If you change map 3 times in an interval of 5 sec in a danger zone, you will be blocked for 4 sec. If you are in a fight, you will be blocked 10 sec.
NPCs spawn cooldown can go to 70% to 100 % of the duration set. For example, boss will spawn between 21 and 30 minutes.
In game screenshot default key changed to None. If you are having black screenshots with steam, update the key bind setting so the in game screenshot feature use another key than F12.
CONTENT
Added new reputation points cosmetics Sleeveless Long Suit.
BALANCE
Normal desert's eagle now deals 75 melee damage.
Increased dodge cooldown from 6 to 10 sec to encourage normal melee attacks.
Reduced basic wooden sword agility requirement to 15.
- Fixed: Kita would spawn without thorns in its model in some situations. - Fixed: Black screen after entering a dungeon or exiting it with evoked creatures. - Fixed: Shaz would become invulnerable in some situations after being turned to sheep. - Fixed: Breor would get stuck in the preparation animation in some situations. - Fixed: Damage increase synergy would not activate in Melkran. - Fixed: Clawoo would target and attack the player during its special even if the player is invisible. - Fixed: Clawoo special attack claw would not hit the target in some situations. - Fixed: Kita stuck in the jump animation after being hit. - Fixed: Wrong translation for the Healing Flower ability of Kita. - Fixed: Artifact would duplicate after changing its slot's quality.
The login problem caused by the abnormal network of the login server is being repaired urgently. It will return to normal later and compensation will be issued. I am deeply sorry for the inconvenience caused to you. Thank you for your understanding and support!
Hello everyone! We've been reading your feedback and have a boatload of little fixes and improvements to implement. But, for right now, we're focusing on the ones that seem to drive people craziest.
IMPROVEMENTS
During gameplay only, you can no longer accidentally click outside the window and pause the game. The cursor should be locked within the window during gameplay and unlocked when gameplay ends.
Caps the framerate when the game launches; previously would run "as fast as possible" until reaching the gameplay scene.
Max framerate increased, was previously capped at 60fps. Temporarily boosted to 120fps until I do more research on this.
Slightly easier to get S rank.
Scoring system slightly updated behind the scenes to accommodate other fixes.
BUGS
1440p is now "2560×1440" instead of "2650x1440." This was just a typo, but due to this typo, the game might have actually been running at 2650 width for people who chose this option. Apologies!
Alright, you got me. It's technically the day after release, but since Vespa launched after dark yesterday, this is technically a first day-patch! Just some subtle improvements.
[Vesion 1.01] -[Added] At the request of a certain someone, some additional adaptive dialogue was added between/after certain questions. -[Added] The "Backspace" key on the keyboard is now also mapped to BACK.
-[Fixed] A typo or two. -[Fixed] A minor bug regarding input handling.
-[Accessibility] Made the font a bit easier to read (more contrast).