訂房間的問題
5.修正在覺醒值滿的時候,死亡不會減少一半覺醒值的問題
6.畫面設定新增「動態模糊」開關


遊戲模式相關:
1.調整空投效果「我的毒沒有解藥」:40→30,10→5(秒)。(Buff時間/效果時間)
2.新增空投效果:「我不當人類啦!」「好油喔滑倒」「跟不上我的速度吧」「太蘇湖了吧」「哈哈!O眼派對!」


遊戲操作:
1.調整所有投射物的生成位置,使其更符合視覺上的攻擊判定
2.移除衝刺時按同方向鍵會墊步的操作(設定中的相關選項也一併移除)


美術、UI、文本、聲音更新:
1.修改各警告視窗(退出遊戲之類的)的確認按鈕位置,與其他介面統一邏輯
2.修正在某些地方修改FPS會失效的問題
3.新增敵方死亡會在右上方顯示復活時間
4.自訂對戰的選擇角色時,會顯示哪些玩家已經準備完成了
5.修正飾品SET不會被保存的問題(每次都會回到SET01)
6.修正戰鬥中的記分板(TAB頁面)顯示的間距問題
7.修正有時看不到免費角的問題
8.新增收藏庫的預覽角色可以旋轉
9.修改空投箱破壞後的圖案顯示方式
10.選擇造型後,在讀取、遊戲中也會切換成造型圖
11.收藏庫內設定語音時,新增擊殺語音的欄位可以設定


角色:
亞洛士:
1.新增「型態切換」在空中的任意攻擊後使用,會使出空中變形攻擊
2.修正天賦「活性化」會讓技能「X字斬」在空中使用時造成拉回的問題


依絲奈:
1.修正技能「符爆公事包」的位移,現在只能前後位移
2.重製技能「符花之盾」的效果,現在為:
放置一個由兩張符咒構成的防護盾,可以阻擋投射物攻擊。會受到各種引爆效果所影響。
「爆炸符咒」:引爆符花之盾,會額外造成2次引爆傷害。
「治癒藥符」:會增加護盾的生命值120。
「力量藥符」:會在被敵方碰觸或消失時引發大爆炸,額外造成100點傷害。


馬汀:
1.縮短技能「鮮血環刺」第二段傷害的持續時間以符合視覺
2.修正技能「鮮紅劍刃」在空中使用到沒魔會無法接續使用普攻的錯誤
3.奧義「鮮血爆裂」招式結束時間調長0.15s,同時調整天賦「血荊棘」及天賦「綻裂血爪」的招式結束動畫表現效果


艾茵:
1.修正受到拜倫的覺醒被動的場地效果會使「看破」被觸發的問題


凱莫:
1.修正奧義「彗星擊」的指示特效有時會生成在天花板
2.修正天賦「岩穿」在貼身的距離時撞到人不會有貫通效果的問題
3.修正招式「地裂」發動時的特效更符合傷害判定
Mhakna Gramura and Fairy Bell - Orphanage


ALICE IN DISSONANCE returns from a long hiatus with fault - SILENCE THE PEDANT - LIGHTKRAVTE

For those who have missed the launch, SILENCE THE PEDANT's omnibus first title, LIGHTKRAVTE is now available and is having it's first sale!

>>> Steam Store Page


LIGHTKRAVTE UPDATE 1.02

Various bug fixes
Added a chapter select that will appear after finishing the game
Massive improvements to stability and general performance
Linux version should now be fully functional even without Proton

SILENCE THE PEDANT has been split up into multiple chapters, each focusing on a different character or set of characters from the "Perchwood". The current SILENCE THE PEDANT page on Steam will turn into the final chapter, ending with Ritona's arc!

Please check out the actual store page for more info!

See you at the Perchwood!

PS.
Thank you everyone who has been waiting patiently. We have been sort of forced into a state of hiatus for the past few years but we are back in full swing! If you want to read up on the TLDR past status of AiD please check out our publicly available Patreon post here:

>>> Vilserio from Dei; Story time with AiD's New Programmer



Thank you again!
...